RACE: Radiance Dragon
CLIMATE/TERRAIN: Special
FREQUENCY: Rare (native plane)
Very rare (prime plane)
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Average (8-10)
TREASURE: Nil
ALIGNMENT: Neutral Good
NO. OF APPEARING: 1-2
ARMOR CLASS: 0 (base)
MOVE: 10, Fl 40 (A)
HIT DICE: 14 (base)
THAC0: 7 (base)
NO. OF ATTACKS: 3 + special
DAMAGE/ATTACK: 2-20/2-20/2-20 (2d10)
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: H (24' base)
MORAL: Fanatic (17-18)
XP VALUE: Variable
BODY TAIL BREATH SPELLS TREASURE XP
AGE LENGTH LENGTH AC WEAPON WIZARD/PRIEST MR TYPE VALUE
1 2-4 1-2 3 2d8+1 Nil Nil Nil 1,400
2 4-10 2-6 2 4d8+2 Nil Nil Nil 2,000
3 10-18 6-12 1 6d8+3 Nil Nil Nil 3,000
4 18-30 12-20 0 8d8+4 Nil Nil Nil 5,000
5 30-40 20-26 -1 10d8+5 Nil 35% Nil 7,000
6 40-46 26-32 -2 12d8+6 Nil 40% Nil 9,000
7 46-54 32-40 -3 14d8+7 Nil 45% Nil 10,000
8 54-62 40-47 -4 16d8+8 Nil 50% Nil 11,000
9 62-70 47-54 -5 18d8+9 Nil 55% Nil 13,000
10 70-78 54-60 -6 20d8+10 Nil 60% Nil 14,000
11 78-85 60-64 -7 22d8+11 Nil 65% Nil 15,000
12 85-94 64-68 -8 24d8+12 Nil 70% Nil 16,000
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There are four types of + quasi-elemental dragons:
lightning, minerals, radiance, and steam. Each sub-
species of dragon is native to its corresponding elemental
plane, and are most often encountered there. However, a
quasi-elemental dragon is capable of travelling to, and
existing on the prime plane as well (see Habitat for
more information.)
Each elemental dragon is made up of the appropriate
elemental substance, and is similar in appearance to
the "common" elemental, although it takes on more of
a dragon-like appearance instead of a humanoid form.
It is not known if quasi-elemental dragons are capable
of speaking humanoid languages or the tongues of other
dragons, but they are able to communicate with most other
elemental creatures native to their home plane.
COMBAT: Quasi-elemental dragons are quick to anger and
will attack with the least provocation; any perceived
threat is a fair target. These creatures have most of
the combat tactics and behavior of their more common
elemental cousins.
While an quasi-elemental dragon has attacks that originate
from the creature's "head" and "claws," these do not
actually represent a "claw/claw/bite" routine; instead,
all three attacks are composed of the dragon's native
element (similar to a common elemental's attacks) and
therefore deliver identical damage.
BREATH WEAPON: Each sub-type of elemental dragon
has a breath weapon composed of its corresponding
element. The Radiance Dragon for has:
ELEMENT BREATH WEAPON DIMENSIONS
Radiance ** Light Blast ** 90' long x 5' wide x 30' wide
Radiance. The breath weapon turns an undead or shadow-
creature on a natural 20, otherwise on a 20 it blinds a
normal creature for 2d6 rounds. It emits light out to a
30-foot radius. It allows one to attack creatures of
light or radiance normally, and does double damage to
shadow-based creatures or undead.
All four Dragons inflict an identical amount of
damage, as indicated on the thting above. A
successful saving throw vs. breath weapon reduces
the damage by half (saves are at -2 on the
elemental dragon's home plane.)
Quasi-elemental dragons have no spell-casting
capabilities or spell-like powers, but each has
an immunity to attacks composed of their native
element. All sub-species may be hit only with a
weapon of +2 or better enchantment, and a creature
with fewer than 5 hit dice cannot harm an
elemental dragon without some sort of magical
assistance. All elemental dragons earn a +2 to
hit and a +4 to damage when fighting in their
native element (not just in their home plane.)
HABITAT: While quasi-elemental dragons are native
to the various quasi-elemental planes, they are able
to travel to the prime planes at will. They may
exist there for one day per age category of the
dragon; if this limit is exceeded, the dragon's
material shell is destroyed, forcing it to return
to its plane of origin. In addition, while on the
prime planes, an elemental dragon may not stray
from an area of its native element for more than
one hour per age category of the dragon, as this
too will lead to its material demise. It is not
suprising then, that elemental dragons will most
often be encountered in or near their native
element when existing on the prime plane.
An Quasi-elemental dragon may not be summoned or
controlled like a normal elemental, as there are
no known magic devices or spells that will allow
this.
ECOLOGY: Quasi-elemental dragons do not fit into the
normal ecological system, as they are extra-
planar beings. They sustain themselves on a diet
consisting of their native element.
Quasi Cousins:
There are two types of quasi-dragons, there are;
Positive Quasi-Elemental Dragons which are good, and
there evil cousins, the Negative Quasi-Elemental Dragons.
Quasi-elemental dragons of opposing planes are bitter
enemies and will attack each other on sight;
these battles usually result in the death of one
or both of the combatants.
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