Choromatic Dragon, Red
Racial Ability Requirements
Strength        8 / 24
Dexterity       4 / 15
Constitution    6 / 20
Intelligence    5 / 20
Wisdom  3 / 18
Charisma        7 / 21

Racial Ability Adjustments
+6 Strength,   -3 Dexterity,   +2 Constitution,   +2 Intelligence,  +3 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Red Dragon, Chaotic Evil
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             1 - 12           3 - 12           0        2d10+1              Nil          Nil
  2            12 - 23          12 - 21          -1        4d10+2              Nil          Nil
  3            23 - 42          21 - 30          -2        6d10+3              Nil          Nil
  4            42 - 61          30 - 49          -3        8d10+4               1           Nil
  5            61 - 80          49 - 68          -4       10d10+5               2           30%
  6            80 - 99          68 - 87          -5       12d10+6              2 1          35%
  7            99 - 118         87 - 106         -6       14d10+7              2 2          40%
  8          118 - 137         106 - 125         -7       16d10+8             2 2 1         45%
  9          137 - 156         125 - 144         -8       18d10+9             2 2 2         50%
 10          156 - 165         144 - 153         -9      20d10+10           2 2 2 1/1       55%
 11          165 - 174         153 - 162        -10      22d10+11           2 2 2 2/2       60%
 12          174 - 183         162 - 171        -11      24d10+12        2 2 2 2 1/2 1      65%

General Information
        Greedy and covetous, the red dragon clans inhabit the tropical islands in the southern
 portion of Io's Blood's chain. To these gigantic beast, increasing the size of their domains
 and adding to their hoards of treasure occupy most of their thoughts and deeds. Their personal
 wealth and power is an obsession, and every red dragon can recite its inventory of possessions
 down to the smallest bit of copper and the youngest demihuman vassal.
        Red dragons emerge from their eggs covered with small, bright-scarlet scales. These
 scales are initially very glossy, becoming smooth with a dull finish of deeper red as the
 dragon get older. With each advancing age, these grow thicker and larger, becoming as hard
 as metal and as strong as armor.
        Red dragon lords built great lairs atop mountains or other high terrain so that they
 can always look out upon their domains. Though they consider even other red dragons to be
 competition, the lesser members of a clan acquiesce to the demands and dictates of the clan
 leader. Vassals are treated as slaves, ordered to labor for their dragon masters and serve as
 eyes and ears throughout the domain. Any betrayal, any act of treachery, leads to a vassal's
 quick and painful death.
        Of all dragonkind, red dragons hate their gold cousins with a terrible passion. They see
 gold dragons as their greatest competition and most dangerous threat, for they believe that the
 gold dragon come close to their own level of power. They often compete with copper and silver
 dragons for the same territory, but they are quick to attack anyone who appears to be
 encroaching on their domains.
        Exceptionally vain and overly self-confident, red dragons consider themselves superior
 to other dragons and to all life in general. They bow to the wishes of the Council of Wyrm
 -barely. They follow the laws that the Ninefold Dragon set before the inhabitants of isles,
 stopping just short of all-out war to advance their own plans and desires.
        Red dragons are meat eaters by choice and nature. Their vassals regularly sacrifice
 maidens to them as part of the pack between the lords and the land.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (16% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 9th level plus combat
 modifier; immune to fire.
Innate Abilities:
 Young: affect normal fires three times per day;
 Juvenile: pyrotechnics three times per day;
 Adult: heat metal once per day;
 Old: suggestion once per day;
 Very Old: hypnotism once per day;
 Venerable; detect gems three times per day.

Detect gems allows a dragon to know the number and kind of precious stones within a 100-foot
 radius for a duration of one round.

Dragon Tactics and Attacks
Typical Tactics: Red dragons are confident and quick to attack, rarely sizing up a foe.
 Instead, they employ one of the many "perfect" strategies developed during their
 contemplative periods. To keep any treasure intact, red dragons prefer to land and attack
 with claws and bite. Only when faced with many opponents or obviously powerful foes will
 they use breath weapons, spells, and abilities before landing.
Physical Attacks: A red dragon's claws cause 1d10 damage, plus combat modifier. It bite
 cause 3d10 damage, plus modifier.
Breath Weapon: A red dragon's breath weapon is a searing cone of fire 90 feet long, 5 feet
 wide at dragon's mouth, and 30 feet wide at the base. Creature in the path of the cone can
 save vs. breath weapon for half damage.
Base Movement: 9, Fl 30 (C), Jp 3.

Mating
Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes
 regardless of consequences. Red dragons enjoy the company of strong-willed, lusty
 dragon partners, though because of their greedy natures they rarely share lairs. They
 tend to have frequent love affairs of short duration.
Blue dragons, being territorial in nature, do join with a single mate for a time -
 sometimes for as long as three or four age levels - before moving on to new conquests.
 Green dragon tend to build intricate living arrangements with multiple partners, whom
 they move among as desire directs. Their societies tend to be either polygamous or
 polyandrous, and there is no prevalence of one over the other. Black dragons and white
 dragons have the least formal arrangements, mating whenever the mood strikes, almost on
 the level of animals. They have no regard for love, nor do they care (or even
 understand) the problems inherent with inbreeding.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their
 natural tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them
 from their domains (rumors abound that these crossbreeds are sent to other worlds, but
 this has yet to be proven). The gem dragon, however, believe that something as
 majestic as a dragon can never be an abomination. In the rare instances when a gem 
dragon produces a mixed hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Red Dragon
        Level           XP           Hit Dice
            H            0                9     
            1           250,000           9
            2           750,000          11
            3         1,250,000          13
            4         1,750,000          15
            5         2,000,000          16
            6         2,250,000          17
            7         2,500,000          18
            8         2,750,000          19
            9         3,000,000          20
           10         3,250,000          21
           11         3,500,000          22
           12         3,750,000          23

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Red                 5             2 / 3              -4             2                 1

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Red                     Intimidation

Preferred Kindred
                Elf     Dwarf       Gnome
Red              N          P            R
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
 DM's permission