Minimum Stats Required
Charisma 16, Intelligence 14, Dexterity 12
Races Allowed
Aldonian, Catfolk, Elf, Halfelf, Human, Romanae
Level | Skill(s) | Level | Skill(s) |
One | Aria, Fabricate | Eleven | Perform, Croon |
Two | Requiem, Ballad | Twelve | Lullaby |
Three | Jest | Thirteen | Costume |
Four | Warchant | Fourteen | Harmony |
Five | Shamsay, Sidestep | Fifteen | Dirge |
Six | Bardic | Sixteen | Bladesong |
Seven | Fandango | Seventeen | Barfly |
Eight | Legend, Brew | Eighteen | Wail |
Nine | Stormsong | Nineteen | Inspire |
Ten | Attune, Bpose | Twenty | Symphony |
Aria
While in combat, 'aria' without a target will direct your
Otherwise, you must specify a target for your serenade.
When sung, your aria reaches a pitch that ruptures your
Fabricate
Using their musicical craftmanship, the Bard learns to magically
At each new Guild Level, a Bard learns to create a different
Instruments:
Special Instruments:
Requiem
The Bard is able to reach deep into his/her own soul and pay
In return for this solemn tribute, the Bard is rewarded by
Ballad
At lower levels, the Bard's ability to examine another
At higher levels, the Bard is able to take this
Level: 15
Jest
Jest relies on the Bard's ability to be funny and
Warchant
Warchant calls upon the Bard's emotions and singing
Shamsay
Using the Bard's naturally high charisma and charm, the Bard
It should be noted that individuals with high intelligence
Sidestep
The Bard uses his/her natural rhythm and performance skills
The Bard may not know if they were successful, unless of course
Bardic
The Bardic skill calls upon the very essense of being a Bard,
Fandango
A Bard, using their natural grace and rhythm dances a wild
Legend
Legend uses the Bard's ability to tap into the lore
Brew
The Bard, relying on the ancient recipes passed down through
As the Bard's skill in lore increases, so does the potency
Brew Reagent
Stormsong
In older times, bards were often employed on long sea journeys.
Attune
With attune, you combine your ear for music and your desire to
Bardic Pose
When you pose, magical forces carry your performance to everyone in
symphony (40), stage (20), dirge(25), minuet(35), melody(30)
A few warnings:
Perform
Perform lets you showcase your talents in any number of ways.
Example:
* Aurora looks around for
Hamlet.
Sing
Sing lets you showcase your vocal abilities by exibiting your
o/~ Aurora sings, "Tra la
la." ~\o
NOTE: Each line of the lyrics are automatically capitalized
Lullaby
While it's true music soothes the savage beast, its calming
Costume
Costume provides clothing on-the-fly, for when you want to look
Harmony
While lullaby soothes your attackers, harmony goes a step
Dirge
Dirge is the definition of the vicious lie. With it, you
Bladesong
The bard's charms aren't restricted to those who can hear them.
Note: While you can recover a weapon when it stops dancing, the
Barfly
Barfly allows the Bard to hurry off to the Tavern or Pub
Taverns
Destination
-*- Island of Sakai -*-
-*- Sable -*-
-*- Sunhillow -*-
-*- Outlying Provinces -*-
Wail
Drawing from the depths of your spirit, wail allows you to
Inspire
Inspire taps your poetic talent, letting you recite spontaneous,
~~~~
Level: 1
Skill: Singing
Syntax: aria <target>
Cost: 10 + Bard Level spell points
song at your current combatant.
opponent's eardrums, causing excrutiating pain and damage.
The cost of 'aria' and the damage done increases with bard
level and skill in singing.
~~~~~~~~~
Level: 1
Skill: musicianship
Syntax: fabricate <instrument>
Cost: 25 + Player Level * 3
create various instruments depending on their guild level.
The strength of the instrument depends on their musicianship
skill level, thus as the Bard goes up in level, and studiously
trains their musicianship skill, their instruments become more
and more powerful.
instrument and the Bard is always able to create and select
an instrument they have previously learned how to make.
------------
Level 1: Triangle Level 9:
Harp
Level 2: Reed
Level 10: Lute
Level 3: Tamboura Level 11:
Clarion
Level 4: Maracas Level 12:
Fiddle
Level 5: Panpipe Level 13:
Sitar
Level 6: Dulcimer Level 14:
Mandola
Level 7: Flute
Level 15: Zither
Level 8: Lyre
Level 16: Bagpipes
--------------------
Level 17: Chimes of Opening <chimes>
Level 18: Chaos Fiddle <cfiddle>
Level 19: Horn of Blasting <horn>
Level 20: Pipes of Pain <pipes>
~~~~~~~
Level: 2
Skill: Singing
Syntax: requiem <corpse>
Cost: ---
homage to the recently departed via his/her singing skills.
a transfer of life force from the fallen to the Bard.
~~~~~~
Level: 2
Skill: Lore/Poetry
Syntax: ballad <target>
Cost: 5 Spell Points
being's history and lore and the Bard can tell
which path they walk.
information and sway them to another path.
Cost: 50 + Bard Level Spell Points
Syntax: ballad shift <target> good/neutral/evil
~~~~
Level: 3
Skill: Performance
Syntax: jest <target>
Cost: 20 + Bard Level spell points
entertaining. The Bard tells a joke and sends his/her
audience into fits of laughter.
~~~~~~~
Level: 4
Skill: Singing
Syntax: warchant
Cost: 35 spell points
ablity to awaken the bloodlust and fury in his/her
allies during combat.
~~~~~~~
Level: 5
Skill: Charm
Syntax: shamsay <target> <message>
Cost: 20 Spell Points
is able to make it appear as though an NPC is speaking.
or high in levels will be able to see through the Bard's sham.
~~~~~~~~
Level: 5
Skills: Rhythm & Performance
Syntax: sidestep <direction>
Cost: 10 Spell Points
to slip in and out of a performance unnoticed by the audience.
the audience begins throwing things.
~~~~~~
Level: 6
Skill: Lore
Syntax: bardic
Cost: 40 Spell Points
the knowledge of ancient lore that is passed down through
the ages from Bard to Bard. With this knowledge comes the
ability to use his/her talents to heal those around him/her.
~~~~~~~~
Level: 7
Skill: Performance, Rhythm
Syntax: fandango <target>
Cost: 30 Spell Points
fandango in front of their audience. If the audience becomes
captivated by the dance, the Bard can sneak in a few extra
attacks, catching the audience unaware.
~~~~~~
Level: 8
Skill: Lore
Syntax: legend <item/here>
Cost: 25 Spell Points
of an item or area and see what information has been
passed down by the Ancients.
~~~~
Level: 8
Skill: Lore
Syntax: brew <ale/mead/wine>
Cost: 5 Spell Points
the ages, is able to brew ale, mead and wine from certain
reagents found throughout the Realm.
of the brew.
~~~~~~~~~~~~~~~~~
ale flower
mead honey
wine rice
---------
Level : 9
Skill : Charm
Syntax : stormsong, stormsong off
Cost : 75 sp
Legend told their songs could charm and placate wind and water,
ensuring a safe and rapid voyage. Our modern, somewhat weaker,
stormsong hails from that tradition. Stormsong calls upon muse
and fortune to guard you, warding you from damage and sometimes
letting you avoid it altogether. Once invoked, your stormsong
protects you until next you leave the realm.
------
Level : 10
Skill : Musicianship
Syntax : attune <instrument>
Cost : 75 sp
Component : Woodtine
make everything sound perfect. Instruments can be tuned as many
as three times, and tuned instruments perform better in combat.
~~~~~~~~~~~
level : 10
skill : performance
syntax : bpose <type>
cost : 100 sp
Astaria. The nature of the pose is determined by the type you
aim
for. The types are listed below; the number in parentheses is
the
miminum performance skill required to pull off the pose.
* Posing doesn't always work.
* Posing is taxing: it costs 100 sp, but you also need 100 ep
to use it. You can only pose once every thirty minutes.
~~~~~~~
Level : 11
Syntax : perform <whatever>
Cost : None
Basically, this works like the normal emotes except places a
single * in front of the performance line instead of bracketing
it with :::'s.
~~~~
Level : 11
Syntax : croon <whatever>
Cost : None
songs to your audience in a very special way. Instead of the
normal 'sing' emote, the audience sees the following:
for you, however you provide the
necessary punctuation.
-------
Level : 12
School : Charm
Syntax : lullaby <target>
Cost : 40 sp
effect isn't restricted to fighters. It doesn't always work,
but a proper lullaby can calm an attacker enough to make him
lose interest in combat.
-------
Level : 13
Skill : not applicable
Syntax : costume <type>
Cost : 40 sp, 1 eagle
your best for a performance. Allowed clothing types are: boots,
dress, gloves, hat, leggings, scarf, shoes, tunic, and vest.
-------
Level : 14
School : Charm
Syntax : harmony
Cost : 40 sp
further and soothes nature itself. Harmony brings a sense
of deep tranquility to an area, creating a temporary haven
from most player attacks.
-----
Level : 15
School : Singing, Lore
Syntax : dirge <target>
Cost : 50 sp
combine your singing and lore skills to evoke the fury and
wrath of an area's spirits.
---------
Level : 16
Skill : Charm
Syntax : bladesong <weapon> <target>
Cost : 50 sp
Bladesong directs your charms into a cutting weapon, letting it
fight your enemies on its own. To use bladesong, you must have
a cutting weapon in your inventory.
process does damage the blade. The weapon loses any tempers or
sharpens it had before you used bladesong.
~~~~~~
Level: 17
Skill: Performance and Rhythm
Syntax: barfly <destination>
Cost: 35 Skill Points
of their choice for a performance.
-----------------------------------
-*- Astaria -*-
Blushing Mermaid mermaid
Dancing Dragon
dragon
Love's Last Resort love
Roaring Griffon griffon
Rat's Nest
ratsnest
Serpent's Eye
serpent
Twilight Harp
harp
Weeping Unicorn unicorn
Black Dragon Pub
blackdragon
Ryu Tavern
ryu
Green Griffon
greengriffon
Elsewhere Tavern elsewhere
Alabaster Taproom taproom
----
Level : 18
Skill : singing
Syntax : wail <target>
Cost : 70 sp
emulate the death keen of a banshee. Wail strikes all your
atackers and may instantly kill the primary target.
-------
Level : 19
Skill : poetry
Syntax : inspire <target>
Cost : 50 sp
poetry to refresh spell points and enhance guild skills. Inspire
only works on others, and a player can only benefit from it once
every ten minutes.