A Technical
History of Dark Mists
Styx,
Thrym, Awrathre, and I began working on Dark Mists during the
summer of 1996. We all knew each other from our characters in
Carrion Fields, a mud we had enjoyed playing but which was going
through changes we did not exactly enjoy. We wanted to bring back
the fun of Carrion Fields and take it in new directions, with
more of an emphasis on roleplaying.
The basis of the world of Dark Mists is Rom 2.4 beta 3. Thrym
first got hold of a copy and then began to alter it to suit our
needs. When we got our site at nolta.mudservices.com port 2222, Thrym put all his work there and
continued to add to it, taking some ideas from other muds he had
visited (Carrion Fields being one) and implementing them his way.
(Despite rumors to the contrary, there was no stolen code from
Carrion Fields used in Dark Mists.) The mud went through
playtesting for a while and officially opened 21 October 1996
just after midnight. Ceran joined the imm team during the
playtesting period, as did Adorno and Aegnor.
Thrym
and Ceran did the programming. When Thrym took leave, Ceran
became main coder. He implemented most of the specialized spells
and skills for the classes, most of the spells and skills for the
Houses, and implemented the classes and races themselves that we
added to Rom. From ideas of the immortals and mortals both, Ceran
added race-specific skills and special skills/spells for the
classes we implemented here. Rungekutta joined the coding team,
enhancing and fixing many things for us, including the new evil
race of mind flayers, the Illithids. Our coding team is currently
working on other major projects. Recently added to the effects of
our world, hunger and thirst, starvation and dehydration. Xurinos
joined the coding team in August, 1997 and worked mostly on
fixing the bugs that plagued us from the opening day, as well as
the current major projects. Ceran left us in September. In late
December, Wervdon joined the team as a coder. At roughly the same
time, Xurinos coded some of the new stuff that my major area
project required, thus we have a floating city in the clouds.
Dielantha joined the Pantheon in December, 1997 to be designer of
the official web page.
January, 1998: Work has begun on a special project for Dark
Mists... Subclasses. As of October, 2000, several classes are subbed: Monks, Necromancers, Anti-Paladins, Clerics, Channelers, Rangers, and more are to come.
August 1, 1999: The House of Arcana is destroyed with an event which includes Lord Darkwood smashing the Crystal of Power and the Crusaders overrunning and defacing the Library of Arcana in Silverwood. This brings about the 5 mana penalty which resulted in the smaller number of mages rolled in the game, and the increase in warrior type classes, especially monks. People keep asking when Arcana is going to be reborn, but the only answer given is sometime in 2003.
Spring, 2000: The Crystal of Power is remade after a long quest to gather the shards and fuse them together. Gryleth almost keeps this from occurring, but the mages save the day and Xyza fuses the Crystal together again, setting it in her Vortex of the Magical Weave permanently for safety. The 5 mana penalty is revoked, and magic is easier to cast again. More mages are rolled.
September, 2000: The House of the Brethren of the Nine Hells opens. It seems to be a dark mages' answer to fallen Arcana, but it is not. Its purpose is kept secret from everyone.
October 28, 2000: Because MudServices is going down, Dark Mists is moved to a new site: www.thegamelan.net 2222, a machine run by Mudhost.com. This proves to be a wonderful place, with little to no lag. A minor tragedy strikes on November 1st when the cpu in the machine smokes and the machine goes down. The Mudhosts people get hold of a new cpu and give the estimated time of returning at November 4, afternoon.
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