Clairaudience: This potion empowers the creature drinking it to hear
as the 3rd-level wizard spell of the same name. However, the potion can
be used to hear even unknown areas within 30 yards. Its effects last for
two turns.
Clairvoyance: This potion empowers the individual to see as the 3rd-level wizard spell, clairvoyance. It differs from the spell in that unknown areas up to 30 yards distant can be seen. Its effects last for one turn. Climbing: Imbibing this potion enables the individual to climb as a
thief, up or down vertical surfaces. A climbing potion is effective for
one turn plus 5d4 rounds. The base chance of slipping and falling
is 1%. Make a percentile check at the halfway point of the climb—01 means
the character falls. For every 100 pounds carried by the character, add
1% to the chance of slipping. If the climber wears armor, add the following
to the falling chance:
Curing Lycanthropy: This potion, as the name implies, when imbibed
will cure lycanthropy in the imbiber but contains belladonna and has a
5% chance of poisoning the drinker, this poison will cause death unless
cured in one hour's time.
|