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Potions -J-
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Jet: This potion allows the imbiber to spew extra muscles in the leg. You can go as you can take.(if you break the sound barrier then your face may blow off, if you go light speed, gravity will crush you into a pea) that inflicts 1d10 + 2 points of damage to things behind you and (d10 + 2) if you hit some.

Jumping: A jumping potion enables the individual drinking it to jump in the same manner as the 3rd-level wizard spell, fly except if you stop going up, you have to come down.