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The Herbs
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YARAN (Shaun Hately from ICEs “MERP” RPG) 
Available: Autumn 80%
Climatic Zone: Temperate
Locale: Grassland
Preparation: none
Cost: 8 sp/ 8 sp
Uses: 2
Ability Check: Intelligence
The pollen of this flower must be inhaled. A successful roll means that a persons sense of smell and of taste are doubled for one hour. The herb must still be growing or have been cut in the last 10 minutes.

YARROW (Shaun Hately)
Available: Summer 30%
Climatic Zone: Temperate
Locale: Rural
Preparation: none
Cost: 10 gp/ 10 gp
Uses: 3
Ability Check: Intelligence
The small white flowers of this herb, which cluster at the top of its one to two feet tall straight stem, should be crushed and applied to wounds. If successfully used it will stop minor bleeding, and reduce major bleeding to the minor level. A second application can then be used to stop the minor bleeding. According to legend Achilles used yarrow to treat wounded Greek troops during the Trojan War.

YAVETHALION (Shaun Hately from ICEs “MERP” RPG)
Available: Autumn 40%
Climatic Zone: Temperate
Locale: Coastal
Preparation: none
Cost: 45 gp/ 45 gp
Uses: 1
Ability Check: Intelligence
When the fruit is eaten, it will restore 1d3 hp to the recipient. Yavethalion keeps for only two weeks.

YOUNG LAD’S LOVE (Shaun Hately)
Available: Summer, Autumn 30%
Climatic Zone: Temperate, Subtropical
Locale: Forest
Preparation: None
Cost: 1 gp/ 1 gp
Uses: 5
Ability Check: Intelligence -5
Young lad’s love is a 3 to five foot tall shrub with many branches that resemble small trees. It has small yellow-white flowers, and green feathery leaves, which smell of lemon. These leaves turn a rich orange-brown in late autumn. The flowers should be crushed and placed into a poultice, to be used. A successful application will cure one small area of frostbite, such as a foot or hand, in 2d8 hours.