Chromatic Dragons, Green
Racial Ability Requirements
Strength        6 / 22
Dexterity       4 / 16
Constitution    3 / 18
Intelligence    3 / 18
Wisdom  3 / 18
Charisma        5 / 19

Racial Ability Adjustments
+4 Strength,   -2 Dexterity,  +1 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice     Combat       Fear          Fears Save
        Category        (in Years)      Modifier     Modifier     Radius        Modifier
    1   Hatchling         0 - 5           -6            +1           Nil           Nil
    2   Very Young        6 - 15          -4            +2           Nil           Nil
    3   Young             16 - 25         -2            +3           Nil           Nil
    4   Juvenile          26 - 50         Nil           +4           Nil           Nil
    5   Young Adult       51 - 100        +1            +5         15 yards        +3 (+7)
    6   Adult             101 - 200       +2            +6         20 yards        +2 (+6)
    7   Mature Adult      201 - 400       +3            +7         25 yards        +1 (+5)
    8   Old               401 - 600       +4            +8         30 yards        0 (+4)
    9   Very Old          601 - 800       +5            +9         35 yards        -1 (+3)
   10   Venerable         801 - 1000      +6            +10        40 yards        -2 (+2)
   11   Wyrm              1001 - 1200     +7            +11        45 yards        -3 (+1)
   12   Great Wyrm        1200+           +8            +12        50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Green Dragon, Lawful Evil
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC     Breath Wpn.   Spell (W/P)    MR
  1           2 - 7           2 - 5            3       2d6+1             Nil        Nil
  2           7 - 16          2 - 15           2       4d6+2             Nil        Nil
  3           16 - 35         15 - 31          1       6d6+3             Nil        Nil
  4           35 - 44         31 - 40          0       8d6+4               1        Nil
  5           44 - 53         40 - 48          -1      10d6+5              2        15%
  6           53 - 62         48 - 56          -2      12d6+6              3        20%
  7           62 - 71         56 - 64          -3      14d6+7              4        25%
  8           71 - 80         64 - 72          -4      16d6+8             4 1       30%
  9           80 - 89         72 - 80          -5      18d6+9             4 2       35%
 10           89 - 98         80 - 86          -6      20d6+10            4 3       40%
 11           98 - 107        86 - 96          -7      22d6+11            4 4       45%
 12           107 - 116       96 - 104         -8      24d6+12            5 4       50%

General Information
        The green dragon clans fill the forests of the temperate islands, where they
 enslave lesser creatures to do their evil bidding. These dragons are foul-tempered, mean,
 and exceedingly cruel. They hate goodness and good-aligned creatures, killing weaker
 creatures they cannot control or intimidate. They enjoy planning intrigues against
 other clans, seeking power and leverage in the Council and beyond through these plots
 and schemes. To green dragons, knowledge provides a measure of power, and they are not
 above gaining knowledge through whatever means present themselves.
        At birth, these dragons have thin, small scales that such a deep shade of green
 as to appear nearly black. As they grow older, the scales expand and change to lighter
 shades of emerald, olive and forest green. The scales never become as thick as other
 dragon's scales, remaining flexible throughout their long lives.
        Green dragon lords create living lairs from the very trees of the forests they
 occupy, warping them to suit their needs through magic and other means. The closer one
 gets to a green dragon's lair, the darker the woods become. Evil hangs in the air,
 mingling with the forest scents to produce foul odors. Though the green dragons are
 cruel task masters, they are nonetheless extremely protective of their vassals and
 slaves. They are quick to punish and kill these servants, but also quick to protect
 them against threats from outside the domain. If a vassal displeases a green dragon,
 the dragon will probably eat the offender - especially if the vassal is an elf. Green
 dragons have a particular fondness for elf flesh, through they rarely get to dine on
 such treats. Sometimes they go after the vassals of another clan just to satisfy this
 craving.
        Members of this species of dragonkind love to intimidate or otherwise frighten
 lesser creatures. They initiate fights with little or no provocation, simply for the
 excitement it brings them. Of all dragonkind, green dragons love to play with their
 prey. They attempt to make a hunt or battle last for as long as possible, evoking as
 much as terror and agony as they can in their prey. These dragons do have a measure of
 honor, though, and when they give their word they keep it.
        Besides enjoying an occasional elf to feast upon, green dragons can subsist on
 practically anything, including shrubs and small trees. They engage in occasional
 skirmishes with the hill giants who live in the remote regions of their isles.
        
Special and Innate Abilities:

Special Abilities: Can communicate with any intelligent creature (12% chance at
 hatchling, 5% increase at each new age category); spell and magical abilities at
 6th level plus combat modifier; immune to gases.

Innate Abilities:
 Juvenile: water breathing;
 Adult: suggestion once per day;
 Mature Adult: warp wood three times per day;
 Old: plant growth once per day;
 Very Old: entangle once per day;
 Great Wyrm; pass without trace three time per day.

Dragon Tactics and Attacks:

Typical Tactics: Green dragons enjoy battle, initiating whenever possible. A green
 dragon will stalk its prey for a time to observe and plan tactics. If the foe seems
 formidable, it will use its breath weapon, followed in quick succession by its
 abilities and spells. Foes appear weak are challenged early in order to invoke as
 much fear as possible. To keep a fight going for as long as possible, a green tends
 to use only its physical attacks once the melee has started.

Physical Attacks: A green dragon's claws cause 1d8 point of damage, plus its combat
 modifier. Its bite cause 2d10 damage, plus modifier.
Breath Weapon: A green dragon's breath weapon is a cloud of poisonous chlorine gas 50
 feet long, 40 feet wide, and 30 feet high. Creatures caught in the cloud can vs. breath
 weapon for half damage.
Base Movement: 9, Fl 30 (C), Sw 9.

Mating
Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes
 regardless of consequences. Red dragons enjoy the company of strong-willed, lusty
 dragon partners, though because of their greedy natures they rarely share lairs.
 They tend to have frequent love affairs of short duration.
Blue dragons, being territorial in nature, do join with a single mate for a time -
 sometimes for as long as three or four age levels - before moving on to new conquests.
 Green dragon tend to build intricate living arrangements with multiple partners, whom
 they move among as desire directs. Their societies tend to be either polygamous or
 polyandrous, and there is no prevalence of one over the other. Black dragons and white
 dragons have the least formal arrangements, mating whenever the mood strikes, almost on
 the level of animals. They have no regard for love, nor do they care (or even
 understand) the problems inherent with inbreeding.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their
 natural tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them
 from their domains (rumors abound that these crossbreeds are sent to other worlds, but
 this has yet to be proven). The gem dragon, however, believe that something as majestic
 as a dragon can never be an abomination. In the rare instances when a gem dragon
 produces a mixed hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Green Dragon
        Level           XP           Hit Dice
            H            0                7
            1            64,000           7
            2           250,000           9
            3           750,000          11
            4         1,250,000          13
            5         1,500,000          14
            6         1,750,000          15
            7         2,000,000          16
            8         2,250,000          17
            9         2,500,000          18
           10         2,750,000          19
           11         3,000,000          20
           12         3,250,000          21

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______        Noncombat Proficiencies
Race   Initial         #/level         Penalty      Initial         #/Level
Green     4             2 / 3             -3           2             3 / 2

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Green                   Tracking

Preferred Kindred

                Elf     Dwarf       Gnome
Green            R        R           P

P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never sel
ected as kindred. However, even demihuman marked N can sometimes be foun
d as kindred to PC dragons, with the DM's permission.