[Playing the Game] [Walkthrough] [Secrets and Codes] [Appendix] [Main]

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f   i   n   a   l      f   a   n   t   a   s   y      v   i   i _____________________________________________________________________

 
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m a t e r i a
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As you play the game, you'll find, buy, and be given Materia Orbs.  When
equipped, these orbs have various functions (like Relics from FF3), and
become stronger as you use them (like the Classes from FF5j).  There are
five types of Materia:

        Green   -       Spell Materia.  When equipped, you can cast
                        spells like Lightning, Fire, Cure, Barrier, etc.
        Yellow  -       Command Materia.  These give you the ability
                        to Steal, Throw, Mimic, etc.
        Purple  -       Independent Materia.  These will increase
                        your scores, like Max HP or Speed Plus.
        Blue    -       Support Materia.  These augment the power
                        of certain other Materia.  For instance,
                        the 'Select All' Materia, when combined with
                        a Fire materia, lets you cast a fire spell on
                        all foes.
        Red     -       Summon Materia.  These let you summon monsters,
                        like Chocobo, Shiva, Bahamut, or even Typoon!

* My tv has some strange color properties.  This means that when I
  mention a 'Purple Materia', it may actually be a Blue Materia.  I
  didn't even realize this until after first releasing this FAQ, so
  try and bear with me, okay?  I'll avoid incorrect naming in the
  future, but I may still get it wrong sometimes.  Sorry! ^_^;

You can equip Materia from the Main Menu, and mix and match them in
any way you want.  This is how they work:

Weapons and bracelets have a certain number of 'holders' on them.  You
can equip one Materia per holder.  So, if a sword has one holder and a
bracelet has five holders, you can equip six Materia in all.  The benefit
to equipping a Materia is the skills/magic/etc. it gives you.  The bad
part is that equipping Materia tends to lower your statistics.  While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia.  To restore your stats. to
normal, simply unequip the Materia you're using.  You'll notice that
some holders aren't connected, and some are (it looks something like
this: 0=0 ).  Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.

When you win a battle, you gain AP (Ability Points).  Each Materia has
a number of stars, representing its' 'levels'.  All Materia start off
at level 1, but can be increased to their max. level.  The more level
stars a Materia has, the stronger and more useful it becomes.  To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3).  However,
only Materia that you have equipped earn AP.  Luckily, that Materia has
the same number of points no matter who uses it.  For example, let's
say Cloud keeps the Summon Chocobo materia equipped for a long time,
and manages to raise it to level 2.  If Barret, who's never worn that
Materia before, equips it, he can also use it at level 2 strength.  When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type!  Even though it will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Summon Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand.  Be sure to sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)

You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately.  And there's no point in
giving two of the same Materia to the same person!  Try to figure out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power).  Also, take note of the way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed to
the Materia in that weapon or item.  The tradeoff is that such equipment
is usually very strong.
 

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       h u g e   m a t e r i a  /  m a s t e r   m a t e r i a
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From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'.  They can be gotten from these locations:

Blue Materia   - North Corel.  You have to save the town from being
                 destroyed by a train during Disc 2.

Yellow Materia - The other Huge Materia is located in the Fort Condor--
                 you can only get this during Disc 2.  What you have to
                 do is win the 'mini-battle' sequence atop the tower or
                 you won't receive the Huge Materia.

Green Materia* - Rocket Town.  After you and Cid blast off in his ship,
                 you'll have to enter the code command to free the huge
                 Green Materia.  If you can't save the Materia, it's lost
                 for good.  This quest can only be done during Disc 2.

Red Materia    - Red Submarine.  If you were able to sink the red sub
                 during the return trip to Junon Town in Disc 2, you can
                 capture the huge Red Materia from the sunken submarine
                 at any time during Discs 2 or 3.  If you weren't able
                 to stop the sub, then this Materia is permanently lost.

* In one game, I tried beating every quest but Corel.  I had three of
the materia, Yellow, Green, and Red.  I always thought the Blue Materia
was part of the Rocket Town sub-quest, but I guess not.

While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut Form Zero', so
it's advisable that you try to find them all.  You can receive the
following materia from each Huge Materia:

NAME                DESCRIPTION              PREREQUISITES
Master Magic        Cast any magic spell     Huge Green materia and a
                                             'master' level for all 21
                                             magic materia.

Master Command      Use most commands        Huge Yellow materia and a
                                             'master' level for seven
                                             command materia (see below).

Master Summon       Use all summon spells    Huge Red materia and a
                                             'master' level for all 16
                                             summon materia.

Bahamut Form Zero   A summon materia         Huge Blue materia and the
                                             Bahamut and Neo Bahamut
                                             summon materia orbs.

Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Buugen Haagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!)  Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later.  You do have to have all the mastered
materia on hand, but it doesn't matter whether they're equipped or not.

If you're trying to get Bahamut Form Zero, then all you have to do is
touch the huge blue materia and you'll automatically receive it after
choosing the first option; you have to get this summon spell before you
can receive the Master Summon materia.  There's good news and bad news,
though:

 - All of the Master materia do not have level stars, so you can't
   simply 'master' them and get a second Master Materia.  Wearing
   one doesn't effect your statistics, either (so all of you who
   were hoping for a 'MAX MP +80%' or something like that will be
   disappointed!)

 - When you receive a Master materia, you lose all the materia that
   you mastered.  This means that not only will you be left with a
   bunch of low-level materia (since you get another materia of the
   same type when you master it, remember?), but you'll have to master
   each of them if you want to get a second Master materia of that
   type.  The good news is that if you have two mastered orbs of the
   same type (say, two Fires and you're trying to get the Master
   Magic materia), you'll only lose one and keep the other.  So, if
   you have two mastered Kjata materia and you get a Master Summon
   materia and want another one, you'll only have to level-up 15 orbs
   instead of 16 since one is already mastered.

Individual notes on the Master materia:

 - If you affix a combination materia like All or Random Magic
   Strike to the Master Magic orb, it will affect all the spells!
   However, not all combination materia work with each spell.

 - When you master a Summon materia, you can call a particular summoned
   beast five times.  With the Master Summon materia equipped, you can
   summon any beast an infinite number of times (providing you have the
   MP for it)!  Like the Master Magic materia, Combination materia
   attached to this orb will affect all summon spells.

 - You only have to master the Steal, Sense, Throw, Morph,
   Deathblow, Manipulate and Mime materia orbs in order to get the
   Master Command materia.  This may sound good, but then again, all you
   get are the above abilities of those materia: this orb won't let you
   use other commands like Swordplay, W-Item, Techniques of the
   Enemy, or Continuous Slice, for example (but you can equip these
   seperately, if you like).

 - And of course, there are no Master Combination or Master Independant
   Materia :)
 

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       m a t e r i a   l i s t
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This section lists each Materia and explains it's abilities and other
information.  A new addition to this section is 'AP to Master': this
tells you how many AP you will need to master that materia.  It's easy
enough to check your current AP level in the Main Menu, but you can't
figure out what the master amount of AP is until you're at the next
to the last level--the reason for this addition.
 

=====================
GREEN MATERIA - SPELL
=====================

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MATERIA NAME                              AP TO MASTER   # OF LEVEL STARS
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Levels: Name    MP Cost    Effect when used

Changes to status when Materia is equipped:

Who has it when they first join you:
Where you can buy it from:            (may change depending on what Disc
                                      you're currently on)
Where you can find it at:             (* anything else you should know)

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Fire                                            35000 AP          4 stars
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LV1: Fire 1                 4      Fire damage
LV2: Fire 2                 22     Fire damage x2
LV3: Fire 3                 52     Fire damage x3

Status Changes:      POWER -01         MAX HP -02%
                     MAGIC +01         MAX MP +02%

Initially equipped:  Red 13
Purchase from:       Wall Market, Costa Del Sol, Fort Condor, Mideel
 

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COLD                                            35000 AP          4 stars
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LV1: Blizzard 1             4      Ice damage
LV2: Blizzard 2             22     Ice damage x2
LV3: Blizzard 3             52     Ice damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cloud
Purchase from:       Wall Market, Costa Del Sol, Mideel, Fort Condor
 

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THUNDER                                         35000 AP          4 stars
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LV1: Lightning                4      Lightning (bolt) damage
LV2: Lightning 2              22     Lightning (bolt) damage x2
LV3: Lightning 3              52     Lightning (bolt) damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cloud
Purchase from:       Wall Market, Costa Del Sol, Mideel, Fort Condor
 

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EARTH                                           40000 AP          4 stars
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LV1: Quake                  6      Earth damage
LV2: Quake 2                28     Earth damage x2
LV3: Quake 3                68     Earth damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Kalm Town, Costa Del Sol
 

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POISON                                          38000 AP          4 stars
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¤É¤¯  ¡ÊÆÇ¡Ë

LV1: Bio         8      Poison dmg., then continuous damage
LV2: Bio 2       36     Poison dmg., then continuous damage x2
LV3: Bio 3       80     Poison dmg., then continuous damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +02         MAXMP +02%

Purchase from:       Kalm Town, Costa Del Sol
Find:                Shinra HQ -- 68th floor
 

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GRAVITY                                         40000 AP          4 stars
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LV1: Demi        14     Reduces current HP to 3/4*
LV2: Demi 2     33     Reduces current HP to 1/2
LV3: Demi 3      48     Reduces current HP to 1/4

Status Changes:         POWER -01         MAXHP -02%
                        MAGIC +01         MAXMP +02%

Purchase from:       Costa Del Sol, Mideel
Find:                Cave below Cosmo Canyon after beating the boss.

*  If the description doesn't make sense, think of it like this: Demi
   reduces current HP by 1/4, Demi 2 reduces current HP by 1/2, and
   Demi 3 reduces current HP by 3/4.  Make sense now?
 

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METEORITE                                       60000 AP          3 stars
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LV1: Comet         70     Special damage x4 against one enemy
LV2: Comet 2       110    Special damage x4 against all foes

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Find:                Ancient City
 

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SEALED OFF                                      60000 AP          5 stars
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LV1: Freeze        82     Ice damage + Stop  (chance)
LV2: Break         86     Earth damage + Petrify  (chance)
LV3: Tornado       90     Wind damage + Confyuu  (chance)
LV4: Flare         100    Fire damage

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Mideel  (see note *1)

*1 Go to the town on the Southernmost Continent and feed the hyperactive
   boy's chocobo.  You'll have to make sure that you have the proper
   seasoning on you (buy it for 1500 gil from the Chocobo Farm; it's the
   same one you use to learn Chocobockle; the 5th item from the top).
   Choose the top option when you examine the chocobo, then choose the
   5th option (the next to last one), and you'll get this materia.  You
   can still do it even after the town is partially destroyed.
 

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ULTIMA                                          100000 AP         3 stars
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LV1: --                     --     --
LV2: Ultima       130    Special damage (heavy) to all foes

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Purchase from:       North Corel  (see note *2)
Find:                North Corel

*2 You get this for free if you save the town.  If you fail, you can
   still buy it from a kid in one of the train cars for 50,000 gil.
 

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Restore                                         40000 AP          5 stars
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LV1: Cure            5      Recover lost HP
LV2: Cure 2        24     Recover lost HP x1.5
LV3: Regene       30     Gain back some HP each round
LV4: Cure 3         64     Recover lost HP x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Midgar City -- Area 5, Wall Market, Mideel,
                     Fort Condor
Find:                Makoro Furnace
 

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FULL CURE                                       100000 AP         3 stars
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LV1: --                     --     --
LV2: Full Cure    99     Recover all lost HP

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Cosmo Canyon; behind the Item Shop (Disc 2+ only)
 

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MEDICAL TREATMENT                               60000 AP          4 stars
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LV1: Poisona        3      Cures Poison status
LV2: Esuna            15     Cures any bad status
LV3: Resist    120    Prevents status change

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Kalm Town, Gongaga Town, Junon Town
 

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RESURRECT                                       55000 AP          3 stars
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LV1: Raise          34     Come back to life with some HP
LV2: Life 2         100    Come back to life with all HP

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Junon Town, Costa Del Sol (Disc 2+)
 

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SEAL                                            20000 AP          3 stars
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LV1: Sleepel     8      Enemy falls asleep
LV2: Silence      24     Enemy is silenced

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Junon Town
 

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PERPLEX                                         30000 AP          3 stars
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LV1: Confuse       18     Enemy is confused
LV2: Berserk       28     Automatic attack/Attack Power goes up

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Cosmo Canyon  (see note *3)

*3 Berserk is useful against magic-casting enemies because they're
   forced to attack and can't use spells.  You can also use this
   spell on yourself; while the ally can do nothing but attack, his
   attack power is greatly increased (but this is true for enemies
   hit with this spell, too).
 

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TRANSFORM                                       24000 AP          3 stars
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LV1: Minimum        10     Body shrinks; stats./damage drop to 1.
LV2: Toad          14     Can do nothing but attack/ cast 'Toad'

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cait Sith
Purchase from:       North Corel, Cosmo Canyon, Gongaga Town, Mideel
 

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SEPERATION                                      30000 AP          3 stars
-------------------------------------------------------------------------

LV1: Escape       16     Escape from battles (some exceptions)
LV2: Degeon       99     All enemies are banished (killed)

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Rocket Village  (see note *4)

*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;
 

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TIME                                            42000 AP          4 stars
-------------------------------------------------------------------------

LV1: Haste        18     Time bar fills faster
LV2: Slow         20     Time bar fills slower
LV3: Stop         34     Time bar can't fill for a short while

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Gongaga Town, Rocket Village
 

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BARRIER                                         45000 AP          5 stars
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LV1: Barrier        16     Lessens physical damage
LV2: Mabarrier    24     Lessens Magic Plus damage
LV3: Reflect       30     Reflects most magic
LV4: Wall          58     Barrier and Mabarrier cast at once

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Rocket Village  (see note *5)

*5 Reflect reflects a magic spell to the opposite party (foe to ally, ally
   to foe) even if the caster and receiver are both allies or enemies.
   If a spell affects more than one person, only the people with Reflect
   will have the spell reflected.

   Unlike previous Final Fantasy games, a reflected spell (at least, if
   the reflective power is automatic or due to an accessory like the
   Reflect Ring) will bounce back and forth until it 'breaks through'
   a target's reflectiveness (which will still be there--it's not
   permanently removed) or misses.  This is quite a change from the
   normal 'reflect one time' rule of other FF incarnations, and whether
   it was programmed in purposely or is a glitch remains to be seen.

   Riflek doesn't work against Juuryoku-type spells, Inseki-type spells,
   Ultima, Shield, Debarrier, or Dispel.
 

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ANNIHILATION                                    45000 AP          4 stars
-------------------------------------------------------------------------

LV1: Debarrier   12     Cancels Barrier spells
LV2: Dispel      20     Cancels any magic
LV3: Death       30     Kills foe instantly

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Fort Condor, Mideel  (see note *6)

*6 Dispel removes status-changing magics such as Wall, Haste, Slow,
   Regene, Toad, etc.  It only affects the spells in use, but can
   remove more than one Magic Plus status at once.
 

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SHIELD                                          100000 AP         3 stars
-------------------------------------------------------------------------

LV1: --                     --     --
LV2: Shield         180    Ally becomes invincible for a while

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Makou Pit
 

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MASTER MAGIC                                    n/a              no stars
-------------------------------------------------------------------------

When equipped, you can cast ANY magic spell, providing you have enough
MP.  Remember, using a combination materia together with the Master Magic
materia will affect all your spells, but not all of them will be
compatible with certain types of combination materia.
 

========================
YELLOW - COMMAND MATERIA
========================

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STEAL                                           50000 AP          3 stars
-------------------------------------------------------------------------

LV1: (Steal)
     Attempt to steal an item from an enemy.  It doesn't always work,
     and you can't steal if an enemy has no items.

LV2: (Plunder)
     As above, but you will attack and steal at the same time.  Once
     you learn this, you can't use Nusumu.

Status Changes:      Speed Plus +02

Purchase:            Kalm Town
Find:                After killing the boss when you fall into the sewers
                     once you've rescued Tifa from Wall Market (Disc 1).
 

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THROW                                           60000 AP          3 stars
-------------------------------------------------------------------------

LV1: (Throw)
     You can throw one of the weapons in your inventory at an enemy.
     You'll lose the weapon you throw, however.  The only items you're
     allowed to throw are: swords (Cloud), rods (Aeris), cannons
     (Barret), shuriken (Yuffie), M-phones (Cait Sith), handguns
     (Vincent), and spears (Cid).  You cannot throw a weapon an ally
     is equipped with.

LV2: (Coin Toss)
     Once you learn it, this command and Nageru switch constantly while
     the Battle Window is open.  If you choose it, you must then decide
     how much money you will _keep_ by using the controller (just like
     purchasing a certain amount of items).  No matter how much gil you
     toss, the maximum damage is always 9999.  The ratio of gil to
     damage points is 10:1, so you'd better have a lot of money.

Status Changes:      STRENGTH +01

Intially Equipped:   Yuffie
Purchase:            Fort Condor, Rocket Town
 

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CONTINUOUS SLICE                                150000 AP         3 stars
-------------------------------------------------------------------------

LV1: (Continuous Slice)
     You can make make two physical attacks on one enemy.

LV2: (Random Hit)
     You can attack 4 times, but the damage you inflict is slightly
     lower than normal.  Each enemy that you attack is picked at
     random.

Status Changes:      Speed Plus +02

Find:                Wrecked Plane
 

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SLICE EVERYBODY                                 150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Slice Everybody)  You can make one attack which will hit all
enemies.  It's possible to hit and miss at the same time with this
command.

LV2: (Swordplay)
     All enemies facing you are instantly killed.  This command doesn't
     always work.

Find:                Old Forest
 

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PERCIEVE                                        40000 AP          2 stars
-------------------------------------------------------------------------

You're shown an enemy's HP, MP, experience level, and any weaknesses they
may have.  Furthermore, their current HP and MP rate is shown if you
select them while the Help Window is activated.  Not all enemies can be
scanned with this command.

Initially Equipped:  Red 13
Purchase:            Kalm Town, Junon Town
Find:                Midgar City -- Area 7
 

-------------------------------------------------------------------------
Morph                                           100000 AP         2 stars
-------------------------------------------------------------------------

This command makes you do a physical attack at roughly 2/3rds less
damage.  If your foe is killed with this hit, he will transform into an
item for you to take.  Not all enemies can be morphed.

Find:                At the Temple
 

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Deathblow                                       40000 AP          2 stars
-------------------------------------------------------------------------

When used, an ally will try to make a critical strike.  This attack
misses often, but still hits more frequently than a regular critical
attack does.

Status Changes:      LUCK +01

Purchase:            Fort Condor, Rocket Village
Find:                Area near Gongaga Town
 

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MANIPULATE                                      40000 AP          2 stars
-------------------------------------------------------------------------

You can control an enemy with this command.  If it works, your character
can't do anything aside from controlling the enemy.  Not all enemies can
be controlled, and on top of that, this command doesn't always work.
While an enemy is under your command, you can do nothing aside from
direct it (you can't perform normal commands, only pick commands for the
monster under your control).  If you're using this materia and Subete
All, you'll attempt to control all monsters, but you can only
control one, no matter how successful you are :(

Initially equipped:  Cait Sith
Purchase:            Fort Condor, Rocket Village
 

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Enemy Skill                                     n/a              24 stars
-------------------------------------------------------------------------

You can learn certain skills normally available only to your enemies
with this materia equipped.  To learn a skill, the enemy must use it
on you (even if you dodge it or are killed by it), and you must then
proceed to win the battle.  Each time you gain a new skill, one of the
24 stars in the Materia Menu lights up and the skill's name is added
to the gray box beneath it.  Using enemy skills costs MP, in most cases.
You can also check out Enemy Skills in the Magic Menu.

Find:                Shinra HQ -- 68th floor, after killing the boss.
                     Ancient City (behind a bed), Chocobo Sennin's
                     house (talk to the Green Chocobo), basement of
                     Junon Town (the room with the soldiers).
 

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Mime                                            100000 AP         2 stars
-------------------------------------------------------------------------

You can mimic the last action one of your allies made when using this
command, whether it was spell-casting, using up an item, activating a
Command Materia, summoning a monster, changing rows, etc.  You won't
lose any HP, MP, items, or anything else that would be used up or
depleted normally.  Since Monomane mimics the last action made, you can
skip through the other allies until it is your turn again to repeatedly
imitate yourself.  And while you can't mimic Limit Breaks, you can
imitate your own Breaks.  What's really cool about this materia is that
you will imitate the person's combination materia, too.  So if someone
casts Fire 2, and it's combined with Quadra Magic, then you will
use Quadra Magic as well when you mimic them without having to have
it equipped!

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
W-Magic / W MAGIC                               250000 AP         2 stars
-------------------------------------------------------------------------

This command lets you cast two spells, one right after the other.  MP
consumption remains normal and you have to have enough for both spells.
The great thing about this materia is that you can still use Mahou
Midareuchi, All, Subete All, MP Turbo, or any other materia
that affects magic along with this to affect both spells that you're
casting.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
W-Summon / W SUMMON                             250000 AP         2 stars
-------------------------------------------------------------------------

You can summon two monsters, one right after the other, when this Materia
is equipped.  You have to have enough MP to perform the summons, and if
you've already called a monster the maximum number of times, you can't
call it again using this command.

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
W-Item / W ITEM                                 250000 AP         2 stars
-------------------------------------------------------------------------

You can use two items, one right after the other, with this command.
You must have enough items to use, though.
 

Find:                At the end of the passageway leading south when you
                     raid Midgar City at the end of Disc 2.
 

-------------------------------------------------------------------------
MASTER COMMAND                                  n/a              no stars
-------------------------------------------------------------------------

When equipped, you can use the following commands in battle: Certain
Kill, Coin Toss, Manipulate, Morph, Mime, Sense, Steal,
and Throw.
 

============================
PURPLE - INDEPENDENT MATERIA
============================

Note that when more than one of the following Materia are worn, their
bonus is culmulative:  HP Plus, MP Plus, Luck Plus, Magic Plus, and Plus.
This means that you can wear more than one for an even higher increase in
your scores (but you can only wear so many--try to equip lots of the
same type of Materia and you'll see that your stats. remain the same.
The rest of the Purple Materia (Gil Plus, Teki Yose, etc.) have no
Added Effect of two or more of them are worn at once.  The only
exception is when you wear the Counter Materia; see below for details.

-------------------------------------------------------------------------
HP Plus                                         50000 AP          5 stars
-------------------------------------------------------------------------

LV1: HP 10% Up       When equipped, your Maximum HP increases by the
LV2: HP 20% Up       listed amount, allowing you to gain back more HP.
LV3: HP 30% Up       Your HP cannot be raised above 9999, though, and you
LV4: HP 40% Up       lose your HP bonus when this materia is de-equipped.
LV5: HP 50% Up

Purchase:            Cosmo Canyon or Mideel.
 

-------------------------------------------------------------------------
MP Plus                                         50000 AP          5 stars
-------------------------------------------------------------------------

LV1: MP 10% Up       When worn, your Maximum MP increases by the listed
LV2: MP 20% Up       amount, allowing you to gain back more MP.  Your MP
LV3: MP 30% Up       cannot be raised above 999, though, and you lose the
LV4: MP 40% Up       MP bonus when this materia is taken off.
LV5: MP 50% Up

Purchase:            Cosmo Canyon or Mideel.
 

-------------------------------------------------------------------------
HP<->MP                                         80000 AP          2 stars
-------------------------------------------------------------------------

This materia switches your maximum HP score with your maximum MP score.
While this allows you to have up to 9999 MP, your HPs can never go
beyond 999 while wearing this materia.  Interestingly enough, equipping
an 'HP Plus' materia will increase your MP amount (up to 9999), and
wearing a 'MP Plus' materia will increase your maximum HP (but you still
can't go beyond 999 Hit Points).

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
Luck Plus                                       100000 AP         5 stars
-------------------------------------------------------------------------

LV1: Luck 10% Up     This materia raises your luck score (which helps
LV2: Luck 20% Up     determine your critical hit (Hissatsu) rate.  If
LV3: Luck 30% Up     it is removed, your luck drops back to normal.
LV4: Luck 40% Up
LV5: Luck 50% Up

Find:                At the Temple.
 

-------------------------------------------------------------------------
Magic Plus                                      50000 AP          5 stars
-------------------------------------------------------------------------

LV1: Magic 10% Up    This materia raises your magic score (which helps
LV2: Magic 20% Up    rate the effectiveness of Mahou materia).  When
LV3: Magic 30% Up    de-equipped, your magic score returns to normal.
LV4: Magic 40% Up
LV5: Magic 50% Up

Find:                Bottom of ladder in the cave beyond the Ancient
                     City in Disc 2.

-------------------------------------------------------------------------
Speed Plus                                      100000 AP         5 stars
-------------------------------------------------------------------------

LV1: Speed Plus 10% Up    This materia increases your Speed rating (which
LV2: Speed Plus 20% Up    determines, in part, battle initiative and your
LV3: Speed Plus 30% Up    ability to dodge attacks).  Should this materia
LV4: Speed Plus 40% Up    be taken off, your speed will go back to it's
LV5: Speed Plus 50% Up    former level.

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
Gil Plus                                        150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Receive 1.5 times more gil than usual when you win a battle.
LV2: Receive twice as more gil than usual when you win a battle.

Status Changes:      LUCK +01

Purchase:            Gold Saucer's Wonder Square.
 

-------------------------------------------------------------------------
EXP. Plus                                       150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Receive 1.5 times more EXP than usual when you win a battle.
LV2: Receive twice as more EXP than usual when you win a battle.

Status Chagnes:      LUCK +01

Purchase:            Gold Saucer's Wonder Square.
 

-------------------------------------------------------------------------
Enemy Away                                      50000 AP          3 stars
-------------------------------------------------------------------------

LV1: Enemy enCounter Attack rate drops to one-half.
LV2: Enemy enCounter Attack rate drops to one-fourth.

Status Changes:      LUCK +01

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
Enemy Plus                                      50000 AP          3 stars
-------------------------------------------------------------------------

LV1: EnCounter Attack enemies 1.5 times more often.
LV2: EnCounter Attack enemies twice as often.

Status Changes:      LUCK -01

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
Chocobo Plus                                    30000 AP          4 stars
-------------------------------------------------------------------------

Allows you to enCounter Attack chocobos while in areas with very light
grass or with Chocobo tracks.

LV1: Chocobo enCounter Attack rate is 2 times higher.
LV2: Chocobo enCounter Attack rate is 4 times higher.
LV3: Chocobo enCounter Attack rate is 8 times higher.

Status Changes:      LUCK +01

Purchase:            The man in the chocobo stables at the Chocobo Farm.
Find:                Edge of the Chocobo pen at the Chocobo Farm (Disc
                     2+).
 

-------------------------------------------------------------------------
Pre-emptive                                     80000 AP          5 stars
-------------------------------------------------------------------------

LV1: Chance of attacking first is 12%    When worn, this materia gives
LV2: Chance of attacking first is 24%    your party an increased chance
LV3: Chance of attacking first is 36%    of getting a free round of
LV4: Chance of attacking first is 48%    fighting, just as if you had
                                         made an initial attack.

Status Changes:      Speed Plus +02

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
LONG DISTANCE ATTACK                            80000 AP          2 stars
-------------------------------------------------------------------------

You may attack from the back row without any reduction in your attack
power.  This materia has no effect if you are in the front row.

Find:                In the Mythril Mine.
 

-------------------------------------------------------------------------
PROTECT                                         40000 AP          5 stars
-------------------------------------------------------------------------

LV1: 20% Up          The character wearing this Materia will block
LV2: 40% Up          an enemy's attack by standing in front of one of
LV3: 60% Up          his allies when they are attacked.  It won't
LV4: 80% Up          always happen (unless you're at 100%), and that
LV5: 100% Up         ally will keep guarding even if his HPs are low.
                     This only works when another ally is hit by a
                     physical attack, not by magic or certain enemy
                     abilties.

Status Changes:      STRENGTH +01

Find:                In the garden next to Aeris's house.
 

-------------------------------------------------------------------------
Counter Attack                                  100000 AP         5 stars
-------------------------------------------------------------------------

The character wearing this will Counteattack using his weapon if he is
targeted by an enemy (the attack doesn't have to be physical, and it
doesn't have to be aimed specifically at the person wearing the Counter
Attack Materia.  In fact, it doesn't even have to hit or do damage in
order to trigger a counterattack).  Damage is the same, just as if you
had attacked normally (it's even possible to miss).

A counterattack is made only against the enemy you hit; combining
this materia with Subete All, Renzokugiri, or any other materia that
affects your ability to attack will have no effect.  However, I'm not
sure how Enkyori Kougeki would affect this materia.  The chance of you
Counter Attacking when hit raises at 20% per star.  You won't
counterattack your friends if they attack you, BTW.

Note that the more of these that you wear, the more times you make a
counterattack.  So if you have 4 Counter Attack materia equipped and an
enemy hits you with a physical attack, you will strike that foe 4 times.

Find:                Caves behind Nivelheim, or you can receive it as a
                     prize for winning the chocobo races held at the
                     Gold Saucer.
 

-------------------------------------------------------------------------
Mega All                                        160000 AP         5 stars
-------------------------------------------------------------------------

Like All, this materia allows you to target all allies or enemies
instead of just one.  However, the Subete All affects _every_
ability your character possesses.  The ability must be a selectable one
(in the Battle Window), and not an ability such as Counter Attack or
Cover.  This Materia doesn't work with Summon Spells or the ability to use
Items (even with W Item equipped).

Find:                Makou Pit.
 

==========================
BLUE - COMBINATION MATERIA
==========================

-------------------------------------------------------------------------
HP ABSORB                                       100000 AP         2 stars
-------------------------------------------------------------------------

Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of HPs.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
MP ABSORB                                       100000 AP         2 stars
-------------------------------------------------------------------------

Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of MPs.

Find:                Chest in Wutai.
 

-------------------------------------------------------------------------
MP TURBO                                        120000 AP         5 stars
-------------------------------------------------------------------------

When paired with a Mahou or Summon materia, the MP cost raises by about
1/3rd the original amount.  However, the effectiveness of the spell cast
is increased by a third as well, whether it is damaged inflicted or HP
restored.  The only exception to this that I've found so far is the
Knights of Round materia--pair it to MP Turbo and the cost raises
only 5 points, yet the amount of damage is still raised by a third.

Find:                In the Temple.
 

-------------------------------------------------------------------------
All                                             35000 AP          5 stars
-------------------------------------------------------------------------

When linked to a green materia, you will target that spell on all allies
or enemies instead of just one.  This allows you to hit them all with
that spell.  The more levels you raise this materia, the more times you
can do this; after enough uses of that spell, you'll have to target
one enemy again until the next battle.  Note that All will not work
with the following materia: Altema, Chiryou (Resist only), Fulkea, Fuuin,
Inseki, Ridatsu, or Shield.

Initially Equipped:  Red 13
Purchase from:       Fort Condor
Find:                Shinra HQ -- trade in one of the bags from the
                     'locked door' puzzle to get it.
 

-------------------------------------------------------------------------
Quadra Magic                                    200000 AP         5 stars
-------------------------------------------------------------------------

This can be combined with Spell or Summon Materia.  When used, the spell
strikes 4 times, with the target randomly chosen each time.  The damage
that spell would inflict is reduced, but the you only lose MP as if you
had casted the spell once.  The same applies if it is combined with a
Summon Materia.  This Materia works with every magic spell and summon
skill except for Escape and Knights of Round.

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
Sneak Attack                                    150000 AP         5 stars
-------------------------------------------------------------------------

If you have a Mahou, Summon, or Command materia attached to the Fuiuchi
materia, then the character wearing them will instantly use the
attached materia before the allies or enemies can attack.  However,
there is only a small chance of this working, but you can increase it
by raising this materia's levels.  This materia doesn't work against
enemies that are supposed to attack first (such as the armored tank
that you fight after escaping from Shinra HQ in Disc One).

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
MAGIC Counter Attack                            300000 AP         5 stars
-------------------------------------------------------------------------

Despite it's name, you can attach a Mahou or a Summon materia to this
materia orb.  If you are attacked, there is a chance that you will
Counterattack with whatever spell or Shoukan you have equipped, providing
you have the MP for it.  The chance of you making a Counterattack
increases 20% per level star you earn.  If you have either the Master
Magic or Master Summon materia equipped, the Shoukanjuu or magic spell
used is determined randomly.

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
Counter Attack                                  100000 AP         5 stars
-------------------------------------------------------------------------

This materia will only work if it is attached to a Command Materia.
Furthermore, it will will only work with the following Materia:
Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu.
If you have the Master Command materia linked to this one, then one of
the eight commands will be picked at random.  When you are attacked by
an enemy, you will Counter Attackattack with the command materia you have
equipped.  The chance of you counterattacking increases by 20% for each
new level star you earn.  If the command chosen is Nageru or Zeninage,
then the item thrown/amount of gil thrown is randomly determined.

* Since Monomane will make you imitate what you or your allies just did,
  you can use Monomane to Counter Attackattack with Renzokugiri, a Summon
  spell, or any other Materia ability.  It's probably the best Materia
  to have when using the Counter Attack because you can strike back
  with just about any ability you can think of.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
FINAL ATTACK                                    160000 AP         5 stars
-------------------------------------------------------------------------

This works just like the ability that many of your enemies have; when
your HP is reduced to 0, you will activate whatever Materia is attached
to the Final Attack Materia, but that Materia has to be a Mahou, Shoukan,
or Command materia.  Be careful, though, since if one of your allies
kills you, you'll attack them with the Materia you have equipped!  You
can equip a Materia like Sosei or Barrier to revive yourself or protect
your party once you pass away, though, making this useful as both an
offensive and defensive tactic.  The more stars you've earned, the more
times you can use this Materia when you are killed.

Find:                A prize you can win at the Gold Saucer's Battle
                     Square, should you win the URA Battle.
 

-------------------------------------------------------------------------
ADDITIONAL SLICE                                200000 AP         2 stars
-------------------------------------------------------------------------

After using the materia that this is combined with, you'll perform a
single physical attack on the enemy affected by the materia.  This means
that if you use a materia on yourself (like Barrier), you'll attack
yourself or your allies!

Find:                Look on the 'switching path' in the Mountain
                     Crossroads area (it's where you can use your map
                     in the 2nd disk, just before the snowfield).

-------------------------------------------------------------------------
Steal as well*                                  200000 AP         2 stars
-------------------------------------------------------------------------

After using the materia that this is combined with, you'll attempt to
steal from the enemy affected by the previous materia (you won't move
or anything--you simply receive a message telling you if you were
successful or not).  Combining this with the Nusumu materia is obviously
pointless unless you're having a hard time stealing from a particular
foe.

Find:                In a cavern above Wutai (you need to be able to
                     cross the fire-pits before you can reach it).

*  Could also be translated 'Steal while you are doing (action)'.
 

-------------------------------------------------------------------------
Added Effect                                    100000 AP         2 stars
-------------------------------------------------------------------------

This materia is affect not only by which Mahou or Shoukan materia you
combine it with, but if you affix it to your weapon or your bracelet.
It takes the properties of the linked materia and gives your weapon or
bracelet those properties.  For example, equip Shiva on your paired
bracelet holders and you are protected from Ice damage.  Equip it and
the Ikazuchi materia on your weapon's holders and your normal attacks
will hit for lightning damage.  Like Zokusei (below), not all materia
will work with this combination materia.

Find:                Cosmo Canyon -- the cave that you and the old man
                     explore.
 

-------------------------------------------------------------------------
Elemental                                       80000 AP          4 stars
-------------------------------------------------------------------------

Like Tsuika Kouka, this materia affects the weapon or armor it is
attached to as well as the materia it is combined with.  Zokusei only
works when paired with certain Mahou or Shoukan materia.  If it is
attached to a weapon, the type of damage you inflict is the same as the
Materia combined with Zokusei (so if you have Phoenix attached to your
weapon and it is combined with this materia, you'll hit for fire damage.
And if you have Doku attached to you armor along with this materia, you
will be protected from Poison attacks).  This Materia has no additional
power when linked with a weapon, but if it is combined with a bracelet,
it has the following abilities:

LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type.
LV2: No damage is received if it is the corresponding type.
LV3: Gain HP if you are struck with the corresponding type of attack.

Zokusei will only work when paired with these materia:

MAHOU MATERIA        SHOUKAN MATERIA
Poison               Alexander        Titan
Fire                 Ifrit            Ramuh
Lightning            Leviathan
Demi                 Phoenix
Cold                 Shiva

Find:                From Domino on the 62nd floor of the Shinra HQ.
                     Also in either Tifa's house or the mountains
                     behind Nivelheim (NSS).
 

====================
RED - SUMMON MATERIA
====================

All summon materia have five level stars.  The more levels you raise,
the more times you can summon that particular Shoukanjuu (Summoned
Beast) during a battle.  Unless mentioned, all summon attacks strike
all enemies at once.

-------------------------------------------------------------------------
CHOCOBO AND MOOGLE                              35000 AP     COST - 14 MP
-------------------------------------------------------------------------

Technique:       ULTIMATE SPECIAL TECHNIQUE!!
                 Dash attack hitting for physical damage.  Has a small
                 chance of stunning your foes for several rounds.  In
                 case you're wondering, the kanji on the moogle's
                 headband is the real name of this Summon in the
                 Japanese version (it is 'HissatsuWaza' or 'Ultimate
                 Special Technique').

Technique:       FAT CHOCOBO
                 Fat Chocobo performs squashing attack hitting for
                 physical damage.  Occurs 1/16th of the time.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Talk to the fenced in Chocobo at the Chocobo Farm.
                 <Disc 1>
 

-------------------------------------------------------------------------
SHIVA                                    50000 AP            COST - 32 MP
-------------------------------------------------------------------------
¥·¥ô¥¡

Technique:       DIMOND DUST
                 Attacks with frost blast for ice damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            In the cave between the chocobo farm and Fort Condor
                 (before Junon Town).  <Disc 1>
 

-------------------------------------------------------------------------
IFRIT                                           50000 AP     COST - 34 MP
-------------------------------------------------------------------------

Technique:       Fire OF HELL
                 Flaming body check hitting for fire damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            After killing Jenova Birth on the Shinra Boat.  <Disc 1>
 

-------------------------------------------------------------------------
TITAN                                           80000 AP     COST - 46 MP
-------------------------------------------------------------------------

Technique:       ANGER OF EARTH
                 Ground lift and crush hitting for earth damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Check the ruined machinery after the Shinra minions
                 leave in the village located before Cosmo Canyon.
                 <Disc 1>
 

-------------------------------------------------------------------------
RAMUH                                           70000 AP     COST - 40 MP
-------------------------------------------------------------------------

Technique:       LIGHTNING OF JUDGMENT
                 Lightning storm striking for thunder damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Alcove in Chocobo racer's room in the Golden Saucer.
                 <Disc 1>
 

-------------------------------------------------------------------------
ODIN                                            90000 AP     COST - 80 MP
-------------------------------------------------------------------------

Technique:       IRON-CUTTING SWORD
                 Slashes with sword, instantly killing all enemies.

Technique:       GUNGNIR SPEAR
                 Impales one foe with spear for special damage (done
                 only vs. foes that cannot be 'instantly killed', such
                 as bosses).
 

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            After opening the safe and defeating the boss in the
                 mansion in Nivelheim (where Vincent is found).
                 <Disc 1>
 

-------------------------------------------------------------------------
LEVIATHAN                                      10000 AP      COST - 78 MP
-------------------------------------------------------------------------

Technique:       GREAT OCEAN COLLIDE
                 Summons tidal wave that hits for water damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            Given to you after beating the Ashura-like monster at
                 the top of the pagoda in Utai on the Westmost Continent.
                 <Disc 1>
 

-------------------------------------------------------------------------
KJATA                                           140000 AP   COST - 110 MP
-------------------------------------------------------------------------

Technique:       TRI-DISASTER
                 Hits for three element damage (Fire, Ice, Bolt)

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            Second screen of endless Forest on Northern Continent.
                 <Disc 1>
 

-------------------------------------------------------------------------
BAHAMUT                                         120000 AP   COST - 100 MP
-------------------------------------------------------------------------

Technique:       MEGAFLARE
                 Attacks with flare breath for special damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            After beating the dragon in the Temple once you've met
                 Sephiroth and the Temple starts to shake.  <Disc 1>
 

-------------------------------------------------------------------------
ALEXANDER                                       150000 AP   COST - 120 MP
-------------------------------------------------------------------------

Technique:       HOLY JUDGMENT
                 Laser ray hitting for holy power damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            In a cave on the east edge of the icy wasteland below
                 the old man's shack on the Northern Continent.
                 <Disc 2>
 

-------------------------------------------------------------------------
NEO BAHAMUT                                     200000 AP   COST - 140 MP
-------------------------------------------------------------------------

Technique:       GIGAFLARE
                 Attacks with stronger flare breath for special damage.

Status Changes:  MAGIC         +02       MAXHP -10%
                 MAGIC DEFENSE +02       MAXMP +10%

Find:            Lying on path leading to first barrier at top of the
                 crater in the Frozen Mountain.  <Disc 2>
 

-------------------------------------------------------------------------
PHOENIX                                         180000 AP   COST - 180 MP
-------------------------------------------------------------------------

Technique:       Fire OF REINCARNATION
                 Causes fire damage to enemy and revives all dead allies
                 (restores a dead character's HP to max).

Status Changes:  MAGIC         +02       MAXHP -10%
                 MAGIC DEFENSE +02       MAXMP +10%

Find:            Win the Mini-Battle at Fort Condor.  <Disc 2>
 

-------------------------------------------------------------------------
HADES                                           250000 AP   COST - 150 MP
-------------------------------------------------------------------------

Technique:       CAUDLRON OF DARKNESS
                 Hades appears and summons a gas from within his cauldron
                 which will affect enemies with various status ailments,
                 in addition to inflicting poison damage.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            Near the ruined helicopter in the sunken Shinra plane
                 next to the Gold Saucer.  <Disc 2>
 

-------------------------------------------------------------------------
BAHAMUT ZERO                                    250000 AP   COST - 180 MP
-------------------------------------------------------------------------

Technique:       TERAFLARE
                 Bahamut's ultimate form appears in outer space and
                 eradicates all enemies with a Shotgun flare for special
                 damage.  This attack hits for around 8000-9999 damage.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            Touch the floating blue stone in Cosmo Canyon after
                 revisiting the Ancient City with the old man.  You
                 must have Bahamut and Bahamut Kai or you won't
                 receive this materia.  <Disc 2-3>
 

-------------------------------------------------------------------------
TYPOON                                          250000 AP   COST - 160 MP
-------------------------------------------------------------------------

Technique:       COLLAPSE OF HEAVEN AND EARTH
                 Typoon creates a wind vortex, then turns the ground
                 upside-down and all the enemies fall down into the
                 sky :)  This attack instantly kills foes, but it can
                 miss.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            In a bag on a branch across from three pink vines, in
                 the third area of the Old Forest.  <Disc 2-3>
 
 

-------------------------------------------------------------------------
KNIGHTS OF ROUND                                500000 AP   COST - 250 MP
-------------------------------------------------------------------------

Technique:       ULTIMATE END
                 King Arthur and his fellow knights (they don't look
                 like knights to me) each take a turn attacking your
                 opponents with all kinds of attacks (causing fire
                 damage, ice damage, special damage, etc.)

Status Changes:  MAGIC         +08       MAXHP -10%
                 MAGIC DEFENSE +08       MAXMP +20%

Find:            In a cave on the uncharted island in the northeast
                 corner of the map.  You'll need the Gold Chocobo to
                 reach it.  <Disc 2-3>
 

-------------------------------------------------------------------------
MASTER SUMMON                                   n/a              no stars
-------------------------------------------------------------------------
When equipped, you can summon ANY monster.
 

_____________________________________________________________________

f   i   n   a   l      f   a   n   t   a   s   y      v   i   i _____________________________________________________________________

 

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