Metallic Dragons, Mithril
RACE:               Mithril Dragon 
CLIMATE/TERRAIN:    Any mountains and hills
FREQUENCY:          Very rare
ORGANIZATION:       Solitary or clan
ACTIVITY CYCLE:     Any
DIET:               Special
INTELLIGENCE:       Genius (17-18)
TREASURE:           Special
ALIGNMENT:          Neutral good

NO. OF APPEARING:   1 (2-5)
ARMOR CLASS:        -3 (base)
MOVE:               10, Fl 35 (C), Jp 3
HIT DICE:           16 (base)
THAC0:              5 (base)
NO. OF ATTACKS:     3 + special
DAMAGE/ATTACK:      2-8/2-8/6-36 (6d6)
SPECIAL ATTACKS:    Special
SPECIAL DEFENSES:   Variable
MAGIC RESISTANCE:   Variable
SIZE:               G (52' base)
MORAL:              Fanatic (17-18) 
XP VALUE:           Variable  

      BODY    TAIL          BREATH        SPELLS 
AGE  LENGTH  LENGTH  AC     WEAPON     WIZARD/PRIEST 
 1    6-20    3-8     0  disintegrate  Nil 
 2   20-30    8-16   -1  disintegrate  Nil 
 3   30-40   16-22   -2  disintegrate  Nil 
 4   40-54   22-28   -3  disintegrate  2 
 5   54-68   28-32   -4  disintegrate  2 2 
 6   68-78   32-40   -5  disintegrate  2 2 2 
 7   78-86   40-48   -6  disintegrate  2 2 2 1 
 8   86-100  48-54   -7  disintegrate  2 2 2 2     / 1 
 9  100-114  54-60   -8  disintegrate  2 2 2 2 1   / 2 
10  114-124  60-66   -9  disintegrate  2 2 2 2 2   / 2 2 
11  124-138  66-74  -10  disintegrate  2 2 2 2 2 1 / 2 2 2 
12  138-150  74-80  -11  disintegrate  2 2 2 2 2 2 / 2 2 2 1
 
       MAGIC     TREASURE     XP 
AGE  RESISTANCE    TYPE      VALUE 
 1      Nil      Nil         3,000 
 2      Nil      Nil         4,000 
 3      Nil      Nil         6,000 
 4      Nil      E, R, T     8,000 
 5      30%      H, R, T    11,000 
 6      35%      H, R, T    13,000 
 7      40%      H, R, T    14,000 
 8      45%      H, R, Tx2  16,000 
 9      50%      H, R, Tx2  17,000 
10      55%      H, R, Tx2  18,000 
11      60%      H, R, Tx3  19,000 
12      65%      H, R, Tx3  20,000
Mithril dragons are closely related to silver 
dragons; in appearance, they are quite similar 
to their cousins, except a mithril dragon is 
somewhat larger and has distinct facial 
features:  the mithril's head is bigger, and 
it has two "fins" on the top of its head, as 
opposed to the silver's one. A mithril 
dragon's scales are also a richer silver 
in color and have more of a metallic 
brilliance than the silver dragon's.

Mithril dragons speak their own tongue, a 
tongue common to all good dragons, and 18% 
of hatchling mithril dragons have an ability 
to communicate with any intelligent creature.
The chance to possess this ability increases 
5% per age category of the dragon.

COMBAT: Mithril dragons prefer to avoid 
combat; instead, they will try to convince 
their opponents not to attack. If combat does 
ensue, mithril dragons will fight without 
hesitation - they will rarely back down from 
any opponent. Unless the foe is clearly 
inferior, a mithril dragon will almost never 
enter melee prior to using a special attack 
form, be it spells, breath attacks, or special 
abilities; however, these attacks are not used 
foolishly - the mithril dragon's high 
intelligence gives it the ability to choose the 
appropriate attack mode(s) with near-perfect 
accuracy.  Once the enemy is sufficiently 
softened up, the mithril dragon will leap (or 
plummet) to the attack, using claws, bite, 
tail slap, etc. with great efficiency.


BREATH WEAPON: A mithril dragon has two breath 
weapons. The first is a ** cloud of paralyzing 
gas **; this cloud has a radius of 5' per age 
category of the dragon. All creatures caught 
inside the cloud must save vs. breath weapon or 
become paralyzed for 1d10 turns + 1 turn per 
age category of the dragon. This cloud may not 
be dissipated by anything short of a hurricane 
(although it may be moved) and will stay in 
effect for 1d3 rounds.

The second breath weapon is a ** cone of 
disintegration ** 50' long, 5' wide at the 
dragon's mouth, and 20' wide at the base.  
Anyone/anything caught inside this cone is 
disintegrated as per the spell. A successful 
save vs. breath weapon (not spell) negates this
affect.

Mithril dragons cast their spells and use their 
special abilities at 9th level plus the combat 
modifier. At birth, they are immune to 
paralyzation and all forms of ** death magic 
** (that is, any magic that kills outright 
such as ** power word, kill **, ** disintegrate 
**, etc.; this does not include magic attacks 
that due to excessive damage such as ** fireball 
**, ** lightning bolt **, etc..)  They are also 
able to ** polymorph self ** three times per day.  
As they age, they gain the following additional 
powers:

AGE            SPECIAL ABILITY
Young          ** Gaze reflection ** (three times per day)
Young adult    ** Blink ** (three times per day)
Adult          ** Feeblemind ** (twice per day)
Mature adult   ** Mass suggestion ** (once per day)
Old            ** Spell turning ** (once per day)
Venerable      ** Maze ** (three times per week)

HABITAT: Mithril dragons reside in any climate; 
they prefer to inhabit high mountains, but will 
sometimes be found travelling in hilly regions.  
Their lairs will almost always be located on the 
top of the tallest peak in their territory; the 
entrances to these lairs are nearly unaccessible, 
and will always be protected by various traps 
and magics.

Mithril dragons sometimes clash with red 
dragons, since their territories often 
overlap; these fights are fierce and deadly, 
and even though the mithril dragon will usually 
get the best of the red, the latter will rarely 
back down.

Mithril dragons have been known to band together 
with silver dragons in order to accomplish a common 
goal (such as defeating a group of persistent red 
dragons), and the bond between the two species is 
especially close. Mithril dragons will also ally 
themselves with electrum and adamantite dragons 
[q.v.], as their goals are usually similar.

ECOLOGY: Mithril dragons prefer a diet of silver; 
the higher the quality, the better. They are able 
to sustain themselves indefinately on this metal, 
but will also eat meat from time to time. Mithril 
dragons will sometimes aid good humanoids in times 
of trouble, but will usually expect a service in 
return, such as a quest to thwart evil or to 
further the aims of good.
Allan J. Mikkola (allanm@vulcan.med.ge.com)