Chromatic Dragons, Orange
RACE:               Orange Dragon
CLIMATE/TERRAIN:    Temperate woods and hills
FREQUENCY:          Very rare
ORGANIZATION:       Solitary or clan
ACTIVITY CYCLE:     Any
DIET:               Special
INTELLIGENCE:       Genius (17-18)
TREASURE:           Special
ALIGNMENT:          Lawful Evil

NO. OF APPEARING:   1 (2-5)
ARMOR CLASS:        -3 (base)
MOVE:               10, Fl 35 (C), Jp 3
HIT DICE:           15 (base)
THAC0:              5 (base)
NO. OF ATTACKS:     3 + special
DAMAGE/ATTACK:      1-10/1-10/4-40 (4d10)
SPECIAL ATTACKS:    Special
SPECIAL DEFENSES:   Variable
MAGIC RESISTANCE:   Variable
SIZE:               G (50' base)
MORAL:              Fanatic (17-18)
XP VALUE:           Variable
      BODY    TAIL           BREATH          SPELLS 
AGE  LENGTH  LENGTH   AC     WEAPON       WIZARD/PRIEST 
 1    2-12    3-10     0   1d12+1d10+1    Nil 
 2   12-24   10-20    -1   2d12+2d10+2    Nil 
 3   24-44   20-30    -2   3d12+3d10+3    Nil 
 4   44-63   30-50    -3   4d12+4d10+4    1 
 5   63-84   50-69    -4   5d12+5d10+5    2 
 6   84-104  69-88    -5   6d12+6d10+6    2 1 
 7  104-120  88-108   -6   7d12+7d10+7    2 2 
 8  120-140  108-126  -7   8d12+8d10+8    2 2 2 
 9  140-157  126-148  -8   9d12+9d10+9    2 2 2 2     / 1 
10  157-166  148-154  -9  10d12+10d10+10  2 2 2 2 1   / 2 
11  166-178  154-164 -10  11d12+11d10+11  2 2 2 2 2   / 2 2 
12  178-186  164-174 -11  12d12+12d10+12  2 2 2 2 2 1 / 2 2 2
 
       MAGIC    TREASURE        XP 
AGE  RESITANCE    TYPE         VALUE 
 1      Nil     Nil            3,000 
 2      Nil     Nil            4,000 
 3      Nil     Nil            6,000 
 4      Nil     H, Z, U        8,000 
 5      30%     H, Z, U       10,000 
 6      35%     H, Z, U       12,000 
 7      40%     H, Z, Ux2     13,000 
 8      45%     H, Z, Ux2     15,000 
 9      50%     H, Z, Ux3     17,000 
10      55%     H, Z, Ux3     18,000 
11      60%     H, Z, T, Ux3  19,000 
12      65%     H, Z, T, Ux3  20,000
Orange dragons are one of the most powerful of all 
evil dragons. While they are not quite as greedy 
as red dragons, orange dragons still love to hoard 
treasure; magic items (especially wands and staves)
are their most prized possessions.

At birth, an orange dragon's scales are a dull 
yellow or peach in color; they turn to a dull orange 
at the end of the young stage, and reach a bright
orange once the young adult stage is obtained, at 
which time they also develop dark black ribbings 
on both the top and bottom wing surfaces.

Orange dragons speak their own tongue, a tongue 
common to all evil dragons, and 18% of hatchling 
orange dragons have an ability to communicate with 
any intelligent creature. The chance to possess 
this ability increases 5% per age category of the 
dragon.

COMBAT: Orange dragons prefer to make heavy use of 
magic in combat; this includes both spells and 
magical devices. A young adult orange dragon has a 
25% chance of possessing at least one magic device 
when encountered; this chance increases 10% for 
each additional age category. There is an 80% chance 
that at least one of these magical possesssions will 
be a wand or staff.


Due to the high intelligence of orange dragons, 
they realize when magic is not necessary, so their 
spells and magic possessions are rarely wasted on 
inferior foes. Instead, the orange will use the more 
normal means of attack such as claw, bite, and, if 
necessary, breath attacks.

An orange dragon is a fierce opponent and will 
rarely, if ever, back down or flee from a flight, 
unless clearly outnumbered. If necessary, several 
orange dragons will work together to defeat a common 
foe.

BREATH WEAPON: An orange dragon's breath weapon is a 
** cone of magma ** 100' long, 5' wide at the 
dragon's mouth, and 25' wide at the base. All 
creatures caught inside the area of effect must save 
vs. breath weapon for half damage. The magma expelled 
by the dragon will continue to burn for two 
additional rounds. Creatures still in the affected 
area (or those who move into it) suffer 1d6 points of 
damage per age category of the dragon (saves for 
half damage are applicable only to those who move 
into the area; those already in the area of effect 
are considered to be covered with the burning 
material, so saves do not apply.) Orange dragons cast 
spells and use their special abilities at 10th level, 
plus the combat modifier.

At birth, orange dragons are immune to heat and all 
forms of fire. As they age, they gain the following 
additional powers:

AGE            SPECIAL ABILITY
Very young     ** Burning hands ** (three times per day)
Juvenile       ** Flaming sphere ** (three times per day)
Mature adult   ** Wall of fire ** (twice per day)
Very old       ** Teleport ** (once per day)
Wyrm           ** Maze ** (three times per week)

HABITAT: Orange dragons may be found in both hilly 
and forested areas in temperate climates. Their lairs 
are usually well-hidden and well protected with traps, 
both magical and mundane; these lairs are normally 
underground and quite spacious.

Orange dragons prefer to spend the majority 
of their time outside their lairs; they 
enjoy soaring high over their domains, where they 
may survey their entire territory and all that 
takes place therein.

Orange dragons are excellent parents; they will protect 
their young to the death if necessary. Orange dragons 
are also quite sociable as far as evil dragons are 
concerned. It is not uncommon for them to work together, 
or even with other types of evil dragons, to further 
their goals. The two types of evil dragons they most 
often come into contact with, are green and red dragons. 
For the most part, orange and green dragons will 
cooperate with one another. As for the relationship 
between orange and red dragons, while they tolerate 
each other, they will rarely associate with one another; 
this is due mostly to the temperment of the red. 
Orange dragons will also not hesitate to work with evil 
humans when the situation warrants.

ECOLOGY: Orange dragons prefer to eat meat, although 
they may consume nearly anything. They will hunt most 
medium or large creatures that can be found in their 
territory.
Allan J. Mikkola (allanm@vulcan.med.ge.com)