The Avengers


Captain America

Steve Rogers

F      A      S      E      R      I      P
Am     In     Ex     Rm     Gd     In     Rm
50     40     20     30     10     40     30
Health:    140    Karma:80
Resources: Ty     Pop:100/6

Known Powers:

Equipment:
Shield: Captain America's Shield is made of CL1000
 material. He can use it to block up to 90 damage
 from an attack, but he is still subject to stuns
 and slams. He can also throw it up to 3 areas
 for Rm damage and he can attack up to 3 people
 with a successfull Agility FEAT (MN) or 5 with
 a yellow FEAT. By bouncing it of a number of
 hard surfaces he can make the shield return
 to him the next round.
Armor: Gd protection vs. edged and shooting 
 attacks. Ty vs. blunt attcks.
Motorcycle: Control: Gd  Speed: Rm  Body: Ty
Van: Control: Gd  Speed: Ex  Body: Rm  Protection: Ex
 the Van contains first aid kits and a computer
 terminal. 

Talents: Weapon Specialist: Shield, All Martial Arts, artist,
 leadership, military. 


Vision


F      A      S      E      R      I      P
Rm     Ex     Am     In     Rm     Gd     Rm
30     20     50     40     30     10     30
Health:    140     Karma:70
Resources: Pr      Pop:30

Known Powers:

Density Manipulation -Self: Un
 The normal density is Gd rank, at densities above
 Gd, the Vision gains body armor equal to the
 density rank. At densities above In he suffers a
 -1CS to Fighting and Agiliy. At densities above Am
 he may use the density rank as strength. At Un
 density the Vision cannot move. Power stunts:
-phase through solid objects at Sh-0 density
-flight at sh-0 density, Pr speed.
-Disrupting living or non-living targets by
 solidifying inside them. Damage inflicted is
 equal to the visions density rank and body armor
 is ignored. At ranks above Am Vision himself
 suffers Am damage. After many uses of this
 stunt Vision can now yuse this stunt with little
 risk of accidental killing the taget.
Life Support: In, no need to eat or breathe.
Solar Beams: Rm damage (8 areas) from the
 jewel in his forehead.
Solar Regeneration: Am unless he has no access
 to solar or laser energy.

Talents: Repair/Thinkering. 



Scarlet Witch
		

Wanda Maximoff

F      A      S      E      R      I      P
Gd     Gd     Ty     Ex     Gd     Ex     Rm
10     10     6      20     10     20     30
Health:     46    Karma:60
Resources:  Ty    Pop:16

Known Powers:

Probability Field Alteration: Wanda can disrupt
 probabilities to make unlikely events occur with
 Mn ability, this can range from combustion of flammable
 objects to vehicle crashes etc. She has a -1CS when
 attempting to influence unnatural materials.
Magic: Wanda is a magical adept with the following
 established powers:
-Eldritch Bolts: In
-Shields: In
-Telekinesis: Ex
-Magical Senses: Rm
-Spirit Sense & Communication: Rm
-Weather Manipulation: Rm

Talents: Occult Lore, Mystic Background



Quicksilver

Pietro Maximoff

F      A      S      E      R      I      P
Ex     Un     Gd     Rm     Ex     Ty     Ty
20     100    10     30     20     6      6
Health:    160    Karma:32
Resources: Ty     Pop:0

Known Powers:

Lightning Speed: Sh-X land speed
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple
 attacks that inflict up to Am damage, ignoring
 body armor (only one to hit roll is made).
-create cyclones for Gd damage and Sh-X
 stunning or slamming
-catch arrows
-increase speed to CL1000 (endurance FEAT
 every 2 rounds or pass out)
-water running (1000 feet with a 100-foot approach)
-wall runnning (300 feet with a 500-foot approach)
-invisibility by moving extremely fast, Red intuition
 FEAT to notice
-One must make a Red FEAT to hit Quicksilver with
 anything other than an area or psychic attack.
 If Quicksilver is making multiple attacks against the
 same target the FEAT is reduced to Yellow.
Thick Skin: Gd body armor
Resistance to Cold: In
Enhanced metabolism: In resistance to drugs or
 alcohol.

Talents: 



Thor


F      A      S      E      R      I      P
Un     Ex     Mn     Mn     Gd     Gd     Rm
100    20     75     75     10     10     30
Health:    270     Karma:50
Resources: Ex      Pop:50

Known Powers:

Invulnerability: Ex to physical, heat, cold, radiation,
 toxins, aging and disease. Ty vs. Energy.
Illusion Detection: +1CS intuition
Mjolnir: CL1000 material, Thor's fighting is Sh-Y
 and he inflicts Un damage. The hammer can be thrown
 up to 10 areas.
-Automatic return
-Flight: Am
-Deflection: Rm protection vs. physical, energy and magical
 attacks.
-Weather Control: Un, Mn lightning (even without a storm)
-Air Control: Mn
-Worthiness: only a pure and noble person can pick
 up Mjolnir. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage (Sh-Z with belt of
 Might). Unless he is wearing his special gauntlets
 this attack cuses him 40 damage. It also causes
 him to lose half his karma.
-Power Absorbtion/Reflection: energy up to CL1000 but
 it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
Gauntlets: CL1000 material, Sh-Y protection
 vs. contact powers.
Belt of Strength: +1CS strength. (When removed
 End -2CS for 24 hours.)

Talents: Asgardian Lore, Swords, Weapon Specialist: Mjolnir 



Wasp

Janet van Dyne

F      A      S      E      R      I      P
Ex     Rm     Gd     Ex     Gd     Rm     Gd
20     30     10     20     10     30     10
Health:    80    Karma:50
Resources: Ex    Pop:30

Known Powers:

Even more Wasplike now, Janet posseses the following
 powers:
-Shrinking: In (-2CS to be hit, she has +2CS)
 minimum size 1/2 inch. (Janet is currently not able to change
 her size anymore, she now is 4'5".)
-Flight: Gd
-Insect Communication: Ty
-Wasp Sting: In damage, 1 area
-Claws: Ex edged damage
-chitin skin: her skin is somewhat hardened for Ty
 protection.
-Heigtened senses: Insect senses increase her
 intuition to In. 

Talents: Business/Finance, Martial Arts D, Airborne
 Fighting (+1CS), Leadership



Black Widow
Natasha Romanova

F      A      S      E      R      I      P
In     Rm     Gd     Ex     Gd     In     Gd
40     30     10     20     10     40     10
Health:    100    Karma:60
Resources: Gd     Pop:30

Known Powers:

Equipment: Widow's Bite, bracelets with various devices:
-Electro Blaster: Rm energy, 4 areas
-Gas-Launcher: Ex intensity
-Cable-Launcher: In strength, 3 areas cable
-radio
Wall-Crawling: (gloves and boots) Rm
Explosive Belt: (rarely used) In explosive discs.

Talents: Weapon Specialist: Widow's Bite, Martial Arts
 A, B, E, Detective/Espionage, Military, Multi-Lingual 
 Leadership



Giant-Man


Henry Pym

F      A      S      E      R      I      P
Ex     Gd     Gd     Ex     Rm     Gd     Gd
20     10     10     20     30     10     10
Health:    60     Karma:50
Resources: Ex     Pop:30

Known Powers:

Growth: Sh-X rank, strength and endurance increase to
 Mn (health also) and he gains Rm body armor.

Talents: Chemistry, Biology, Genetics, Electronics, Physics,
 Engineering 



Hawkeye

Clint Francis Barton

F      A      S      E      R      I      P
Gd     Rm     Gd     Ex     Ty     Gd     Ty
10     30     10     20     6      10     6
Health:    70   Karma:22
Resources: Ty   Pop:30

Known Powers:

Enhanced Vision: Rm
Equipment: Bow, 3 arrows/round at 7 areas range.
Arrows:
-Acid: Mn damage (3 areas range)
-Bola: Rm entangling attack
-Boomerang: (may be added to other arrows)
-Cable: 2 areas long, In material
-Electrical: Am damage, 5 areas
-Explosive: Am damage
-Flare: Gd light, Am damage
-Magnetic: In adherence, may cary cable
 or other arrowheads.
-Net: In entanglement
-Putty: Rm adherance to rough surfaces
-Rockets: range +1
-Siren: Ex noise, End. FEAT or stunned for 1-10 rounds.
-Smoke: 1 area
-Suction Cup: Rm adherance to smooth areas.
-Tear gas: In, 1 area
-Thermal: Rm heat damage
-Vibration: Ex damage

Talents: Bows, Weapon Specialist: Bow, Ex reason
 for designing arrow heads



Crystal


F      A      S      E      R      I      P
Gd     Ex     Gd     Rm     Gd     Gd     Ty
10     20     10     30     10     10     6
Health:    70    Karma:26
Resources: Ex    Pop:15 (80 inhumans)

Known Powers:

Elemental Animation: Mn
-Fire generation: Am
-Weather Control: In
-Water Control: Mn
-Earth Animation: Mn
-Create tremors: Am
-Fire rocks: In damage,5 areas
-Whirlwinds: Rm stength
  -fligth: Gd

Talents: politics, Attilan technology 



Sersi



F      A      S      E      R      I      P
Gd     Rm     Am     Am     Ex     Rm     In
10     30     50     50     20     30     40
Health:    140    Karma:90
Resources: Rm     Pop:15

Known Powers:

Invulnerabilities: CL1000 vs. heat, cold, energy,
 electricity, radiation, toxins and disease. She does
 not age.
Cosmic Energy Manipulation: Mn
-Metabolism Boost: she does not tire from physical
 exertion.
-Energy Beams: Mn
Psionic Abilities:
-Flight: Sh-X
-image Generation: Un illusions
-Levitation: Sh-X
-Matter Transmutation: Un
-Mind Control: Ex
-Immortality
-Telekinesis: In
  -force field: Rm
-Telepathy: Ex
-Teleportation: Sh-Z, but a red psyche FEAT is required.
 if successfull she arrives at the desired location
 but she must make a red endurance FEAT or be
 paralyzed for 1-10 round (no karma may be used).

Talents: dancing, fahion, Wrestling, Martial Arts A,C,E
   multi-lingual



Black Knight


Dane Whitman

F      A      S      E      R      I      P
Rm     Ex     Gd     Ex     Gd     Ty     Gd
30     20     10     20     10     6      10
Health:    80    Karma:26
Resources: Ty    Pop:30

Known Powers:

Unique Weapon: Ebony Sword:
-CL3000 material
-slice through force fields of magical
 or non-magical energy of upt o Un rank.
-Absorb and redirect energy attacks
 of up to Un rank (redirect it with Rm
 agility)
-Inflict: Rm edged damage
Chainmail: Gd protection, Ty vs. Energy
Force Sword: A lightsaber wich inflicts
 up to Mn damage and can cut through
 material up to Un material strength.
 It can also be set on stun and anyone hit
 with a Red result must make an endurance 
 FEAT vs. Mn intesity or be stunned for
 1-10 rounds.

Talents: Weapon Specialist: Swords, Physics,
 Repair/Thinkering



Falcon


Sam Wilson

F      A      S      E      R      I      P
Rm     Rm     Gd     Rm     Gd     Gd     Ty
30     30     10     30     10     10     6
Health:    100     Karma:26
Resources: Ty      Pop:20

Known Powers:

Animal Communication/Control, Birds:
 In with redwing, Ex with other birds.
Equipment: Flying harness
-Ex speed, Rm when a successfull End FEAT
 is made.

Redwing:
F      A      S      E      R      I      P
Gd     Ex     Pr     Rm     Fb     Rm     Ex
Health:64     Karma:52

Flight: Ex
Claws: Pr edged damage

Talents: Martial Arts: A, E, Acrobatics,
 Aerial Combat(+1CS Fighting and Agility)

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