Chromatic Dragons, Yellow
RACE:               Yellow Dragon
CLIMATE/TERRAIN:    Temperate and subtropical plains and subterranean
FREQUENCY:          Very rare
ORGANIZATION:       Solitary or clan
ACTIVITY CYCLE:     Any
DIET:               Special
INTELLIGENCE:       High (13-15)
TREASURE:           Special
ALIGNMENT:          Neutral evil

NO. OF APPEARING:   1 (2-5)
ARMOR CLASS:        -1 (base)
MOVE:               12, Fl 38 (C), Br 6
HIT DICE:           13 (base)
THAC0:              7 (base)
NO. OF ATTACKS:     3 + special
DAMAGE/ATTACK:      1-6/1-6/5-50 (5d10)
SPECIAL ATTACKS:    Special
SPECIAL DEFENSES:   Variable
MAGIC RESISTANCE:   Variable
SIZE:               G (42' base)
MORAL:              Champion (15-16)
XP VALUE:           Variable
      BODY    TAIL         BREATH       SPELLS          TREASURE         XP 
AGE  LENGTH  LENGTH  AC    WEAPON     WIZARD/PRIEST MR    TYPE          VALUE 
 1    2-8     2-6     2  1d10+1d8+1   Nil           Nil Nil             1,400 
 2    8-20    6-16    1  2d10+2d8+2   Nil           Nil Nil             2,000 
 3   20-38   16-34    0  3d10+3d8+3   Nil           Nil Nil             3,000 
 4   38-48   34-42   -1  4d10+4d8+4   1             Nil Hx1/2           5,000 
 5   48-60   42-50   -2  5d10+5d8+5   2             25% H               8,000 
 6   60-72   50-58   -3  6d10+6d8+6   3             30% H, T           10,000 
 7   72-80   58-68   -4  7d10+7d8+7   3 1           35% H, T, U        11,000 
 8   80-89   68-76   -5  8d10+8d8+8   3 2           40% H, T, U        12,000 
 9   89-100  76-84   -6  9d10+9d8+9   3 2 1         45% H, Tx2, U      13,000 
10  100-110  84-88   -7 10d10+10d8+10 3 2 2 1 / 1   50% H, Tx2, U, X   15,000 
11  110-120  88-96   -8 11d10+11d8+11 3 2 2 2 / 2   55% H, Tx2, U, Xx2 17,000 
12  120-128  96-106  -9 12d10+12d8+12 3 3 2 2 / 2   60% H, Tx2, U, Xx2 18,000
 
Yellow dragons are by nature timid and reclusive; they 
shun all other creatures including their own kind.  
When two or more yellow dragons are encountered together, 
it is almost always a mated pair with offspring.

At birth, a yellow dragon's scales are ivory or even 
white in color; as they age, the scales gain streaks 
and splotches of yellow. Once the adult stage is reached, 
the scales are a dull yellow, and a black stripe 
develops along the back of the dragon. The scales become 
a bright yellow once the old stage is reached. The most 
distinguishing feature of a yellow dragon is its huge 
head, which appears well out of proportion with the 
rest of its body.

Yellow dragons speak their own language, a tongue 
common to all evil dragons, and 14% of hatchling yellow 
dragons have an ability to communicate with any 
intelligent creature. The chance to possess this 
ability increases 5% per age category of the dragon.

COMBAT: Due to their timid nature, yellow dragons avoid 
combat whenever possible; they are not above fleeing, 
even from equal or slightly inferior foes. However, if 
forced to fight, yellow dragons can be viscious 
opponents - they will use all available attack modes, 
including spells and breath weapon attacks. Because of 
this, yellow dragons will usually retreat to their lairs 
for an extended period of time after a major battle, in 
order to rest and recover used spells and breath attacks.

The yellow dragon's most used attack form is its bite; 
due to its oversized head and mouth, a yellow dragon 
is able to deliver one of the most ferrocious bites 
of any dragon species.  Opponents are often snatched 
or pinned with claws in order to make the bite more 
effective.

BREATH WEAPON: A yellow dragon's breath weapon is a 
** sonic blast ** in the shape of a cone 80' long, 5' 
wide at the dragon's mouth, and 25' wide at the base.  
Creatures caught in the area of effect suffer the 
indicated damage and are deafened for a number of turns 
equal to the age category of the dragon. A successful 
saving throw vs. breath weapon negates the deafness and 
halves the damage. If a target is already deaf, a +2 
bonus is added to the save, but if this save fails, the 
target is deafened permanently (until healed.) Exposed 
glass and crystal items are shattered, and brittle items 
will break unless they make a successful save (at -2) 
vs. crushing blow. Creatures who are deafened by this 
blast suffer a -1 penalty to surprise rolls, and spells 
with a verbal component have a 20% chance of misfiring. 
A yellow dragon casts its spells and uses its magical 
abilities at 7th level, plus its combat modifier.

At birth, yellow dragons are immune to any attack that 
directly affects the senses such as those that cause 
blindness or deafness (this does not include spells such 
as ** invisibility **, ** blur **, and the like.) As they 
age, they gain the following additional powers:

AGE            SPECIAL ABILITY
Young          ** Blindness ** (three times per day)
Juvenile       ** Hypnotic pattern ** (three times per day)
Adult          ** Shout ** (twice per day)
Old            ** Eyebite ** (once per day)
Wyrm           ** Forcecage ** (three times per week)

HABITAT: Yellow dragons live in regions of open plains 
in temperate and subtropical climates. They lair in 
large underground caverns or caves; some yellow dragons 
spend much of their lives in old dungeons and will come 
out in the open only to hunt or to gather more treasure.

Yellow dragons dislike and distrust most other creatures; 
they prefer to spend the majority of their time in 
solitude. They rarely associate with other dragons and 
almost never form alliances; this behavior has earned 
them the hatred of nearly all dragonkind, both good and 
evil; of course this only serves to reinforce their 
policy of isolationism.

ECOLOGY: Yellow dragons may eat nearly anything but 
prefer to consume meat. They will usually hunt for 
creatures that are easy to find and kill; this allows 
them to spend as little time as possible out in the open.

Allan J. Mikkola (allanm@vulcan.med.ge.com)