This mecha is based on a mecha from Super Dimensional Cavalry: Southern Cross that was omitted from the Robotech RPG. Images and background courtesy of Rob Morgenstein. The Following Mecha Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.
MDR-17 Unicorn Civil Defence Robot
RPG Stats and Background by: Rick R. Mortis.
Technical Info from the Robotech Technical Files, by Robert Morgenstern.
BACKGROUND
The Unicorn was developed for riot control use in fear of mass hysteria with the exodus of the REF containing most of the Robotech mecha of the time. The Unicorn was developed for multi-purpose urban and base defence. It could perform construction and fire suppression duties as well as riot control and air defence. As such it filled a urban defence role as well as trying to replace the older MBR-07 Gladiator. While less armed, it was hoped that he smaller size and greater agility would offset this provided sufficient numbers of Unicorns were available. Also, due to the short range of the Unicorn's radar systems, it relies of linkage of surveillance data from air defence radars or other mecha to provide comparable range to the older Raider X.
The Unicorn is equipped with rubber soles and large feet to minimise damage to city streets and footpaths by spreading the force as much as possible. The Gas projector and grenade launcher ammunition would be changed depending on the unit's mission. For peace-time duties, mostly tear gas and smoke gas were used with some fire abatement loads also. For combat duties, the gas projector was usually loaded with nerve gas or smoke charges for defence, and more offensive grenade rounds were loaded.
Many hundreds of Unicorns were produced for the CDC, and put into service with CDC Units worldwide. Many of the were destroyed protecting Earth's cities from attacks by the Robotech Masters and the Invid.
RPG STATS
Vehicle Type: One-man Civil Defence Robot
Crew: One; no room for a passenger.
M.D.C. BY LOCATION:
*Head 50
Head Lasers 20 each
Hands (2) 30 each
Arms/Launchers (2) 120 each
Legs (2) 150 each
**Main Body 250
Rear Thrusters 50
Gas Launcher 50
EU-10 or E-21 Gun pod 100
*Destroying the head of the Unicorn will destroy all the mecha’s radar, communications and sensors. The mecha is now -2 to strike, parry and dodge.
**Destroying the main body will shut down the mecha.
SPECIFICATIONS
Running: 130kph
Jumping: 70m up or across.
Height: 6.2m
Length: 2.6m
Width: 3m
Weight: 13.2 tons
Powerplant
1 Protoculture Power Plant
2 Allison BRT-3 Thrusters on the back
4 Allison BRT-10 Thrusters on the ankles
WEAPON SYSTEMS
EU-10 Gun Pod. The main weapon of the Unicorn is a hand-held EU-10 Energy Rifle, very similar to the EU-11 used by the VHT-1 Hover Tank.
- Purpose: Assault.
- Range: 1800m
- Mega-Damage: 1D6 x 10 MD
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: effectively unlimited.
- 2 E-18 Pulse Laser. mounted in the head. The laser can angle 30 degrees up and down with the rest of the head.
- Purpose: Anti-mecha.
- Range: 1200m
- Mega-Damage: 3D6 MD
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: effectively unlimited.
- 40mm Grenade Launchers. The Unicorn has a pair of Automatic grenade launchers, one in each forearm. The launchers can also be equipped with smoke or gas warheads.
- Purpose: Assault/Antipersonell
- Range: 1300m
- Mega-Damage: 4D6 MD per launcher. Smoke creates a cloud of smoke. Knock-out gas Characters who fail a Save vs Toxins are knocked out within 1D4 rounds.
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: 25 Grenades each
- Gas Projector. The Unicorn has a gas projector mounted in the chest, capable of launching gasses, smoke, or fire retardant foam.
- Purpose: Riot Control; Fire-fighting
- Range: 50m with a 6 meter blast radius
- Mega-Damage: No damage. Smoke creates a cloud of smoke. Knock-out gas Characters who fail a Save vs Toxins are knocked out within 1D4 rounds. Fire Retardant launches foam to put out fires.
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: 25 Grenades each
- Hand to Hand Combat. Rather than use any weapons, the Unicorn can opt to engage in hand to hand combat.
- Punch: 2D4 MD
- Kick: 2D6 MD
- Leap Kick: 3D6 MD
- Body Flip/Throw: 2D4 MD
- Body Block/Tackle: 2D6 MD plus knockdown.
- Optional E-21 Gun Pod. Rather than use the EU-10, the Unicorn can use the E-21 Gun Pod. The E-21 has it's own built-in targeting system, adding a +2 bonus to strike with the gun pod.
- Purpose: Assault.
- Range: 1200m
- Mega-Damage: 1D4 x 10 MD
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: effectively unlimited.
STANDARD EQUIPMENT FOR THE UNICORN:
- Radar: Range: 50 km. Standard operation.
- Radio/Video Communications: Wide band, directional radio and video telecast capabilities. Range: 1000km, or can be boosted by satellite.
- Laser Targeting System: Close range; 3 km
- Combat Computer: Calculates, stores & monitors data on the control panel computer screen or Heads-up display
- External Audio Pickup: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- Loudspeaker: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- Searchlight: All of the battloids have a high-powered searchlight mounted in their heads. Range: 50 meters.
- Optics: Infrared: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- Optics: Nightvision: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- Optics: Thermal Imager: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-colour visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- Protoculture Engine: The Unicorn is powered by a Protoculture engine, giving is an average life span of 12 years. Constant use will cut that time to about half.
- 180 Degree Rotation: The Unicorn can rotate its torso 180 degrees.
HAND TO HAND COMBAT BONUSES:
See Robotech RPG Book 5, Page 19 for Battliod Combat Training.
Designers Notes
Japanese Name: CDU-Unicorn Super Dimensional Cavalry: Southern Cross
Episodes Seen in: None; Can be seen on the closing sequence. (Scene with all the battloids running- The Unicorn is the green mecha on the far right.
Conversion Notes
The RPG chose to use the Unicorn as the basis of the EBSIS Juggernaut Battloid. The Unicorn did not appear in the animation, but may have appaered in SDC: Southern Cross.
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