Racial Ability Requirements Strength 8 / 24 Dexterity 4 / 15 Constitution 6 / 20 Intelligence 5 / 20 Wisdom 3 / 18 Charisma 7 / 21 Racial Ability Adjustments +6 Strength, -3 Dexterity, +2 Constitution, +2 Intelligence, +3 Charisma Dragon Information by Age (General) Level Age Age Hit Dice Combat Fear Fears Save Category (in Years) Modifier Modifier Radius Modifier 1 Hatchling 0 - 5 -6 +1 Nil Nil 2 Very Young 6 - 15 -4 +2 Nil Nil 3 Young 16 - 25 -2 +3 Nil Nil 4 Juvenile 26 - 50 Nil +4 Nil Nil 5 Young Adult 51 - 100 +1 +5 15 yards +3 (+7) 6 Adult 101 - 200 +2 +6 20 yards +2 (+6) 7 Mature Adult 201 - 400 +3 +7 25 yards +1 (+5) 8 Old 401 - 600 +4 +8 30 yards 0 (+4) 9 Very Old 601 - 800 +5 +9 35 yards -1 (+3) 10 Venerable 801 - 1000 +6 +10 40 yards -2 (+2) 11 Wyrm 1001 - 1200 +7 +11 45 yards -3 (+1) 12 Great Wyrm 1200+ +8 +12 50 yards -4 (0) *Parenthetical values in the Fear Save Modifier column apply to gem dragon only. Dragon Information by Age (Type Specific) Red Dragon, Chaotic Evil Age Body Lgt. (feet) Tail Lgt. (feet) AC Breath Wpn. Spell (W/P) MR 1 1 - 12 3 - 12 0 2d10+1 Nil Nil 2 12 - 23 12 - 21 -1 4d10+2 Nil Nil 3 23 - 42 21 - 30 -2 6d10+3 Nil Nil 4 42 - 61 30 - 49 -3 8d10+4 1 Nil 5 61 - 80 49 - 68 -4 10d10+5 2 30% 6 80 - 99 68 - 87 -5 12d10+6 2 1 35% 7 99 - 118 87 - 106 -6 14d10+7 2 2 40% 8 118 - 137 106 - 125 -7 16d10+8 2 2 1 45% 9 137 - 156 125 - 144 -8 18d10+9 2 2 2 50% 10 156 - 165 144 - 153 -9 20d10+10 2 2 2 1/1 55% 11 165 - 174 153 - 162 -10 22d10+11 2 2 2 2/2 60% 12 174 - 183 162 - 171 -11 24d10+12 2 2 2 2 1/2 1 65% General Information Greedy and covetous, the red dragon clans inhabit the tropical islands in the southern portion of Io's Blood's chain. To these gigantic beast, increasing the size of their domains and adding to their hoards of treasure occupy most of their thoughts and deeds. Their personal wealth and power is an obsession, and every red dragon can recite its inventory of possessions down to the smallest bit of copper and the youngest demihuman vassal. Red dragons emerge from their eggs covered with small, bright-scarlet scales. These scales are initially very glossy, becoming smooth with a dull finish of deeper red as the dragon get older. With each advancing age, these grow thicker and larger, becoming as hard as metal and as strong as armor. Red dragon lords built great lairs atop mountains or other high terrain so that they can always look out upon their domains. Though they consider even other red dragons to be competition, the lesser members of a clan acquiesce to the demands and dictates of the clan leader. Vassals are treated as slaves, ordered to labor for their dragon masters and serve as eyes and ears throughout the domain. Any betrayal, any act of treachery, leads to a vassal's quick and painful death. Of all dragonkind, red dragons hate their gold cousins with a terrible passion. They see gold dragons as their greatest competition and most dangerous threat, for they believe that the gold dragon come close to their own level of power. They often compete with copper and silver dragons for the same territory, but they are quick to attack anyone who appears to be encroaching on their domains. Exceptionally vain and overly self-confident, red dragons consider themselves superior to other dragons and to all life in general. They bow to the wishes of the Council of Wyrm -barely. They follow the laws that the Ninefold Dragon set before the inhabitants of isles, stopping just short of all-out war to advance their own plans and desires. Red dragons are meat eaters by choice and nature. Their vassals regularly sacrifice maidens to them as part of the pack between the lords and the land. Special and Innate Abilities Special Abilities: Can communicate with any intelligent creature (16% chance at hatchling, 5% increase at each new age category); spell and magical abilities at 9th level plus combat modifier; immune to fire. Innate Abilities: Young: affect normal fires three times per day; Juvenile: pyrotechnics three times per day; Adult: heat metal once per day; Old: suggestion once per day; Very Old: hypnotism once per day; Venerable; detect gems three times per day. Detect gems allows a dragon to know the number and kind of precious stones within a 100-foot radius for a duration of one round. Dragon Tactics and Attacks Typical Tactics: Red dragons are confident and quick to attack, rarely sizing up a foe. Instead, they employ one of the many "perfect" strategies developed during their contemplative periods. To keep any treasure intact, red dragons prefer to land and attack with claws and bite. Only when faced with many opponents or obviously powerful foes will they use breath weapons, spells, and abilities before landing. Physical Attacks: A red dragon's claws cause 1d10 damage, plus combat modifier. It bite cause 3d10 damage, plus modifier. Breath Weapon: A red dragon's breath weapon is a searing cone of fire 90 feet long, 5 feet wide at dragon's mouth, and 30 feet wide at the base. Creature in the path of the cone can save vs. breath weapon for half damage. Base Movement: 9, Fl 30 (C), Jp 3. Mating Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes regardless of consequences. Red dragons enjoy the company of strong-willed, lusty dragon partners, though because of their greedy natures they rarely share lairs. They tend to have frequent love affairs of short duration. Blue dragons, being territorial in nature, do join with a single mate for a time - sometimes for as long as three or four age levels - before moving on to new conquests. Green dragon tend to build intricate living arrangements with multiple partners, whom they move among as desire directs. Their societies tend to be either polygamous or polyandrous, and there is no prevalence of one over the other. Black dragons and white dragons have the least formal arrangements, mating whenever the mood strikes, almost on the level of animals. They have no regard for love, nor do they care (or even understand) the problems inherent with inbreeding. Dragon of all type tend to mate with members of their own type. Gold dragons mate with golds, red dragon mate with reds, and so on. Sometimes they will go against their natural tendencies and mate with dragons of other types. The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them from their domains (rumors abound that these crossbreeds are sent to other worlds, but this has yet to be proven). The gem dragon, however, believe that something as majestic as a dragon can never be an abomination. In the rare instances when a gem dragon produces a mixed hatchling, the newborn is allowed to remain a member of the clan. Dragon Experience Levels Red Dragon Level XP Hit Dice H 0 9 1 250,000 9 2 750,000 11 3 1,250,000 13 4 1,750,000 15 5 2,000,000 16 6 2,250,000 17 7 2,500,000 18 8 2,750,000 19 9 3,000,000 20 10 3,250,000 21 11 3,500,000 22 12 3,750,000 23 Dragon Proficiency Slots Dragon _________Combat Proficiencies_______ Noncombat Proficiencies Race Initial #/level Penalty Initial #/Level Red 5 2 / 3 -4 2 1 Bonus Proficiencies Dragon Type Bonus Proficiency Red Intimidation Preferred Kindred Elf Dwarf Gnome Red N P R P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred. However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the DM's permission |