Gem Dragon, Sapphire
Racial Ability Requirements
Strength        6 / 22
Dexterity       3 / 15
Constitution    4 / 18
Intelligence    6 / 21
Wisdom  3 / 19
Charisma        4 / 19

Racial Ability Adjustments
+4 Strength,   -3 Dexterity,   +3 Intelligence,   +1 Wisdom,   +1 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling          0 - 5            -6               +1           Nil           Nil
    2   Very Young         6 - 15           -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3  (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2  (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1  (+5)
    8   Old              401 - 600          +4               +8         30 yards        0   (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1  (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2  (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3  (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4  (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Sapphire Dragon, Lawful Neutral
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)          MR
  1             4 - 10           2 - 5            0        2d6+1               Nil           Nil
  2            10 - 20           5 - 10          -1        4d6+2               Nil           Nil
  3            20 - 30          10 - 15          -2        6d6+3               Nil           Nil
  4            30 - 40          15 - 20          -3        8d6+4              Nil/1          Nil
  5            40 - 50          20 - 25          -4       10d6+5               1/1           20%
  6            50 - 60          25 - 30          -5       12d6+6              1/1 1          25%
  7            60 - 70          30 - 35          -6       14d6+7            1 1/1 1          30%
  8            70 - 80          35 - 40          -7       16d6+8            2 1/2 1          35%
  9            80 - 90          40 - 45          -8       18d6+9          2 1 1/2 1 1        40%
 10            90 - 100         45 - 50          -9       20d6+10         2 2 1/2 2 1 1      45%
 11           100 - 110         50 - 55          -10      22d6+11        2 2 1 1/2 2 2 1 1   50%
 12           110 - 130         55 - 65          -11      24d6+12        2 2 2 1/2 2 2 2 2   55%

General Information
        The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of
 the larger southern islands. While most of the territory above their realms belongs to the
 emerald dragons, they keep a small portion of the surface area as their own as well as the
 extensive caverns beneath the tropical jungles.
        From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue
 in color, which sparkle in the light. Because of their coloration, they are sometimes mistaken
 for blue dragons.
        Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic. They
 fervently protect their territory from outsiders, going so far as to distrust anyone who even
 gets close to their borders. They work to keep their vassals in peak fighting condition,
 maintaining some of the best-trained armies in the isles. As most of the territory that
 interests the sapphire clans is below the ground, they rarely come into conflict with other
 dragon clans unless they attempt to take caverns currently in use. Only the black dragons
 compete with them for the tropical underground, and even they are wary of going into direct
 conflict with the armies of the sapphire clans.
        Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes,
 as these races have no problems living and working beneath the ground. Also, elves are too much
 like drow, whom these dragons consider to be one of their natural enemies. Dwarven vassals are
 treated little better than slaves, as the two species were once at war, and they are almost
 never granted the kindred bond. This honor is usually reserved for gnome only.
        Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted
 through the subterranean tunnels to find these delicacies. When a dragon lord feeling
 particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders.
 Of course, they must capture the spiders alive.
        While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer
 to observe intruders (all visitors are intruders) so that they can plan how to deal with them.
 If drow or dwarves from another clan approach, they are immediately attacked. Others can often
 at least make some gesture of friendship or parlay before being told to leave.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (16% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 7th level plus combat
 modifier; immune to all form of fear; immune to web, hold, slow, and paralysis spells.
Innate Abilities: 
 Young: continual light three times a day; 
 Juvenile: stone shape three times per day; 
 Adult: antimagic shell once per day; 
 Mature Adult: passwall six times per day; 
 Venerable: wall of stone three time per day; 
 Great Wyrm: sunray three times per day.
Psionic Abilities: Sapphire dragons have psionic power. These begin to manifest at juvenile
 age (4th level) and increase from that point on as detailed below. The total number of
 disciplines, sciences, devotions, and defense modes never rises above the listed limits,
 though the psionic strength points continue  to increase until the maximum limit is reached.
 For sapphire dragons, PSPs cannot exceed 200. Dragons using the psionicist kit gain psionic
 powers as psionicist PCs of the same level.

Age             Total           Total           Total             Def           Total
Cat.             Dis.            Sci.           Dev.            Modes           PSPs
  4                1               1               1                1              50 
  5                2               1               2                1              100
  6                2               2               4                2              200
  
Available Powers: Clairsentience - Sciences: clairaudience, clairvoyance; Devotions: know
 direction, radial navigation; Psychokinesis - Science: disintegrate, molecular
 rearrangement, telekinesis; Devotions: animate shadow, control light, molecular
 manipulation, soften; Psychoportation - Sciences: any; Devotion: any. 

Dragon Tactics and Attacks
Typical Tactics: Sapphire dragon like to observe possible enemies before attacking, unless
 drow or dwarves from another dragon's domain are present. Those who are not overtly
 hostile are treated to conversation and spells while the dragon attempts to determine
 their intentions. If a sapphire dragon or its treasure is ever threatened, it attacks
 immediately with its breath weapon, spells, and physical attacks. It use psionics and
 special abilities to escape if faced with a more powerful foe. 
Physical Attacks: A sapphire dragon's claws cause 1d8 points of damage, plus its combat
 modifier. Its bite cause 3d6+2 damage, plus combat modifier.
Breath Weapon: A sapphire dragon's breath weapon is a cone of high-pitched, almost
 inaudible sound. The cone is 75 feet long, 5 feet wide at the dragon's mouth, and 25 feet
 wide at the end. Opponent caught in the blast can save vs. breath weapon for half damage.
 A second saving throw vs. breath weapon is needed to keep from fleeing in fear for 2
 rounds per age category of the dragon, plus 1d6 rounds. This fear is a metabolic effect,
 and even those immune to magical fear suffer the result if they fail the saving throw.
 Deafness prevents the fear effect, but does not lessen the damage caused by the cone of
 sound.
Base Movement: 9, Fl 30 (C), Br 6.

Mating
Gem Dragons, meanwhile, fall somewhere between the other two families. Amethyst dragons
 approach mating in a very logical manner, seeking the optimum partner to produce the
 best offspring. Love and pleasure rarely, if ever, enter the equation. Emerald and
 sapphire dragon take a single mate for long periods of time, though each for a different
 reason. Emeralds like the security and protection offered by a trusted partner, while
 sapphires seek to possess a mate to enhance their prestige and status. Topaz and crystal
 dragons are irresponsible and chaotic, and their societies reflect this. They mate with
 willing partners whenever they want, as desire and need move them. Fortunately, however,
 they are more selective than the black and white dragons.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their
 natural tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them
 from their domains (rumors abound that these crossbreeds are sent to other worlds, but
 this has yet to be proven). The gem dragon, however, believe that something as majestic
 as a dragon can never be an abomination. In the rare instances when a gem dragon
 produces a mixed hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Sapphire Dragon
        Level           XP           Hit Dice
            H            0                7     
            1            64,000           7
            2          250,000            9
            3          750,000           11
            4         1,250,000          13
            5         1,500,000          14
            6         1,750,000          15
            7         2,000,000          16
            8         2,250,000          17
            9         2,500,000          18
           10         2,750,000          19
           11         3,000,000          20
           12         3,250,000          21

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Sapphire            5             2 / 3              -3             3              3 / 2

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Sapphire                Appraising

Preferred Kindred
                Elf     Dwarf       Gnome
Sapphire         N          R            P
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.