Weretigers
By:Russ Flair

Modifiers:
+5 to strength
-1 to constitution and charisma
+3 to dexterity

        Ther are potentially two types of Weretigers, those born that way and those infected. To either, in all forms the bonuses apply. True (Born that way) Weretigers can assume their hybrid form at will, while infecties change whether they want to or not on the night of the full moon. In hybrid form, they appear to be orange and black fured humanoids with white purtruding muzzles, fangs, claw tipped paws, tails. They prefer this form in combat, dealing 2d4+2 and 1d12 damage (claw/claw/bite) or by up to two weapons and one claw attack. Exceptional strength bonuses applie. In all forms, they take no damage from normal weapons, normal damage from magic weapons, and damage+1d6 for silver weapons. They do not suffer bloodlust like werewolves, and act human, though shy and meek around strangers. They have no qualms ascociating with other races. They are nature loving, and wild at heart. They cannot be of any lawful or evil alinement.