DOCTOR VICTOR VON DOOM

F RM (30) HEALTH: 120
A EX (20)
S RM (30) KARMA: 140
E IN (40)
R AM (50) RESOURCES: AM(50)
I IN (40)
P AM (50) POPULARITY: 40
KNOWN POWERS
HYPER-INVENTIONS: He has Monstrous Reason when it comes to
devising or building new devices.
MIND TRANSFERRAKL: The Ovoids taught Doom the Monstrous ability to
transfer his mind to another body. He can either dominate the
victim's mind or transfer that mind into Doom's own body.
RITUAL MAGIC: Doom has a variety of spells he learned from his
mother's notes. These spells all have Typical rank;
*MYSTIC BOLT-he can conjure bolts of Amazing intensity.
*DIMENSION TRAVEL-He can make the journey to Mephisto's realm and
back.
*SUMMONING-Doom has the Good ability to Summon supernatural
beings. This power is rarely used except when he is practicing
the magic learned from his mother's notes.
*SYMPATHETIC MAGIC-Doom has the Feeble ability to use voodoo-like
techniques to control people. Because this ability is so weak it
is almost never used.
CYBORG (Exoskeleton): Most of Doom's powers are derived from
equipment in his grey armor. Although he could voluntarily leave
the armor at any time, he never does so. This is a suit of steel
armor enhanced with various devices of Doom's design. The armor
has Incredible Material Strength and gives Doom incredible
protection from physical and energy attacks. Internal computers
and motors increase Doom's physical abilities; without his Armor,
Doom's physical abilities drop to Excellent, his Heath falling to
80 if it is not already below that.
FORCE FIELD: The armor generates a Monstrous field against
physical and energy attacks.
KINETIC BOLT: The gauntlets and face plate can fire bolts of
Amazing Intensity and Remarkable range.
ELECTRICITY: As a defensive action, the armor can release a
blast of Unearthly Intensity. This does power rank damage
against anyone in contact with Doom and Incredible damage against
anyone within 10 feet (the same area) of him.
ROCKET: Twin jets on the armor's wrist give him Excellent
airspeed.
SELF SUSTENANCE: The armor can provide him with air, food and
water for a period of several weeks.
TALENTS: Doom is a dangerous combination of scientific genius and
budding sorcerer. His inventions rival and possibly exceed those of
Reed Richards. He has invented time machines., self aware robots, mind
control devices, and more types of super weapons than anyone else on the
planet as leader of Latveria, he has political skills
CONTACTS: He is an occasional ally of the Sub-Mariner, but the only
beings Doom can actually count on are his staff of robots at Castle
Doom.
BACKGROUND: Victor Von Doom was the child of gypsies living in the
Balkan country of Latveria. His father Werner was a local healer and
his mother Cynthia was a sorceress. She died when Mephisto seized her
soul and took it to his realm. Werner died when he was killed by the
King's troops for falling to cure the dying queen. Afterwards, Victor
was raised by another gypsy family and fell in love with there daughter
Valeria.
Victor has an incredible thirst for new knowledge. First he explored
magic through the books left for him by his mother. Then he traveled to
the U.S. in search of scientific knowledge. There he met Reed Richards
when they were students in Empire State University's Physics
department. Doom tried to combine his magical and scientific talents
into a device that would enable him to communicate with the dead. When
he first used the device, it exploded and gave him a small scar along
his jaw. Doom was convinced he was hideously maimed and left the U.S.
He continued his quest for knowledge in Tibet. He joined an order of
monks to learn their skills and knowledge. They helped him build his
first armor. Doom insisted on donning the mask while it was still
red-hot, thus further scarring his face.
Doom returned to Latveria and overthrew its monarch; King Rudolpho. He
established a scientific citadel where he worked on weapons for world
conquest. When the FF came into existence, Doom recognized Reed and
felt the urge to destroy this rival. This began the long running war
that plagued the FF ever since.
Doom has been seemingly killed on various occasion. The most recent
time was when his body was vaporized by Terrax. In this case, he
transferred his mind into the body of a hapless bystander. The Beyonder
later recreated Doom's original body and returned him to it.
Unfortunately, prior programming caused his robots to transform Doom's
chosen heir, Kristol, into another "Dr Doom." Both Drs. Doom are
currently trying to destroy "the imposter."
RUNNING Dr Doom: At the core of Doom's mind is a strong Oedipal
Complex. He wants to rescue his mother from Mephisto. To this end he
has learned every magical or technological trick that could help him in
his quest. Doom is also an incredible egotist. He believes he is the
greatest, smartest man in the world or perhaps even in the galaxy. When
someone comes along who challenges that belief (such as Reed). Doom
swears a vendetta against that rival.
As a peculiar side-effect of his ego, Doom possesses a much vaunted
sense of honor. He considers it demeaning to break a promise once he
has made it. However, Doom will happily lie to potential allies and
turns on them when the time is ripe, should he not consider them his
peers.
DOOMSMAN
F RM (30) HEALTH: 120
A EX (20)
S RM (30) KARMA: 32
E IN (40)
R EX (20) RESOURCES: AM(50)
I TY (6)
P TY (6) POPULARITY: 40
KNOWN POWERS:
ROBOTIC BODY: The Doomsmen are robotic replicas of Doom when he's
wearing his armor. They are programmed to imitate Doctor Doom when he
is not present, and are sophisticated enough to foot even psionic
scans.
The Doomsmen have all of the powers possessed by Doom's Armor.
TALENTS: The Doomsmen are programmed to simulate Doom's scientific
talents. They possess none of his magical skills.
CONTACTS: The other Doomsmen robots
BACKGROUND: The Doomsmen were created to serve as agents and decoys for
Dr. Doom. They are his most dependable robots and are entrusted with his
most valuable programs. The most important task they have is
maintaining Dr .Doom's existence. If he is imprisoned, the robots will
rescue him. If he is seemingly killed, they will try anything to find
or revive him. Finally, if he is irrevocably dead, the Doomsmen will
recreate his mind in a new body. This they recently did to young
Kristoff, with the result that the boy now thinks he is Dr. Doom. The
Doomsmen are currently debating the idea that the real Dr. Doom is
alive.
RUNNING A DOOMSMAN: The Doomsmen are programmed to act as if they were
Dr. Doom. They only admit their robotic status when they are in the
presence of Dr. Doom or other Doomsmen.
GUARDIAN ROBOTS
F GD (10) HEALTH: 80
A GD (10)
S RM (30) KARMA: 10
E RM (30)
R TY (6)
I FE (2)
P FE (2)
KNOWN POWERS: Robotic Body: The Guardsmen are human shape robots
intended to function as police and soldiers.
BODY ARMOR: They have Remarkable material Strength armor against all
physical and energy attacks.
BLASTER PISTOL: Plasma Generation: Excellent intensity blast with
side-effects of Good Intensity Heat and Neural Disruption.
BACKGROUND: The Guardian Robots were built by Doom as a police and
defense force for Latveria. Their outer shell is designed to resemble
the battle armor worn by Doom's human troops. However, their faces are
distinctly robotic. Although these robots are self-aware, they are
controlled from Castle Doom. Consequently, whoever holds the castle can
reprogram the Guardians to serve him.
RUNNING A GUARDIAN: The Guardians follow orders blindly and explicitly.
They are normally found only around Doomstadt.
GUARDBOTS
F GD (10) HEALTH: 70
A EX (20)
S GD (10) KARMA: 6
E RM (30)
R FE (2)
I FE (2)
P FE (2)
KNOWN POWERS:
BODY ARMOR: Their outer shells have Excellent Material strength.
PLASMAa GENERATION: Each Guardbot is equipped with an internally-mounted
sonic Laser which does Remarkable damage. This is mounted in the
Guardbot's "face." Consequently, the robot must face its target (in
game terms, must roll a successful intuition FEAT against a targets
agility) to use this power.
EXPLOSIVE: The Guardbots are quipped with a self-destruct device that
demolishes the Guardbot and does Remarkable damage to anything with 20
feet (2 areas) of it.
BACKGROUND: The Guardbots series are uniform robots designed to assist
the Guardian series in defending against invaders. Their tricycle base
enables them to rapidly cover large areas (Remarkable land speed, 90
mph). Because of their harshly mechanical appearance, they are assigned
to areas away from normal human habitation. However, a strike force of
ten is kept in Doomstadt to handle super powered invaders.
RUNNING A GUARDBOT: The Guardbots are mindless automations with limited
programming. They are directly controlled from the castle. They are
programmed to concentrate their attacks on whoever tries to directly
interfere with their programming or functioning. If they are being
disabled they are programmed to self-destruct.
KILLER ROBOTS
F EX (20) HEALTH: 165
A EX (20)
S AM (50) KARMA: 6
E MN (75)
R FE (2)
I FE (2)
P FE (2)
KNOWN POWERS:
BODY ARMOR: Their outer shells have Amazing Material strength.
BACKGROUND: The Killer Robot series was built for one purpose, to
destroy everything in their path. Doom intended them to be a Doomsday
weapon not to be used unless he was no longer in control of Latveria.
Unlike the Guardian Robots, they cannot be controlled and reprogrammed
from Castle Doom.
RUNNING A KILLER ROBOT: They are relentless, mindless killing machines.
Once activated, they cannot be stopped except through their total
annihilation.
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