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f   i   n   a   l      f   a   n   t   a   s   y      v   i   i _____________________________________________________________________
 

Contents: [Enemy Skill List] [Learning Limit Breaks] [Limit Break List] [Ultimate Weapons]



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   e n e m y   s k i l l   l i s t
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This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.

-------------------------------------------------------------------------
STAR 01 - FROG SONG                                           COST - 5 MP
-------------------------------------------------------------------------

Effect:  Transforms all foes into frogs and puts them to sleep.
Learn:   From the green frogs (Tatchimi) in the circular forest near
         Gongaga Town (also from the other forests nearby).  <Disc 1+>
Tip:     You can control the enemy and make it use Kaeru no Uta on you
         (pick the bottom option).
 

-------------------------------------------------------------------------
STAR 02 - SUICIDE                                            COST - 10 MP
-------------------------------------------------------------------------

Effect:  All enemies with an experience level that is a multiple of 4
         loses almost all their HP (you can't kill an enemy with this
         spell--the best you can do is reduce their HP to one point).
         In addition, they may be afflicted with the 'Minimum' status.
Learn:   Burrowing squirrel-like foes (Muu) found near the Chocobo Farm.
         <Disc 1+>
Tip:     You can't control this enemy, so you'll have to wait until they
         use it on you.
 

-------------------------------------------------------------------------
STAR 03 - MAGIC MALLET                                        COST - 3 MP
-------------------------------------------------------------------------

Effect:  Bop one foe on the head and gain up to 100 MP (assuming
         the monster has enough MP).
Learn:   Plant-like monsters (Ashigirisou)  found on the tip of the
         Westernmost Continent (in the dark grass).  <Disc 1+>
Tip:     You can control an Ashigiisou and have it use the Magic
         Hammer against one of your allies (choose the third
         option).
 

-------------------------------------------------------------------------
STAR 04 - PEARL WIND                                         COST - 34 MP
-------------------------------------------------------------------------

Effect:  Each ally regains lost HP and their status ailments are cured
         and dispelled.  The amount of HP recovered depends on the
         current HP of the caster.
Learn:   The white and green cactus-like monsters (Zemzerett) in the
         grassy area by Junon Town  <Disc 1+>, or from the winged
         serpents you fight if you're hit by a barrier at the Frozen
         Mountain.  <Disc 2>
Tip:     You can't learn White Wind from a Zemzerett unless you control
         it and make it use the skill on you (pick the bottom choice to
         do this).
 

-------------------------------------------------------------------------
STAR 05 - BIG GUARD                                          COST - 56 MP
-------------------------------------------------------------------------

Effect:  Has the same effect as casting Haste, Barrier, and Mabarrier on
         all your allies.
Learn:   The spiky, shelled creatures with green tentacles (Beach Plug)
         that live on the shore near the Gongaga Town.  <Disc 1+>
Tip:     The Beach Plug won't use Mighty Guard unless you control it
         and make it use the skill on one of your members (it's the
         middle option).
 

-------------------------------------------------------------------------
STAR 06 - ANGEL'S WHISPER                                    COST - 50 MP
-------------------------------------------------------------------------

Effect:  An angel appears above one person and brings them back to life
         if they are dead.  They also relieve any status ailments and
         dispel any bad effects.  In addition HP is restored to the
         amount shown during the skill's use; however, this can be a
         bane to characters with high HP because if your life is higher
         than the amount shown, it is reduced to that amount.  You'd
         think that this would be a great way to weaken enemies with
         more than 9999 HP, but it won't work on your opponents in this
         manner--it will only heal them, remove status ailments, etc. :(
Learn:   From the beckoning women in the yellow swimsuits (Polan Solita)
         you meet in the Makou Pit if you take the right path the first
         time you meet your friends.  <Disc 3>
Tip:     The easiest way to learn this skill is by controlling your
         enemy and picking the bottom option to make them use this skill
         on you.
 

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STAR 07 - DRAGON FORCE                                       COST - 19 MP
-------------------------------------------------------------------------

Effect:  Increases your physical and Magic Plus defense rating.
Learn:   From the dragons (Dark Dragon) you meet during the descent into
         the Makou Pit.  <Disc 3>
Tip:     You can't learn this unless you control the Dark Dragon and have
         it use Dragon Force on one of you (pick the second choice).
 

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STAR 08 - DEATH FORCE                                         COST - 3 MP
-------------------------------------------------------------------------

Effect:  One ally becomes immune to instant death attacks (this doesn't
         protect you from dying if you lose all your HP).
Learn:   The huge tusked turtles (Adamantaimai) by the shoreline of the
         Westmost Continent.  <Disc 1+>
Tip:     You can't learn this skill unless you control the turtle and
         make it use Death Force against you.  To do this, choose the
         bottom option once it's under your control.
 

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STAR 09 - Fire BLASTER                                      COST - 10 MP
-------------------------------------------------------------------------

Effect:  A stream of fire burns one foe for fire (Honoo) damage.
Learn:   From any enemy that utilizes a fire breath attack. One of the
         earliest locations would be the room with the ladders and
         pipes where you fight the boss of the mountains behind
         Nivelheim; you can fight Dragons in that area that use Kaen
         Housha often.  <Disc 1+>  You can also learn it from the
         flying yellow monsters (Aakudoragon) in the Mythril Mine.
Tip:     While you could learn this skill by controlling a Dragon and
         picking the bottom choice to make it use this skill on you,
         chances are it will hit you with Kaen Housha as it's initial
         attack in the first place.  The same goes for the flying
         Aakudoragons.
 

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STAR 10 - LASER                                              COST - 16 MP
-------------------------------------------------------------------------

Effect:  Reduces an enemy's HP by one-half.
Learn:   From the dragons (Dark Dragon) you meet during the descent into
         the Makou Pit.  <Disc 3>
Tip:     You can either let the Dark Dragon use this ability on you, or
         you can control it (using Ayatsuru), and pick the top option
         to make it use Laser on one of your allies.
 

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STAR 11 - MATRA MAGIC                                         COST - 8 MP
-------------------------------------------------------------------------

Effect:  Fire a pack of missiles at one enemy for magic damage.
Learn:   Machines with big feet and guns for arms (Sweeper Custom) around
         Junon Town.  <Disc +1>  Or from the wheeled robo-creatures in
         the underwater part of Junon Town.  <Disc 2>
Tip:     To learn this skill from the Sweeper Custom, just control it
         and choose the last option.
 

-------------------------------------------------------------------------
STAR 12 - BAD BREATH                                         COST - 58 MP
-------------------------------------------------------------------------

Effect:  Inflict multiple status ailments upon all enemies, including
         Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn:   From the Mobol creatures (green guys with tentacles and really
         big mouths) living on the outside ledges in the Frozen Mountain.
         <Disc 2>  You can also meet them in the Makou Pit, if you take
         the right path the first time you run into your friends.
         <Disc 3>
Tip:     Be sure to have some protective accessories equipped when trying
         to learn this skill or your party may be too weakened by the
         Smelly Breath to kill the Molbol or even escape!
 

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STAR 13 - BETA                                               COST - 35 MP
-------------------------------------------------------------------------

Effect:  A swirling red shape appears, surrounded by specks of white.
         All targets are hit for magic damage.
Learn:   The big shadow snake (Midgal Zuolm) in the marsh near the
         Chocobo Farm.  <Disc 1+>
Tip:     This monster won't use Beta unless he's waving back and forth.
         To make him do that, inflict heavy damage on him.  Then just
         wait until he uses Beta.  If he still doesn't use it, take off
         a little bit of his life since he tends to use Beta more when
         he's near death.
 

-------------------------------------------------------------------------
STAR 14 - AQUALUNG                                           COST - 34 MP
-------------------------------------------------------------------------

Effect:  Blue bubbles strike all enemies for water damage.
Learn:   From the boss of the Ancient City  <Disc 1>, the winged chimera
         in the plains surrounding the Gold Saucer  <Disc 1+>; or from
         the floating sea-dragon creature (Saapando) in the sunken plane
         near the Gold Saucer.  <Disc 2-3>
Tip:     To pick up this skill, just control a Chimera and choose the
         bottom option to make it use Aqua Breath.
 

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STAR 15 - TRYNE                                              COST - 20 MP
-------------------------------------------------------------------------

Effect:  A Delta Force-like attack that hits all enemies for lighting
         (Ikazuchi) damage.
Learn:   The Ashura-like boss (Godo) of the pagoda's top floor in Utai.
         <Disc 1+>  Also from the red spider/crab-like creature (Stilve)
         living inside the Frozen Mountain <Disc 2>, or the spider-like
         boss (Materia Keeper) of the mountains behind Nivelheim.  <Disc
         1>.  Remember, the _only_ time you can learn this skill is while
         fighting one of the above monsters, so learn it while you still
         can!  If you miss it, it's possible to learn it from the Stilves
         you meet in the Gold Saucer's Battle Square, though -NSS-.
Tip:     Actually, the Materia Keeper is more likely to use this against
         your characters than any other enemy that can use this skill.
         It's a good thing, too, since you can't control it.
 

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STAR 16 - Magic Breath                                     COST - 75 MP
-------------------------------------------------------------------------

Effect:  Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn:   From the red spider/crab-like creatures (Stilve) living inside
         the Frozen Mountain.  <Disc 2>  Also from the blue, leech-like
         enemies (Parasite) in the Makou Pit.  <Disc 3>
Tip:     To learn this skill from a Parasite quickly, control it and
         pick the last option to have it use Magic Breath on your
         allies.
 

-------------------------------------------------------------------------
STAR 17 - ????                                                COST - 3 MP
-------------------------------------------------------------------------

Effect:  A weight drops and hits for special damage.  The amount is
         equal to the amount of damage the caster has received in
         battle.
Learn:   From the balance-like creatures (Judge) in Nivelheim.  <Disc 1+>
         Also from the purple behemoths (Behemoth) you encounter when
         raiding Midgar City.  <Disc 2>  Keep in mind that you won't
         actually learn this skill unless you take damage from it.
Tip:     The Judges will use this skill eventually.  You can't control
         them, but they're easier to run into than the Behemoths.
 

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STAR 18 - GOBLIN PUNCH                                        COST - 0 MP
-------------------------------------------------------------------------

Effect:  One foe is hit for physical damage.  The damage inflicted is
         multiplied if your opponent has the same EXP level that you
         do.
Learn:   Imp-like monsters wearing boxing gloves :) (Goblin) found on the
         only forested island in the northeast area of the map.  <Disc
         2-3>
Tip:     You can control the Goblins if you want (pick the middle option
         to use the Goblin Punch), but it's more likely that they'll hit
         you with it in the first place, so don't even bother and just
         let them strike first.
 

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STAR 19 - CHOCOBOCKLE                                         COST - 3 MP
-------------------------------------------------------------------------

Effect:  A fat chocobo bounces around and hits one foe for special
         damage.  This attack gains strength each time you flee from a
         battle.
Learn:   Go to the Chocobo Farm.  Talk to the man in the barn and choose
         the first choice.  The 5th item from the top costs 1500 gil;
         purchase three of them.  Then go to the chocobo tracks on the
         Southern Continent near the forest.  Equip yourself with a
         Chocobo Yose materia.  When you encounter a chocobo, kill off
         all but one of the other enemies and use the item you bought 3
         of on the chocobo (it looks like an orange squash).  This will
         make the chocobo peck at the ground.  At any time after that
         point (whether or not the chocobo is still pecking), use the
         Level 4 Jibaku enemy skill and you'll be hit by the Chocobockle.
         <Disc 2-3>
Tip:     Make sure you're in the right location (the forest near Mideel);
         you can't learn this skill from any other type of Chocobo (these
         are the only ones who will be affected by Level 4 Jibaku).
 

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STAR 20 -  LEVEL 5 DEATH                                     COST - 22 MP
-------------------------------------------------------------------------

Effect:  Any enemy whose level is a multiple of 5 is instantly killed.
Learn:   From the blue, leech-like enemies (Parasite) in the Makou Pit.
         <Disc 3>
Tip:     Simply use Control to command your foe and then choose the
         middle option if you want the Parasite to use Level 5 Death
         on one of your members.
 

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STAR 21 - DEATH SENTENCE                                     COST - 10 MP
-------------------------------------------------------------------------
 

Effect:  One enemy is Condemned (they die when the counter over their
         head reaches zero).
Learn:   The yellow, spiked enemies (Bound Fat) that live in front of and
         in the area behind the Ancient City.  <Disc 1+>
Tip:     You could control these guys, but if you kill one it will
         counterattack with this skill so it may be easier to simply
         off one, especially if you don't have the Ayatsuru materia.  If
         you do, then simply control them and pick the bottom option to
         use the Death Sentence.
 

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STAR 22 - DEATH ROULETTE                                      COST - 6 MP
-------------------------------------------------------------------------

Effect:  One friend or foe is randomly killed.
Learn:   From the floating card-jesters (Death Dealer) in the Makou Pit
         if you take the right path the first time you meet your friends.
         <Disc 3>
Tip:     You can control the Death Dealer and make him use Shi no
         Roulette on you by picking the second option when the enemy
         abilities window appears.  If it kills one of your enemies,
         you'll have to try again until the pointer lands on you.
 

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STAR 23 - SHADOW FLARE                                      COST - 100 MP
-------------------------------------------------------------------------

Effect:  A black flare hits a single opponent for magic damage.
Learn:   From the flying black dragon in Disc 3; it uses it as a
         Counter Attackattack before dying.  Or, learn it from the Dragon
         Zombies in the Makou Pit.  <Disc 3>
Tip:     If you're fighting the flying dragon, just kill it and it will
         use the Shadow Flare on you.  If you're trying to learn it from
         a Dragon Zombie, you'll have to wait until it uses it since you
         can't control them.
 

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STAR 24 - WHAT???                                           COST - 110 MP
-------------------------------------------------------------------------

Effect:  A star field and question mark appear; hits all enemies for
         physical damage.
Learn:   From the huge, multi-limbed bone dragons (Dragon Zombie) in
         the Makou Pit if you take the right path the first time you
         meet your friends.  <Disc 3>
Tip:     As the Dragon Zombies are uncontrollable, you'll simply have
         to keep fighting them until they use this skill on one of
         your characters.

To learn an enemy skill, you must be equipped with a Teki no Waza (Learn
Enemy Skill) yellow materia.  When an enemy hits you with it's special
skill, you will learn it, even if it misses or kills you.  However,
unless you win the battle, you won't keep the skill you've learned.
There are 24 skills in all, and one of the 24 stars on the Materia Menu
will light up as you get more enemy skills.  Note that you can't learn
a skill and then have your player cast it on another person with a
Teki no Waza; they _must_ learn it from enemies.  You'll know if you
learned a skill because the character with the materia equipped will
spin in a circle once and you'll get a message ending in an exclamation
point.  Keep in mind that if you're controlling a monster to learn a
particular skill, you'll have to target the character wearing the Teki
no Waza in order to learn the skill.

For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as you
play through the game:

DISC ONE  ______________________________________________________________

Matora Magic     - from the Sweeper Customs after you've escaped from
                   Midgar City.
Level 4 Self-... - from the Muus in the area around the Chocobo Farm.
Beta             - from Midogaru Zuorumu, the snake you encounter after
                   reaching the Chocobo Farm.
Fire Blaster    - from the Aakudoragons in the Mythril Mine (I tried to
                   learn it from the Mootaabooru boss, but I couldn't
                   get it, so....)
White Wind       - from the Zemzeretts in the Junon Area (land between
                   the Fort Condor and Junon Town).
Aqua Breath      - use the Gold Saucer vehicle to get attacked by a
                   Chimera in the dirt pit around the Saucer.
Song of the Frog - the Tatchimis in the forests around Gongaga Town.
Mighty Guard     - the Beach Plugs on the shore near Gongaga Town.
????             - from the Judges in Sephiroth's Mansion in Nivelheim.
Tryne            - from the Materia Keeper boss of the Nivelheim
                   mountain range.
Death Force*     - from the Adamantaimais on the shores of the
                   Westermost Continent (once you have Cid's airplane).
Magic Hammer*    - from the Ashigiisous found in the dark, grassy areas
                   of the Westernmost Continent (just before entering
                   Utai).
Death Sentence   - from the Bound Fats found just before the Ancient
                   City.

* If Yuffie hasn't joined you yet, then you can get these skills without
  worry.  But if she has joined your party, then she'll steal all your
  Materia, preventing you from learning these two skills until after
  you've completed her sub-quest and gotten your Teki no Waza materia
  back (along with the rest of your materia).

DISC TWO  ______________________________________________________________

Smelly Breath    - from the Molbols while climbing up the Frozen
                   Mountain.
Magic Breath   - from the Stilves inside the Frozen Mountain.

Once you get the Highwind...

Chocobockle      - from the Chocobs found in the forest near Mideel.
Goblin Punch     - from the Goblins on the forested isle in the
                   northeast part of the World Map.
Shadow Flare     - from the Ultima Weapon flying around in the sky.

DISC THREE  ____________________________________________________________

Dragon Force     - from the Dark Dragons in the Makou Pit.
Laser            - from the Dark Dragons in the Makou Pit.
Level 5 Death    - from the Parasites in the Makou Pit.
Angel's Whisper  - from the Polan Solitas in the Makou Pit.
Death Roulette   - from the Death Dealers in the Makou Pit.
What???          - from the Dragon Zombies in the Makou Pit
                   (you can also learn Shadow Flare from them).
 

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      l e a r n i n g   l i m i t   b r e a k s
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A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks.  Basically, the Limit
Break mastery process goes like this:

 - Breaks are divided into four levels of power, and most characters
   have two Breaks per level, excluding level four (you only have one
   break for that level).

 - Each ally starts out with his first Level 1 break, so you don't
   have to fret over learning it.

 - But when you want to learn the second Limit Break of that particular
   level, you have to use the first break approximately:

       Ten times to get your second Level 1 break
       Eight times to get your second Level 2 break
       Six times to get you second Level 3 break

   You don't have to do this all in one battle, but you do have to kill
   the enemy your Break affects (if it is an attacking type of Break),
   Also, you do have to win the battle, since the new Limit Break you
   learn appears in the 'EXP/AP Gained' screen, although you don't have
   to be the one to kill the last opponent, as long as you killed at
   least one enemy with a Break.  I'm a little unsure when it comes to
   non-attacking breaks...I think you just have to use them a certain
   number of times (see above).

 - Once you have your second Break, your goal is to reach the next
   level of power (and get that level's first Break in the process).
   To do this, your character has to win 40 battles _on his own_.
   This means that if the other characters kill the enemies and you
   do nothing or only inflict damage, you won't reach the next level.
   You have to win the battle using your abilities (attacking, magic,
   Limit Breaks, items, etc.), although it's okay if other characters
   damage that enemy before you kill it.

 - Finally, there is the Level 4 Limit Break.  To learn it, you must
   have learned _all_ of that character's other breaks.  Furthermore,
   you must have a special manual (you can tell what it is since it
   has the same name as the Limit Break).  If you try to use the manual
   on another character, or on a character who has yet to learn all his
   or her breaks, you'll get a message in red and white.  But when you
   have filled all the requirements, simply using the manual on the
   correct person will automatically give them their last Break (don't
   forget to set that person's level to 4 so that you can use it in
   battle :))  Here are the locations of each character's manual:

   CLOUD STRIFE
   You must earn 32,000 battle points at the Gold Saucer in _one visit_.
   You can then trade them in for the manual.

   Barret WALLACE
   Get it from a lady wearing a hat in one of the buildings in North
   Corel after the train ride in Disc 2.

   TIFA ROCKHEART
   Go to Nivelheim and play the 'Highwind' theme twice on the piano in
   Tifa's house followed by L1+T (see section 8 for details).

   Aeris GAINSBOROUGH
   Get 1xx wins in battle (where xx are two matching digits).  Then go
   to the cave where the sleeping man is and he'll give you the Mythril.
   Head to the blacksmith's house by the Gold Saucer, give him the
   Mythril, then climb up the stairs and examine the metal lid at the
   end of the walkway.  Once you get the Highwind, doing this is a snap.
   But Aeris will have already left you by then.  So, to get her
   manual while she's still in your party in Disc 1, do the following:

   Hop on the Gold Saucer Buggy.  If you haven't gotten it yet, keep
   playing until you've finished the Gold Saucer area.  Then pilot the
   Buggy _into_ Costa Del Sol.  You'll enter the town as if you had
   walked into it.  Go to the harbor and talk to the sailor by the boat.
   Choose the top option to pay 100 gil and you can then walk along the
   dock and enter a ship, which will return to Junon Town.  Although
   there's not much new here, you will get a different reaction from
   most people because you're no longer dressed up as a guard.  Anyway,
   once you exit the city (the fastest way is to take the helicopter--
   refer to the end of section 4e for details), you'll find that you've
   brought the Buggy with you!  From here, it's a simple matter of
   heading towards the river, crossing it at the ford below the
   waterfall, then heading up to the cave where the sleeping man is.
   And after getting the Mythril, you have to go _all_ the way back to
   the Eastern Continent so you can reach the blacksmith's house.
   Well, don't say I didn't warn you!

   RED XIII
   Go to Nivelheim and unlock the safe in the right wing of Sephiroth's
   Mansion (use the code in section 8 if you don't know how).  You'll
   receive Red 13's manual from the boss when you defeat him.

   YUFFIE KISARAGI
   Return to Wutai after completing Yuffie's sub-quest.  Head to the
   pagoda and beat the five bosses within--she'll get her manual once
   Godo is defeated in battle.

   VINCENT VALENTINE
   Once you have the submarine or a Green, Black, or Gold Chocobo, go to
   the waterfall in the middle of the Western Continent.  If you enter
   the waterfall from the left side with Vincent in your party, he'll
   meet a girl from his past (Rukuresshia).  You have to visit the falls
   twice, once during Disc 2 and again in Disc 3; it's during your
   second visit that you'll get his manual.  Much to my surprise, I
   tried this and it _doesn't work_!  I've heard from more than one
   source that this is the correct method, so if someone can tell me
   what I did wrong, it'd be appreciated.  All I know is that I went
   to the room under the falls in Disc 3 and there's no one there,
   even when I stuck Vincent in my party.

   CID HIGHWIND
   After you get a submarine, go underwater and search for the wrecked
   plane near the southern part of the World Map, between the Western
   and Eastern continents.  His manual is in one of the treasure chests
   inside the plane.

 - Note that Cait Sith only has two Limit Breaks; his inital one and
   one for Level 2.  You still learn it the normal way you'd learn
   the first break of a new level.  The same applies to Vincent, who
   has four Break levels but only one break per level.  All other
   characters have two breaks a level (but only one break for Level 4).

Limit Breaks become stronger and stronger as you play.  This is due in
part to your character's current level.  Limit breaks that inflict
damage become stronger depending on your Attack Power as well, even
ones like Cait's Dice attack (in which the damage amount can vary),
and Vincent's transformations (even though he doesn't use his guns).
At the very least, equipping a strong weapon will add to the basic
amount of damage a Limit Break can inflict*.

*   The only exception to this is Cait's Slot attack, when he summons
    a monster; damage is determined normally for this attack.  Remember,
    if the Break doesn't inflict damage, it isn't affected by your
    character's Attack Power.
 

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      l i m i t   b r e a k   l i s t
-------------------------------------------------------------------------

This is a list of each character's Limit Break, it's effect, and a brief
description.  The letters and numbers mean the Break Level and which one
it is (i.e. B3/1 is Level 3, 1st Break).

============
Cloud Strife
============

-------------------------------------------------------------------------
B1/1: <Braver>  (Braver)
-------------------------------------------------------------------------
Cloud dashes forward and performs a diving slash against one opponent.
 

-------------------------------------------------------------------------
B1/2: <Evil Omen Slash>  (Cross Slash)
-------------------------------------------------------------------------
Cloud's three slashes create a symbol over his enemy.  When it fades
away, that enemy is hit once.  It also has a chance of paralyzing the
hit foe.
 

-------------------------------------------------------------------------
B2/1: <Breaking Clear Attack>
-------------------------------------------------------------------------
Cloud sends a wave of green energy at the targeted foe.  When it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
 

-------------------------------------------------------------------------
B2/2: <Crime Hazard>
-------------------------------------------------------------------------
Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
 

-------------------------------------------------------------------------
B3/1: <Meteo Rain>
-------------------------------------------------------------------------
Cloud twirls his sword and leaps into the air.  With one swing, he sends
a shower of meteors down upon his foes, hitting 4 times.
 

-------------------------------------------------------------------------
B3/2: <Picture Dragon Finishing Touch>
-------------------------------------------------------------------------
Creating a light at the tip of his sword, Cloud throws a funnel of rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.
 

-------------------------------------------------------------------------
B4/1: <Shotgun Ultimate War God Champion Slash>
-------------------------------------------------------------------------
A column of wind surrounds Cloud and his sword lights up.  He then
attacks all enemies for a total of 15 hits, finishing with a diving sword
slash.  The sword strikes cause physical damage, while the last strike
hits all foes.
 

==============
Barret Wallace
==============

-------------------------------------------------------------------------
B1/1: <Heavy Shot>  (Heavy Shot)
-------------------------------------------------------------------------
Collecting energy, Barret fires a huge fireball at one opponent.
 

-------------------------------------------------------------------------
B1/2: <Mind Break>
-------------------------------------------------------------------------
Similar in appearance to the Heavy Shot, Barret launches a ball of azure
energy at one opponent.  While it inflicts no damage, it completely
drains that enemy of MP.
 

-------------------------------------------------------------------------
B2/1: <Grenade Bomb>
-------------------------------------------------------------------------
Barret fires an invisible shot that explodes into a huge hemisphere of
fire that damages all opponents.
 

-------------------------------------------------------------------------
B2/2: <Hammer Blow>
-------------------------------------------------------------------------
Barret dashes forward and punches one enemy as purple waves emanate from
his arm.  If it misses, this attack causes no damage, but if it hits,
the enemy is instantly killed.
 

-------------------------------------------------------------------------
B3/1: <Satellite Beam>
-------------------------------------------------------------------------
Barret locks on to his enemies and calls down beams of blue light to
fry the opposition.  This attack hits for special damage.
 

-------------------------------------------------------------------------
B3/2: <Anger Max>
-------------------------------------------------------------------------
Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.
 

-------------------------------------------------------------------------
B4/1: <Catastrophe>
-------------------------------------------------------------------------
Steam erupts from Barret's weapon as he leaps into the air and fires an
earth-scorching beam of yellow light at all his enemies.  This attack
hits ten times in all for special damage.
 

===============
Tifa Rockheart*
===============

-------------------------------------------------------------------------
B1/1: <Palm of Hand Strike Rush>
-------------------------------------------------------------------------
A quick combination of punches.
 

-------------------------------------------------------------------------
B1/2: <Somersault>
-------------------------------------------------------------------------
A somersault kick.
 

-------------------------------------------------------------------------
B2/1: <Water Surface Kick>
-------------------------------------------------------------------------
A sweep kick that hits for water damage.
 

-------------------------------------------------------------------------
B2/2: <Meteo Drive>
-------------------------------------------------------------------------
A back-slam.
 

-------------------------------------------------------------------------
B3/1: <Dolphin Blow>
-------------------------------------------------------------------------
A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.
 

-------------------------------------------------------------------------
B3/2: <Meteo Strike>
-------------------------------------------------------------------------
Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.
 

-------------------------------------------------------------------------
B4/1: <Final Heaven>
-------------------------------------------------------------------------
Tifa strikes her enemy with a huge, exploding attack.
 

*  Tifa's Limit Break works like this; the more Limit Breaks she learns,
   the more slots appear in the slot machine that picks the skill she
   uses (the abilities listed above).  When she gains a new Break, she
   is able to use a new attack.  She can learn up to 10 slots total.
   When picking a slot, there are three outcomes: HIT, which makes Tifa
   perform one of the above attacks, YEAH!, which works like HIT but
   increases the damage inflicted, and MISS, which makes Tifa do nothing.
   Tifa will then proceed to perform all the moves you end up with in
   a row.  She will randomly switch to a new enemy (or stay with the one
   she's attacking) for each new move.
 

===================
Aeris Gainsborough
===================

-------------------------------------------------------------------------
B1/1: <Healing Wind>
-------------------------------------------------------------------------
Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.
 

-------------------------------------------------------------------------
B1/2: <Wicked Spirit Sealed>
-------------------------------------------------------------------------
Purple lights fly into all of Aeris's opponents.  This attack causes
no damage but has the same effect as 'Stop' and 'Silence' on all of them.
 

-------------------------------------------------------------------------
B2/1: <Earth's Breath>
-------------------------------------------------------------------------
Streams of blue light wrap around the allies, curing status ailments.
 

-------------------------------------------------------------------------
B2/2: <Angry Brand>
-------------------------------------------------------------------------
Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights.  This will instantly max
out the other characters' Limit gauges.

-------------------------------------------------------------------------
B3/1: <Guardian Star>
-------------------------------------------------------------------------
Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.
 

-------------------------------------------------------------------------
B3/2: <Life Beat>
-------------------------------------------------------------------------
Aeris kneels and prays; every ally's status ailments are cured and they
gain back all lost HP and MP.
 

-------------------------------------------------------------------------
B4/1: <Great Word of God>
-------------------------------------------------------------------------
Rain falls upon Aeris and her companions.  It is replaced by a bright
sky where three angels can be seen floating around.  All allies have
their HP and MP restored, and are made invincible for a short time.
 

======
Red 13
======

-------------------------------------------------------------------------
B1/1: <Shred Fang>
-------------------------------------------------------------------------
Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.
 

-------------------------------------------------------------------------
B1/2: <Lunatic High>
-------------------------------------------------------------------------
Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'.  Each ally is also 'powered up' (?).
 

-------------------------------------------------------------------------
B2/1: <Blood Fang>
-------------------------------------------------------------------------
Swirls of energy surround Red 13, who tackles his opponent.  In addition
to striking for physical damage, Red is healed for a small amount of HP
and also gains back some MP as well.
 

-------------------------------------------------------------------------
B2/2: <Stardust Ray>
-------------------------------------------------------------------------
A field of stars replaces the background.  Red 13 howls and a shower of
blue lights rain down on all opponents striking twelve times.
 

-------------------------------------------------------------------------
B3/1: <Howling Moon>
-------------------------------------------------------------------------
A full moon appears, making Red 13 leap up and howl at it.  He is
affected by Berserk and Haste at the same time.
 

-------------------------------------------------------------------------
B3/2: <Earth Rave>
-------------------------------------------------------------------------
Red 13 attacks the enemy with jumping bites and claw scratches.  Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.
 

-------------------------------------------------------------------------
B4/1: <Cosmo Memory>
-------------------------------------------------------------------------
Red 13 summons a flare into which a field of stars and balls of fire are
absorbed.  The flare then explodes in a ray of Fire followed by an
explosion that hits all foes for fire damage.
 

===============
Yuffie Kisaragi
===============

-------------------------------------------------------------------------
B1/1: <Gale Lightningclap>
-------------------------------------------------------------------------
Yuffie slashes once with her weapon, causing no damage.  A second slash
mark then appears and her opponent is hit for physical damage.
 

-------------------------------------------------------------------------
B1/2: <Clear Mirror, Still Water>
-------------------------------------------------------------------------
Globes of water surround Yuffie and her companions.  When they pop open,
each character regains some HP.
 

-------------------------------------------------------------------------
B2/1: <Extract Mountain Cover World>
-------------------------------------------------------------------------
Yuffie hits the ground and a line of blast waves heads towards her
enemy.  The ground buckles, then explodes, inflicting earth damage.
 

-------------------------------------------------------------------------
B2/2:  <Blood Ritual>
-------------------------------------------------------------------------
The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.
 

-------------------------------------------------------------------------
B3/1: <Armored Sleeves' One Touch>
-------------------------------------------------------------------------
Yuffie creates a blue light beneath all her opponents.  A column of blue
light bursts upward, hitting every one for special dmaage.
 

-------------------------------------------------------------------------
B3/2: <All Living Human Must Perish>
-------------------------------------------------------------------------
The screen turns blue as Yuffie leaps from enemy to enemy, striking for
a total of 15 hits.  With each hit, purple light flashes from her weapon.
 

-------------------------------------------------------------------------
B4/1: <Universe>
-------------------------------------------------------------------------
Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies for
special damage.
 

=========
Cait Sith
=========

-------------------------------------------------------------------------
B1/1: <Dice>
-------------------------------------------------------------------------
Cait's stuffed moogle throws several dice to the ground.  The score that
is rolled determines how much damage the targeted enemy will receive.
 

-------------------------------------------------------------------------
B2/1: <Slot>
-------------------------------------------------------------------------
A slot machine appears.  Depending on what you pick, a different result
will occur:

   ----------------------------------------------------------------------
 - <Name of summoned monster>                                      3 bars
   ----------------------------------------------------------------------
   Cait Sith randomly calls upon a summoned monster.
 

   ----------------------------------------------------------------------
 - <Toy Soldier>                                                 3 crowns
   ----------------------------------------------------------------------
   Six toy soldiers appear and fire at all enemies for special damage.
 

   ----------------------------------------------------------------------
 - <Moogle Dance>                                                 3 stars
   ----------------------------------------------------------------------
   A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does
   a dance that completely restores each members' HP and MP.
 

   ----------------------------------------------------------------------
 - <Lucky Girl>                                                  3 hearts
   ----------------------------------------------------------------------
   A cat-girl appears and all allies have a 100% hit rate (no chance of
   missing) for the rest of the battle.
 

   ----------------------------------------------------------------------
 - <Combine>                                                    3 moogles
   ----------------------------------------------------------------------
   Cait's allies disappear and his moogle grows twice as large, gaining
   9999 HP and 999 MP.  In this form, he can do anything but use Limit
   Breaks, and his attacks cause more damage.  When the battle is over,
   everyone's current HP and MP drop to 1/3rd their former amount.  He
   can't use this ability if there are less than 3 allies.
 

   ----------------------------------------------------------------------
 - <All Over>                                                     3 faces
   ----------------------------------------------------------------------
   All enemies facing you are instantly killed.  This ALWAYS works
   against any enemy.
 

   ----------------------------------------------------------------------
 - <Death Joker>                                          face, face, bar
   ----------------------------------------------------------------------
   All allies are instantly killed.  There's no way to avoid this, even
   with the help of accessories like the Safety Bit or an Enemy Skill
   such as Death Force.
 

   ----------------------------------------------------------------------
 - <Toy Box>                                        any other combination
   ----------------------------------------------------------------------
   A random object is dropped on one enemy, inflicting physical damage.
   It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a
   boulder, or a Comet 2-like meteor attack.  Just like when you attack
   normally, it's possible to hit for extra damage (like making a
   critical hit attack).
 

==================
Vincent Valentine*
==================

-------------------------------------------------------------------------
B1/1: <Giant Beast>
-------------------------------------------------------------------------
Vincent alters his form and becomes a horned, purple monster.

 - <Berserker Dance>
   Vincent claws and bites one opponent.

 - <Beast Flare>
   Vincent throws golden orbs at all foes that hit for ice/lightning
   damage.
 

-------------------------------------------------------------------------
B2/1: <Death Gigas>
-------------------------------------------------------------------------
This Morph changes Vincent into a Frankenstein's Monster.

 - <Giga Dunk>
   Vincent jumps and punches one enemy.

 - <Life Spark>
   Vincent pounds his chest and fires electricity at all enemies, which
   strikes for lightning damage.
 

-------------------------------------------------------------------------
B3/1: <Hell Masker>
-------------------------------------------------------------------------
Vincent transforms into a Jason look-alike, complete with chainsaw and
hockey mask.

 - <Splatter Combo>
   Vincent attacks 5 times with his saw.

 - <Nightmare>
   A poison gas with skulls flying out of it appears and afflicts an
   enemy with Silence, Sleepel, and Toad ailments in addition to causing
   poison damage.
 

-------------------------------------------------------------------------
B4/1: <Chaos>
-------------------------------------------------------------------------
Vincent turns into a skull-faced demon with bat wings.

 - <Chaos Saber>
   Vincent slashes all foes with his wings.

 - <Satan Impact>
   The ground rises in the shape of a skull and it's eyes flash, causing
   an instant death attack.  The survivors are attacked by orange skulls
   that hit for special damage.

*  At the start of any of Vincent's Limit Breaks, his HP is doubled and
   is filled up to it's maximum amount.  It returns to normal afterwards.
   Also, Vincent can still be affected by status changes while in another
   form (such as Minimum or Poison).  While transformed, Vincent is
   uncontrollable and will randomly perform one of his form's two attacks
   when his Time bar is maxed out.
 

==========
Cid Hiwind
==========

-------------------------------------------------------------------------
B1/1: <Buster Jump>
-------------------------------------------------------------------------
Cid performs a diving slash to one enemy.
 

-------------------------------------------------------------------------
B1/2: <Dynamite>
-------------------------------------------------------------------------
Using his cigarette, Cid lights a stick of dynamite and tosses it at
his enemies, causing a damaging explosion.
 

-------------------------------------------------------------------------
B2/1: <Hyper Jump>
-------------------------------------------------------------------------
Cid spins into the sky and drives his weapon into the ground, which is
covered in a blue light.  Upon pulling it out, all enemies are damaged.
 

-------------------------------------------------------------------------
B2/2: <Dragon Murder>
-------------------------------------------------------------------------
A serpent-like dragon flies from behind Cloud and encircles one enemy
before flying away.  HP and MP stolen from the target are given to Cid.
 

-------------------------------------------------------------------------
B3/1: <Dragon Dive>
-------------------------------------------------------------------------
Cid leaps in the air and comes down with his weapon 6 times, creating a
column of multi-colored energy each time he lands that causes damage.
 

-------------------------------------------------------------------------
B3/2: <Big Fray>
-------------------------------------------------------------------------
Cid pokes and impales opponents with his weapon 8 times while dust rises
around him.
 

-------------------------------------------------------------------------
B4/1: <Highwind>
-------------------------------------------------------------------------
Cid calls down a barrage of missiles (from the Highwind, I guess?) to
strike all enemies repeatedly.
 

===========
YOUNG CLOUD
===========

-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Cait's B1/1, in fact)
 

=========
SEPHIROTH
=========

-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Vincent's B1/1, in fact)
 

NOTES
- Words in CAPS are the translated name.
- Words in (  ) are the English name (from the FF7 demo disk).
- Words in <  > are the guessed English name.
- 'x' means that I don't know the character and couldn't
  translate it.
- 'Physical' is damage caused by your weapon which you can lessen using
  Barrier.  'Elemental' is element damage (fire, ice, lightning, etc.)
  that you can lessen using accessories and to which some enemies are
  immune.  'Special' damage is from an attack that can't be defended
  against/avoided by any means short of invincibility.
- Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks.
 

-------------------------------------------------------------------------
      u l t i m a t e   w e a p o n s
-------------------------------------------------------------------------

Truly the best in offensive weaponry, the Ultimate Weapons can make
mincemeat out of even the strongest opponent (like there are any :)).

How do you know if you got an Ultimate Weapon?  Well:

 * The weapon will have eight connected Materia holders.
 * Materia attached to the weapon don't gain AP (the holders are
   black).
 * The weapon will power-up and do more damage after certain
   conditions are met.
 * The weapon (usually) has a higher Attack Power and Hit Rate than
   any other weapon.
 * The weapon's power won't decrease if you're using the Morph
   (Henka) materia.  With other weapons, Attack Power is reduced by
   about 2/3rds when using this materia against an enemy.

The sole exception to this is Aeris--her Ultimate Weapon has only
seven slots, and you _can_ earn AP for Materia equipped to them.
Also, another one of her weapons (the Umbrella), has a higher Attack
Power than her Ultimate Weapon (the Princess Guard).

Where you can find each weapon, and what you have to do to make it
power-up, is listed below:

CLOUD: ULTIMA WEAPON
Location:   Kill the Ultima Weapon (the big dragon) flying around in Disc
            2/3. It will take a few tries as he will escape from battle
            several times before finally facing you.
Condition:  The more current HP you have, the more damage this weapon
            inflicts.  (i.e. the closer your score is to the maximum
            amount, the higher the damage, regardless of defenses).
 

Barret: MISSING SCORE
Location:   Look on the landing near the Sister Ray during the raid on
            Midgar City in Disc 2 (if Vincent's not in your party, he'll
            be on the landing near the chest with the Ultimate Weapon in
            it).
Condition:  Equip materia on this weapon.  The more AP a materia has,
            the higher the damage (so if you're wearing 8 mastered
            materia, Barret will do _lots_ of damage).
 

TIFA: PREMIUM HEART
Location:   Return to Midgar City in Disc 2 or 3 and examine the computer
            in the Wall Market.  It's in a room marked 'ITEM'.
Condition:  When Tifa performs her Limit Break, but gets a 'MISS' for
            one or more of the spinning wheels, her weapon powers-up.
 

Aeris: PRINCESS GUARD
Location:   You can get it in the Temple, during the talking clock mini-
            game.  This only has seven materia holders instead of eight,
            but it's still considered an Ultimate Weapon.  Since Aeris
            has no Limit Breaks that inflict damage, I wonder if this
            weapon has any effect when you use a Limit Break (see below
            for details).
Condition:  'This weapon (should) power-up when protecting an ally.'
            The English translation of this weapon's description, more
            or less.  I guess this means that this weapon is stronger
            when Aeris is healing injured companions, or that it works
            only when she's defending with a Kabau (Protect) materia?
 

RED 13: LIMITED MOON
Location:   Buugen Haagen will give this to Red 13 when he dies at Cosmo
            Canyon after the monster attacks Midgar City in Disc 2
            (although you can get it in Disc 3, as well).
Condition:  The more current MP you have remaining (the closer you are
            to you maximum amount of MP), the stronger this weapon is.
 

YUFFIE: Conformer
Loaction:   Look in the Wrecked Plane in Disc 2 or 3.
Condition:  If an enemy's experience level is higher than Yuffie's,
            this weapon will power-up and do added damage.
 

CAIT SITH: HP Shout
Loaction:   Search the lockers on the 64th floor of the Shinra HQ during
            your raid on Midgar City during Disc 2.  You can get to the
            HQ by heading north along the underground rail passage.
Condition:  The more current MP you have remaining (the closer you are
            to you maximum amount of MP), the stronger this weapon is.
 

VINCENT: DEATH PENALTY
Location:   You get this when you get his limit break manual (see above).
Condition:  The more enemies that Vincent kills (as in, he finishes them
            off, at least), the stronger this weapon becomes.  This
            counts for all the enemies he's killed since he joined you,
            not the enemies he's defeated since getting this weapon
            (just like the way the computer determines damage for the
            Chocobockle Enemy Skill).
 

CID: VENUS GOSPEL
Location:   Talk to the old man standing outside the house that's just
            left of the rocket launch pad (the same one who gave Cloud
            a sword in Disc 1).  You can only do this after completing
            the 'Huge Materia' rocket sub-quest in Disc 2 or 3 (which
            means the rocket has been destroyed).  After talking to the
            geezer three times in a row, he'll give Cid his Ultimate
            Weapon.
Condition:  The more current MP you have remaining (the closer you are
            to you maximum amount of MP), the stronger this weapon is.

Finding these weapons can be hard or difficult; Cloud's weapon can be
easily won from the Ultima Weapon monster, but Barret's weapon won't
appear if he's not in your party, so it's easy to miss.  I myself
haven't been able to verify it, but it's been said that the power of
your character's Limit Breaks are _greatly_ increased when he/she is
wielding their 'Ultimate Weapon'.

_____________________________________________________________________

f   i   n   a   l      f   a   n   t   a   s   y      v   i   i _____________________________________________________________________
 

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