PALLAST (compound) (Druann Pagliasotti)
Available: Summer 30%
Climatic Zone: Temperate
Locale: Swamp
Preparation: 2 hours
Cost: 5 sp/ 1 gp
Uses: 1
Ability Check: Intelligence -2
“Pallast” is a compound made of the pale, papery bark from willows
and the roots of marshmallows. When ground together and imbibed, pallast
cures minor aches and pains, especially headaches and pain from abscessed
teeth, sore muscles, and so forth. Pallast itself is a very bitter pale
powder, and is usually served in a heavily sweetened tea. (Relieves minor
pains but does not restore lost hit points.)
PALMA ELDATH (Shaun Hately from Alexander Scott’s “Maelstrom” RPG)
Available: Always 60%
Climatic Zone: Cold, Polar
Locale: Mountains
Preparation: none
Cost: 3 gp/ 3 gp
Uses: 3
Ability Check: Intelligence -3
This herb keeps a person warm for one night or one day, and prevents
them suffering from exposure. This can mean the difference between life
and death.
PARGEN (Shaun Hately from Alexander ICEs “MERP” RPG)
Available: Summer 1%
Climatic Zone: Tropical
Locale: Jungle
Preparation: none
Cost: 2000 gp/ 2000 gp
Uses: 1
Ability Check: Intelligence -15
A single berry from the Pargen Tree will restore a person to life (-1
point of Constitution) if given within 4 days.
PATTRAN (Druann Pagliasotti)
Available: Summer 20%
Climatic Zone: Temperate
Locale: Forest
Preparation: 3 days
Cost: 10 gp/ 10 gp
Uses: 1
Ability Check: Intelligence -2
The root of a small, shrub-like plant with dark green, shiny leaves
and thorns, Pattran is used to relax the muscles and encourage sleep. In
mild dosages, Pattran causes a general feeling of relaxation, eases sore,
strained or sprained muscles, and similar aches. In larger doses, Pattran
causes sleepiness. Pattran tastes like a combination of mint
and rich soil. (For sleep dosages, user may voluntarily choose to sleep
well or, if resisting, save versus poison at +3. Effects last 2d4 hours;
if asleep, the user will sleep and awaken normally.)
PENNYROYAL (Shaun Hately)
Available: Spring 25%
Climatic Zone: Temperate
Locale: Rural, Urban
Preparation: none
Cost: 3 gp/ 3 gp
Uses: 1
Ability Check: Intelligence -4
Pennyroyal is a low creeping herb with a squarish stem and small dark
green leaves which grow in pairs. The flowers grow in round clusters which
are mauve in hue. The leaves should be plucked and while fresh be thrown
into a persons bath water. They may then have an aphrodisiac effect on
anyone the recipient attempts to influence in the next 1d4 days (assume
that 1 is added to the recipients Charisma for this period). In addition,
if dried (takes two weeks), the leaves may be sprinkled among books, and
will then act as an insect repellent. These make the leaves highly prized
among mages and sages who will normally pay 12 gp for the dried leaves.
PEONY (Shaun Hately)
Available: Spring 5%
Climatic Zone: Temperate
Locale: Rural
Preparation: 1 hour
Cost: 1 gp/ 2 gp
Uses: 1
Ability Check: Intelligence -2
This plant with its delicate pink flowers may be boiled into a powerful
healing draught, capable of stoping all bleeding, internal and external
immediately. However a roll of 1 on the Herbalism check by the herbalist,
will kill the recipient in 1d4 minutes, as they suffer a massive heart
attack. The herb can be deliberately used as a poison by using five times
the normal dosage.
PERIWINKLE (Shaun Hately)
Available: Spring 45%
Climatic Zone: Temperate
Locale: Rural
Preparation: 1 hour
Cost: 1 gp/ 10 gp
Uses: 1
Ability Check: Intelligence -8
The plant is a creeping vine with dark, green shiny leaves and pale
blue flowers. The flours must be crushed into a powder and administered
orally. If used successfully the herb will stop all bleeding, both internal
and external in one turn. The recipient must not move for one hour or risk
reopening the wounds.
PETIVERIA (Shaun Hately)
Available: Summer 20%
Climatic Zone: Subtropical, Tropical
Locale: Rural
Preparation: 1 day
Cost: 1 gp/ 3 gp
Uses: 1
Ability Check: Intelligence -3
This plant has a single stem with dark green, shiny leaves growing
from it. It is topped by very thin, yellow flowers. The petals of these
flowers should be tied into a poultice, where they will, on a successful
application act to bring down swelling and bruise over the course of a
one day period.
PRINCE’S FEATHER (Shaun Hately)
Available: Summer, Autumn 45%
Climatic Zone: Temperate
Locale: Rural
Preparation: 1 hour
Cost: 1 gp/ 2 gp
Uses: 1
Ability Check: Intelligence -6
This herb has red-green leaves and long pink flowers. The flowers must
be beaten into powder and eaten by the recipient. If successful, the herb
will halve the rate of internal bleeding within 1 turn. |