Spiral

(Spiral is her only name)
Altered alien humanoid

F	Ex(20)			Health:		100
A	Rm(30)
S	Ex(20)			Karma:		80
E	Rm(30)
R	Gd(10)			Resources:	Gd(10)
I	Ex(20)
P	Am(50)			Popularity:	-5


KNOWN POWERS:

MULTIPLE ARMS: Spiral was genetically engineered to have certain superior powers.
She has six arms and increased motor skills which allow her to control all arms
at once. She can fight with up to three weapons at once, while using her other
three arms for various tasks at the same time (taking out equipment, grasping
another character, etc.) Though one of her arms was somehow severed in the past,
it has been replaced by a bionic arm of Incredible (40) Material Strength which
operates like a normal limb (except it must be repaired instead of healed if
damaged).

MAGICAL SPIRALS: Spiral is a master of some alien form of magic which uses
universal and dimensional energies by weaving spirals (or patterns) through
intricate arm gestures and dance. She performs these magics at the Amazing (50)
level, but cannot do anything else while she cast them. She must make a Psyche
FEAT roll to be successful in any magical spiral she weaves. While weaving a
spiral she is aware of what is going on around her, and can even talk, but if
she is successfully attacked while she weaves, the pattern fails. The effects
of her magics have so far included the following (but she is certainly not 
limited to just these):

A) Shatter any inanimate, inorganic material of Incredible Material Strength or
 less within a 3 area range. The maximum size affected is the equivalent of a 
 large automobile. She can also shatter force fields, force walls, etc. (of any
 origin) with this pattern, as long as they are Incredible Strength or weaker
 and not larger than 1 area. She can perform this spiral in less than one round.

B) Control energy attacks of all kinds (including electro-magnetic, gravitational,
 magical, heat, etc.) directed at her by weaving them around herself and sending
 them back at the user. They will attack the user with the same effect intended
 for her. If the energy attack causes Incredible (40) damage or less, her normal
 green Psyche FEAT roll is all that is required for her to control it. If the
 energy attack causes Amazing (50) or Monstrous (75) damage, then she needs to
 make a yellow Psyche FEAT roll. If the attack causes Unearthly (100) or greater
 damage, she needs to make a red Psyche FEAT roll. If she fails in her rolls the
 energy attack succeeds against her as normal. She can perform this spiral in
 less than one round as a defensive maneuver, four rounds if creating it for
 another purpose.

C) Cast an energy matrix around a character which neutralizes all of his powers,
 whether natural or artificial (but not magical) for three rounds. She can create
 this spiral in one round.

D) Slip between timespace and teleport a short distance. Her teleport range is up
 to 10 areas. She can teleport herself or any other characters in the same area 
 that she desires. When she teleports, an audible 'ping' always sounds. She can
 perform this spiral in one round.

E) Open a dimensional aperture to any one of a myriad of dimensions. Anyone
 occupying the same area at the time will also disappear through the dimensional
 aperture if she so desires. She performs this intricate spiraling dance by
 using a full 10 rounds of uninterrupted movement.

F) Make herself invisible to normal sight by slipping into a thin layer of time-
 space. She can still touch and affect others if she wills it, but can be hurt
 by a stray shot or lucky attack while doing so. When invisible she cannot be
 seen or heard by anyone (a character who can see into the astral plane is
 allowed a red Psyche FEAT roll to see her). She can perform this spiral in less
 than one round.

G) Enhance or decrease another character's specific power for as long as she
 concentrates. She must first recognize a character's specific power before she
 can affect it (requiring a Psyche FEAT roll). The enhancement shifts the
 character's power rank by +2 CS, but not above Unearthly (100). The decrease
 shift's the character's power rank by -2 CS, but not below Feeble(2). She can
 perform this spiral in one round and must keep it up for it to work in
 consecutive rounds.

H) Drain the life force from another sentient being to keep herself young and
 vital. What is left of the drained character is a lifeless husk. She will not
 perform this spiral while acting as a member of Freedom Force or if used as a
 player character. She can perform this spiral as a 20 round dance that must be
 uninterrupted to work.

ALIEN PHYSIQUE: Spiral's body has a thicker epidermal layer than a humans that
 acts as Good (10) body armor against physical damage, including heat and cold.
 Her muscles operate differently than human musculature, so she can move at
 Excellent (20) Land Speed and has Incredible (40) Strength  for the purpose of
 leaping. Spiral's mind is so well disciplined that if someone tries to control
 her mind, absorb her powers (like Rogue), or otherwise attempt to psionically
 dominate her, they run the risk of her dominating them. She cannot be dominat-
 ed, except by another of her race. Spiral must make a red Psyche FEAT roll to
 gain domination. If she fails, it means her attacker slipped into and out of
 her mind and was not trapped.

SPECIAL TRICKS: Spiral will almost always sneak up on an opponent when she
 operates alone, or teleport behind him. She will not hesitate to use her long
 sword. Operating with a team, she will usually act as a support member, stay-
 ing out of the initial action, casting spirals to help her teammates, and then
 using her fighting prowess if it is needed.

WEAPONS: Spiral has a long, thin sword made of some Monstrous (75) Material
 Strength alien metal alloy. It causes Good (10) damage if she uses it one-
 handed, but if she uses it two-handed (and performs no other attacks that
 round with her other arms), it causes Excellent (20) damage. She also carries
 a normal dagger that she can use at the same time as a one-handed sword attack.


TALENTS: Spiral is a swordswoman and gains a +1CS with any edged weapon. She
 also knows martial arts type B and C. Spiral is a professional slave-hunter.
 If she has sufficient information on a character, she can track him down with
 Amazing (50) proficiency. It is assumed that she can speak the languages of
 many different dimensions.

CONTACTS: Spiral is a slave-hunter for the Spineless Ones from another
 dimension. She can also recruit other alien slave-hunters through the Spineless
 Ones. She is the property of one Spineless One in particular, named Mojo, who
 is a powerful magic wielder and a mad, pathological destroyer. Spiral has
 worked with the Freedom Force on only a few missions so far, but she is
 considered to have contacts with this group.

RUNNING SPIRAL: Spiral is a genetically engineered humanoid created at the whim
 of the Spineless Ones who rule another dimension. She has entered the Earth
 dimension a number of times in search of a runaway slave named Longshot. Human
 forms are mythological on the worlds from whence she comes, and it was quite
 a shock to all of the inhabitants to discover that humans really exist,
 especially as free beings. She is delighted over finding out that she is like
 humans and that being humanoid does not necessarily make her a slave, but
 revolted and embittered by her freakish six-armed appearance that separates
 her from normal humans. Whether she is truly villainous or forced to perform
 villainous acts out of desperation and circumstances is yet unknown. Lately,
 Spiral has been engaged in other activities outside of the Freedom Force,
 such as operating the Body Shop (see Locations). She has indicated that she is
 searching for a source of power on Earth; Phoenix may be that source.

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