[Playing the Game] [Walkthrough] [Secrets and Codes] [Appendix] [Main]
_____________________________________________________________________
Contents:
[Enemy Skill List]
[Learning Limit Breaks]
[Limit Break List]
[Ultimate Weapons]
f i n
a l f a
n t a s y
v i i
_____________________________________________________________________
This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.
-------------------------------------------------------------------------
STAR 01 - FROG SONG
COST - 5 MP
-------------------------------------------------------------------------
Effect: Transforms all foes into frogs and puts them to sleep.
Learn: From the green frogs (Tatchimi) in the circular
forest near
Gongaga Town (also
from the other forests nearby). <Disc 1+>
Tip: You can control the enemy and make it
use Kaeru no Uta on you
(pick the bottom option).
-------------------------------------------------------------------------
STAR 02 - SUICIDE
COST - 10 MP
-------------------------------------------------------------------------
Effect: All enemies with an experience level that is a multiple
of 4
loses almost all their
HP (you can't kill an enemy with this
spell--the best you
can do is reduce their HP to one point).
In addition, they
may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Muu) found near the
Chocobo Farm.
<Disc 1+>
Tip: You can't control this enemy, so you'll
have to wait until they
use it on you.
-------------------------------------------------------------------------
STAR 03 - MAGIC MALLET
COST - 3 MP
-------------------------------------------------------------------------
Effect: Bop one foe on the head and gain up to 100 MP (assuming
the monster has enough
MP).
Learn: Plant-like monsters (Ashigirisou) found on
the tip of the
Westernmost Continent
(in the dark grass). <Disc 1+>
Tip: You can control an Ashigiisou and have
it use the Magic
Hammer against one
of your allies (choose the third
option).
-------------------------------------------------------------------------
STAR 04 - PEARL WIND
COST - 34 MP
-------------------------------------------------------------------------
Effect: Each ally regains lost HP and their status ailments are
cured
and dispelled.
The amount of HP recovered depends on the
current HP of the
caster.
Learn: The white and green cactus-like monsters (Zemzerett)
in the
grassy area by Junon
Town <Disc 1+>, or from the winged
serpents you fight
if you're hit by a barrier at the Frozen
Mountain. <Disc
2>
Tip: You can't learn White Wind from a Zemzerett
unless you control
it and make it use
the skill on you (pick the bottom choice to
do this).
-------------------------------------------------------------------------
STAR 05 - BIG GUARD
COST - 56 MP
-------------------------------------------------------------------------
Effect: Has the same effect as casting Haste, Barrier, and Mabarrier
on
all your allies.
Learn: The spiky, shelled creatures with green tentacles
(Beach Plug)
that live on the shore
near the Gongaga Town. <Disc 1+>
Tip: The Beach Plug won't use Mighty Guard
unless you control it
and make it use the
skill on one of your members (it's the
middle option).
-------------------------------------------------------------------------
STAR 06 - ANGEL'S WHISPER
COST - 50 MP
-------------------------------------------------------------------------
Effect: An angel appears above one person and brings them back
to life
if they are dead.
They also relieve any status ailments and
dispel any bad effects.
In addition HP is restored to the
amount shown during
the skill's use; however, this can be a
bane to characters
with high HP because if your life is higher
than the amount shown,
it is reduced to that amount. You'd
think that this would
be a great way to weaken enemies with
more than 9999 HP,
but it won't work on your opponents in this
manner--it will only
heal them, remove status ailments, etc. :(
Learn: From the beckoning women in the yellow swimsuits
(Polan Solita)
you meet in the Makou
Pit if you take the right path the first
time you meet your
friends. <Disc 3>
Tip: The easiest way to learn this skill is
by controlling your
enemy and picking
the bottom option to make them use this skill
on you.
-------------------------------------------------------------------------
STAR 07 - DRAGON FORCE
COST - 19 MP
-------------------------------------------------------------------------
Effect: Increases your physical and Magic Plus defense rating.
Learn: From the dragons (Dark Dragon) you meet during the
descent into
the Makou Pit.
<Disc 3>
Tip: You can't learn this unless you control
the Dark Dragon and have
it use Dragon Force
on one of you (pick the second choice).
-------------------------------------------------------------------------
STAR 08 - DEATH FORCE
COST - 3 MP
-------------------------------------------------------------------------
Effect: One ally becomes immune to instant death attacks (this
doesn't
protect you from dying
if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by the shoreline
of the
Westmost Continent.
<Disc 1+>
Tip: You can't learn this skill unless you
control the turtle and
make it use Death
Force against you. To do this, choose the
bottom option once
it's under your control.
-------------------------------------------------------------------------
STAR 09 - Fire BLASTER
COST - 10 MP
-------------------------------------------------------------------------
Effect: A stream of fire burns one foe for fire (Honoo) damage.
Learn: From any enemy that utilizes a fire breath attack.
One of the
earliest locations
would be the room with the ladders and
pipes where you fight
the boss of the mountains behind
Nivelheim; you can
fight Dragons in that area that use Kaen
Housha often.
<Disc 1+> You can also learn it from the
flying yellow monsters
(Aakudoragon) in the Mythril Mine.
Tip: While you could learn this skill by controlling
a Dragon and
picking the bottom
choice to make it use this skill on you,
chances are it will
hit you with Kaen Housha as it's initial
attack in the first
place. The same goes for the flying
Aakudoragons.
-------------------------------------------------------------------------
STAR 10 - LASER
COST - 16 MP
-------------------------------------------------------------------------
Effect: Reduces an enemy's HP by one-half.
Learn: From the dragons (Dark Dragon) you meet during the
descent into
the Makou Pit.
<Disc 3>
Tip: You can either let the Dark Dragon use
this ability on you, or
you can control it
(using Ayatsuru), and pick the top option
to make it use Laser
on one of your allies.
-------------------------------------------------------------------------
STAR 11 - MATRA MAGIC
COST - 8 MP
-------------------------------------------------------------------------
Effect: Fire a pack of missiles at one enemy for magic damage.
Learn: Machines with big feet and guns for arms (Sweeper
Custom) around
Junon Town.
<Disc +1> Or from the wheeled robo-creatures in
the underwater part
of Junon Town. <Disc 2>
Tip: To learn this skill from the Sweeper Custom,
just control it
and choose the last
option.
-------------------------------------------------------------------------
STAR 12 - BAD BREATH
COST - 58 MP
-------------------------------------------------------------------------
Effect: Inflict multiple status ailments upon all enemies, including
Confusion, Frog, Minimum
(Shrink), Mute, Poison, and Sleepel.
Learn: From the Mobol creatures (green guys with tentacles
and really
big mouths) living
on the outside ledges in the Frozen Mountain.
<Disc 2>
You can also meet them in the Makou Pit, if you take
the right path the
first time you run into your friends.
<Disc 3>
Tip: Be sure to have some protective accessories
equipped when trying
to learn this skill
or your party may be too weakened by the
Smelly Breath to kill
the Molbol or even escape!
-------------------------------------------------------------------------
STAR 13 - BETA
COST - 35 MP
-------------------------------------------------------------------------
Effect: A swirling red shape appears, surrounded by specks of
white.
All targets are hit
for magic damage.
Learn: The big shadow snake (Midgal Zuolm) in the marsh
near the
Chocobo Farm.
<Disc 1+>
Tip: This monster won't use Beta unless he's
waving back and forth.
To make him do that,
inflict heavy damage on him. Then just
wait until he uses
Beta. If he still doesn't use it, take off
a little bit of his
life since he tends to use Beta more when
he's near death.
-------------------------------------------------------------------------
STAR 14 - AQUALUNG
COST - 34 MP
-------------------------------------------------------------------------
Effect: Blue bubbles strike all enemies for water damage.
Learn: From the boss of the Ancient City <Disc
1>, the winged chimera
in the plains surrounding
the Gold Saucer <Disc 1+>; or from
the floating sea-dragon
creature (Saapando) in the sunken plane
near the Gold Saucer.
<Disc 2-3>
Tip: To pick up this skill, just control a
Chimera and choose the
bottom option to make
it use Aqua Breath.
-------------------------------------------------------------------------
STAR 15 - TRYNE
COST - 20 MP
-------------------------------------------------------------------------
Effect: A Delta Force-like attack that hits all enemies for lighting
(Ikazuchi) damage.
Learn: The Ashura-like boss (Godo) of the pagoda's top
floor in Utai.
<Disc 1+>
Also from the red spider/crab-like creature (Stilve)
living inside the
Frozen Mountain <Disc 2>, or the spider-like
boss (Materia Keeper)
of the mountains behind Nivelheim. <Disc
1>. Remember,
the _only_ time you can learn this skill is while
fighting one of the
above monsters, so learn it while you still
can! If you
miss it, it's possible to learn it from the Stilves
you meet in the Gold
Saucer's Battle Square, though -NSS-.
Tip: Actually, the Materia Keeper is more likely
to use this against
your characters than
any other enemy that can use this skill.
It's a good thing,
too, since you can't control it.
-------------------------------------------------------------------------
STAR 16 - Magic Breath
COST - 75 MP
-------------------------------------------------------------------------
Effect: Rainbow orbs hit all foes for fire, ice, and lighting
damage.
Learn: From the red spider/crab-like creatures (Stilve)
living inside
the Frozen Mountain.
<Disc 2> Also from the blue, leech-like
enemies (Parasite)
in the Makou Pit. <Disc 3>
Tip: To learn this skill from a Parasite quickly,
control it and
pick the last option
to have it use Magic Breath on your
allies.
-------------------------------------------------------------------------
STAR 17 - ????
COST - 3 MP
-------------------------------------------------------------------------
Effect: A weight drops and hits for special damage. The
amount is
equal to the amount
of damage the caster has received in
battle.
Learn: From the balance-like creatures (Judge) in Nivelheim.
<Disc 1+>
Also from the purple
behemoths (Behemoth) you encounter when
raiding Midgar City.
<Disc 2> Keep in mind that you won't
actually learn this
skill unless you take damage from it.
Tip: The Judges will use this skill eventually.
You can't control
them, but they're
easier to run into than the Behemoths.
-------------------------------------------------------------------------
STAR 18 - GOBLIN PUNCH
COST - 0 MP
-------------------------------------------------------------------------
Effect: One foe is hit for physical damage. The damage inflicted
is
multiplied if your
opponent has the same EXP level that you
do.
Learn: Imp-like monsters wearing boxing gloves :) (Goblin)
found on the
only forested island
in the northeast area of the map. <Disc
2-3>
Tip: You can control the Goblins if you want
(pick the middle option
to use the Goblin
Punch), but it's more likely that they'll hit
you with it in the
first place, so don't even bother and just
let them strike first.
-------------------------------------------------------------------------
STAR 19 - CHOCOBOCKLE
COST - 3 MP
-------------------------------------------------------------------------
Effect: A fat chocobo bounces around and hits one foe for special
damage. This
attack gains strength each time you flee from a
battle.
Learn: Go to the Chocobo Farm. Talk to the man in
the barn and choose
the first choice.
The 5th item from the top costs 1500 gil;
purchase three of
them. Then go to the chocobo tracks on the
Southern Continent
near the forest. Equip yourself with a
Chocobo Yose materia.
When you encounter a chocobo, kill off
all but one of the
other enemies and use the item you bought 3
of on the chocobo
(it looks like an orange squash). This will
make the chocobo peck
at the ground. At any time after that
point (whether or
not the chocobo is still pecking), use the
Level 4 Jibaku enemy
skill and you'll be hit by the Chocobockle.
<Disc 2-3>
Tip: Make sure you're in the right location
(the forest near Mideel);
you can't learn this
skill from any other type of Chocobo (these
are the only ones
who will be affected by Level 4 Jibaku).
-------------------------------------------------------------------------
STAR 20 - LEVEL 5 DEATH
COST - 22 MP
-------------------------------------------------------------------------
Effect: Any enemy whose level is a multiple of 5 is instantly
killed.
Learn: From the blue, leech-like enemies (Parasite) in
the Makou Pit.
<Disc 3>
Tip: Simply use Control to command your foe
and then choose the
middle option if you
want the Parasite to use Level 5 Death
on one of your members.
-------------------------------------------------------------------------
STAR 21 - DEATH SENTENCE
COST - 10 MP
-------------------------------------------------------------------------
Effect: One enemy is Condemned (they die when the counter over
their
head reaches zero).
Learn: The yellow, spiked enemies (Bound Fat) that live
in front of and
in the area behind
the Ancient City. <Disc 1+>
Tip: You could control these guys, but if you
kill one it will
counterattack with
this skill so it may be easier to simply
off one, especially
if you don't have the Ayatsuru materia. If
you do, then simply
control them and pick the bottom option to
use the Death Sentence.
-------------------------------------------------------------------------
STAR 22 - DEATH ROULETTE
COST - 6 MP
-------------------------------------------------------------------------
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death Dealer) in
the Makou Pit
if you take the right
path the first time you meet your friends.
<Disc 3>
Tip: You can control the Death Dealer and make
him use Shi no
Roulette on you by
picking the second option when the enemy
abilities window appears.
If it kills one of your enemies,
you'll have to try
again until the pointer lands on you.
-------------------------------------------------------------------------
STAR 23 - SHADOW FLARE
COST - 100 MP
-------------------------------------------------------------------------
Effect: A black flare hits a single opponent for magic damage.
Learn: From the flying black dragon in Disc 3; it uses
it as a
Counter Attackattack
before dying. Or, learn it from the Dragon
Zombies in the Makou
Pit. <Disc 3>
Tip: If you're fighting the flying dragon,
just kill it and it will
use the Shadow Flare
on you. If you're trying to learn it from
a Dragon Zombie, you'll
have to wait until it uses it since you
can't control them.
-------------------------------------------------------------------------
STAR 24 - WHAT???
COST - 110 MP
-------------------------------------------------------------------------
Effect: A star field and question mark appear; hits all enemies
for
physical damage.
Learn: From the huge, multi-limbed bone dragons (Dragon
Zombie) in
the Makou Pit if you
take the right path the first time you
meet your friends.
<Disc 3>
Tip: As the Dragon Zombies are uncontrollable,
you'll simply have
to keep fighting them
until they use this skill on one of
your characters.
To learn an enemy skill, you must be equipped with a Teki no Waza (Learn
Enemy Skill) yellow materia. When an enemy hits you with it's
special
skill, you will learn it, even if it misses or kills you. However,
unless you win the battle, you won't keep the skill you've learned.
There are 24 skills in all, and one of the 24 stars on the Materia
Menu
will light up as you get more enemy skills. Note that you can't
learn
a skill and then have your player cast it on another person with a
Teki no Waza; they _must_ learn it from enemies. You'll know
if you
learned a skill because the character with the materia equipped will
spin in a circle once and you'll get a message ending in an exclamation
point. Keep in mind that if you're controlling a monster to learn
a
particular skill, you'll have to target the character wearing the Teki
no Waza in order to learn the skill.
For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as
you
play through the game:
DISC ONE ______________________________________________________________
Matora Magic - from the Sweeper Customs after
you've escaped from
Midgar City.
Level 4 Self-... - from the Muus in the area around the Chocobo Farm.
Beta
- from Midogaru Zuorumu, the snake you encounter after
reaching the Chocobo Farm.
Fire Blaster - from the Aakudoragons in the Mythril
Mine (I tried to
learn it from the Mootaabooru boss, but I couldn't
get it, so....)
White Wind - from the Zemzeretts
in the Junon Area (land between
the Fort Condor and Junon Town).
Aqua Breath - use the Gold Saucer vehicle
to get attacked by a
Chimera in the dirt pit around the Saucer.
Song of the Frog - the Tatchimis in the forests around Gongaga Town.
Mighty Guard - the Beach Plugs on the shore
near Gongaga Town.
????
- from the Judges in Sephiroth's Mansion in Nivelheim.
Tryne
- from the Materia Keeper boss of the Nivelheim
mountain range.
Death Force* - from the Adamantaimais on the
shores of the
Westermost Continent (once you have Cid's airplane).
Magic Hammer* - from the Ashigiisous found in the
dark, grassy areas
of the Westernmost Continent (just before entering
Utai).
Death Sentence - from the Bound Fats found just before
the Ancient
City.
* If Yuffie hasn't joined you yet, then you can get these skills without
worry. But if she has joined your party, then she'll steal
all your
Materia, preventing you from learning these two skills until
after
you've completed her sub-quest and gotten your Teki no Waza
materia
back (along with the rest of your materia).
DISC TWO ______________________________________________________________
Smelly Breath - from the Molbols while climbing up
the Frozen
Mountain.
Magic Breath - from the Stilves inside the Frozen Mountain.
Once you get the Highwind...
Chocobockle - from the Chocobs found in
the forest near Mideel.
Goblin Punch - from the Goblins on the forested
isle in the
northeast part of the World Map.
Shadow Flare - from the Ultima Weapon flying
around in the sky.
DISC THREE ____________________________________________________________
Dragon Force - from the Dark Dragons in the
Makou Pit.
Laser
- from the Dark Dragons in the Makou Pit.
Level 5 Death - from the Parasites in the Makou Pit.
Angel's Whisper - from the Polan Solitas in the Makou Pit.
Death Roulette - from the Death Dealers in the Makou Pit.
What??? - from
the Dragon Zombies in the Makou Pit
(you can also learn Shadow Flare from them).
-------------------------------------------------------------------------
l e a r n i n g
l i m i t b r e a k s
-------------------------------------------------------------------------
A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks. Basically,
the Limit
Break mastery process goes like this:
- Breaks are divided into four levels of power, and most characters
have two Breaks per level, excluding level four (you only
have one
break for that level).
- Each ally starts out with his first Level 1 break, so you don't
have to fret over learning it.
- But when you want to learn the second Limit Break of that particular
level, you have to use the first break approximately:
Ten times to get your second Level
1 break
Eight times to get your second
Level 2 break
Six times to get you second Level
3 break
You don't have to do this all in one battle, but you do
have to kill
the enemy your Break affects (if it is an attacking type
of Break),
Also, you do have to win the battle, since the new Limit
Break you
learn appears in the 'EXP/AP Gained' screen, although
you don't have
to be the one to kill the last opponent, as long as you
killed at
least one enemy with a Break. I'm a little unsure
when it comes to
non-attacking breaks...I think you just have to use them
a certain
number of times (see above).
- Once you have your second Break, your goal is to reach the next
level of power (and get that level's first Break in the
process).
To do this, your character has to win 40 battles _on his
own_.
This means that if the other characters kill the enemies
and you
do nothing or only inflict damage, you won't reach the
next level.
You have to win the battle using your abilities (attacking,
magic,
Limit Breaks, items, etc.), although it's okay if other
characters
damage that enemy before you kill it.
- Finally, there is the Level 4 Limit Break. To learn it,
you must
have learned _all_ of that character's other breaks.
Furthermore,
you must have a special manual (you can tell what it is
since it
has the same name as the Limit Break). If you try
to use the manual
on another character, or on a character who has yet to
learn all his
or her breaks, you'll get a message in red and white.
But when you
have filled all the requirements, simply using the manual
on the
correct person will automatically give them their last
Break (don't
forget to set that person's level to 4 so that you can
use it in
battle :)) Here are the locations of each character's
manual:
CLOUD STRIFE
You must earn 32,000 battle points at the Gold Saucer
in _one visit_.
You can then trade them in for the manual.
Barret WALLACE
Get it from a lady wearing a hat in one of the buildings
in North
Corel after the train ride in Disc 2.
TIFA ROCKHEART
Go to Nivelheim and play the 'Highwind' theme twice on
the piano in
Tifa's house followed by L1+T (see section 8 for details).
Aeris GAINSBOROUGH
Get 1xx wins in battle (where xx are two matching digits).
Then go
to the cave where the sleeping man is and he'll give you
the Mythril.
Head to the blacksmith's house by the Gold Saucer, give
him the
Mythril, then climb up the stairs and examine the metal
lid at the
end of the walkway. Once you get the Highwind, doing
this is a snap.
But Aeris will have already left you by then. So,
to get her
manual while she's still in your party in Disc 1, do the
following:
Hop on the Gold Saucer Buggy. If you haven't gotten
it yet, keep
playing until you've finished the Gold Saucer area.
Then pilot the
Buggy _into_ Costa Del Sol. You'll enter the town
as if you had
walked into it. Go to the harbor and talk to the
sailor by the boat.
Choose the top option to pay 100 gil and you can then
walk along the
dock and enter a ship, which will return to Junon Town.
Although
there's not much new here, you will get a different reaction
from
most people because you're no longer dressed up as a guard.
Anyway,
once you exit the city (the fastest way is to take the
helicopter--
refer to the end of section 4e for details), you'll find
that you've
brought the Buggy with you! From here, it's a simple
matter of
heading towards the river, crossing it at the ford below
the
waterfall, then heading up to the cave where the sleeping
man is.
And after getting the Mythril, you have to go _all_ the
way back to
the Eastern Continent so you can reach the blacksmith's
house.
Well, don't say I didn't warn you!
RED XIII
Go to Nivelheim and unlock the safe in the right wing
of Sephiroth's
Mansion (use the code in section 8 if you don't know how).
You'll
receive Red 13's manual from the boss when you defeat
him.
YUFFIE KISARAGI
Return to Wutai after completing Yuffie's sub-quest.
Head to the
pagoda and beat the five bosses within--she'll get her
manual once
Godo is defeated in battle.
VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold
Chocobo, go to
the waterfall in the middle of the Western Continent.
If you enter
the waterfall from the left side with Vincent in your
party, he'll
meet a girl from his past (Rukuresshia). You have
to visit the falls
twice, once during Disc 2 and again in Disc 3; it's during
your
second visit that you'll get his manual. Much to
my surprise, I
tried this and it _doesn't work_! I've heard from
more than one
source that this is the correct method, so if someone
can tell me
what I did wrong, it'd be appreciated. All I know
is that I went
to the room under the falls in Disc 3 and there's no one
there,
even when I stuck Vincent in my party.
CID HIGHWIND
After you get a submarine, go underwater and search for
the wrecked
plane near the southern part of the World Map, between
the Western
and Eastern continents. His manual is in one of
the treasure chests
inside the plane.
- Note that Cait Sith only has two Limit Breaks; his inital one
and
one for Level 2. You still learn it the normal way
you'd learn
the first break of a new level. The same applies
to Vincent, who
has four Break levels but only one break per level.
All other
characters have two breaks a level (but only one break
for Level 4).
Limit Breaks become stronger and stronger as you play. This is
due in
part to your character's current level. Limit breaks that inflict
damage become stronger depending on your Attack Power as well, even
ones like Cait's Dice attack (in which the damage amount can vary),
and Vincent's transformations (even though he doesn't use his guns).
At the very least, equipping a strong weapon will add to the basic
amount of damage a Limit Break can inflict*.
* The only exception to this is Cait's Slot attack, when
he summons
a monster; damage is determined normally for this
attack. Remember,
if the Break doesn't inflict damage, it isn't affected
by your
character's Attack Power.
-------------------------------------------------------------------------
l i m i t b
r e a k l i s t
-------------------------------------------------------------------------
This is a list of each character's Limit Break, it's effect, and a brief
description. The letters and numbers mean the Break Level and
which one
it is (i.e. B3/1 is Level 3, 1st Break).
============
Cloud Strife
============
-------------------------------------------------------------------------
B1/1: <Braver> (Braver)
-------------------------------------------------------------------------
Cloud dashes forward and performs a diving slash against one opponent.
-------------------------------------------------------------------------
B1/2: <Evil Omen Slash> (Cross Slash)
-------------------------------------------------------------------------
Cloud's three slashes create a symbol over his enemy. When it
fades
away, that enemy is hit once. It also has a chance of paralyzing
the
hit foe.
-------------------------------------------------------------------------
B2/1: <Breaking Clear Attack>
-------------------------------------------------------------------------
Cloud sends a wave of green energy at the targeted foe. When
it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
-------------------------------------------------------------------------
B2/2: <Crime Hazard>
-------------------------------------------------------------------------
Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
-------------------------------------------------------------------------
B3/1: <Meteo Rain>
-------------------------------------------------------------------------
Cloud twirls his sword and leaps into the air. With one swing,
he sends
a shower of meteors down upon his foes, hitting 4 times.
-------------------------------------------------------------------------
B3/2: <Picture Dragon Finishing Touch>
-------------------------------------------------------------------------
Creating a light at the tip of his sword, Cloud throws a funnel of
rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.
-------------------------------------------------------------------------
B4/1: <Shotgun Ultimate War God Champion Slash>
-------------------------------------------------------------------------
A column of wind surrounds Cloud and his sword lights up. He
then
attacks all enemies for a total of 15 hits, finishing with a diving
sword
slash. The sword strikes cause physical damage, while the last
strike
hits all foes.
==============
Barret Wallace
==============
-------------------------------------------------------------------------
B1/1: <Heavy Shot> (Heavy Shot)
-------------------------------------------------------------------------
Collecting energy, Barret fires a huge fireball at one opponent.
-------------------------------------------------------------------------
B1/2: <Mind Break>
-------------------------------------------------------------------------
Similar in appearance to the Heavy Shot, Barret launches a ball of
azure
energy at one opponent. While it inflicts no damage, it completely
drains that enemy of MP.
-------------------------------------------------------------------------
B2/1: <Grenade Bomb>
-------------------------------------------------------------------------
Barret fires an invisible shot that explodes into a huge hemisphere
of
fire that damages all opponents.
-------------------------------------------------------------------------
B2/2: <Hammer Blow>
-------------------------------------------------------------------------
Barret dashes forward and punches one enemy as purple waves emanate
from
his arm. If it misses, this attack causes no damage, but if it
hits,
the enemy is instantly killed.
-------------------------------------------------------------------------
B3/1: <Satellite Beam>
-------------------------------------------------------------------------
Barret locks on to his enemies and calls down beams of blue light to
fry the opposition. This attack hits for special damage.
-------------------------------------------------------------------------
B3/2: <Anger Max>
-------------------------------------------------------------------------
Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.
-------------------------------------------------------------------------
B4/1: <Catastrophe>
-------------------------------------------------------------------------
Steam erupts from Barret's weapon as he leaps into the air and fires
an
earth-scorching beam of yellow light at all his enemies. This
attack
hits ten times in all for special damage.
===============
Tifa Rockheart*
===============
-------------------------------------------------------------------------
B1/1: <Palm of Hand Strike Rush>
-------------------------------------------------------------------------
A quick combination of punches.
-------------------------------------------------------------------------
B1/2: <Somersault>
-------------------------------------------------------------------------
A somersault kick.
-------------------------------------------------------------------------
B2/1: <Water Surface Kick>
-------------------------------------------------------------------------
A sweep kick that hits for water damage.
-------------------------------------------------------------------------
B2/2: <Meteo Drive>
-------------------------------------------------------------------------
A back-slam.
-------------------------------------------------------------------------
B3/1: <Dolphin Blow>
-------------------------------------------------------------------------
A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.
-------------------------------------------------------------------------
B3/2: <Meteo Strike>
-------------------------------------------------------------------------
Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.
-------------------------------------------------------------------------
B4/1: <Final Heaven>
-------------------------------------------------------------------------
Tifa strikes her enemy with a huge, exploding attack.
* Tifa's Limit Break works like this; the more Limit Breaks she
learns,
the more slots appear in the slot machine that picks the
skill she
uses (the abilities listed above). When she gains
a new Break, she
is able to use a new attack. She can learn up to
10 slots total.
When picking a slot, there are three outcomes: HIT, which
makes Tifa
perform one of the above attacks, YEAH!, which works like
HIT but
increases the damage inflicted, and MISS, which makes
Tifa do nothing.
Tifa will then proceed to perform all the moves you end
up with in
a row. She will randomly switch to a new enemy (or
stay with the one
she's attacking) for each new move.
===================
Aeris Gainsborough
===================
-------------------------------------------------------------------------
B1/1: <Healing Wind>
-------------------------------------------------------------------------
Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.
-------------------------------------------------------------------------
B1/2: <Wicked Spirit Sealed>
-------------------------------------------------------------------------
Purple lights fly into all of Aeris's opponents. This attack
causes
no damage but has the same effect as 'Stop' and 'Silence' on all of
them.
-------------------------------------------------------------------------
B2/1: <Earth's Breath>
-------------------------------------------------------------------------
Streams of blue light wrap around the allies, curing status ailments.
-------------------------------------------------------------------------
B2/2: <Angry Brand>
-------------------------------------------------------------------------
Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights. This will instantly
max
out the other characters' Limit gauges.
-------------------------------------------------------------------------
B3/1: <Guardian Star>
-------------------------------------------------------------------------
Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.
-------------------------------------------------------------------------
B3/2: <Life Beat>
-------------------------------------------------------------------------
Aeris kneels and prays; every ally's status ailments are cured and
they
gain back all lost HP and MP.
-------------------------------------------------------------------------
B4/1: <Great Word of God>
-------------------------------------------------------------------------
Rain falls upon Aeris and her companions. It is replaced by a
bright
sky where three angels can be seen floating around. All allies
have
their HP and MP restored, and are made invincible for a short time.
======
Red 13
======
-------------------------------------------------------------------------
B1/1: <Shred Fang>
-------------------------------------------------------------------------
Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.
-------------------------------------------------------------------------
B1/2: <Lunatic High>
-------------------------------------------------------------------------
Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'. Each ally is also 'powered
up' (?).
-------------------------------------------------------------------------
B2/1: <Blood Fang>
-------------------------------------------------------------------------
Swirls of energy surround Red 13, who tackles his opponent. In
addition
to striking for physical damage, Red is healed for a small amount of
HP
and also gains back some MP as well.
-------------------------------------------------------------------------
B2/2: <Stardust Ray>
-------------------------------------------------------------------------
A field of stars replaces the background. Red 13 howls and a
shower of
blue lights rain down on all opponents striking twelve times.
-------------------------------------------------------------------------
B3/1: <Howling Moon>
-------------------------------------------------------------------------
A full moon appears, making Red 13 leap up and howl at it. He
is
affected by Berserk and Haste at the same time.
-------------------------------------------------------------------------
B3/2: <Earth Rave>
-------------------------------------------------------------------------
Red 13 attacks the enemy with jumping bites and claw scratches.
Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.
-------------------------------------------------------------------------
B4/1: <Cosmo Memory>
-------------------------------------------------------------------------
Red 13 summons a flare into which a field of stars and balls of fire
are
absorbed. The flare then explodes in a ray of Fire followed by
an
explosion that hits all foes for fire damage.
===============
Yuffie Kisaragi
===============
-------------------------------------------------------------------------
B1/1: <Gale Lightningclap>
-------------------------------------------------------------------------
Yuffie slashes once with her weapon, causing no damage. A second
slash
mark then appears and her opponent is hit for physical damage.
-------------------------------------------------------------------------
B1/2: <Clear Mirror, Still Water>
-------------------------------------------------------------------------
Globes of water surround Yuffie and her companions. When they
pop open,
each character regains some HP.
-------------------------------------------------------------------------
B2/1: <Extract Mountain Cover World>
-------------------------------------------------------------------------
Yuffie hits the ground and a line of blast waves heads towards her
enemy. The ground buckles, then explodes, inflicting earth damage.
-------------------------------------------------------------------------
B2/2: <Blood Ritual>
-------------------------------------------------------------------------
The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.
-------------------------------------------------------------------------
B3/1: <Armored Sleeves' One Touch>
-------------------------------------------------------------------------
Yuffie creates a blue light beneath all her opponents. A column
of blue
light bursts upward, hitting every one for special dmaage.
-------------------------------------------------------------------------
B3/2: <All Living Human Must Perish>
-------------------------------------------------------------------------
The screen turns blue as Yuffie leaps from enemy to enemy, striking
for
a total of 15 hits. With each hit, purple light flashes from
her weapon.
-------------------------------------------------------------------------
B4/1: <Universe>
-------------------------------------------------------------------------
Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies
for
special damage.
=========
Cait Sith
=========
-------------------------------------------------------------------------
B1/1: <Dice>
-------------------------------------------------------------------------
Cait's stuffed moogle throws several dice to the ground. The
score that
is rolled determines how much damage the targeted enemy will receive.
-------------------------------------------------------------------------
B2/1: <Slot>
-------------------------------------------------------------------------
A slot machine appears. Depending on what you pick, a different
result
will occur:
----------------------------------------------------------------------
- <Name of summoned monster>
3 bars
----------------------------------------------------------------------
Cait Sith randomly calls upon a summoned monster.
----------------------------------------------------------------------
- <Toy Soldier>
3 crowns
----------------------------------------------------------------------
Six toy soldiers appear and fire at all enemies for special
damage.
----------------------------------------------------------------------
- <Moogle Dance>
3 stars
----------------------------------------------------------------------
A moogle (from the 'Summon Chocobo & Moguri' spell)
appears and does
a dance that completely restores each members' HP and
MP.
----------------------------------------------------------------------
- <Lucky Girl>
3 hearts
----------------------------------------------------------------------
A cat-girl appears and all allies have a 100% hit rate
(no chance of
missing) for the rest of the battle.
----------------------------------------------------------------------
- <Combine>
3 moogles
----------------------------------------------------------------------
Cait's allies disappear and his moogle grows twice as
large, gaining
9999 HP and 999 MP. In this form, he can do anything
but use Limit
Breaks, and his attacks cause more damage. When
the battle is over,
everyone's current HP and MP drop to 1/3rd their former
amount. He
can't use this ability if there are less than 3 allies.
----------------------------------------------------------------------
- <All Over>
3 faces
----------------------------------------------------------------------
All enemies facing you are instantly killed. This
ALWAYS works
against any enemy.
----------------------------------------------------------------------
- <Death Joker>
face, face, bar
----------------------------------------------------------------------
All allies are instantly killed. There's no way
to avoid this, even
with the help of accessories like the Safety Bit or an
Enemy Skill
such as Death Force.
----------------------------------------------------------------------
- <Toy Box>
any other combination
----------------------------------------------------------------------
A random object is dropped on one enemy, inflicting physical
damage.
It can be a Hell House, Debu Chocobo, Magic Hammer, icicles,
a
boulder, or a Comet 2-like meteor attack. Just like
when you attack
normally, it's possible to hit for extra damage (like
making a
critical hit attack).
==================
Vincent Valentine*
==================
-------------------------------------------------------------------------
B1/1: <Giant Beast>
-------------------------------------------------------------------------
Vincent alters his form and becomes a horned, purple monster.
- <Berserker Dance>
Vincent claws and bites one opponent.
- <Beast Flare>
Vincent throws golden orbs at all foes that hit for ice/lightning
damage.
-------------------------------------------------------------------------
B2/1: <Death Gigas>
-------------------------------------------------------------------------
This Morph changes Vincent into a Frankenstein's Monster.
- <Giga Dunk>
Vincent jumps and punches one enemy.
- <Life Spark>
Vincent pounds his chest and fires electricity at all
enemies, which
strikes for lightning damage.
-------------------------------------------------------------------------
B3/1: <Hell Masker>
-------------------------------------------------------------------------
Vincent transforms into a Jason look-alike, complete with chainsaw
and
hockey mask.
- <Splatter Combo>
Vincent attacks 5 times with his saw.
- <Nightmare>
A poison gas with skulls flying out of it appears and
afflicts an
enemy with Silence, Sleepel, and Toad ailments in addition
to causing
poison damage.
-------------------------------------------------------------------------
B4/1: <Chaos>
-------------------------------------------------------------------------
Vincent turns into a skull-faced demon with bat wings.
- <Chaos Saber>
Vincent slashes all foes with his wings.
- <Satan Impact>
The ground rises in the shape of a skull and it's eyes
flash, causing
an instant death attack. The survivors are attacked
by orange skulls
that hit for special damage.
* At the start of any of Vincent's Limit Breaks, his HP is doubled
and
is filled up to it's maximum amount. It returns
to normal afterwards.
Also, Vincent can still be affected by status changes
while in another
form (such as Minimum or Poison). While transformed,
Vincent is
uncontrollable and will randomly perform one of his form's
two attacks
when his Time bar is maxed out.
==========
Cid Hiwind
==========
-------------------------------------------------------------------------
B1/1: <Buster Jump>
-------------------------------------------------------------------------
Cid performs a diving slash to one enemy.
-------------------------------------------------------------------------
B1/2: <Dynamite>
-------------------------------------------------------------------------
Using his cigarette, Cid lights a stick of dynamite and tosses it at
his enemies, causing a damaging explosion.
-------------------------------------------------------------------------
B2/1: <Hyper Jump>
-------------------------------------------------------------------------
Cid spins into the sky and drives his weapon into the ground, which
is
covered in a blue light. Upon pulling it out, all enemies are
damaged.
-------------------------------------------------------------------------
B2/2: <Dragon Murder>
-------------------------------------------------------------------------
A serpent-like dragon flies from behind Cloud and encircles one enemy
before flying away. HP and MP stolen from the target are given
to Cid.
-------------------------------------------------------------------------
B3/1: <Dragon Dive>
-------------------------------------------------------------------------
Cid leaps in the air and comes down with his weapon 6 times, creating
a
column of multi-colored energy each time he lands that causes damage.
-------------------------------------------------------------------------
B3/2: <Big Fray>
-------------------------------------------------------------------------
Cid pokes and impales opponents with his weapon 8 times while dust
rises
around him.
-------------------------------------------------------------------------
B4/1: <Highwind>
-------------------------------------------------------------------------
Cid calls down a barrage of missiles (from the Highwind, I guess?)
to
strike all enemies repeatedly.
===========
YOUNG CLOUD
===========
-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Cait's B1/1, in fact)
=========
SEPHIROTH
=========
-------------------------------------------------------------------------
B1/1: <n/a>
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Vincent's B1/1, in fact)
NOTES
- Words in CAPS are the translated name.
- Words in ( ) are the English name (from the FF7 demo disk).
- Words in < > are the guessed English name.
- 'x' means that I don't know the character and couldn't
translate it.
- 'Physical' is damage caused by your weapon which you can lessen using
Barrier. 'Elemental' is element damage (fire, ice, lightning,
etc.)
that you can lessen using accessories and to which some enemies
are
immune. 'Special' damage is from an attack that can't
be defended
against/avoided by any means short of invincibility.
- Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks.
-------------------------------------------------------------------------
u l t i m a t e
w e a p o n s
-------------------------------------------------------------------------
Truly the best in offensive weaponry, the Ultimate Weapons can make
mincemeat out of even the strongest opponent (like there are any :)).
How do you know if you got an Ultimate Weapon? Well:
* The weapon will have eight connected Materia holders.
* Materia attached to the weapon don't gain AP (the holders are
black).
* The weapon will power-up and do more damage after certain
conditions are met.
* The weapon (usually) has a higher Attack Power and Hit Rate
than
any other weapon.
* The weapon's power won't decrease if you're using the Morph
(Henka) materia. With other weapons, Attack Power
is reduced by
about 2/3rds when using this materia against an enemy.
The sole exception to this is Aeris--her Ultimate Weapon has only
seven slots, and you _can_ earn AP for Materia equipped to them.
Also, another one of her weapons (the Umbrella), has a higher Attack
Power than her Ultimate Weapon (the Princess Guard).
Where you can find each weapon, and what you have to do to make it
power-up, is listed below:
CLOUD: ULTIMA WEAPON
Location: Kill the Ultima Weapon (the big dragon) flying
around in Disc
2/3. It will take a few tries as he will escape from battle
several times before finally facing you.
Condition: The more current HP you have, the more damage this
weapon
inflicts. (i.e. the closer your score is to the maximum
amount, the higher the damage, regardless of defenses).
Barret: MISSING SCORE
Location: Look on the landing near the Sister Ray during
the raid on
Midgar City in Disc 2 (if Vincent's not in your party, he'll
be on the landing near the chest with the Ultimate Weapon in
it).
Condition: Equip materia on this weapon. The more AP a
materia has,
the higher the damage (so if you're wearing 8 mastered
materia, Barret will do _lots_ of damage).
TIFA: PREMIUM HEART
Location: Return to Midgar City in Disc 2 or 3 and examine
the computer
in the Wall Market. It's in a room marked 'ITEM'.
Condition: When Tifa performs her Limit Break, but gets a 'MISS'
for
one or more of the spinning wheels, her weapon powers-up.
Aeris: PRINCESS GUARD
Location: You can get it in the Temple, during the talking
clock mini-
game. This only has seven materia holders instead of eight,
but it's still considered an Ultimate Weapon. Since Aeris
has no Limit Breaks that inflict damage, I wonder if this
weapon has any effect when you use a Limit Break (see below
for details).
Condition: 'This weapon (should) power-up when protecting an
ally.'
The English translation of this weapon's description, more
or less. I guess this means that this weapon is stronger
when Aeris is healing injured companions, or that it works
only when she's defending with a Kabau (Protect) materia?
RED 13: LIMITED MOON
Location: Buugen Haagen will give this to Red 13 when he
dies at Cosmo
Canyon after the monster attacks Midgar City in Disc 2
(although you can get it in Disc 3, as well).
Condition: The more current MP you have remaining (the closer
you are
to you maximum amount of MP), the stronger this weapon is.
YUFFIE: Conformer
Loaction: Look in the Wrecked Plane in Disc 2 or 3.
Condition: If an enemy's experience level is higher than Yuffie's,
this weapon will power-up and do added damage.
CAIT SITH: HP Shout
Loaction: Search the lockers on the 64th floor of the Shinra
HQ during
your raid on Midgar City during Disc 2. You can get to the
HQ by heading north along the underground rail passage.
Condition: The more current MP you have remaining (the closer
you are
to you maximum amount of MP), the stronger this weapon is.
VINCENT: DEATH PENALTY
Location: You get this when you get his limit break manual
(see above).
Condition: The more enemies that Vincent kills (as in, he finishes
them
off, at least), the stronger this weapon becomes. This
counts for all the enemies he's killed since he joined you,
not the enemies he's defeated since getting this weapon
(just like the way the computer determines damage for the
Chocobockle Enemy Skill).
CID: VENUS GOSPEL
Location: Talk to the old man standing outside the house
that's just
left of the rocket launch pad (the same one who gave Cloud
a sword in Disc 1). You can only do this after completing
the 'Huge Materia' rocket sub-quest in Disc 2 or 3 (which
means the rocket has been destroyed). After talking to the
geezer three times in a row, he'll give Cid his Ultimate
Weapon.
Condition: The more current MP you have remaining (the closer
you are
to you maximum amount of MP), the stronger this weapon is.
Finding these weapons can be hard or difficult; Cloud's weapon can be
easily won from the Ultima Weapon monster, but Barret's weapon won't
appear if he's not in your party, so it's easy to miss. I myself
haven't been able to verify it, but it's been said that the power of
your character's Limit Breaks are _greatly_ increased when he/she is
wielding their 'Ultimate Weapon'.
_____________________________________________________________________
f i n
a l f a
n t a s y
v i i
_____________________________________________________________________
[Playing the Game] [Walkthrough] [Secrets and Codes] [Appendix] [Main]