Nimrod


F 50            health  300
A 50            karma 70
S 50            resources 40
E 150           popularity 10
R 30
I 30 
P 10

KNOWN POWERS:

BODY ARMOR: 50
DISINTEGRATOR: 40
ENERGY BEAM: 75, eyes, hands, chest, 4 areas.  Known beams- radiation,
light, lasers, magnetism, heat
FORCE FIELD GENERATION: 40
HYPERSENSATIVE SENSES: Cl 1000, sight, hearing, and radio links.  Does not
suffer extra damage from sensory attacks.
NEURAL MANIPULATOR: Contact- roll vs. END or be stunned for 1-10 turns. 
If Nimrod grabs them a red FEAT is required until let go or unconscious.
POWER NEGATION: Temporarily negates all powers within 1 area, red FEAT to
keep powers.
SELF-REPAIR: 10 with 10% of health. 15 points per ½ hour.  For each 20
points repaired it lowers at least one power -2CS.
SHAPE CHANGE: appear human
SHOCKWEB: 30, 2 areas away, 50 material strength. Requires a 30 FEAT to
create e and last for 1 turn.
TELEPORTATION: 2 (5 miles)
TRACTOR BEAM: 75 telekinetic beam, repel or attract.  Propels 1 area per
rank above 10, no damage.

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