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Potions -D-
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Delusion: This potion affects the mind of the character so that he believes the liquid is some other potion. Healing, for example, is a good choice—damage is "restored'' by drinking it, and only death or rest after an adventure will reveal that the potion only caused the imbiber to believe that he was aided. If several individuals taste this potion, it is 90% probable that they will all agree it is the same potion (or whatever type the DM announces or hints at).  

Diminution: After drinking this potion, the individual (and everything he's carrying and wearing) diminishes in size—to as small as 5% of normal size. The percentage of the potion drunk determines the amount a character shrinks: For example, if 40% of the contents are swallowed, the person shrinks to 60% of normal size. The effects of this potion last for six turns plus 1d4+1turns.  

Direction:  [S1] The effects of this drink last much longer than most 
potions, continuing for 12-48 (12d4) hours.  Consumption of this potion enables 
a character to retrace his path over and solid terrain, in effect preventing    
the character form getting lost.  If a maze spell is cast at a character under  
the influence of this potion, he reemerge from the maze after only 2-5          
segments.  If the reversed form of find the path is cast at such a character,   
the spell and the potion will cancel each other out; the potion will be         
neutralized, but the spell will not take effect.                                
     This potion does not have the same effect as find the path, in that it     
will not provide clues to the shortest path to the desired location. Note that  
the user will only be able to retrace a path he travels from the moment the     
drink is consumed to the moment the drink wears off.  Any distance covered      
before or after that won't be automatically recalled.  Once the potion wears    
off, the enhanced memory one has for the terrain covered will be forgotten; one 
must rely on a map of the area to successfully retrace his path.                
XP value:      350                      gp value:      800

Dragon Control: This potion enables the individual drinking it to cast what is, in effect, a charm monster spell upon a particular dragon within 60 yards. The dragon is entitled to a saving throw vs. spell, but with a -2 penalty. Control lasts for 5-20 (5d4) rounds. There are various sorts of dragon potions, as shown below:  

                      D20 Roll Dragon Type  
                      1-2 White Dragon control  
                      3-4 Black Dragon control  
                      5-7 Green Dragon control  
                      8-9 Blue Dragon control  
                      10 Red Dragon control  
                      11-12 Brass Dragon control  
                      13-14 Copper Dragon control  
                      15 Bronze Dragon control  
                      16 Silver Dragon control  
                      17 Gold Dragon control  
                      18-19 Evil Dragon control*  
                      20 Good Dragon control**  
                        * Black, blue, green, red, and white  
                      ** Brass, bronze, copper, gold, and silver