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Egyptian |
Special Advantages:
Dock- None missing Walls and Towers- None missing Temple- None missing Market- Coinage, Siegecraft Government Center- None missing Storage Pit- Bronze Shield, Iron Shield Academy- Phalanx, Centurion Stable- Cavalry, Heavy Cavalry, Cataphract Barracks- Broad Swordsman, Long Swordsman, Legion Siege Workshop- Catapult, Ballista, Heavy Catapult, Helepolis Archery Range- Horse Archer, Heavy Horse Archer Rise of Rome Missing Units- Fire Galley, Tower Shield, Armored Elephant Random Map (on any land type): Egypt is a great civilization to play in a rm game. This is because of the wide variety of units available to them and their special advantages that work together extremely well. It is important to advance to the bronze age quickly and then decide if you want to attack while in bronze or fight an iron age battle. 1. Bronze Age Attack on Land Map: A quick bronze age attack with Egygtian chariots can work extremely well because of their hit point bonus. If you want, you can also throw some priests into the attack and really make your opponent angry. As always, in a bronze age attack you want to attack quickly to prevent your opponent from continuing on to iron while you are stuck in bronze. If you think launching a bronze age attack will allow your opponent to advance quicker than you, then wait and fight an iron age battle. 2. Iron Age Attack on Land Map: In Age of Empires without RoR, a good combination of units when fighting in the iron age includes war elephants, elephant archers, priests and if you want you can defend or attack with ballista towers. Ballista towers do, however, require a great deal of resources to research. Basing how many units of each type that you use on the units your opponent is using, you can fight a successful battle. For example, you probably don't want to use priests against catapults, but priests are EXTREMELY effective against war elephants and academy units. The gold mining bonus works extremely well with the awesome priests, which cost 125 gold. All elephant units also require some gold, but their cost is mainly in food. In Rise of Rome, one more key unit can be added to the attack force described above. This is the scythe chariot. Scythe chariots work well with but they MUST have other units fighting with them. They die too quickly otherwise. Also, in RoR Egypt doesn't get armored elephants. If your opponents use armored elephants, do not counter them with war elephants. You should take upgraded priests and convert elephants. If you do this following the strategy below, you should not lose any priests. Using Priests Here is a good strategy for converting large groups of units quickly with priests from any civilization: First gather nine priests and give each of them a number one through nine by clicking on a priest and holding "control" while pressing a number between one and nine. After assigning each priest a different number, put them so a group of enemy units is at the edge of their sight area. Then press the number "1" and right-click a unit, then press "2" and right click a different unit. Do this for each priest and should have nine new units. While those units are busy fighting with the other units in the group, your priests will rejuvenate and you will be able to do the same thing and convert nine more units. Death Matches on Land I am not going to discuss death matches on water maps with Egyptians because their ships do not have any special bonuses. The strategy for this type of game can be found in the general strategy section. I do not recommend playing Egypt in a death match on land in Rise of Rome because they lack armored elephants and their only regular super unit is the scythe chariot. While scythe chariots can be powerful, in death matches they are smashed to pieces by armored elephants and heavy catapults. In AoE without RoR, however, the Egyptian war elephants suffice. They key with whether you decide to use war elephants, elephant archers, priests, or a combination of these units is that you produce them by the hundreds. Trust me when I say that I am NOT exaggerating when I say hundreds. You will need at least twenty buildings that can produce these units in order to keep up with your opponent. You also want to build about six town centers right at the beginning. You will need lots of villagers, at least fifty (assuming the population limit is 100 or higher), if you do not want to run out of resources. Although it may seem like you won't run out of resources in a death match, if you aren't gathering resources in large quantities, the expensive Egyptian units will DEFFINITELY cause you to run out of resources. If you win the battle for resources (especially gold) in any type of game, you will generally beat your opponent. This concludes strategy for playing the Egyptian civilization. Have fun using them and happy converting. -taco55- |