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Fishy Foes
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Bishop fish
Climate/Terrain:   Ocean
Frequency:         Very Rare
Organization:      Solitary
Activity Cycle:    Day
Diet:              Fish
Intelligence:      Low (5-7)

The bishop fish is a European sea-monster. It has the shaven head of a Catholic monk
and the body of a large fish. Its existence has been documented as early as the
thirteenth century. In 1433 one was captured in the Baltic, wearing a mitre and
dalmatica and carrying a crosier. It was taken to the King of Poland, who wished to
keep it. It was also shown to some Catholic bishops, to whom the bishop fish gestured,
appealing to be released. They granted its wish, at which point it made the sign of the
cross and disappeared into the sea. Another was captured in the German Ocean in
1531. It refused to eat and died after three days.
 

Desert Shark
Age: 50 - 60 YRS
Height: 12'0 Wide: 5'6
Weight: 275 to 500 Lbs

+1 str. 

        Special abilities:
hyde - AC:7
{2d6(top)/ 2d6(tail)/ 3d8+1(teeth)
swim through sand
 
        Special disadvantages:
INTELLIGENCE: Animal
feeding frenzy

ora: Neutral

Frequency: uncommon

Background: 

        The desert shark appears as a big shark in the sand (you would think something fishy's going on). From broad nose to long razor-like tail. A  closer look reveals a blunt, strong head, four powerful shovel-like fins, and a mouth filled  with razor-like teeth.  Its teeth curve inward and are all of equal length. Desert sharks  commonly rest just below the surface of the sand with only their eyes and nostrils protruding. When on the hunt, they swim through the sand using sensory pits at the end of their noses to detect prey, which is anything that the school can kill. 
      A hunting school of desert sharks is a fearsome killing machine. Victims have a -3 penalty to their surprise rolls as the sharks swim underneath them. During an attack, desert sharks remain mostly submerged beneath the sand, imposing a -2 to their victims' attack rolls (effectively making them armor class 5). Desert sharks bite and thrash their heads for 2d6 points of damage.  When first blood is drawn, the sharks go into a feeding frenzy; treat as if under influence of ** haste **.  While in a frenzy, each shark moves at double speed (18) and receives 2 attacks per round as it attacks wildly. In addition, its morale increases to fanatical.  The nature of this frenzy is such that the sharks will even attack and kill wounded members of their own school.  A frenzy lasts for 6d4 rounds even if all the original victims are killed; if there are no wounded victims left alive, the sharks will simply tear the remains to pieces. 
      Desert sharks range throughout Athas, but they appear to be particularly common in the Great Alluvial Sand Wastes. While few species (e.g., magapedes and sink worms) are natural preditors of desert sharks, sharks prey on almost anything, including the young of these larger preditors. Although generally considered a hazard, desert sharks' teeth are often used for small weapons and decoration. Desert sharks will have something of value on its stomach, such as gems, coins, or a small magic item (e.g., ring)
 

Lobster, Giant Flying
Climate/Terrain:   Any
Frequency:         Very Rare
Organization:      Pack
Activity Cycle:    Day
Diet:              Carnivore
Intelligence:      Low (5-7)
Treasure:          (C)
Alignment:         Chaotic Evil

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No. Appearing:     1-8
Armor Class:       3
Movement:          3, 15 flying
Hit Dice:          4
THAC0:             17
No. of Attacks:    2
Damage/Attack:     1-8/1-8
Special Attacks:   Catch Opponent
Special Defenses:  Nil
Magic Resistance:  Nil
Size:              M (5' head to tail)
Morale:            Steady (11-12)
XP Value:          270

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Appearance:

Giant Flying Lobsters look like big lobsters.  The only strange thing is that
they hover above the ground.  They do not have wings, their flight powers appear
to be magical in nature.  They can hover up to 10' above the ground, and can fly
until they tire.

Combat:

Giant Flying Lobsters attack with their two pincers, doing 1-8 points of damage
with each successful hit.  If they hit, and if the roll is 18 or higher, they
have trapped an opponent's limb with a pincer.  This does not do extra damage,
but a character with a trapped limb cannot move that limb until the Lobster
releases it.

Habitat/Society:

These strange creature live near underground lakes.  They catch and eat small
fish.  All though they seem to be able to communicate with each other, they do
not have a spoken language.

Ecology:

Giant flying lobsters have the same role in nature that lobsters have.  However,
they are known to attack humanoids.