By: Ray Hatton Race: South Wind Dragon Age: 300-500 YRS Height: 8'0 to 12'0 Weight: 275 to 500 Lbs +2 str, +1 con thacO 5 -1 wis, -1 dex, -1 cha INTELLIGENCE: Genius (17-18) Special abilities: infravision - 60' magic 60'/ 1d10(claw)/ 1d10(claw)/ 4d10(bite) MOVE: 10, Fl 35 (C), Jp 3 natural magic resistance - 5%, +3%/lvl scales - AC:3 immune the heat dehydration Special disadvantages: double damage from silver weapons ALIGNMENT: Varies. Normaly good, but in greed they can do bad things. Frequency: Rare Background: This dragon appears to be a normal dragon that might have fa llen from a tree during a wind storm. But they the command the very wind as spoken. It's breath weapon is really more like a call or yell and th e south wind begins to blow and the dragon emmenates a warm, orange ligh t. This dragon has two powers that can only be used outdoors. (1.) Upon uttering the command yell, the wand cals forth the south wind to blow in a select area not larger than 100ftx100ft. All within this ar ea must make a saving throw vs. spell or become dehydrated due to the dr y heat of the wind. Dehydrated creatures move at 1/2 of their MV rate, l ose 1/2 of their strength score, and suffer a +3 penalty to initiative r olls. A creature stays dehydrated for as long as they are in the area of effect plus 1d4+3 rounds. The wind storm itself lasts 1d6+3 rounds. A s uccessful save will negate the effect all together. (2.) Upon uttering the other command yell, the dragon blows forth a cone of blistering heat 75ft long and 25ft wide at the end. all within this area must make a saving throw vs. spell or take 4d4+8 points of damage. A successful save means half damage. |