Magneto

MAGNETO
Magnus (may be a pseudonym)
Mutant hero (former mutant criminal)
F 10 Gd Health: 125
A 30 Rm
S 10 Gd Karma: 100
E 75 Mn
R 40 In Resources: In(40)
I 10 Gd
P 50 Am Popularity: 10
KNOWN POWERS:
MAGNETIC CONTROL. Magneto can mentally manipulate iron and iron-
based substances (including steel and its various alloys) with
Unearthly power. He can assemble complex machinery in one round
by mental force, explode most metal constructs, and manipulate
ferrous objects at any range. When he attacks a target by
throwing or magnetically wielding a metal object his normal
Agility is used to strike while the damage caused equals the
rank of power Magneto used to propel it (up to Unearthly or the
Material Strength, whichever is lower). For the purpose of the
game, Magneto's powers cannot penetrate other characters' force
fields.
SPECIAL TRICKS AND POWER STUNTS: Magneto destroys machinery by
projecting his magnetic power inside the item, then expanding it
outward until the machine explodes. He usually takes care of
living opponents by either wrapping metal around them to bind
them or by flying them up in the air, either away from the
battle (like into a lake) or high into the air, then letting
them go.
Another favorite use of Magneto's magnetic power is to create a
force field. The strength of the force field depends on how
large it is. If it contains only him, it has Unearthly strength;
if it covers the entire area he occupies, it has Monstrous
strength; and for each additional area he expands it, the field
becomes one rank weaker. In all cases, the strength of the field
protects against mental, physical, and energy attacks. Mental
attacks deflected include attempted possessions of Magneto's
mind.
FLIGHT: By manipulating the normal magnetic field of a planet,
Magneto can fly with Remarkable Air Speed. He can widen this
flight field to include others. For every additional character
he adds to his flight, his speed drops by one area per round.
Magneto can cause other people to fly against their will and
control their flight path if they are wearing some ferrous metal.
ENERGY CONTROL: Magneto controls additional forms of energy:
heat, light, electricity, ultraviolet, gamma radiation, X-rays,
radio waves, and even gravitons. They are all found within the
electromagnetic spectrum, but their manipulation is a completely
separate power from his normal magnetic control. He can
intensify and focus these forces to cause Amazing damage to
anything within 20 areas or Monstrous damage to something or
someone he touches.
MAGNETIC DETECTION: Since Magneto can detect disruptions along
the magnetic lines of force, he can automatically detect someone
teleporting within an adjacent area of himself and not be
surprised by such an attack. He can also detect an invisible
person moving In an adjacent area, if he can concentrate
(without being attacked) and succeeds with a yellow Psyche FEAT
roll.
TELEPATHY: Magneto has Good control of some telepathic
abilities. Like Professor Xavier he can communicate with his
students and project his image in their mind but he cannot read
their minds or telepathically communicate over long distances.
His natural telepathic abilities are affected by an
electromagnetic telepathy-dampening field that he spread about
Earth in his days as a villain. He has admitted that he cannot
lift the field.
ASTRAL PROJECTION: It is known that, in the past, Magneto has
astrally projected with Typical power control. The reason that
he no longer uses this ability is unknown but it may have to do
with the aforementioned dampening field that left him
psionically weakened or inhibits this power.
COSTUME: Magneto's costume is made of finely meshed metal that
provides Excellent protection from physical attacks.
TALENTS: Magneto has Amazing Reason in matters of genetic
manipulation and engineering. He has mutated humans in the past
in order to provide them with super powers. He has Incredible
Reason in the fields of electronics, robotics, engineering, and
computers. He possesses the Leadership talent. It is not known
how many languages Magneto speaks, but he spent his childhood in
Europe so it is safe to say he can speak at least one Germanic
or Serbian language fluently.
CONTACTS: Except for a few of the current New Mutants or X-Men,
and Professor X, no one else trusts Magneto enough to be
considered a contact.
RUNNING MAGNETO: Magneto is an extraordinarily complex person.
He has always been devoted to the protection and preservation of
mutant kind. For the longest time Magneto, who suffered through
the concentration camps of the Third Reich, sought to protect
mutant kind by dominating the non-mutant human majority. He was
the X-Men's first foe and the first major evil mutant known to
the world. Ruthless would be an apt phrase to describe him in
those days. Because of his crimes, he is wanted worldwide as a
criminal (though a world court has found him "not responsible"
he is still considered a fugitive from the law in many
countries). Recently, though Magneto has had a change of heart.
Maybe he is mellowing with age, or possibly he now realizes that
one of the reasons mankind hates mutants more than ever before
is because he gave criminal reasons for those who had open minds
to hate, or maybe Professor Xavier's plea for him to take over
the X-Men and guide the New Mutants forced him to alter his
views. Whatever the reason, Magneto has recently made a serious
attempt to peacefully coexist with humankind and to curb his
powers in battle so the results are less lethal. Now, under the
guise of Michael Xavier, Charles's cousin, Magneto acts as the
mentor and teacher of the New Mutants and coordinator of the X-
Men.
Magneto has two children, the Scarlet Witch and Quicksilver, but
they are not even close enough to be considered contacts. The
others he has worked with in the past, like the members of the
original Brotherhood of Evil Mutants, are neither friends nor
enemies to him.
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