The Avengers

Captain America

Steve Rogers
F A S E R I P
Am In Ex Rm Gd In Rm
50 40 20 30 10 40 30
Health: 140 Karma:80
Resources: Ty Pop:100/6
Known Powers:
Equipment:
Shield: Captain America's Shield is made of CL1000
material. He can use it to block up to 90 damage
from an attack, but he is still subject to stuns
and slams. He can also throw it up to 3 areas
for Rm damage and he can attack up to 3 people
with a successfull Agility FEAT (MN) or 5 with
a yellow FEAT. By bouncing it of a number of
hard surfaces he can make the shield return
to him the next round.
Armor: Gd protection vs. edged and shooting
attacks. Ty vs. blunt attcks.
Motorcycle: Control: Gd Speed: Rm Body: Ty
Van: Control: Gd Speed: Ex Body: Rm Protection: Ex
the Van contains first aid kits and a computer
terminal.
Talents: Weapon Specialist: Shield, All Martial Arts, artist,
leadership, military.
Vision

F A S E R I P
Rm Ex Am In Rm Gd Rm
30 20 50 40 30 10 30
Health: 140 Karma:70
Resources: Pr Pop:30
Known Powers:
Density Manipulation -Self: Un
The normal density is Gd rank, at densities above
Gd, the Vision gains body armor equal to the
density rank. At densities above In he suffers a
-1CS to Fighting and Agiliy. At densities above Am
he may use the density rank as strength. At Un
density the Vision cannot move. Power stunts:
-phase through solid objects at Sh-0 density
-flight at sh-0 density, Pr speed.
-Disrupting living or non-living targets by
solidifying inside them. Damage inflicted is
equal to the visions density rank and body armor
is ignored. At ranks above Am Vision himself
suffers Am damage. After many uses of this
stunt Vision can now yuse this stunt with little
risk of accidental killing the taget.
Life Support: In, no need to eat or breathe.
Solar Beams: Rm damage (8 areas) from the
jewel in his forehead.
Solar Regeneration: Am unless he has no access
to solar or laser energy.
Talents: Repair/Thinkering.
Scarlet Witch

Wanda Maximoff
F A S E R I P
Gd Gd Ty Ex Gd Ex Rm
10 10 6 20 10 20 30
Health: 46 Karma:60
Resources: Ty Pop:16
Known Powers:
Probability Field Alteration: Wanda can disrupt
probabilities to make unlikely events occur with
Mn ability, this can range from combustion of flammable
objects to vehicle crashes etc. She has a -1CS when
attempting to influence unnatural materials.
Magic: Wanda is a magical adept with the following
established powers:
-Eldritch Bolts: In
-Shields: In
-Telekinesis: Ex
-Magical Senses: Rm
-Spirit Sense & Communication: Rm
-Weather Manipulation: Rm
Talents: Occult Lore, Mystic Background
Quicksilver

Pietro Maximoff
F A S E R I P
Ex Un Gd Rm Ex Ty Ty
20 100 10 30 20 6 6
Health: 160 Karma:32
Resources: Ty Pop:0
Known Powers:
Lightning Speed: Sh-X land speed
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple
attacks that inflict up to Am damage, ignoring
body armor (only one to hit roll is made).
-create cyclones for Gd damage and Sh-X
stunning or slamming
-catch arrows
-increase speed to CL1000 (endurance FEAT
every 2 rounds or pass out)
-water running (1000 feet with a 100-foot approach)
-wall runnning (300 feet with a 500-foot approach)
-invisibility by moving extremely fast, Red intuition
FEAT to notice
-One must make a Red FEAT to hit Quicksilver with
anything other than an area or psychic attack.
If Quicksilver is making multiple attacks against the
same target the FEAT is reduced to Yellow.
Thick Skin: Gd body armor
Resistance to Cold: In
Enhanced metabolism: In resistance to drugs or
alcohol.
Talents:
Thor

F A S E R I P
Un Ex Mn Mn Gd Gd Rm
100 20 75 75 10 10 30
Health: 270 Karma:50
Resources: Ex Pop:50
Known Powers:
Invulnerability: Ex to physical, heat, cold, radiation,
toxins, aging and disease. Ty vs. Energy.
Illusion Detection: +1CS intuition
Mjolnir: CL1000 material, Thor's fighting is Sh-Y
and he inflicts Un damage. The hammer can be thrown
up to 10 areas.
-Automatic return
-Flight: Am
-Deflection: Rm protection vs. physical, energy and magical
attacks.
-Weather Control: Un, Mn lightning (even without a storm)
-Air Control: Mn
-Worthiness: only a pure and noble person can pick
up Mjolnir. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage (Sh-Z with belt of
Might). Unless he is wearing his special gauntlets
this attack cuses him 40 damage. It also causes
him to lose half his karma.
-Power Absorbtion/Reflection: energy up to CL1000 but
it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
Gauntlets: CL1000 material, Sh-Y protection
vs. contact powers.
Belt of Strength: +1CS strength. (When removed
End -2CS for 24 hours.)
Talents: Asgardian Lore, Swords, Weapon Specialist: Mjolnir
Wasp

Janet van Dyne
F A S E R I P
Ex Rm Gd Ex Gd Rm Gd
20 30 10 20 10 30 10
Health: 80 Karma:50
Resources: Ex Pop:30
Known Powers:
Even more Wasplike now, Janet posseses the following
powers:
-Shrinking: In (-2CS to be hit, she has +2CS)
minimum size 1/2 inch. (Janet is currently not able to change
her size anymore, she now is 4'5".)
-Flight: Gd
-Insect Communication: Ty
-Wasp Sting: In damage, 1 area
-Claws: Ex edged damage
-chitin skin: her skin is somewhat hardened for Ty
protection.
-Heigtened senses: Insect senses increase her
intuition to In.
Talents: Business/Finance, Martial Arts D, Airborne
Fighting (+1CS), Leadership
Black Widow

Natasha Romanova
F A S E R I P
In Rm Gd Ex Gd In Gd
40 30 10 20 10 40 10
Health: 100 Karma:60
Resources: Gd Pop:30
Known Powers:
Equipment: Widow's Bite, bracelets with various devices:
-Electro Blaster: Rm energy, 4 areas
-Gas-Launcher: Ex intensity
-Cable-Launcher: In strength, 3 areas cable
-radio
Wall-Crawling: (gloves and boots) Rm
Explosive Belt: (rarely used) In explosive discs.
Talents: Weapon Specialist: Widow's Bite, Martial Arts
A, B, E, Detective/Espionage, Military, Multi-Lingual
Leadership
Giant-Man
Henry Pym
F A S E R I P
Ex Gd Gd Ex Rm Gd Gd
20 10 10 20 30 10 10
Health: 60 Karma:50
Resources: Ex Pop:30
Known Powers:
Growth: Sh-X rank, strength and endurance increase to
Mn (health also) and he gains Rm body armor.
Talents: Chemistry, Biology, Genetics, Electronics, Physics,
Engineering
Hawkeye

Clint Francis Barton
F A S E R I P
Gd Rm Gd Ex Ty Gd Ty
10 30 10 20 6 10 6
Health: 70 Karma:22
Resources: Ty Pop:30
Known Powers:
Enhanced Vision: Rm
Equipment: Bow, 3 arrows/round at 7 areas range.
Arrows:
-Acid: Mn damage (3 areas range)
-Bola: Rm entangling attack
-Boomerang: (may be added to other arrows)
-Cable: 2 areas long, In material
-Electrical: Am damage, 5 areas
-Explosive: Am damage
-Flare: Gd light, Am damage
-Magnetic: In adherence, may cary cable
or other arrowheads.
-Net: In entanglement
-Putty: Rm adherance to rough surfaces
-Rockets: range +1
-Siren: Ex noise, End. FEAT or stunned for 1-10 rounds.
-Smoke: 1 area
-Suction Cup: Rm adherance to smooth areas.
-Tear gas: In, 1 area
-Thermal: Rm heat damage
-Vibration: Ex damage
Talents: Bows, Weapon Specialist: Bow, Ex reason
for designing arrow heads
Crystal

F A S E R I P
Gd Ex Gd Rm Gd Gd Ty
10 20 10 30 10 10 6
Health: 70 Karma:26
Resources: Ex Pop:15 (80 inhumans)
Known Powers:
Elemental Animation: Mn
-Fire generation: Am
-Weather Control: In
-Water Control: Mn
-Earth Animation: Mn
-Create tremors: Am
-Fire rocks: In damage,5 areas
-Whirlwinds: Rm stength
-fligth: Gd
Talents: politics, Attilan technology
Sersi
F A S E R I P
Gd Rm Am Am Ex Rm In
10 30 50 50 20 30 40
Health: 140 Karma:90
Resources: Rm Pop:15
Known Powers:
Invulnerabilities: CL1000 vs. heat, cold, energy,
electricity, radiation, toxins and disease. She does
not age.
Cosmic Energy Manipulation: Mn
-Metabolism Boost: she does not tire from physical
exertion.
-Energy Beams: Mn
Psionic Abilities:
-Flight: Sh-X
-image Generation: Un illusions
-Levitation: Sh-X
-Matter Transmutation: Un
-Mind Control: Ex
-Immortality
-Telekinesis: In
-force field: Rm
-Telepathy: Ex
-Teleportation: Sh-Z, but a red psyche FEAT is required.
if successfull she arrives at the desired location
but she must make a red endurance FEAT or be
paralyzed for 1-10 round (no karma may be used).
Talents: dancing, fahion, Wrestling, Martial Arts A,C,E
multi-lingual
Black Knight
Dane Whitman
F A S E R I P
Rm Ex Gd Ex Gd Ty Gd
30 20 10 20 10 6 10
Health: 80 Karma:26
Resources: Ty Pop:30
Known Powers:
Unique Weapon: Ebony Sword:
-CL3000 material
-slice through force fields of magical
or non-magical energy of upt o Un rank.
-Absorb and redirect energy attacks
of up to Un rank (redirect it with Rm
agility)
-Inflict: Rm edged damage
Chainmail: Gd protection, Ty vs. Energy
Force Sword: A lightsaber wich inflicts
up to Mn damage and can cut through
material up to Un material strength.
It can also be set on stun and anyone hit
with a Red result must make an endurance
FEAT vs. Mn intesity or be stunned for
1-10 rounds.
Talents: Weapon Specialist: Swords, Physics,
Repair/Thinkering
Falcon
Sam Wilson
F A S E R I P
Rm Rm Gd Rm Gd Gd Ty
30 30 10 30 10 10 6
Health: 100 Karma:26
Resources: Ty Pop:20
Known Powers:
Animal Communication/Control, Birds:
In with redwing, Ex with other birds.
Equipment: Flying harness
-Ex speed, Rm when a successfull End FEAT
is made.
Redwing:
F A S E R I P
Gd Ex Pr Rm Fb Rm Ex
Health:64 Karma:52
Flight: Ex
Claws: Pr edged damage
Talents: Martial Arts: A, E, Acrobatics,
Aerial Combat(+1CS Fighting and Agility)
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