Granite Dragon (singular
being ala Tiamat) Neutral leaning toward chaotic neutral, genius intelligence AC -5, claw/claw/bite 3d6/3d6/6d10, walk 12", phase 6" Breath: stone (breath coalesces into stone, entrapping victims in 10' by 10' by 20' cone) hit dice: 21 hit dice (168 hit points) Large -- 150' feet long Chance of speaking: 100% Chance of magic use: 100% Chance of being found asleep: 5% Spells: Can cast any of the standard magical and cleric spells, aside from illusions, charms, and air/wind spells -- 3 spells of each level per day. Can phase through rock at will |
Marble Dragon Neutral good, intelligent AC -4, claw/claw/bite 2d8/2d8/6d8, walk 12", phase 6" Breath: flesh-to-stone (cone 10' diam, spreading out 40' range) hit dice: 12-14 Large -- 90' feet long Chance of speaking: 25% Chance of magic use: 10% Chance of being found asleep: 35% Regenerates 3 point/round; can phase through rock at will Spells: 1st level -- 1 each at growth stages 1-4 2nd level -- 1 each at growth stages 5-8 |
Sandstone Dragon Neutral, above average intelligence AC 1, claw/claw/bite d8/d8/3d8, walk 12", phase 6" Breath: cloud of scouring sand (cone 10' diam, 60' range) Flapping wings sheds sand in a 60' diam cloud (save vs breath or blinded) hit dice: 10-12 Large -- 70' feet long Chance of speaking: 15% Chance of magic use: 5% Chance of being found asleep: 45% Regenerates 5 pts/round; can phase through rock at will Spells: 1st level -- 1 each at growth stages 1-4 2nd level -- 1 each at growth stages 5-8 |
Lava Dragon Neutral evil, highly intelligent AC 10 as liquid, AC 3 as solid, claw/claw/bite 2d6/2d6/4d8 as solid when liquid does double damage (plus any fire damage mods) walk 12", phase 6" Breath: scalding vapor or carbon monoxide (recover hit lost to carbon monoxide in 1 turn in good air if not dead) -- 6" cone hit dice: 13-15 Large -- 80' feet long Chance of speaking: 40% Chance of magic use: 30% Chance of being found asleep: 15% Regenerates 5 pt/round; can either ooze as semi-liquid lava or freeze (become as solid as rock); can phase through rock in either liquid or solid form Spells: 1st level -- 1 each at growth stages 1-2 and 5 2nd level -- 1 each at growth stages 3-5 3rd level -- 1 each at growth stages 6-8 |
Basalt Dragon Neutral greedy, above average intelligence AC -3, claw/claw/bite 3d8/3d8/6d10, walk 12", phase 6" Breath: sulfuric acid (cone 6" long) or flesh-to-stone (4" long cone) hit dice: 16-18 Large -- 100' feet long Chance of speaking: 10% Chance of magic use: 5% Chance of being found asleep: 50% Regenerates at 10 hp/round; can phase through rock at will Spells: 1st level -- 1 each at growth stages 1-4 2nd level -- 1 each at growth stages 5-8 |
Coal Dragon Neutral, leaning toward neutral/good, genius intelligence AC 0, claw/claw/bite 2d6/2d6/4d8, walk 12", phase 6" Breath: fire (6" cone) or choking smoke (4" diam cloud) hit dice: 10-12 Large -- 80' feet long Chance of speaking: 40% Chance of magic use: 20% Chance of being found asleep: 25% Regenerates 3 hp/round; can phase through rock at will; can encase self in flame (ala Flame Shield spell -- hot) for 1 turn/day per growth stage (ie 1-8 times per day); can become invisible at will; can become slippery at will (but not when using invisible-at-will ability) Spells: 1st level -- 1 at growth stage 1, 2 more at stage 2 2nd level -- 1 at growth stage 3, 2 more at stage 4 3rd level -- 1 at growth stage 5, 2 more at stage 6 4th level -- 1 at growth stage 7 5th level -- 1 at growth stage 8 |
Lode Dragon
Neutral tending to neutral/evil; genius intelligence AC -3, claw/claw/bite 2d8/2d8/6d8, walk 12", phase 6" Breath: confusion (4" diam cloud -- doc wisdom 1 point per age group or 1 point per 2 age groups if save) OR paralysis (likewise dock dexterity) hit dice: 16-18 Large -- 110' feet long Chance of speaking: 60% Chance of magic use: 40% Chance of being found asleep: 5% Can detect precious metals at 36" radius; can phase through rock at will Spells: 1st level -- 1 at growth stage 1, 2 more at stage 2 2nd level -- 1 at growth stage 3, 2 more at stage 4 3rd level -- 1 at growth stage 5, 2 more at stage 6 4th level -- 1 at growth stage 7 5th level -- 1 at growth stage 8 |