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Hay, Don't Burn Your Self!NPCsDon't Touch The Fire! What's Wrong With You!?
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From: bkk5806@tam2000.tamu.edu (Ben K Krauskopf)
Newsgroups: rec.games.frp.dnd
Subject: Re: Favorite Characters
Date: 16 Jul 1995 19:45:10 GMT
Message-ID: <3ubq86$3gp@news.tamu.edu>
References: <3tp07o$au7@usenet.srv.cis.pitt.edu>

I suppose I would have to say one of my two favorite characters is Max Kaladin
, Paladin of Torm.  Max is, statwise, an ultra munchkin character.  When I was
rolling him the dice favored me for once.  I decided to indulge myself and set
his combat stats up so he was the ultimate killing machine.  He had been born
on another plane from the realms and had been transported there after a side
trip to another plane about the time he was 13.  He spent the next 5 years
wandering as a member of a troupe of acrobats learning their skills.  When the
leader refused to allow him to court his daughter or even stay with his group
when Max refused to start joining them in their robbery activities.  Max left
and became a caravan guard and learned to fight.  He became a paladin because
he idolized the ideal of paladins and because he was so devoted to the ideals
of duty and loyalty that he just sort of slipped into it.  His acrobatic train
ing and high dex allowed him to do these luke-skywalker-like manuvers in combat
as well as some really showy things with his weapons.  His personality was that
of a young man (I started him at 18) who was cheerful, certain of himself and
the rightness of his views, and inshakable in his faith.  He also held his
views and behavior as an ideal all should strive for, yet he knew he wasn't a
priest trying to preach and convert, so he simply tried to act as an shining
example in deed and bearing whom he hoped people would try to emulate without
any preaching or conversion attempts.  He was tolerant of others and thier
beleifs and views as long as what they did was not harmful to others or illegal.
This was a result of his days wandering.  As a result, he came across as a nice
guy who wasn't pushy, preachy, or arrogant.  People genuinely liked him.

Ben Krauskopf
bkk5806@tam2000.tamu.edu

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From: ujchoi@uxa.ecn.bgu.edu (Jason Choi)
Newsgroups: rec.games.frp.dnd
Subject: Report NPC:Dayavlar
Date: 16 Jul 1995 08:52:26 GMT
Message-ID: <3uak0a$eo5@news.ecn.bgu.edu>

Dayavlar Gauntelaus
6th Level Male Human Fighter,
Chaotic Good
Str 16 Int 13 Wis 12 Dex 18 Con 17 Chr 15

 Appearance: Dayavlar is a man in his early twenties,young and ruggedly
handsome,his face is neatly shaven and his skin is slightly tanned.His
hair is long and dark black,his eyes radiate a violet hue (hmmm,Elizebeth
Taylor's son?)and he is 6 foot tall exactly,weighing roughly 160 Lbs.
His body is corded with taught muscles,and he is incredibly agile,a
distinct advantage in situations which call for fast reflexes.

 History: Dayavlar's past is shrouded in mystery,and he likes it kept
that way. His father was unknown to him,and he was raised by his cunning
mother Arianna Ablefingers, a half-elven barmaid for the 'Guilded Goblin'
Inn in Tunnis ( a major city in my campaign).Arianna was cold and bitter
towards everyone in life except for her son, Dayavlar,whom she loved and
protected.She was an accomplished pickpocket and eavesdrop,lifting a
purse here and there,and selling information to either the town guard or
to members of the thieves guild in exchange for money to clothe and feed
Dayavlar. Occassionally she would consent to sleep with men who could
teach her son something useful, these men were mostly mercenaries or
assassins who frequented the bowels of the Guilded Goblin.Beautiful women
are rare in Tunnis, the physical qualities of her elven heritage made her
stand out above common women, even those of nobility, so she oft had men
courting her and showering her with gifts and bribes.
 Dayavlar grew up in the confines of the Inn,he started out as a bell hop,
carrying heavy loads up and down the stairs aided in building him some
muscle and stamina.At times he would go with his mother's latest 'friend'
to learn something new, the use of a dagger or a sword, or a bow, and he
would have to practice day in and out in the courtyard on a playtest
dummy made for him by one of his mothers many lovers.By the time he was
13 Dayavlar was considered a prodigy by most members of the town guard
due to his skills with the sword, and his accute accuracy at the bow.
Not many children his age are specially trained by professional assassins
and experienced sell swords.
 When he was 15 he became the youngest man to be accepted into the
Crimson guard, the faithful protectors of the city's walls and the
enforcers of law.Boot camp increased Dayavlar's physical endurance,he
learned to fence, to ride a horse skillfully, and to use a myriad of
superior weaponry, such as the arquebus, Dayavlar's favorite weapon, as
well as a host of other weapons from different lands.When boot camp was
completed, Dayavlar, who graduated top rank in his class, was annointed a
full fledged member of the Crimson guard.
 His first tour of duty was rather uneventful, going out on mounted
patrols, clearing major roads of bandits or orc raiders, and escort duty
for members of nobility or high ranking city officials.He gained a major
promotion when he thwarted an assassination attempt on the life of a
visiting Lord from a distant realm, who turned out to be a extremley well
loved and wealthy baron from the Land of Sculd, a kingdom far south from
the port city of Tunnis.
 Assigned to guard a cargo ship on a three month journey across the sea
of Planes, Dayavlar went through some tough times adjusting to things.
First, he had to overcome scurvy and sea sickness, not to mention his
being concerned for his mother's welfare in the midst of his
absence.Secondly, a strange sickness was spreading aboard the Reaver ship,
crew members would'nt be able to do anything for days,or eat anything for
that matter, their body would reject the food given them, and a great
loss of blood would be reported.Soon Dayavlar joined up with a group of
sailors who were intent on fleeing the ship, they did so and set the
vessel on fire before taking their leave, knowing some sort of plague was
in the air aboard the seafaring ship.
 In the life boat, Dayavlar and the sailors made it to a distant island,
where they lived for weeks surviving on fish,banana's,wild berries,and
coconuts.Dayavlar discovered this remote isle was the home of a exiled
sorceror named Deblar who was cast out long ago from the city due to his
abuse of power and his crazed attempts to take over Tunnis and usurp the
throne. To make matters worse Deblar was being served by a tribe of
canibalistic orcs whom he kept in thraw with his cantrips and simple
incantations, through mystic means he discovered Dayavlar and his
entourage's presence on the isle and immediatley issued a search for the
'tresspassers'.Luckilly, a ship happened on the island just then, the men
from the ship stopping to scout the isle for a potential supply of
natural resources.When Dayavlar and his men ran out to them, they were
knocked unconscious and brought aboard the ship, it turned out the men
were buccaneers.
 It turned out the pirate captain was no real pirate, but a mischievious
minstrel, a bard named Rowenarc the wanderer who waylaid pirate ships for
a living, stealing stolen treasures and then returning them to their
rightful owners for a reward.Rowenarc was also in the buisness of
recovering sunken treasures,having a powerful sorceror named Praxis as
his first mate, he was able to concoct a means of surviving underwater
for extended amounts of time, and to locate sunken ships.
 It dawned on both Dayavlar and Rowenarc that the two were father and son.
Fate had played a joke on the both of them by placing both in eachothers
path, for none can refute that the two look extremley alike.And Rowenarc
could not deny his former love, Arianna, whom he had loved and who had
loved him, she had never told him that he bore a son! Father and son
reunited (after much bitterness and anger was cleared out of the way),the
two headed back to Tunnis, to come back to Arianna and suprise her.When
they went to the Guilded Goblin they had found out that she had been
raped and murdered by some unknown man of the underworld. Now both
Dayavlar and Rowenarc, as a father and son team, explore out every nook &
cranny of Tunnis together in hopes of avenging their beloved Arianna.

Other Notes: In melee, Dayavlar fights as a swashbuckler, he is a natural
born duelist, fighting with a Rapier in one hand, and a Main Gauche in
the other, and is specialized in this style of hand to hand
swordplay.Always prepared for a bad situation, he keeps twin pistols
somewhere on his belt in those times when he is in need of them.
 His Rapier is a gift from the baron who's life he had saved, and it
is known as 'Prancer', a rare FINAL word Sword with power to make
Dayavlar a deadly,near unrivaled warrior. His off hand weapon is Scourge,
a Kris shaped knife that belonged to his assassin brother who had given
it to him before he repented for his sinful acts he commited in life and
then plummiting to his death over a 400 Foot bluff. The kris knife is a
'Dagger of damage',it conforms to a dagger of wounding, but can be thrown
at doors or aimed at shields doing 1d4 Structural points of damage with
every successful blow. In essence it is a hand held battering ram.

Jason_Choi


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From: glazunov@aol.com (Glazunov)
Newsgroups: alt.games.frp.dnd-util
Subject: Re: Request for NPC submissions
Date: 18 Jul 1995 20:58:01 -0400
Message-ID: <3uhlap$qkq@newsbf02.news.aol.com>
References: <3td6jm$2e1@cyber1.servtech.com>
Reply-To: glazunov@aol.com (Glazunov)

My name is Jayla.  I am a gypsy bard from the Rhenee in Nyr Dyv.  I left
the Rhenee when I was 16.  My parents are a famous singing duo, and they
decided their career did not involve a child.  They left me with
neighbors, and instucted them not to tell me of their whereabouts.  I
discovered the violin, and spent all my free time playing instead of
learning the river skills of the Rhenee.  I don't even know how to swim!
These neighbors also taught me Herbalism.  I left to seek my fortune in
the gypsy tradition.
I spent 2 years wandering the Wild Coast, becoming extremely famous.  I
was invited to play for a big-shot slave merchant in Monmurg, but when I
arrived, I found the house deserted.  I heard a scream and went
investigating, and was taken as a slave for sacrificial offering to a
Yuanti god.  I was in a cage when the Yuanti god emerged from another
plane, which is when I noticed a group of fighters.  These people
eventually saved my life after destroying many many Yuanti and driving the
god back into his plane.  I joined this group.  With the group, I explored
the Forbidden City in the Amedio Jungle, discovered the Watanga, the tribe
of our priest, Chucklin.  We ended up being commisioned to break up the
world-wide slave trade by Prince Jeon II of Monmurg.  This brought us to
the Pomarj, where we just destroyed a slaver's stocade run by Lord
Markesa, where I used one of my gypsy abilities to befriend a giant wolf,
Saleem, permanently.  I have taught him to respond to his name and to stay
calm on command, and am still teaching him other abilities.  I also have a
trained bull-dog named Rover who can fetch knives and daggers, respond to
call, etc.  After freeing all the slaves in Markessa's stronghold, we
snuck into High Port, made arrangements for the slaves,and are now en
route to Suderham, where the Inner Circle ( a group of 9 slave-lords who
control the operation) are and also, Chucklin's father!
I am currently Level 5, but really close to Level 6 (18,980 of the needed
20,000).  CN, Human, Str. 13, Con. 14, Dex. 15, Int. 18, Wis. 12, Char.
15.
My proficiencies: violin, modern Gypsy, dancing, reading and writing,
animal lore, animal handling, animal training, any land riding (I ride my
wolf), cooking, herbalism, fire-building, disguise, all blades, long bow,
display weapon prowess, direction sense, astronomy, Elvish, Goblin, Ogre,
Dwarven, Halfling, Gnomish, Common.
50% Detect Noise, 50% Climb Walls, 50% Pick Pockets, 40% Read Languages.
Class Abilities (See Bard's Handbook): Gypsy allure, fortune telling,
Psionic wild talent of Body Equilibrium, befriend animals once per day by
speaking gypsy 5th lvl.
Magic items: Ring of Protection +2, 2 doses of gaseous form potion
Spells: Magic Missiles, color spray, burning hands, detect magic, read
magic, phantasmal force, message, Otto's Chime of Release, sleep,
ventriloquism, Otiliuke's Boiling Oil Bath, continual light, darkness 15'
radius, blindness

My wolf, Saleem, is a Worg, as per the Monstrous Manual.  DM's note: She's
currently in the process of changing alignment from NE to N.

DM note: I am in possesion of a medallion, which unknown to Jayla,
entitles me to the throne of the Rhenee.

My fellow party members: Drydian, transmuter, Chucklin, priest of
Celestian, Sokata, wild mage, Staaven, illusionist thief, Thorfall
Elfchewer, brutish barbarian, Tamryck, pathfinder ranger, Diana, jongleur
bard, Groin, warrior priest of Olidammara