Choromatic Dragon, White
RRacial Ability Requirements
Strength        4 / 20
Dexterity       3 / 17
Constitution    3 / 18
Intelligence    3 / 15
Wisdom  3 / 15
Charisma        4 / 18

Racial Ability Adjustments
+2 Strength,   -1 Dexterity,   -3 Intelligence,   -3 Wisdom

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
White Dragon, Chaotic Evil
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1              1 - 5           1 - 4            4        2d6+1               Nil          Nil
  2             5 - 14           4 - 12           3        4d6+2               Nil          Nil
  3            14 - 23          12 - 21           2        6d6+3               Nil          Nil
  4            23 - 32          21 - 28           1        8d6+4               Nil          Nil
  5            32 - 41          28 - 36           0       10d6+5               Nil          5%
  6            41 - 50          36 - 45          -1       12d6+6                1          10%
  7            50 - 59          45 - 54          -2       14d6+7                1          15%
  8            59 - 68          54 - 62          -3       16d6+8                2          20%
  9            68 - 77          62 - 70          -4       18d6+9                2          25%
 10            77 - 86          70 - 78          -5      20d6+10                3          30%
 11            86 - 95          78 - 85          -6      22d6+11                3          35%
 12            95 - 104         85 - 94          -7      24d6+12                4          40%

General Information
        The cold northern islands of the Io's Blood chain are the home to the white dragons.
 The smallest and the weakest of the chromatic dragons, these creatures are slow-witted but
 efficient hunters who depend on their vassals and kindred to keep their domains running
 smoothly. Impulsive and vicious, white dragons tend to consider things pertaining to the here
 and now rather than planning for the future. Animalistic, they react to current needs and
 emotions with no regard to consequences and with no regrets. This does not interfere with
 their greedy or evil natures, however, and white dragons should not be underestimated because
 of their lack of foresight or intelligence.
        Hatchlings have mirrorlike scales of glistening whiteness. The sheen disappears with
 age, eventually being replaced by patches of pale blue and gray by the time they reach very
 old age.
        White dragons like the cold, enjoying their domains of ice and snow. They are
 lackadaisical rulers, showing little concern for the daily running of their domains. Only when
 danger appears imminent and in full view do these impulsive creatures take interest.
 Otherwise, it is up to their kindred to deal with such concerns as planning and future. Their
 ice lairs are the only things they take any active interest in, working to make them as
 beautiful as possible. Gems, especially diamonds, hold a high place in their treasure hoards.
 While they can consume nearly anything to gain nutrition, white dragons prefer to eat food
 that has been frozen.
        Not being good thinkers, white dragons tend to attack with their most potent weapons
 first, regardless of what opponent they may be facing. They are constantly battling the frost
 giants who live beyond the Ice Sea.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (7% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 5th level plus combat
 modifier; immune to cold.
Innate Abilities:
 Juvenile: ice walking;
 Mature Adult: gust of wind three times per day;
 Very Old: wall of fog three times per day;
 Great Wyrm; freezing fog three times per day.

Ice walking allows a dragon to walk across ice as easily as other creatures walk across dry,
 flat ground. Wall of fog produces snow and hail instead of rain. Freezing fog obscures
 vision in a 100-foot radius and causes a thin layer of ice to form on the ground and all
 other surfaces in the area.

Dragon Tactics and Attacks
Typical Tactics: White dragons use the same tactics no matter what kind of opponent they are
 facing. They employ their breath weapon and special abilities first, then move in to engage
 in melee.
Physical Attacks: A white dragon's claws cause 1d6 damage, plus its combat modifier. Its bite
 causes 2d8 damage, plus combat modifier.
Breath Weapon: A white dragon's breath weapon is a cone of frost 70 feet long, 5 feet wide at
 the dragon's mouth, and 25 feet wide at the base. Creature in the path of the cone can save
 vs. breath weapon for half damage.
Base Movement: 12, Fl 40 (C), Br 6, Sw 12.

Mating
Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes
 regardless of consequences. Red dragons enjoy the company of strong-willed, lusty dragon
 partners, though because of their greedy natures they rarely share lairs. They tend to have
 frequent love affairs of short duration.
Blue dragons, being territorial in nature, do join with a single mate for a time - sometimes
 for as long as three or four age levels - before moving on to new conquests. Green dragon
 tend to build intricate living arrangements with multiple partners, whom they move among as
 desire directs. Their societies tend to be either polygamous or polyandrous, and there is
 no prevalence of one over the other. Black dragons and white dragons have the least formal
 arrangements, mating whenever the mood strikes, almost on the level of animals. They have
 no regard for love, nor do they care (or even understand) the problems inherent with
 inbreeding.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with golds,
 red dragon mate with reds, and so on. Sometimes they will go against their natural
 tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them from
 their domains (rumors abound that these crossbreeds are sent to other worlds, but this has
 yet to be proven). The gem dragon, however, believe that something as majestic as a dragon
 can never be an abomination. In the rare instances when a gem dragon produces a mixed
 hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
White Dragon
        Level           XP           Hit Dice
            H            0                5     
            1            16,000           5
            2            64,000           7
            3           250,000           9
            4           750,000          11
            5         1,000,000          12
            6         1,250,000          13
            7         1,500,000          14
            8         1,750,000          15
            9         2,000,000          16
           10         2,250,000          17
           11         2,500,000          18
           12         2,750,000          19

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______        Noncombat Proficiencies
Race   Initial         #/level        Penalty       Initial         #/Level
White     5             2 / 3           -2             2               1

Bonus Proficiencies
Dragon Type             Bonus Proficiency
White                   Alertness

Preferred Kindred
                Elf     Dwarf       Gnome
White            P          R            N
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.