This ship is based on a ship from Robotech that was omitted from the Robotech RPG.. Images & information courtesy of The Robotech Technical Files. The Following Ship Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.
Tirolian Battleship
RPG Stats and Background by: Rick R. Mortis.
Technical Info from the Robotech Technical Files, by Peter Walker and Pieter Thomassen
BACKGROUND
Please Insert Rigid Flavour Text Structure here.
RPG STATS
Government: Robotech Masters (Tirol)
Ship Type: General purpose command ship and Reflex Cannon vessel
Manufacturer: Robotech Automated Factory Sattelites
Crew: (approx 4000 total)
- Command Clones (approx 100)
- Ship's Crew (approx 1000)
- Bioroid Pilots (approx 3000)
Mecha Compliment:
- Approx 1000 Bioroids (usually Standard Combat or Scout Bioroids)
- Approx 1000 Bioroid Hoverplatforms
- 25 Assault Carriers
MDC BY LOCATION:
Reflex Cannon (1) 2,500
Main Particle Beams (2) 1,000
Secondary Particle Beams (8) 1,000
AA Lasers (400) 100
Airlocks/Hatches (Many) 100
Mecha Hatches (Several) 250
Shuttle Bay Hatches (2) 1,500
(1) Command tower 10,000
Hyperspace sensor booms (2) 7,500
Main Body (hull) 300 per 9 meters (30ft)
(2) Total Main Body 90,000
(3) Force shield 25,000
NOTES:
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of an Alpha. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
- Depleting the MDC of the entire spacecraft will wreck it and set it adrift.
- The Barriers regenerates at a rate of 2,500 MD per second (5000
MD per melee action). If destroyed, the barrier will completely regenerate
within ten seconds (four melee actions). See the
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.001 speed of light
Speed(conventional Drives): Maximum space acceleration possible is 1.5g, sustainable indefinitely
Space Fold: Range Unlimited.
- Flying speed is about mach 0.9, due to the ships size and shape. Capable of breaching the atmosphere and re-entering under its own power.
- Maximum Range: Unlimited (Protoculture generator has an estimated 50-65 year life span)
STATISTICAL DATA:
- Length: 510 meters (overall)
Height: 298 meters (overall)
Width: 200 meters (overall)
Weight: 500,000 tons.
- Fold System:
- Robotech Masters Fold System
- Sublight Drive:
- Monopolar-induced gravitic space-time distortion drive.
- Gravity Control System: Internal
Auxiliary Engine:
- Fusion-Plasma Reaction Thrusters with protoculture energizer.
- Radar System: Various sensory systems
WEAPON SYSTEMS:
- Reflex Cannon: A miniaturised version of the incredibly destructive weapon mounted on the Robotech Master's ships. Unlike those of the Zentraedi ships or SDFs 1 and 3, the Battleship needs only a small generation area, thus the bow does not split in half like it does on those ships. The weapon is designed for use against spacecraft and massed groups of mecha, but can also be used for planetary bombardment. This weapon served as the basis for the Ikazuchi's Reflex Cannon.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 320,000 km by 2km wide. (Half range in atmosphere)
- DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and
movement. The only way to avoid obliteration is to avoid being in the
path of the beam! If used against a planet, the beam causes
1D6x1,000,000 MD (!), leaving only a radioactive crater 1D6x10 miles
long and 3D6x100 feet deep. The resulting shockwave will also cause
substantial damage to surrounding terrain for an additional 1D6x5
miles from the edge of the crater. (Note: A sufficiently
strong force field can deflect/absorb the beam if necessary. Examples
of such fields include multiple pinpoint barrier shields layered on
top of each other.
A force field must have AT LEAST 20,000 MDC capacity before
it can resist a heavy particle beam of this magnitude.)
- RATE OF FIRE: Once per 5 minutes (40 melees).
- PAYLOAD: Effectively Unlimited. Note: By the time the Robotech Masters had reached Earth, most of the ships lacked sufficient power to use their Reflex Cannons.
- Two Main Particle Beam Cannons. Two Main Poarticle Beam Cannons are mounted on the lower forwards hull of the battleship. Unlike the main cannons on the Tirolian Destroyer and the Zentraedi Ship, these cannons can be moved independantly of the rest of the ship. Each cannon can rotate 45 degrees up and down or to either side.
- PRIMARY PURPOSE: Assault/Defence
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 320,000km (Half in an atmosphere)
- DAMAGE: 1D4x1000 M.D.
- RATE OF FIRE: Once every other melee
- PAYLOAD: Effectively unlimited.
- Eight Secondary Particle Beam Cannons. Eight particle beam cannons are mounted on the ship. Two are located on the upper forwards hull, and two are located on the lower forwards hull. Another two are mounted forwards of the command tower, and another two mounted aftwards of it, facing rear.
- PRIMARY PURPOSE: Assault/Defence
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160,000km (Half in an atmosphere)
- DAMAGE: 4D6x100 M.D.
- RATE OF FIRE: Once per melee
- PAYLOAD: Effectively unlimited.
- 400 Rapid-Fire Laser Turrets are mounted on the ship, 20 of these cannons are mounted on the bow, another ten are mounted on the stern, twenty are mounted around the command tower and 75 are divided over each of the dorsal, port, ventral and starboard hull surfaces. Each is operated by a gunner from within the ship. The +1 strike bonus is added to the gunner's own hand to hand combat bonus (if any). 360 degree rotation and a 180 degree arc of fire.
- PRIMARY PURPOSE: Anti-Mecha
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 2.4 km (Half in an atmosphere)
- DAMAGE: 2D4x10 M.D.
- RATE OF FIRE: Six times per melee
- PAYLOAD: Effectively unlimited.
- Defence Barrier: The ship is equipped with an all-enclosing defensive barrier to protect it from enemy fire. Unlike the Pinpoint Barriers on the SDF-1 or the shields on the Robotech Master's Mothership, the Shield surrounding the Battleship is all-encompassing. Any attack that hits the ship while the barrier is up will be absorbed by the barrier. However, while the barrier is up the ship can not fire any of its weapons or deploy mecha. The shield has an MDC of 25,000, and regenerates damage at the rate of 2,500 MDC per round. If the shiled is destroyed, it can be re-erected in one round (15 seconds).
- PRIMARY PURPOSE: Defense (the barrier system cannot be
used as a weapon)
- DAMAGE CAPACITY: Can sustain up to 25,000 MD per round.
Regenerates at a rate of 5,000 MD per melee round.
- RADIUS: 500 meters
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: The Barrier can deflect a heavy particle beam attack, such as the one generated
by the SDF-1, Zentraedi command warships, and Tirolian ships. However, the beam will completely destroy the
barrier and put incredible strain on the barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: Unlike most ships that use conventional reaction-mass based engies, the Tirolian Battleship is propelled by a Gravitic Displacement Drive. While the Drive is slower than a conventional rection-mass based drive, it is much mor efficient and allows the ship to accelerate allmost indefinitely. The Drive is also used to keep the ship airborne in an atmospheric situation. The Ship can take off and land vertically and hover in place indefintely.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Destroyer and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 5 seconds per light year, so messages communicated over
vast distances can still take days, weeks, or months to arrive.
- LIFE SUPPORT SYSTEMS: The Battleships have sufficient life
support to provide breathable air and comfortable temperatures for 5,000
people for up to 12 years (air is recycled). In an emergency the life support
system can support up to 65,000 people at one time, though living conditions
onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the battleship can communicate with up to 1,000
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the battle carrier is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the battleship is
equipped with a Robotech Masters Fold System. The range of
the fold drive is theoretically unlimited except by the life expectancy of the
spacecraft.
- HYPERSPACE FOLD SENSORS: The Battleship is equipped with a unique senbsory system that enables it to detect any hyperspace fold activity within 5 light years. The Sensors are ale to measure the intensity of the fold system to give a rough idea of the number of ships using the fold system. They are not clear enough, however, to determine the exact types of ship.
- SUBSPACE MASS SENSORS: The Battleships are equipped
with subspace sensors, which are based on the same principles as the
hyperspace communications array. These sensors can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the ship, and the readings are used both for early warning and
for navigation when travelling at sublight speeds. Readings taken with the
subspace sensors are not very detailed (-25% penalty when trying to identify a
detected object) and cannot detect objects of less than 60,000 kg (this
includes most mecha).
Designers Notes
Japanese Name: Unknown Super Dimensional Cavalry: Southern Cross
Episodes Seen in: #41, #54
Conversion Notes
There is very little forrtage of this ship, no written information and only the one picture. All of the information in this file is speculation.
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