KRIMSON II
Alex Winters

F IN(40)  	Health:  	205
A IN(40)
S AM(50)  	Karma:  	90
E MN(75)
R EX(20)  	Resources: 	Rm(30)
I RM(30)
P IN(40)  	Popularity: 	Ty(6)

KNOWN POWERS:

MOVEMENT: Running EX (20 areas per round)

BODY ARMOR: Krimson's suit provides him with Excellent (20) protection
from physical attacks and is also insulated to provide Excellent (20)
protection from energy attacks. It is also stregthened by a personal
Force Field which provides him with Monstrous (75) protection. Krimson's
armor has been somehow "fused" to his body through both scientific and
mystical arts, thus he can not remove it.

TENTACLES: Krimson's suit is equipped with Carbonadium tentacles of
Monstrous material strength. These give him +2 CS when attempting 
Grappling attacks, and adds +1 CS to Strength  (Only when using both 
tentacles on the same opponent do you get the bonus to strength) when 
determining Grappling damage. He can produce two tentacles from each arm
(one from each side of each hand). Each tentacle can be extended up to 
10' without change. Each tentacle can be fully extended up to 30' but 
they get thinner as they get longer and the strength gets -1 CS for 
every 10' beyond the first 10'. Krimson may also choose to project just 
one tentacle from each hand to increase the max. range up to 50' (with a
-1 CS to strength for every 20'), or even just one tentacle from one arm 
with a max. range of up to 75' (-1 point of material strength for every 
1' beyond the first 10').

DEATH FACTOR (limited): Krimson can drain the Health from a victim
touched by a tentacle and absorb it to heal himself. He can do so with
Monstrous (75) ability (Can only absorb as much health as he has lost, 
anything more and you lose karma.  After all it is a Death Factor) but 
he gets a -1 point of health drained/absorbed for each additional foot 
beyond the first 10'. Krimson is aware of how close his victims are to 
dying and will stop draining them before they actually die, but leaving 
them unconscious. For game purposes, the player running Krimson knows 
what life the victim is at when his/her Health reaches 50 or less (You 
must roll to ensure you can let go before draining too much "Like rogue
has to do") (allowing the player to state exactly how much life he will 
drain/absorb from the victim). This power is limited in that he can
only drain/absorb from one target at a time even though he can grapple
more than one at a time. (A possible power stunt may be to include the
ability to drain more than one target at a time). 

TALENTS: Martial Arts A, C, & D, Electronics, is bilingual in English and
Russian, and has general knowledge of the Repair/Tinkering talent (limited
to his suit), Resist Domination, Pilot, Military.

CONTACTS: None at this time

IN BRIEF: 

    Source: geocities.com/timessquare/realm/6249

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