Positive
Quasi-Elemental Dragons, Radiance
RACE:               Radiance Dragon
CLIMATE/TERRAIN:    Special
FREQUENCY:          Rare (native plane)
                    Very rare (prime plane)
ORGANIZATION:       Solitary
ACTIVITY CYCLE:     Any
DIET:               Special
INTELLIGENCE:       Average (8-10)
TREASURE:           Nil
ALIGNMENT:          Neutral Good

NO. OF APPEARING:   1-2
ARMOR CLASS:        0 (base)
MOVE:               10, Fl 40 (A)
HIT DICE:           14 (base)
THAC0:              7 (base)
NO. OF ATTACKS:     3 + special
DAMAGE/ATTACK:      2-20/2-20/2-20 (2d10)
SPECIAL ATTACKS:    Special
SPECIAL DEFENSES:   Variable
MAGIC RESISTANCE:   Variable
SIZE:               H (24' base)
MORAL:              Fanatic (17-18)
XP VALUE:           Variable
      BODY    TAIL        BREATH      SPELLS           TREASURE        XP 
AGE  LENGTH  LENGTH  AC   WEAPON   WIZARD/PRIEST  MR     TYPE         VALUE 
 1    2-4     1-2     3    2d8+1   Nil            Nil    Nil          1,400
 2    4-10    2-6     2    4d8+2   Nil            Nil    Nil          2,000 
 3   10-18    6-12    1    6d8+3   Nil            Nil    Nil          3,000 
 4   18-30   12-20    0    8d8+4   Nil            Nil    Nil          5,000 
 5   30-40   20-26   -1   10d8+5   Nil            35%    Nil          7,000 
 6   40-46   26-32   -2   12d8+6   Nil            40%    Nil          9,000 
 7   46-54   32-40   -3   14d8+7   Nil            45%    Nil         10,000 
 8   54-62   40-47   -4   16d8+8   Nil            50%    Nil         11,000 
 9   62-70   47-54   -5   18d8+9   Nil            55%    Nil         13,000 
10   70-78   54-60   -6   20d8+10  Nil            60%    Nil         14,000 
11   78-85   60-64   -7   22d8+11  Nil            65%    Nil         15,000 
12   85-94   64-68   -8   24d8+12  Nil            70%    Nil         16,000
There are four types of + quasi-elemental dragons: 
lightning, minerals, radiance, and steam. Each sub-
species of dragon is native to its corresponding elemental
plane, and are most often encountered there. However, a
quasi-elemental dragon is capable of travelling to, and
existing on the prime plane as well (see Habitat for
more information.)

Each elemental dragon is made up of the appropriate
elemental substance, and is similar in appearance to
the "common" elemental, although it takes on more of 
a dragon-like appearance instead of a humanoid form.

It is not known if quasi-elemental dragons are capable
of speaking humanoid languages or the tongues of other
dragons, but they are able to communicate with most other
elemental creatures native to their home plane.

COMBAT: Quasi-elemental dragons are quick to anger and
will attack with the least provocation; any perceived
threat is a fair target. These creatures have most of
the combat tactics and behavior of their more common
elemental cousins.

While an quasi-elemental dragon has attacks that originate
from the creature's "head" and "claws," these do not
actually represent a "claw/claw/bite" routine; instead,
all three attacks are composed of the dragon's native 
element (similar to a common elemental's attacks) and
therefore deliver identical damage.

BREATH WEAPON: Each sub-type of elemental dragon
has a breath weapon composed of its corresponding
element. The Radiance Dragon for has:

 ELEMENT   BREATH WEAPON           DIMENSIONS
 Radiance ** Light Blast **  90' long x 5' wide x 30' wide

Radiance. The breath weapon turns an undead or shadow-
creature on a natural 20, otherwise on a 20 it blinds a
normal creature for 2d6 rounds. It emits light out to a
30-foot radius. It allows one to attack creatures of
light or radiance normally, and does double damage to
shadow-based creatures or undead.  

All four Dragons inflict an identical amount of 
damage, as indicated on the thting above. A 
successful saving throw vs. breath weapon reduces 
the damage by half (saves are at -2 on the 
elemental dragon's home plane.)

Quasi-elemental dragons have no spell-casting 
capabilities or spell-like powers, but each has 
an immunity to attacks composed of their native 
element. All sub-species may be hit only with a 
weapon of +2 or better enchantment, and a creature 
with fewer than 5 hit dice cannot harm an 
elemental dragon without some sort of magical 
assistance. All elemental dragons earn a +2 to 
hit and a +4 to damage when fighting in their 
native element (not just in their home plane.)

HABITAT: While quasi-elemental dragons are native 
to the various quasi-elemental planes, they are able 
to travel to the prime planes at will. They may 
exist there for one day per age category of the 
dragon; if this limit is exceeded, the dragon's 
material shell is destroyed, forcing it to return 
to its plane of origin. In addition, while on the 
prime planes, an elemental dragon may not stray 
from an area of its native element for more than 
one hour per age category of the dragon, as this 
too will lead to its material demise. It is not 
suprising then, that elemental dragons will most 
often be encountered in or near their native 
element when existing on the prime plane.

An Quasi-elemental dragon may not be summoned or 
controlled like a normal elemental, as there are 
no known magic devices or spells that will allow 
this.

ECOLOGY: Quasi-elemental dragons do not fit into the 
normal ecological system, as they are extra-
planar beings. They sustain themselves on a diet 
consisting of their native element.

Quasi Cousins:
There are two types of quasi-dragons, there are;
Positive Quasi-Elemental Dragons which are good, and
there evil cousins, the Negative Quasi-Elemental Dragons.

Quasi-elemental dragons of opposing planes are bitter 
enemies and will attack each other on sight; 
these battles usually result in the death of one 
or both of the combatants.