RACE: Skunk Dragon
CLIMATE/TERRAIN: Valleys and subterranean
FREQUENCY: Very rare
ORGANIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Average (8-10)
TREASURE: Special
ALIGNMENT: Chaotic Evil
NO. OF APPEARING: 1 (2-5)
ARMOR CLASS: 1 (base)
MOVE: 12, Fl 35 (C), Sw 12
HIT DICE: 12 (base)
THAC0: 9 (base)
NO. OF ATTACKS: 3 + special
DAMAGE/ATTACK: 2-12/2-12/2-16+1
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (28' base)
MORAL: Fanatic (17-18)
XP VALUE: Variable
BODY
TAIL BREATH
SPELLS TREASURE
XP
AGE LENGTH LENGTH AC
WEAPON WIZARD/PRIEST MR TYPE
VALUE
1 2-5
1-5 4 2d6+1 Nil
Nil Nil
2,000
2 5-14
5-12 3 4d6+2 Nil
Nil Nil
3,000
3 14-24 12-19
2 6d6+3 Nil
Nil Nil
4,000
4 24-32 19-28
1 8d6+4 Nil
5% Gx1/2, O 6,000
5 32-41 28-36
0 10d6+5 1
10% G, Ox2, X 8,000
6 41-51 36-44
-1 12d6+6 2
15% G, Ox3, Xx2 9,000
7 51-60 44-52
-2 14d6+7 3
20% G, Ox3, Xx2 11,000
8 60-68 52-60
-3 16d6+8 4
25% Gx2, Ox3, Xx3 12,000
9 68-78 60-68
-4 18d6+9 5
30% Gx2, Ox3, Xx3 14,000
10 78-86 68-75
-5 20d6+10 6
35% Gx3, Ox4, Xx3 15,000
11 86-96 75-82
-6 22d6+11 7
40% Gx3, Ox4, Xx4 17,000
12 96-105 82-90
-7 24d6+12 8
45% Gx3, Ox4, Xx4 18,000 |
Skunk dragons are a cross between black and white
dragons, and combine the features and abilities of
each type. They have the head and wings of a white
dragon and the body of a black. Throughout the
first two stages of a skunk dragon's life, its scales
are light to dark gray in color; however, as it
reaches the young stage, a skunk dragon obtains the
distinctive coloration that gives it its name: white
head with a black stripe on top, white wings with
black ribbing, and a black body with a white stripe
along the belly from the throat to the tip of the
tail.
Skunk dragons speak their own language, a tongue
common to all evil dragons, and 10% of hatchling
skunk dragons have an ability to communicate with
any intelligent creature. The chance to possess this
ability increases 5% per age category of the dragon.
COMBAT: Against small or clearly inferior foes, a skunk
dragon's favorite tactic is the snatch attack; the prey
will be clawed, bitten, or dropped to its death. When
fighting more numerous or stronger foes, a skunk dragon
will close and melee with the opponent(s) using all of
its available combat techniques. Against truly dangerous
enemies, the skunk dragon will use its breath weapons
and special abilities at a distance before closing to
fight in melee. An opponent that clearly out-classes a
skunk dragon will cause it to flee; its flying speed
allows it to escape from most larger and superior foes.
BREATH WEAPON: A skunk dragon has two different breath
weapons; only one breath attack (of either type) may be
employed every three rounds, and the same one cannot be
used more than three times in a 10-round period. The
first breath weapon is a ** cone of acidic frost ** 80'
long, 5' wide at the dragon's mouth, and 30' wide at the
base; the second is a ** stream of near-frozen acid ** 70'
long, and 10' wide. Two saving throws are necessary for
these attacks: the first is against cold for 3/4 damage,
and the second is against acid for 1/2 damage; full damage
is suffered if both are failed. If a target has immunity
to one component, damage is automatically halved, save
against the other component for 1/4 damage.
From birth, skunk dragons are immune to acid and cold;
they cannot breath under water as black dragons can, but
they may hold their breath for an extended period of time
(5 minutes per age category of the dragon.) As they age,
they gain the following additional powers:
AGE SPECIAL ABILITY
Juvenile ** Darkness ** (three times per day, 10' radius per age category)
Adult ** Corrupt water ** (as per black dragons)
Mature adult ** True seeing ** (priest version, permanent duration)
Very old ** Acid rain ** (once per day, see below)
Wyrm ** Ice storm ** (once per day)
A skunk dragon casts its spells and uses its special
abilities at 5th level, plus its combat modifier.
** Acid rain ** falls for 2 rounds per age category of
the dragon. It has a radius of 10' per age category and
victims caught in it will suffer 1d10 points of damage per
round (save vs. spells for 1/2 damage.) In addition, every
5 rounds items are exposed to acid rain they must make a
saving throw vs. acid or be destroyed.
HABITAT: Skunk dragons live in deep mountain valleys in
temperate climates far from civilization. They lair in large
caves or subterranean caverns, preferrably near lakes and
light woods. Sometimes, these lairs are reachable only from
the water, but they are always dry. Skunk dragons are
excellent swimmers and can often be found swimming about in
lakes, either for fun or while hunting fish or other
aquatic animals. Skunk dragons are good parents and will
fight to protect their offspring unless their own lives are
threatened. Both parents rear the young until they strike
out on their own at about 15 years of age.
Skunk dragon lairs can sometimes be found in the vicinity
of copper, and to a lesser extent, bronze dragons. Skunk
dragons usually avoid the bronze, using their superior
speed to escape; they have been known to attack copper
dragons, however, using their cold-based breath weapon
and acid immunity to weaken the copper before entering
melee (if the copper is not sufficiently softened up
by breath attacks, the skunk dragon will usually flee,
due to the superior bite of the copper dragon.)
Skunk dragons like any kind of treasure, but prefer coins
and gems, especially diamonds and black onyx.
ECOLOGY: Skunk dragons can eat nearly anything, but prefer
fish, aquatic animals, and other medium-sized creatures
that can be found in their territory.
|