This mecha is based on a mecha from Super Dimensional Cavalry: Southern Cross that was omitted from the Robotech RPG. Images and background courtesy of Rob Morgenstein. The Following Mecha Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.

MBR-21 Djinn Main Battle Robot
RPG Stats and Background by: Rick R. Mortis.

Technical Info from the Robotech Technical Files, by Robert Morgenstern.

BACKGROUND

The Salamander experienced problems with sand and grit of desert operation as well as problems with the high heat differentials experienced between day and night. To deal with this problem, ASC Robotech Research redesigned the mecha to develop the Djinn desert-ruggedized main battle robot. To cope with the desert terrain, significant effort was spent reducing the weight and redesigning the legs for better performance. The entire mecha was better designed towards resistance to unwanted particles in the mechanics. Due to the scope of the redesign due to the technology advances, the Djinn was reclassified as a new production line rather than an extensive refit as originally planned.

The Djinn was deployed with TC-DES Units worldwide. Many of these mecha survived both the second Robotech War and the Invid invasion due to their remote postings. In later years, they would serve with Resistance groups.

RPG STATS

Vehicle Type: One-man Main Battle Robot
Crew: One; no room for a passenger.

M.D.C. BY LOCATION:

   	*Head			60
	Hands (2)		30 each
	Arms (2)		120 each
	Legs (2)		150 each
	Missile Launcher	150
	Chest Gun Pod		100
	**Main Body		250
	Rear Thrusters		50
	EU-10 or E-21 Gun pod	100

*Destroying the head of the Djinn will destroy all the mecha’s radar, communications and sensors. The mecha is now -2 to strike, parry and dodge.

**Destroying the main body will shut down the mecha.

SPECIFICATIONS

Running: 115kph
Jumping: 52m up or across.
Height: 6.1m
Length: 2.6m
Width: 2.8m
Weight: 11.3 tons

Powerplant
  • 1 Protoculture Power Plant
  • 2 Allison BRT-4 Thrusters on the back
  • WEAPON SYSTEMS

    1. EU-10 Gun Pod. The main weapon of the Djinn is a hand-held EU-10 Energy Rifle, very similar to the EU-11 used by the VHT-1 Hover Tank.
    2. Short-Range Missile Launcher. The Djinn has a short-range missile launcher in the chest. The missiles are concealed behind an armoured panel, which flips open to fire.
    3. PB-20 Gun Pod. Built into the chest below the Missile launcher. The gun pod normally acts as a backup in case the Djinn loses its rifle or must use its hands for other tasks.
    4. Hand to Hand Combat. Rather than use any weapons, the Djinn can opt to engage in hand to hand combat.
    5. Optional E-21 Gun Pod. Rather than use the EU-10, the Djinn can use the E-21 Gun Pod. The E-21 has it's own built-in targeting system, adding a +2 bonus to strike with the gun pod.

    STANDARD EQUIPMENT FOR THE DJINN:


    HAND TO HAND COMBAT BONUSES:

    See Robotech RPG Book 5, Page 19 for Battliod Combat Training.

    Designers Notes

    Japanese Name: DeS-?? Super Dimensional Cavalry: Southern Cross

    Episodes Seen in: None

    Conversion Notes

    The RPG chose to use this mecha as the basis of the Mercantile Republic MR-02 Protector Battloid, a battloid that appeared in the Magic Of Palldium Books #3. The Djinn did not appear in the animation, but may have appaered in SDC: Southern Cross.


    Back to the AntiKevs Mecha Index