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Potions -G-
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Gaseous Form: By imbibing this magical liquid, the individual causes his body, as well as anything he's carrying or wearing, to become gaseous. The gaseous form is able to flow at a base speed of 3/round. (A gust of wind spell, or even normal strong air currents, will blow the gaseous form at air speed.) The gaseous form is transparent and insubstantial. It wavers and shifts, and can't be harmed except by magical fire or lightning, which do normal damage. A whirlwind inflicts double damage upon a creature in gaseous form. When in such condition the individual is able to enter any space that is not airtight—even a small crack or hole that allows air to penetrate also allows entry by a creature in gaseous form. The entire potion must be consumed to achieve this result, and the effects last the entire duration (4+1d4 turns).  

Giant Control: A full potion of this draught must be consumed for its effects to be felt. It will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is entitled to a saving throw vs. spell with a -4 penalty; if two are influenced, the die rolls gain a +2 bonus—you're weakening the effect of the potion. The type of giant subject to a particular potion is randomly determined.  

                      D20 Roll Giant Type  
                      1-5 Hill Giant  
                      6-9 Stone Giant  
                      10-13 Frost Giant  
                      14-17 Fire Giant  
                      18-19 Cloud Giant  
                      20 Storm Giant  

Giant Strength: This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to damage when he scores a hit with any hand-held or thrown weapon. It is also possible for the person to hurl rocks as shown on the table below. Note that the type of giant strength gained by drinking the potion is randomly determined on the same table:  

                      Bend  
                      D20 Strength  Weight Damage  Rock Hurling Bars/Lift  
                      Roll  Equiv.  Allowance  Bonus Range Base Damage Gates  
                      1-6 Hill Giant  485 +7 80 yd. 1-6 50%  
                      7-10 Stone Giant  535 +8 160 yd. 1-12 60%  
                      11-14 Frost Giant  635   +9 100 yd. 1-8 70%  
                      15-17 Fire Giant  785 +10 120 yd. 1-8 80%  
                      18-19 Cloud Giant 935 +11 140 yd. 1-10 90%  
                      20 Storm Giant 1235 +12 160 yd. 1-12 95%  

Growth: This potion causes the height and weight of the person consuming it to increase. Garments and other worn and carried gear also grow in size. Each fourth of the liquid consumed causes 6 feet of height growth—in other words, a full potion increases height by 24 feet. Weight increases should be proportional to the change in height. Strength is increased sufficiently to allow bearing armor and weapons commensurate with the increased size, but does not provide combat bonuses. Movement increases to that of a giant of approximately equal size.