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Britons

Unique Unit:Longbowman
Team Bonus:Archery Ranges 20% faster

  • Town Centers cost -50%
  • Foot archers +1 range Castle Age, +1 Imperial Age (for +2 total)
  • Shepherds work 25% faster


Byzantines

Unique Unit:Cataphract
Team Bonus:Monks 3X heal speed
  • Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age
  • Camels, skirmishers, Pikemen cost -25%
  • Fire ships +20% attack
  • Advance to Imperial Age costs -33%


Celts

Unique Unit:Woad Raider
Team Bonus:Siege Workshop 20% faster
  • Infantry move 15% faster
  • Lumberjacks work 15% faster
  • Siege weapons fire 20% faster
  • Sheep not converted if in 1 Celt unit's LOS (line of sight)


Chinese

Unique Unit:Chu Ko Nu
Team Bonus:Farms +45 food
  • Start with +3 villagers but -150 food
  • Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age
  • Town Centers support 10 population
  • Demolition ships +50% HPs


Franks

Unique Unit:Throwing Axeman
Team Bonus:knights +2 LOS
  • Castles cost -25%
  • Knights +20% HPs
  • Farm upgrades free (require Mill)


Goths

Unique Unit:Huskarl
Team Bonus:Barracks 20% faster
  • Infantry cost -10% Feudal Age, -15% Castle Age, -25% Imperial Age
  • Infantry +1 attack vs. buildings
  • Villagers +5 attack vs. wild boar
  • +10 population Imperial Age


Japanese

Unique Unit:Samurai
Team Bonus:galleys +50% LOS
  • Fishing Ships 2X HPs; +2P armor; work rate +5% Dark Age, +10% Feudal Age, +15% Castle Age, +20% Imperial Age
  • Mill, Lumber Camp, Mining Camp cost -50%
  • Infantry attack 10% faster Feudal Age, 15% Castle Age, 25% Imperial Age


Mongols

Unique Unit:Mangudai
Team Bonus:Scout Cavalry, Light Cavalry +2 LOS
  • Cavalry archers fire 20% faster
  • Light Cavalry +30% HPs
  • Hunters work 50% faster


Persians

Unique Unit:War Elephant
Team Bonus:Knights +2 attack vs. archers
  • Start +50 wood, food
  • Town Center, Dock 2X HPs; work +10% Feudal Age, +15% Castle Age, +20% Imperial Age


Saracens

Unique Unit:Mameluke
Team Bonus:foot archers +1 attack vs. buildings
  • Market trade cost only 5%
  • Transport ships 2X HPs, 2X carry capacity
  • Galleys attack 20% faster
  • Cavalry archers +3 attack vs. buildings


Teutons

Unique Unit:Teutonic Knight
Team Bonus:units more resistant to conversion
  • Monks heal from 2X as far
  • Towers garrison 2X units, fire 2X normal garrison arrows
  • Murder Holes (upgrade) free
  • Farms cost -33%
  • Town Center +2 attack/+5 range


Turks

Unique Unit:Janissary
Team Bonus:gunpowder units train 20% faster
  • Gunpowder units +50% HPs, researching gunpowder technologies costs -50%
  • Gold miners work 15% faster
  • Chemistry free
  • Light cavalry upgrade free


Vikings

Unique Units:Longboat, Berserk
Team Bonus:Docks cost -33%
  • Warships cost -20%
  • Infantry +10% HPs Feudal Age, +15% Castle Age, +20% Imperial Age
  • Wheelbarrow, Hand Cart free