=======================
Granite Dragon
=======================
Granite Dragon (singular being ala Tiamat)
        Neutral leaning toward chaotic neutral, genius intelligence
        AC -5, claw/claw/bite 3d6/3d6/6d10, walk 12", phase 6"
        Breath:  stone (breath coalesces into stone, entrapping victims in
                 10' by 10' by 20' cone)
        hit dice:  21 hit dice (168 hit points)
        Large -- 150' feet long
        Chance of speaking:  100%
        Chance of magic use:  100%
        Chance of being found asleep:  5%
        Spells:  Can cast any of the standard magical and cleric spells,
                 aside from illusions, charms, and air/wind spells -- 3
                 spells of each level per day.
        Can phase through rock at will
=======================
Marble Dragon
=======================
Marble Dragon
        Neutral good, intelligent
        AC -4, claw/claw/bite 2d8/2d8/6d8, walk 12", phase 6"
        Breath:  flesh-to-stone (cone 10' diam, spreading out 40' range)
        hit dice:  12-14
        Large -- 90' feet long
        Chance of speaking:  25%
        Chance of magic use:  10%
        Chance of being found asleep:  35%
        Regenerates 3 point/round;  can phase through rock at will
        Spells:  1st level -- 1 each at growth stages 1-4
                 2nd level -- 1 each at growth stages 5-8
=======================
Sandstone Dragon
=======================
Sandstone Dragon
        Neutral, above average intelligence
        AC 1, claw/claw/bite d8/d8/3d8, walk 12", phase 6"
        Breath:  cloud of scouring sand (cone 10' diam, 60' range)
        Flapping wings sheds sand in a 60' diam cloud (save vs breath or
                blinded)
        hit dice:  10-12
        Large -- 70' feet long
        Chance of speaking:  15%
        Chance of magic use:  5%
        Chance of being found asleep:  45%
        Regenerates 5 pts/round;  can phase through rock at will
        Spells:  1st level -- 1 each at growth stages 1-4
                 2nd level -- 1 each at growth stages 5-8
=======================
(Rock)Lava Dragon
=======================
Lava Dragon
        Neutral evil, highly intelligent
        AC 10 as liquid, AC 3 as solid, claw/claw/bite 2d6/2d6/4d8 as solid
                when liquid does double damage (plus any fire damage mods)
                walk 12", phase 6"
        Breath:  scalding vapor or carbon monoxide (recover hit lost to
                carbon monoxide in 1 turn in good air if not dead) -- 6" cone
        hit dice:  13-15
        Large -- 80' feet long
        Chance of speaking:  40%
        Chance of magic use:  30%
        Chance of being found asleep:  15%
        Regenerates 5 pt/round;  can either ooze as semi-liquid lava or
                freeze (become as solid as rock);  can phase through rock
                in either liquid or solid form
        Spells:  1st level -- 1 each at growth stages 1-2 and 5
                 2nd level -- 1 each at growth stages 3-5
                 3rd level -- 1 each at growth stages 6-8
=======================
Basalt Dragon
=======================
Basalt Dragon
        Neutral greedy, above average intelligence
        AC -3, claw/claw/bite 3d8/3d8/6d10, walk 12", phase 6"
        Breath:  sulfuric acid (cone 6" long) or flesh-to-stone (4" long cone)
        hit dice:  16-18
        Large -- 100' feet long
        Chance of speaking:  10%
        Chance of magic use:  5%
        Chance of being found asleep:  50%
        Regenerates at 10 hp/round;  can phase through rock at will
        Spells:  1st level -- 1 each at growth stages 1-4
                 2nd level -- 1 each at growth stages 5-8
========================
Coal Dragon
========================
Coal Dragon
        Neutral, leaning toward neutral/good, genius intelligence
        AC 0, claw/claw/bite 2d6/2d6/4d8, walk 12", phase 6"
        Breath:  fire (6" cone) or choking smoke (4" diam cloud)
        hit dice:  10-12
        Large -- 80' feet long
        Chance of speaking:  40%
        Chance of magic use:  20%
        Chance of being found asleep:  25%
        Regenerates 3 hp/round;  can phase through rock at will;  can encase
                self in flame (ala Flame Shield spell -- hot) for 1 turn/day
                per growth stage (ie 1-8 times per day);  can become invisible
                at will;  can become slippery at will (but not when using
                invisible-at-will ability)
        Spells:  1st level -- 1 at growth stage 1, 2 more at stage 2
                 2nd level -- 1 at growth stage 3, 2 more at stage 4
                 3rd level -- 1 at growth stage 5, 2 more at stage 6
                 4th level -- 1 at growth stage 7
                 5th level -- 1 at growth stage 8
=====================
Lode Dragon
=====================
Lode Dragon
 Neutral tending to neutral/evil;  genius intelligence
 AC -3, claw/claw/bite 2d8/2d8/6d8, walk 12", phase 6"
 Breath:  confusion (4" diam cloud -- doc wisdom 1 point per age 
  group or 1 point per 2 age groups if save)
  OR paralysis (likewise dock dexterity)
 hit dice:  16-18
 Large -- 110' feet long
 Chance of speaking:  60%
 Chance of magic use:  40%
 Chance of being found asleep:  5%
 Can detect precious metals at 36" radius;  can phase through rock
  at will
 Spells:  1st level -- 1 at growth stage 1, 2 more at stage 2
   2nd level -- 1 at growth stage 3, 2 more at stage 4
   3rd level -- 1 at growth stage 5, 2 more at stage 6
   4th level -- 1 at growth stage 7
   5th level -- 1 at growth stage 8