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Potions -A-
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Angel Wings: When the imbiber of this potion drink it up, he grows medium sized feathery wings. These wings allow a movement of 15 and a maneuvrability of C. The effect last for 3 turns and does not work on anyone of evil alignement or with fiendish blood (like thieflings).

Animal Control: This potion enables the imbiber to empathize with and control the emotions of animals of one type—cats, dogs, horses, etc. The number of animals controlled depends upon size: 5d4 animals of the size of giant rats; 3d4 animals of about man-size; or 1d4 animals weighing about ½ ton or more. The type of animal that can be controlled depends upon the particular potion, as indicated by die roll (d20): 

                      D20 Roll Animal Type 
                      1-4   mammal/marsupial 
                      5-8   avian 
                      9-12   reptile/amphibian 
                      13-15  fish 
                      16-17  mammal/marsupial/avian 
                      18-19  reptile/amphibian/fish 
                      20   all of the above 

Animals with Intelligence of 5 (low Intelligence) or better are entitled to a saving throw vs. spell. Control is limited to emotions or drives unless some form of communication is possible. Note that many monsters can't be controlled by the use of this potion, nor can humans, demihumans, or humanoids (see ring of mammal control).