Invisibility: This potion confers invisibility similar to the 2nd-level
wizard spell of the same name. Actions involving combat cause termination
of the invisible state. The individual possessing this potion can quaff
a single gulp—equal to 1/8 of the contents of the container—to bestow invisibility
for 3-6 turns.
Invulnerability: This potion confers immunity to nonmagical weapons. It also protects against attacks from creatures (not characters) with no magical properties or with fewer than 4 Hit Dice. Thus, an 8th-level character without a magical weapon could not harm the imbiber of an invulnerability potion. The potion also improves Armor Class rating by 2 classes and gives a bonus of +2 to the individual on his saving throws versus all forms of attack. Its effects are realized only when the entire potion is consumed, and they last for 5d4 rounds. Only warriors can use this potion. |