Angel Wings: When the imbiber of this potion drink it up, he grows
medium sized feathery wings. These wings allow a movement of 15 and a maneuvrability
of C. The effect last for 3 turns and does not work on anyone of evil alignement
or with fiendish blood (like thieflings).
Animal Control: This potion enables the imbiber to empathize with and control the emotions of animals of one type—cats, dogs, horses, etc. The number of animals controlled depends upon size: 5d4 animals of the size of giant rats; 3d4 animals of about man-size; or 1d4 animals weighing about ½ ton or more. The type of animal that can be controlled depends upon the particular potion, as indicated by die roll (d20):
D20 Roll Animal Type
Animals with Intelligence of 5 (low Intelligence) or better are entitled to a saving throw vs. spell. Control is limited to emotions or drives unless some form of communication is possible. Note that many monsters can't be controlled by the use of this potion, nor can humans, demihumans, or humanoids (see ring of mammal control). |