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Hay, Don't Burn Your Self!NPCsDon't Touch The Fire! What's Wrong With You!?
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Rastzar Nyih or Olasa, wizard on the run!
by dragon@cybernetics.net

Rastzar Nyih ("Olasa"), human male; 7th level wizard; AL LE; AC 7; MV
12; hp 23; THAC0 18; #AT 1; damage by spell or weapon; S 15, D 17, C
14, I 18, W 15, Ch 12; staff, sling; disguise 11, etiquette 12,
spellcraft 16; spells (4 3 2 1):  armor, charm person*, electric arc*
(NS), fire darts* (NS), magic missile, spider climb; alter self*, ESP,
invisibility*, Melf's acid arrow, word of power* (NS); alter other
(NS), Kay-la's armor of protection* (NS), revenance (FR), spitfire*
(NS); polymorph self.

Olesa wears simple breaches and tunic and is armed only with a belt
dagger.  He is not thrilled to be in Waterdeep, as he is wanted for
murder.  (The murder was several years ago and involved the Watch.
Rastzar fled and this is the first time he has been back to the City
of Splendors.)  Olasa (the name that he is using now) spends nearly
all of his time in the inn chambers Nayal has rented for the group.

Olasa normally is short and slightly pudgy, with thinning
blonde hair.  He has watery blue eyes and a soft, oily skin.
However, in Waterdeep, he has used the alter self spell and a
disguise proficiency to appear older, with a mustache, and a full
head of curly black hair.

Gordeirn Mathchan,
by dragon@cybernetics.net

Gordeirn Mathchan, human male; 5th level fighter; AL LE; AC 0 (field
plate); MV 12; hp 44; THAC0 15 (14 with specialty weapons); #AT 3/2;
damage by weapon (broad sword*, dagger); S 17, D 16, C 17, I 15, W 12,
Ch 16; ML 14; broad sword (specialized), long bow, mace, club; nwp;
black hand (FA1 - absorb all spells of third level or less regardless
of class or origin, area affect spells are not absorbed but neither do
they harm the wearer of a black hand; absorb magical charges on touch;
paralyze with a touch, save vs.  paralyzation negates; shocking grasp
with touch for 2d6+1d4 permanent loss, save vs.  poison to negate
permanent loss).

Gordeirn was sent with Nayal, Sepal, and Olla Shadowstep as muscle.
However, Gordeirn is also there as backup.  His job is to make sure
that the priests accomplish their job without giving away the game to
the Harpers or any other organization.  Gordeirn is in charge of
security and preparing the group's escape from Waterdeep.

Olla Shadowstep,
by dragon@cybernetics.net

Olla Shadowstep, half-moon elven female; 10th level thief; AL CE; AC
2; MV 12; hp 33; THAC0 16; #AT 1; damage by weapon; S 12, D 18, C 10,
I 15, W 15, Ch 9; long sword, short bow, dagger, staff; disguise 15;
pp 35% ol 90% frt 90% ms 75% hs 75% dn 40% cw 70% rl 40%; necklace of
alteration (new item, allows the wearer to cast the alteration spell
(NS) thrice per day), +2 leather armor, +2 dagger (Olla calls it
Catsclaw).

Olla Stadowstep is not trusted by the rest of her compatriots.  With
good reason, as Olla sees the priests of Bane to be fools.  However,
they pay well, and that is what Olla is truly interested in.  Lately
however, Olla has felt that she is in over her head.  The only thing
that keeps her from running is the fact she has not been paid yet.  If
she could betray the rest of the group and get away, with no chance of
reprecussions to her, she would.  That is looking less and less likely
though.

Olla has dusky fair skin and black midnight hair.  She keeps her hair
cut short so that she can disguise herself better.  She has dark brown
eyes.  She is 5' 5" tall and weighs in as a slight 110 lbs.

The Band of the Skull,
by dragon@cybernetics.net

The Band of the Skull, and evil adventuring group.  The Band will take
nearly any hire, as long as they can spread confusuion, evil, and
chaos, as they go about their mission.  The Band is led by the evil
mage Libarr Blackbolt.  The rest of the Band of the Malak, a fighter,
Jiskell, a fighter, Malazalar, a wizard, Dalgama, a wizard, Ananova, a
priest of Loviatar, Ferret, a thief, and Liert Dansant Neul, a drow
wizardress.  The eight have been adventuring together for many years
and have reached an understanding.  They will never betray each other
(unless it is a once-in-a-lifetime opportunity and they are assured of
getting away with it.  They know that if even one survives, they will
come after the betrayer.)

Libarr Blackbolt,
by dragon@cybernetics.net

Libarr Blackbolt, human male; 12th level wizard; AL CE; AC 7; MV 12;
hp 35; THAC0 17; #AT 1; damage by weapon (dagger) or spell; S 10, D
12, C 16, I 18, W 12, Ch 15; dagger, staff; etiquette, heraldry,
engineering, herbalism, reading/writing, spellcraft, common, elvish,
drow, goblin, orcish; spells:  burning hands, detect magic, feather
fall, magic missile; improved phantasmal force, invisibility, knock,
Melf's acid arrow; blink, dispel magic, fireball, slow; Evard's black
tentacles, minor globe of invulnability, phantasmal killer, polymorph
other; blackbolt (NS), passwall, summon shadow, teleport; shades;
amulet of protection +3, wand of fireballs (16 charges), gem of
seeing.

Libarr is skeletal thin and sports a small black beard and deep set
eyes.  Libarr has bone colored skin and reddish yellow eyes (the
results of a cursed scroll early in his career).

Libarr gained his surname from the blackbolt spell (see below).  The
blackbolt is Libarr's successful spell challenges over the years.  He
will not sell, trade, or willingly allow anyone access to this spell.