Delusion: This potion affects the mind of the character so that he
believes the liquid is some other potion. Healing, for example, is a good
choice—damage is "restored'' by drinking it, and only death or rest after
an adventure will reveal that the potion only caused the imbiber to believe
that he was aided. If several individuals taste this potion, it is 90%
probable that they will all agree it is the same potion (or whatever type
the DM announces or hints at).
Diminution: After drinking this potion, the individual (and everything
he's carrying and wearing) diminishes in size—to as small as 5% of normal
size. The percentage of the potion drunk determines the amount a character
shrinks: For example, if 40% of the contents are swallowed, the person
shrinks to 60% of normal size. The effects of this potion last for six
turns plus 1d4+1turns.
Direction: [S1] The effects of this drink last much longer than
most
potions, continuing for 12-48 (12d4) hours. Consumption of this
potion enables
a character to retrace his path over and solid terrain, in effect preventing
the character form getting lost. If a maze spell is cast at a
character under
the influence of this potion, he reemerge from the maze after only
2-5
segments. If the reversed form of find the path is cast at such
a character,
the spell and the potion will cancel each other out; the potion will
be
neutralized, but the spell will not take effect.
This potion does not have the same effect
as find the path, in that it
will not provide clues to the shortest path to the desired location.
Note that
the user will only be able to retrace a path he travels from the moment
the
drink is consumed to the moment the drink wears off. Any distance
covered
before or after that won't be automatically recalled. Once the
potion wears
off, the enhanced memory one has for the terrain covered will be forgotten;
one
must rely on a map of the area to successfully retrace his path.
XP value: 350
gp value: 800
Dragon Control: This potion enables the individual drinking it to cast
what is, in effect, a charm monster spell upon a particular dragon within
60 yards. The dragon is entitled to a saving throw vs. spell, but with
a -2 penalty. Control lasts for 5-20 (5d4) rounds. There are various sorts
of dragon potions, as shown below:
D20 Roll Dragon Type
1-2 White Dragon control
3-4 Black Dragon control
5-7 Green Dragon control
8-9 Blue Dragon control
10 Red Dragon control
11-12 Brass Dragon control
13-14 Copper Dragon control
15 Bronze Dragon control
16 Silver Dragon control
17 Gold Dragon control
18-19 Evil Dragon control*
20 Good Dragon control**
* Black, blue, green, red, and white
** Brass, bronze, copper, gold, and silver |