Bards Guild

Minimum Stats Required
Charisma 16, Intelligence 14, Dexterity 12

Races Allowed
Aldonian, Catfolk, Elf, Halfelf, Human, Romanae

Skills

Level Skill(s) Level Skill(s)
One Aria, Fabricate Eleven Perform, Croon
Two Requiem, Ballad Twelve Lullaby
Three Jest Thirteen Costume
Four Warchant Fourteen Harmony
Five Shamsay, Sidestep Fifteen Dirge
Six Bardic Sixteen Bladesong
Seven Fandango Seventeen Barfly
Eight Legend, Brew Eighteen Wail
Nine Stormsong Nineteen Inspire
Ten Attune, Bpose Twenty Symphony

Aria
~~~~
Level:   1
Skill:   Singing
Syntax:  aria <target>
Cost:    10 + Bard Level spell points

While in combat, 'aria' without a target will direct your
song at your current combatant.

Otherwise, you must specify a target for your serenade.

When sung, your aria reaches a pitch that ruptures your
opponent's eardrums, causing excrutiating pain and damage.
The cost of 'aria' and the damage done increases with bard
level and skill in singing.

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Fabricate
~~~~~~~~~
Level:   1
Skill:   musicianship
Syntax:  fabricate <instrument>
Cost:    25 + Player Level * 3

Using their musicical craftmanship, the Bard learns to magically
create various instruments depending on their guild level.
The strength of the instrument depends on their musicianship
skill level, thus as the Bard goes up in level, and studiously
trains their musicianship skill, their instruments become more
and more powerful.

At each new Guild Level, a Bard learns to create a different
instrument and the Bard is always able to create and select
an instrument they have previously learned how to make.

Instruments:
------------
Level 1:  Triangle      Level  9:  Harp
Level 2:  Reed          Level 10:  Lute
Level 3:  Tamboura      Level 11:  Clarion
Level 4:  Maracas       Level 12:  Fiddle
Level 5:  Panpipe       Level 13:  Sitar
Level 6:  Dulcimer      Level 14:  Mandola
Level 7:  Flute         Level 15:  Zither
Level 8:  Lyre          Level 16:  Bagpipes

Special Instruments:
--------------------
Level 17:  Chimes of Opening <chimes>
Level 18:  Chaos Fiddle <cfiddle>
Level 19:  Horn of Blasting <horn>
Level 20:  Pipes of Pain <pipes>

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Requiem
~~~~~~~
Level:   2
Skill:   Singing
Syntax:  requiem <corpse>
Cost:    ---

The Bard is able to reach deep into his/her own soul and pay
homage to the recently departed via his/her singing skills.

In return for this solemn tribute, the Bard is rewarded by
a transfer of life force from the fallen to the Bard.

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Ballad
~~~~~~
Level:   2
Skill:   Lore/Poetry
Syntax:  ballad <target>
Cost:    5 Spell Points

At lower levels, the Bard's ability to examine another
being's history and lore and the Bard can tell
which path they walk.

At higher levels, the Bard is able to take this
information and sway them to another path.

Level:   15
Cost:    50 + Bard Level Spell Points
Syntax:  ballad shift <target> good/neutral/evil

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Jest
~~~~
Level:   3
Skill:   Performance
Syntax:  jest <target>
Cost:    20 + Bard Level spell points

Jest relies on the Bard's ability to be funny and
entertaining.  The Bard tells a joke and sends his/her
audience into fits of laughter.

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Warchant
~~~~~~~
Level:   4
Skill:   Singing
Syntax:  warchant
Cost:    35 spell points

Warchant calls upon the Bard's emotions and singing
ablity to awaken the bloodlust and fury in his/her
allies during combat.

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Shamsay
~~~~~~~
Level:   5
Skill:   Charm
Syntax:  shamsay <target> <message>
Cost:    20 Spell Points

Using the Bard's naturally high charisma and charm, the Bard
is able to make it appear as though an NPC is speaking.

It should be noted that individuals with high intelligence
or high in levels will be able to see through the Bard's sham.

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Sidestep
~~~~~~~~
Level:   5
Skills:  Rhythm & Performance
Syntax:  sidestep <direction>
Cost:    10 Spell Points

The Bard uses his/her natural rhythm and performance skills
to slip in and out of a performance unnoticed by the audience.

The Bard may not know if they were successful, unless of course
the audience begins throwing things.

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Bardic
~~~~~~
Level:   6
Skill:   Lore
Syntax:  bardic
Cost:    40 Spell Points

The Bardic skill calls upon the very essense of being a Bard,
the knowledge of ancient lore that is passed down through
the ages from Bard to Bard.  With this knowledge comes the
ability to use his/her talents to heal those around him/her.

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Fandango
~~~~~~~~
Level:   7
Skill:   Performance, Rhythm
Syntax:  fandango <target>
Cost:    30 Spell Points

A Bard, using their natural grace and rhythm dances a wild
fandango in front of their audience.  If the audience becomes
captivated by the dance, the Bard can sneak in a few extra
attacks, catching the audience unaware.

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Legend
~~~~~~
Level:   8
Skill:   Lore
Syntax:  legend <item/here>
Cost:    25 Spell Points

Legend uses the Bard's ability to tap into the lore
of an item or area and see what information has been
passed down by the Ancients.

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Brew
~~~~
Level:   8
Skill:   Lore
Syntax:  brew <ale/mead/wine>
Cost:    5 Spell Points

The Bard, relying on the ancient recipes passed down through
the ages, is able to brew ale, mead and wine from certain
reagents found throughout the Realm.

As the Bard's skill in lore increases, so does the potency
of the brew.

Brew      Reagent
~~~~~~~~~~~~~~~~~
ale       flower
mead      honey
wine      rice

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Stormsong
---------
Level    : 9
Skill    : Charm
Syntax   : stormsong, stormsong off
Cost     : 75 sp

In older times, bards were often employed on long sea journeys.
Legend told their songs could charm and placate wind and water,
ensuring a safe and rapid voyage.  Our modern, somewhat weaker,
stormsong hails from that tradition.  Stormsong calls upon muse
and fortune to guard you, warding you from damage and sometimes
letting you avoid it altogether.  Once invoked, your stormsong
protects you until next you leave the realm.

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Attune
------
Level     : 10
Skill     : Musicianship
Syntax    : attune <instrument>
Cost      : 75 sp
Component : Woodtine

With attune, you combine your ear for music and your desire to
make everything sound perfect.  Instruments can be tuned as many
as three times, and tuned instruments perform better in combat.

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Bardic Pose
~~~~~~~~~~~
level    : 10
skill    : performance
syntax   : bpose <type>
cost     : 100 sp

When you pose, magical forces carry your performance to everyone in
Astaria.  The nature of the pose is determined by the type you aim
for.  The types are listed below; the number in parentheses is the
miminum performance skill required to pull off the pose.

symphony (40), stage (20), dirge(25), minuet(35), melody(30)

A few warnings:
  * Posing doesn't always work.
  * Posing is taxing: it costs 100 sp, but you also need 100 ep
    to use it. You can only pose once every thirty minutes.

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Perform
~~~~~~~
Level     : 11
Syntax    : perform <whatever>
Cost      : None

Perform lets you showcase your talents in any number of ways.
Basically, this works like the normal emotes except places a
single * in front of the performance line instead of bracketing
it with :::'s.

Example:

        * Aurora looks around for Hamlet.

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Sing
~~~~
Level     : 11
Syntax    : croon <whatever>
Cost      : None

Sing lets you showcase your vocal abilities by exibiting your
songs to your audience in a very special way.  Instead of the
normal 'sing' emote, the audience sees the following:

        o/~ Aurora sings, "Tra la la." ~\o

NOTE:  Each line of the lyrics are automatically capitalized
       for you, however you provide the necessary punctuation.

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Lullaby
-------
Level    : 12
School   : Charm
Syntax   : lullaby <target>
Cost     : 40 sp

While it's true music soothes the savage beast, its calming
effect isn't restricted to fighters.  It doesn't always work,
but a proper lullaby can calm an attacker enough to make him
lose interest in combat.

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Costume
-------
Level    : 13
Skill    : not applicable
Syntax   : costume <type>
Cost     : 40 sp, 1 eagle

Costume provides clothing on-the-fly, for when you want to look
your best for a performance.  Allowed clothing types are: boots,
dress, gloves, hat, leggings, scarf, shoes, tunic, and vest.

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Harmony
-------
Level    : 14
School   : Charm
Syntax   : harmony
Cost     : 40 sp

While lullaby soothes your attackers, harmony goes a step
further and soothes nature itself.  Harmony brings a sense
of deep tranquility to an area, creating a temporary haven
from most player attacks.

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Dirge
-----
Level    : 15
School   : Singing, Lore
Syntax   : dirge <target>
Cost     : 50 sp

Dirge is the definition of the vicious lie.  With it, you
combine your singing and lore skills to evoke the fury and
wrath of an area's spirits.

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Bladesong
---------
Level    : 16
Skill    : Charm
Syntax   : bladesong <weapon> <target>
Cost     : 50 sp

The bard's charms aren't restricted to those who can hear them.
Bladesong directs your charms into a cutting weapon, letting it
fight your enemies on its own.  To use bladesong, you must have
a cutting weapon in your inventory.

Note: While you can recover a weapon when it stops dancing, the
process does damage the blade.  The weapon loses any tempers or
sharpens it had before you used bladesong.

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Barfly
~~~~~~
Level:   17
Skill:   Performance and Rhythm
Syntax:  barfly <destination>
Cost:    35 Skill Points

Barfly allows the Bard to hurry off to the Tavern or Pub
of their choice for a performance.

Taverns                 Destination
-----------------------------------
-*- Astaria -*-
Blushing Mermaid        mermaid
Dancing Dragon          dragon
Love's Last Resort      love
Roaring Griffon         griffon
Rat's Nest              ratsnest
Serpent's Eye           serpent
Twilight Harp           harp
Weeping Unicorn         unicorn

-*- Island of Sakai -*-
        Black Dragon Pub        blackdragon
        Ryu Tavern              ryu

-*- Sable -*-
Green Griffon           greengriffon

-*- Sunhillow -*-
Elsewhere Tavern        elsewhere

-*- Outlying Provinces -*-
Alabaster Taproom       taproom

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Wail
----
Level    : 18
Skill    : singing
Syntax   : wail <target>
Cost     : 70 sp

Drawing from the depths of your spirit, wail allows you to
emulate the death keen of a banshee.  Wail strikes all your
atackers and may instantly kill the primary target.

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Inspire
-------
Level    : 19
Skill    : poetry
Syntax   : inspire <target>
Cost     : 50 sp

Inspire taps your poetic talent, letting you recite spontaneous,
poetry to refresh spell points and enhance guild skills.  Inspire
only works on others, and a player can only benefit from it once
every ten minutes.

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Symphony
--------
Level    : 20
Skill    : musicianship, rhythm, singing
Syntax   : symphony
Cost     : 100 sp

Sing loud and long enough and nature will sing back.  Symphony
taps your full bardic talents, inciting nature to respond with
a fierce display of her own.  Symphony strikes all non-players
in your current room.
 


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Listing of the bard skills was provided by Starlight