Gem Dragons, Topaz
Racial Ability Requirements
Strength        4 / 20
Dexterity       3 / 17
Constitution    3 / 18
Intelligence    5 / 20
Wisdom  3 / 19
Charisma        3 / 18

Racial Ability Adjustments
+2 Strength,   -1 Dexterity,   +2 Intelligence,   +1 Wisdom

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Topaz Dragon, Chaotic Neutral
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             2 - 9            2 - 5            2        1d6+1               Nil          Nil
  2             9 - 16           5 - 9            1        2d6+2               Nil          Nil
  3            16 - 23           9 - 13           0        3d6+3               Nil          Nil
  4            23 - 35          13 - 17          -1        4d6+4              Nil/1         Nil
  5            35 - 44          17 - 23          -2        5d6+5               1/1          10%
  6            44 - 53          23 - 29          -3        6d6+6              1/1 1         15%
  7            53 - 59          29 - 33          -4        7d6+7              1/2 1         20%
  8            59 - 65          33 - 37          -5        8d6+8           1 1/2 1 1        25%
  9            65 - 70          37 - 41          -6        9d6+9          1 1 1/2 2 1       30%
 10            70 - 75          41 - 45          -7      10d6+10         2 1 1/2 2 1 1      35%
 11            75 - 80          45 - 48          -8      11d6+11         2 2 1/2 2 2 1      40%
 12            80 - 92          48 - 50          -9      12d6+12        2 2 1 1/2 2 2 2     45%

General Information
        Topaz dragons inhabit the coastal regions of the temperate islands, building lairs below
 the waterline, though constructing them so they remain dry. Clannish and self-seeking, these
 gem dragons usually want little to do with the other inhabitants of the isles. They keep
 vassals to fill their domain and make them appear as prosperous as their neighbors, and they
 participate in the Council activities on occasion, but for the most part these dragons neither
 seek company nor welcome it.
        Out of the egg, a topaz dragon is a dull yellow-orange in color. With the age, its
 scales harden and become translucent and faceted. When it reaches adulthood, a topaz dragon
 sparkles in the light of the sun.
        While topaz dragons enjoys the feel of sea wind and spray on their faceted-scale hides,
 they do not particularly like the water. They swim to hunt, attack, or reach their lairs, but
 not for enjoyment. They do love to eat fish and other sea creatures, especially the tasty giant
 squids that live in the Coral Sea.
        While not malicious, topaz dragons are not the best of company or particularly pleasant
 to deal with. Besides caring little for social graces, they display erratic behavior that is
 unsettling and very confusing. They dislike visitors, but tend to avoid combat if they can
 help it. If combat is unavoidable, they use tricks and promises to distract their foes before
 striking with teeth and claws (which they enjoy using).
        Unless it specifically interests or affect them, topaz dragons tend to be indifferent to
 the causes and concerns that occupy the rest of dragonkind. They dislike bronze dragons and
 usually oppose the interests of those clans.
        It takes time for a topaz dragon to accept another dragon's friendship, but once it does
 it remains a friend for life. once another dragon gets past its outer defenses and gruff
 exterior, it finds a loyal companion and ready protector in the topaz dragon.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (12% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 5th level plus combat
 modifier; immune to cold.
Innate Abilities:
 Hatchling: water breathing;
 Young: protection from evil or good three times per day;
 Juvenile: blink three time per day;
 Adult: wall of fog three times per day;
 Mature Adult: airy water three times per day, 10-foot radius per age category;
 Old: part water once per day.

Psionic Abilities: Topaz dragons have psionic powers. These begin to manifest at adult age
 (6th level) and increase from that point on as detailed below. The total number of disciplines,
 sciences, devotions, and defense modes never rises above the listed limits, though the psionic
 strength points continue to increase until the maximum limit is reached. Dragons using the
 psionicist kit gain psionic powers as psionicist PCs of the same level. (See The Complete
 Psionics Handbook for more information on psionics and psionicists.)

Age             Total           Total           Total             Def           Total
Cat.             Dis.            Sci.           Dev.            Modes           PSPs
  6                1               1               1                1                30 
  7                1               1               2                1                60
  8                1               1               3                2              120
  
Available Powers: Psychokinesis - Sciences: telekinesis; Devotions: animate object, control
 wind, molecular manipulation, soften; Psychometabolism - Sciences: energy containment, life
 draining, metamorphosis; Devotions: biofeedback, body equilibrium, cause decay, chemical
 simulation. 

Dragon Tactics and Attacks
Typical Tactics: When forced into combat, topaz dragons use psionics first, supplemented by
 spells and special abilities. They enjoy using teeth and claws, saving their breath weapon
 until wounded. While topaz dragon will readily retreat or surrender, it often attempts to
 return and gain surprise a few times before finally fleeing.  
Physical Attacks: A topaz dragon's claws cause 1d6+1 points of damage, plus combat modifier.
 Its bite causes 2d8 damage, plus combat modifier.
Breath Weapon: A topaz dragon's breath weapon is a cone of dehydration 70 feet long, 5 feet
 wide at the dragon's mouth, and 25 feet wide at the end. Against liquids, one cubic foot of
 water dries up per point of damage. Creatures in the path of the cone lose 1d6+6 Strength
 points from dehydration. A successful save vs. breath weapon reduces the damage suffered to
 1d6. This Strength loss cannot be cured by any spells less powerful than heal or regeneration
 spells, although intensive nursing allows a character to recover one Strength point per day.
 Any creature reduced to a Strength of 0 or less from dehydration dies instantly.
Base Movement: 9, Fl 24 (C), Sw 9.

Mating
Gem Dragons, meanwhile, fall somewhere between the other two families. Amethyst dragons
 approach mating in a very logical manner, seeking the optimum partner to produce the best
 offspring. Love and pleasure rarely, if ever, enter the equation. Emerald and sapphire dragon
 take a single mate for long periods of time, though each for a different reason. Emeralds
 like the security and protection offered by a trusted partner, while sapphires seek to
 possess a mate to enhance their prestige and status. Topaz and crystal dragons are
 irresponsible and chaotic, and their societies reflect this. They mate with willing partners
 whenever they want, as desire and need move them. Fortunately, however, they are more
 selective than the black and white dragons.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with golds,
 red dragon mate with reds, and so on. Sometimes they will go against their natural tendencies
 and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic dragon
 tend to kill these hatchlings immediately. Metallic dragon simply banish them from their
 domains (rumors abound that these crossbreeds are sent to other worlds, but this has yet to
 be proven). The gem dragon, however, believe that something as majestic as a dragon can never
 be an abomination. In the rare instances when a gem dragon produces a mixed hatchling, the
 newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Topaz Dragon
        Level           XP           Hit Dice
            H            0                5
            1            16,000           5
            2            64,000           7
            3           250,000           9
            4           750,000          11
            5         1,000,000          12
            6         1,250,000          13
            7         1,500,000          14
            8         1,750,000          15
            9         2,000,000          16
           10         2,250,000          17
           11         2,500,000          18
           12         2,750,000          19

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______     Noncombat Proficiencies
Race   Initial         #/level        Penalty    Initial         #/Level
Topaz     4             2 / 3           -4          4                1

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Topaz                   Trick

Preferred Kindred
                Elf     Dwarf       Gnome
Topaz            R          R            P
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.