HARE’S EARS (Shaun Hately from Alexander Scott’s “Maelstrom” RPG)
Available: Summer 55%
Climatic Zone: Temperate
Locale: Mountains
Preparation: 2 weeks
Cost: 2 gp/ 5 gp
Uses: 3
Ability Check: Intelligence -6
This herb cures skin diseases.
HARFY (Shaun Hately from ICEs “MERP” RPG)
Available: Summer 10%
Climatic Zone: Temperate
Locale: Grassland
Preparation: 1 week
Cost: 150 gp/ 150 gp
Uses: 1
Ability Check: Intelligence
The resin of this herb must be applied to a bleeding wound. It will
immediately stop any bleeding.
HART’S TONGUE (Shaun Hately)
Available: Always 10%
Climatic Zone: Temperate
Locale: Forest
Preparation: none
Cost: 2 gp/ 2 gp
Uses: 1
Ability Check: Intelligence -2
This fern resembles a deer’s tongue, hence its name. When a single
frond is eaten, it serves to immediately decrease the recipients libido
for 2d4 days. For this reason it is often of value to those undertaking
a vow of celibacy, or who must be away from their loved ones. It does not
diminish performance in any way, merely desire.
HAWKWEED (Shaun Hately from Alexander Scott’s “Maelstrom” RPG)
Available: Always 75%
Climatic Zone: Temperate
Locale: Forest
Preparation: 2 weeks
Cost: 4 gp/ 6 gp
Uses: 2
Ability Check: Intelligence
This herb increases a character eyesight for 1d4 turns. They can see
twice as far, and when in missile combat, all ranges are treated as if
one less. Hawkweed has oval leaves, covered with small hairs on the underside,
and green on the top. These leaves surround the plant at the base of the
stem, and small yellow flowers tinged with red at the tips.
HEALWELL (Druann Pagliasotti)
Available: Summer 30%
Climatic Zone: Temperate
Locale: All
Preparation: none
Cost: 1 sp/ 1 sp
Uses: 1
Ability Check: Intelligence
A common enough herb to make it into most gardens, healwell is a small
flowering plant with bright yellow flowers. Its pale green leaves secrete
an oil that can be rubbed on small injuries. (Cures 1 hp/oz of oil, 1 round/oz
to apply; not useful on wounds over 2 hp.)
HENBANE (Shaun Hately from Alexander Scott’s “Maelstrom” RPG)
Available: Summer, Autumn 90%
Climatic Zone: Temperate
Locale: Rural
Preparation: 1 week
Cost: 1 gp/ 3 gp
Uses: 3
Ability Check: Intelligence
This herb will reduce the effects of poison weapons, but only if taken
before the weapon strikes. In the case of non fatal poisons the effect
is completely nullified, but in the case of fatal poisons, the only benefit
is a +3 to Saving Throws. Henbane has large, thick, soft woolly leaves,
and thick stalks about 2 to 3 feet tall. It has hollow pale yellow flowers
at the top of the stalk. Either the seed or the flowers must be dried and
then eaten. The effect last 1d8 hours.
HOREHOUND (Shaun Hately from Alexander Scott’s “Maelstrom” RPG)
Available: Summer 90%
Climatic Zone: Temperate
Locale: Coastal
Preparation: 4 weeks
Cost: 1 gp/ 5 gp
Uses: 3
Ability Check: Intelligence -2
This plant has angular greyish stems and grows to a height of three
feet. It has oval shaped tooth edged, ash green leaves. It has small creamy
white flowers which group at the base of the leaves. This herb will cause
the recipient to vomit up any poison in their system. It is effective only
against ingested poisons. The person will be incapacitated by nausea
for 1-3 days. In the case of an ‘instant death’ poison, the person can
be saved if the herb is successfully administered within one round, but
they will be incapacitated for the full three day period.
HORSEWEED (Maya Kniese)
Available: Spring, Summer, Autumn 10%
Climatic Zone: Temperate
Locale: Grassland
Preparation: None
Cost: 7 gp/ 7 gp
Uses: 1
Ability Check: Intelligence -2
This 25 cm high plant has many broad, double sawed leaves growing in
a rosette. It grows large, yellow composite flowers, which will quickly
grow hairy seeds that will fly far on the wind. The plant often has flowers
and seed simultaneously. If a generous amount of the leaves is fed to a
horse or similar creature, it will be able to travel all day without tiring,
even if moving at a gallop. |