War Dragon, Neutral
RACE:               War Dragon   
CLIMATE/TERRAIN:    Any   
FREQUENCY:          Rare   
ORGANIZATION:       Pairs or groups   
ACTIVITY CYCLE:     Any   
DIET:               Special (Carnivore)   
INTELLIGENCE:       Low (5-7)   
TREASURE:           Special   
ALIGNMENT:          Chaotic Neutral  

NO. OF APPEARING:   2-20   
ARMOR CLASS:        -2 (base)   
MOVE:               14, Fl 38 (C)   
HIT DICE:           13 (base)   
THAC0:              7 (base)   
NO. OF ATTACKS:     3 + special   
DAMAGE/ATTACK:      2-12/2-12/4-40 (4d10)   
SPECIAL ATTACKS:    Special   
SPECIAL DEFENSES:   Variable   
MAGIC RESISTANCE:   Variable   
SIZE:               G (44' base)   
MORAL:              Champion (15-16)   
XP VALUE:           Variable   

      BODY    TAIL        BREATH      SPELLS           TREASURE     XP 
AGE  LENGTH  LENGTH  AC   WEAPON   WIZARD/PRIEST  MR     TYPE      VALUE 
 1    3-10    2-10    1   2d10+1   Nil            Nil  Nil         3,000 
 2   10-20   10-16    0   4d10+2   Nil            Nil  Nil         4,000 
 3   20-38   16-26   -1   6d10+3   Nil            45%  Nil         5,000 
 4   38-52   26-44   -2   8d10+4   Nil            50%  E, Y, V     7,000 
 5   52-75   44-62   -3  10d10+5   Nil            55%  E, Y, V     9,000 
 6   75-93   62-82   -4  12d10+6   Nil            60%  E, Y, Vx2  11,000 
 7   93-106  82-96   -5  14d10+7   Nil            65%  E, Y, Vx2  13,000 
 8  106-126  96-116  -6  16d10+8   Nil            70%  E, Y, Vx2  15,000 
 9  126-144 116-134  -7  18d10+9   Nil            75%  E, Y, Vx3  16,000 
10  144-152 134-142  -8  20d10+10  Nil            80%  E, Y, Vx3  18,000 
11  152-164 142-150  -9  22d10+11  Nil            85%  E, Y, Vx3  19,000 
12  164-170 150-156 -10  24d10+12  Nil            90%  E, Y, Vx4  20,000
War dragons were bred hundreds of years ago to serve as minions 
of several nations' armies. They were intended to be highly 
resistant to magic and to be good fighters; in this role, they 
excel.

While all war dragons have bodies of similar size and shape, each 
alignment has a unique head, as well as minor differences in 
colorations. All three types have black bodies and heads. Chaotic 
neutral war dragons have a gray neck, tail, and wings, and heads 
similar to that of a brass dragon.  

War dragons speak their own tongue, a tongue common to their 
appropriate type of dragon (good, neutral, or evil), and 7% of 
hatchling war dragons have an ability to communicate with any 
intelligent creature. The chance to possess this ability 
increases 5% per age category of the dragon. A war dragon will 
also develop a telepathic link with a single rider; see below.

COMBAT: War dragons normally fight with a rider who directs 
the attacks; the dragonrider (usaully a fighter, wizard, or 
fighter/wizard) ensures the breath weapons and special abilities 
are used at the right time and against the proper targets.  
Some armies have considerable numbers of war dragons; these 
highly organized "dragoncorps" are normally found at the 
forefront of battle, attacking enemy ground forces from above, 
or engaging enemy aerial forces.

BREATH WEAPON: Of the three types of war dragons each has 
three separate breath weapons; The Chaotic neutral war dragon’s 
breath weapon is a ** Gas Cloud ** 50' long, 50' wide, and 40' high;
** Lightning Bolt ** 100' long and 5' wide; (end), the breath attack 
(regardless of composition) may be made once every three 
rounds, as long as the same one is not used more than three 
times in a 10-round period. Each breath weapon does identical 
damage. The dimensions of the various breath weapons are as 

follows:

neutral ones may employ (and are immune to) fire, gas, 
and frost. All war dragons use their special 
abilities at 5th level plus their combat modifier.  
In addition to the immunities mentioned above (which they 
have from birth), war dragons gain the following additional 
powers as they age:

 AGE            SPECIAL ABILITY
 Young          ** Protection from normal missiles **(3 times per day)
 Young Adult    ** Minor globe of invunerability ** (twice per day)
 Mature adult   ** Glode of invunerability ** (twice per day)
 Old            ** Anti-magic shell ** (once per day)
 Wyrm           ** Prismatic wall ** (twice per week)

A war dragon's magic resistance may be extended to include one 
or two riders at will.  All special abilites will extend to 
completely envelop the dragon and its rider(s), except the ** 
prismatic wall **, which will obviously cover only one side of 
it. Being immobile, the ** globes of invulnerabilty ** are not 
of much use when flying, but will be used in ground melee, or to 
protect friendly ground forces (if other creatures are to be 
protected by a war dragon's special abilities, then the radius 
of the effect is as per the corresponding spell.)

HABITAT: The majority of war dragons are "domestic" dragons, 
as they are used and controlled by humans. They are bred not 
unlike horses, and the offspring are trained for war while 
still in the very young or even hatchling stage. Each war dragon 
is exclusively trained by one dragonrider; after one year of 
training per age category of the dragon, a war dragon and its 
rider develop a telepathic link which is used to direct the 
dragon in combat. Once this link is established, the war dragon 
will not willingly leave its rider until one or the other is 
killed. If one of the pair is killed, the survivor immediately 
suffers 2-20 hit points of damage with no saving throw. A war 
dragon may not be ridden into combat until it has established a 
link with its rider. If anyone attempts to ride a war dragon 
without a link to that dragon, the war dragon will attempt to 
throw the rider, unless its controlling rider is present as well.

ECOLOGY: War dragons are basically carnivores, but are capable of 
eating other food as well. They are either fed by their riders, 
or are allowed to hunt. Chaotic evil war dragons will often feast 
on the corpses of slain enemies after a battle has ended.

War dragons are normally encountered in patrols of 2-4 or in 
battle groups of 2-20. War dragons do not collect hordes of 
treasure like most dragons unless they are of the renegade type.

RENEGADES
If a war dragon's rider is killed, there is a 5% chance per age 
category of the surviving dragon, that it becomes a renegade, 
unless it is subdued or otherwise prevented from doing so. Renegade 
war dragons will live in any climate and terrain, and are usually 
loners; renegade war dragons will only rarely mate. Renegades are 
the only war dragons that will hoard treasure. If a war dragon is 
prevented from becoming a renegade, a new rider may take control of 
it, but only after it is retrained and a new link is established 
with the new rider. This new link is established in half the normal 
time (1/2 year per age category of the dragon.)

If a renegade war dragon is encountered in the wild, it may be
retrained. This may only be done by someone with war dragon riding 
proficiency, and only after the dragon is subdued. The retraining of 
a renegade takes twice the normal time (2 years per age category of 
the dragon), and as the dragon will normally try to resist, it may 
have to be subdued a number of times throughout the retraining 
process.

Renegade war dragons (those that have struck out on their own) usually
use breath weapon attacks at the beginning of any battle; their low 
intelligence prevents them from making better use of their abilities, 
and they are sometimes caught in a tough fight with no remaining 
breath attacks.

Allan J. Mikkola (allanm@vulcan.med.ge.com)