Fire Breath: This potion allows the imbiber to spew a tongue of flame
any time within one hour of quaffing the liquid. Each potion contains enough
liquid for four small draughts. One draught allows the imbiber to breathe
a cone of fire 10 feet wide and up to 20 feet long that inflicts 1d10 +
2 points of damage (d10 + 2). A double draught doubles the range and damage.
If the entire potion is taken at once, the cone is 20 feet wide, up to
80 feet long, and inflicts 5d10 points of damage. Saving throws vs. breath
weapon for half damage apply in all cases. If the flame is not expelled
before the hour expires, the potion fails, with a 10% chance that the flames
erupt in the imbiber's system, inflicting double damage upon him, with
no saving throw allowed.
Fire Resistance: This potion bestows upon the person drinking it magical invulnerability to all forms of normal fire (such as bonfires, burning oil, or even huge pyres of flaming wood). It also gives resistance to fires generated by molten lava, a wall of fire, a fireball, fiery dragon breath, and similar intense flame/heat. All damage from such fires is reduced by -2 from each die of damage, and if a saving throw is applicable, it is rolled with a +4 bonus. If one-half of the potion is consumed, it confers invulnerability to normal fires and half the benefits noted above (-1, +2). The potion lasts one turn, or five rounds for half doses. Flying: A flying potion enables the individual drinking it to fly in the same manner as the 3rd-level wizard spell, fly. Frost Resistance: [S1.] This potion grants immunity to the ill effects of all forms of normal cold down to -100 degrees F. Partial resistance to magical cold is also granted; saving throws vs. cold spells are made at +4 on the die, and damage from cold attacks is reduced by 2 points per die down a minimum of 1 point per die. If only half a dose is consumed, the potion's benefit against magical cold is halved (+2 on saves, -1 on each damage die) but the protection from normal cold is unchanged. A full dose lasts one turn (10 rounds); half dose lasts 5 rounds. Note that the icy breath weapons of creatures such as white dragons, winter wolves, and hoar foxes are included in the category of 'magical cold'. XP value: 250 gp value: 400 |