Mind Restoration: [S1] When consumed, this magical liquid will cure
any form of normal or magical insanity, and will also restore a feebleminded
character to health. If a psionic character who was attacked while defenseless
later drinks this potion, it will cure any psychic damage he suffered except
for death, idocy, the permanent loss of an attack or defense mode, or a
robot state. This potion will also enable a psionic character to recover
psionic strength points at twice the normal rate for two hours after the
potion is consumed. XP value: 650 gp value: 1,300
Missile Protection: [S1] The effects of this magical potion last for 3-18 rounds. When consumed, the potion gives partial protection from all magic missile attacks. The drinker gains a saving throw vs. spell each time a single magic missile hits him; if the throw is successful, no damage is take from the missile. If the throw is failed, only one point of damage will be taken from the missile. Note that separate throws are required foe each magic missile, so a target struck by six of them from an 11th-level wizard must save six times. XP value: 400 gp value: 800 |