Final Fantasy VII (American Version)
All Characters to Level 99
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Here is a code for exp that will take everyone to level 99 after the first
battle, but there's trick to it. The code has to be off when entering a
battle. When you kill the last enemy and start the victory dance, turn
the codes on. Before you go to the screen that shows the gold (gil) you
found, turn codes off again or the game will crash. Now everyone that joins
your party will start at level 99!
801FFDD6 0100 - All characters to Level 99
8009D7DA 0100
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American Codes
8009D2A6 0000 - Save Everywhere
8009D260 FFFF - Unlimited Gil
8009D7D8 FFFF - ALWAYS gives you 65535 EXP points after battle
8009D7DC C350 - Always gives you 50,000 AP points any after battle
8009CE62 0100 - Max out any Materia on 1st Materia Item slot!
8009D3D2 270F - Have 9999 Gold points at the Golden Saucer
8009D3D8 C350 - 50,000 Battle points at the Golden Saucer
8007173C 0000 - No Random Battles
8011627C 0000 - No Random Battles on the World Map
800F5E8B 00FF - Regain HP
Limit Breaks
800F5E6A 00FF - First character can cast Limit Break every turn
800F5E9C 00FF - Second character can cast Limit Break every turn
800F5Ed2 00FF - Third character can cast Limit Break every turn
8009C75A 0FFF - Cloud has all Limit Attacks
8009C862 0FFF - Tifa has all Limit Attacks
8009C7DE 0FFF - Barrett has all Limit Attacks
8009C9EE 0FFF - Yuffie has all Limit Attacks
8009C96A 0FFF - Red XIII has all Limit Attacks
8009C8E6 0FFF - Aerith has all Limit Attacks
8009CB7A 0FFF - Cid has all Limit Attacks
8009CAF6 0FFF - Vincent has all Limit Attacks
8009CA72 0FFF - Cait Sith has all Limit Attacks
Lucky 7 Fever
Only enable one of the codes below, if both are enabled Cloud will be
the only person to attack! If you use this code your next fight that character
will attack damaging 7777 with each blow. However, you will not be able
to control him or her during the fight. It will end when you die or the
battle ends. After the battle, your hitpoints will be drained so remember
to fill them back up.
8009D85C 1E61 - Cloud's HP 7777
8009D85E 1E61
8009DC9C 270F - Tifa HP's 7777
8009DC9E 270F
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Character Select - American
CHARACTER SELECT - 3RD POSITION
8009CBDE - FF0x
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In the code above, replace the last digit (x) with
one of the following:
x = 0 - Cloud Strife
1 - Barett Wallace
2 - Tifa Rockheart
3 - Aerith Gainsborough
4 - Red 13
5 - Yuffie Kisaragi
6 - Cait Sith
(sometimes, Young Cloud)
7 - Vincent Valentine
(sometimes, Sephiroth)
8 - Cid Hiwind
9 - Young Cloud
A - Sephiroth
B - Chocobo
C - 'Nau Purintingu'
(Now Printing)
D - 'Nau Purintingu'
(Now Printing)
When you turn on the code, the character in the 3rd position will turn
into whatever character you specified. You may want to go into the PHS
menu, turn off the code, and put the character in/out of the PHS groups
a few times to 'debug' it a bit. When you return to the Main Menu screen,
that person will have the portrait and stats of the desired character.
It is HIGHLY recommended that you have the 3rd space EMPTY when
you use this code as in some cases, a pre-existing character may overlap
with the selected one. The result is that, when you enter a battle, that
character does not appear, cannot interact, and his/her HP drops steadily
until it hits zero.
The 'Chocobo' and 'Now Printing' are not real characters. They
have no weapons, statistics, etc. (if you look, you'll see that they borrow
the stats. of another character, usually your leader.) If you try to enter
a battle with one of them in your party, you get the 'overlap' result described
above (as they are not playable.)
Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback or
Aeris after Disc 1), the game may (and probably will) crash. The only exception
to this are the 'general' quotes which a character will say automatically,
regardless of who he/she is.
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Item Select
ITEM SELECT
8009CCxx - yzzz
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In the code above, replace 'xx', 'y' and 'zzz' as follows.
xx = Location where item appears on the Item Select Screen. You can
change this number to enter the code multiple
times to have
multiple items of your choice, but you must
use EVEN numbers
(i.e. C2, 9A, or 88) or the game may glitch.
Also, if this code
would put an item over an occupied space and not
a blank one, the
game may freeze or the item may not appear.
Finally, try to keep
the location range between 8_ and C_ or the game
may crash.
y = No. of items; you'll have an infinite amount unless you turn
the switch off (usually). The number
you enter is converted
to hexidecimal form (so what you put in
won't correlate with
the # of items you get). Keep in mind
that 0 is a valid
number and can be used.
zzz = Item name:
000 = Potion
0A0 = Gatling Gun
001 = Hi-Potion
0A1 = Assault Gun
002 = X-Potion
0A2 = Cannon Ball
003 = Ether
0A3 = Atomic Scissors
004 = Turbo Ether
0A4 = Heavy Vulcan
005 = Elixir
0A5 = Chainsaw
006 = Megaelixir
0A6 = Microlaser
007 = Phoenix Down
0A7 = A*M Cannon
008 = Antidote
0A8 = W Machine Gun
009 = Soft
0A9 = Drill Arm
00A = Maiden's Kiss
0AA = Solid Bazooka
00B = Cornucopia
0AB = Rocket Punch
00C = Echo Screen
0AC = Enemy Launcher
00D = Hyper
0AD = Pile Banger
00E = Tranquilizer
0AE = Max Ray
00F = Remedy
0AF = Missing Score
010 = Smoke Bomb
0B0 = Mythril Clip
011 = Speed Drink
0B1 = Diamond Pin
012 = Hero Drink
0B2 = Silver Barrette
013 = Vaccine
0B3 = Gold Barrette
014 = Grenade
0B4 = Adaman Clip
015 = Shrapnel
0B5 = Crystal Comb
016 = Right arm
0B6 = Magic Comb
017 = Hourglass
0B7 = Plus Barrette
018 = Kiss of Death
0B8 = Centclip
019 = Spider Web
0B9 = Hairpin
01A = Dream Powder
0BA = Seraph Comb
01B = Mute Mask
0BB = Behimoth Horn
01C = War Gong
0BC = Spring Gun Clip
01D = Loco weed
0BD = Limited Moon
01E = Fire Fang
0BE = Guard Stick
01F = Fire Veil
0BF = Mythril Rod
020 = Antarctic Wind
0C0 = Full Metal Staff
021 = Ice Crystal
0C1 = Striking Staff
022 = Bolt Plume
0C2 = Prism Staff
023 = Swift Bolt
0C3 = Aurora Rod
024 = Earth Drum
0C4 = Wizard Staff
025 = Earth Mallet
0C5 = Wizer Staff
026 = Deadly Waste
0C6 = Fairy Tale
027 = M-Tentacles
0C7 = Umbrella
028 = Stardust
0C8 = Princess Guard
029 = Vampire Fang
0C9 = Spear
02A = Ghost Hand
0CA = Slash Lance
02B = Vagyrisk Claw
0CB = Trident
02C = Light Curtain
0CC = Mast Axe
02D = Lunar Curtain
0CD = Partisan
02E = Mirror
0CE = Viper Halberd
02F = Holy Torch
0CF = Javelin
030 = Bird Wing
0D0 = Grow Lance
031 = Dragon Scales
0D1 = Mop
032 = Impaler
0D2 = Dragoon Lance
033 = Shrivel
0D3 = Scimitar
034 = Eye drop
0D4 = Flayer
035 = Molotov
0D5 = Spirit Lance
036 = S-mine
0D6 = Venus Gospel
037 = 8inch Cannon
0D7 = 4-point Shuriken
038 = Graviball
0D8 = Boomerang
039 = T/S Bomb
0D9 = Pinwheel
03A = Ink
0DA = Razor Ring
03B = Dazers
0DB = Hawkeye
03C = Dragon Fang
0DC = Crystal Cross
03D = Cauldron
0DD = Wind Slash
03E = Sylkis Greens
0DE = Twin Viper
03F = Reagan Greens
0DF = Spiral Shuriken
040 = Mimett Greens
0E0 = Shotgunball
041 = Curiel Greens
0E1 = Magic Shuriken
042 = Pahsana Greens
0E2 = Rising Sun
043 = Tantal Greens
0E3 = Oritsuru
044 = Krakka Greens
0E4 = Conformer
045 = Gysahl Greens
0E5 = Yellow M-phone
046 = Tent
0E6 = Green M-phone
047 = Power Source
0E7 = Blue M-phone
048 = Guard Source
0E8 = Red M-phone
049 = Magic Source
0E9 = Crystal M-phone
04A = Mind Source
0EA = White M-phone
04B = Speed Source
0EB = Black M-phone
04C = Luck Source
0EC = Silver M-phone
04D = Zeio Nut
0ED = Trumpet Shell
04E = Carob Nut
0EE = Gold M-phone
04F = Porov Nut
0EF = Battle Trumpet
050 = Pram Nut
0F0 = Starlight Phone
051 = Lasan Nut
0F1 = HP Shout
052 = Saraha Nut
0F2 = Quicksilver
053 = Luchile Nut
0F3 = Shotgun
054 = Pepio Nut
0F4 = Shortbarrel
055 = Battery
0F5 = Lariat
056 = Tissue
0F6 = Winchester
057 = Omnislash
0F7 = Peacemaker
058 = Catastrophe
0F8 = Buntline
059 = Final Heaven
0F9 = Long Barrel R
05A = Great Gospel
0FA = Silver Rifle
05B = Cosmo Memory
0FB = Sniper CR
05C = All Creation
0FC = Shotgunshot ST
05D = Chaos
0FD = Outsider
05E = Highwind
0FE = Death Penalty
05F = 1/35 Soldier
0FF = Masamune
060 = Super Sweeper
100 = Bronze Bangle
061 = Masamune Blade
101 = Iron Bangle
062 = Save Crystal
102 = Titan Bangle
063 = Combat Diary
103 = Mythril Armlet
064 = Autograph
104 = Carbon Bangle
065 = Gambler
105 = Silver Armlet
066 = Desert Rose (new)
106 = Gold Armlet
067 = Earth Harp (new)
107 = Diamond Bangle
068 = Guide Book (new)
108 = Crystal Bangle
069 = (blank)
109 = Platinum Bangle
06A = (blank)
10A = Rune Armlet
06B = (blank)
10B = Edincoat
06C = (blank)
10C = Wizard Braceletlet
06D = (blank)
10D = Adaman Bangle
06E = (blank)
10E = Gigas Armlet
06F = (blank)
10F = Imperial Guard
070 = (blank)
110 = Aegis Armlet
071 = (blank)
111 = Fourth Bracelet
072 = (blank)
112 = Warrior Bangle
073 = (blank)
113 = Shinra Beta
074 = (blank)
114 = Shinra Alpha
075 = (blank)
115 = Four Slotss
076 = (blank)
116 = Fire Armlet
077 = (blank)
117 = Aurora Armlet
078 = (blank)
118 = Bolt Armlet
079 = (blank)
119 = Dragon Armlet
07A = (blank)
11A = Minerva Band
07B = (blank)
11B = Escort Guard
07C = (blank)
11C = Mystile
07D = (blank)
11D = Ziedrich
07E = (blank)
11E = Precious Watch
07F = (blank)
11F = Chocobracelet
080 = Buster Sword
120 = Power Wrist
081 = Mythril Saber
121 = Protect Vest
082 = Hardedge
122 = Earring
083 = Butterfly Edge
123 = Talisman
084 = Enhance Sword
124 = Choco Feather
085 = Organics
125 = Amulet
086 = Crystal Sword
126 = Champion Belt
087 = Force Stealer
127 = Poison Ring
088 = Rune Blade
128 = Touph Ring
089 = Murasame
129 = Circlet
08A = Nail Bat
12A = Star Pendant
08B = Yoshiyuki
12B = Silver Glasses
08C = Apocalypse
12C = Headband
08D = Heaven's Cloud
12D = Fairy Ring
08E = Ragnarok
12E = Jem Ring
08F = Ultima Weapon
12F = White Cape
090 = Leather Glove
130 = Sprint Shoes
091 = Metal Knuckle
131 = Peace Ring
092 = Mythril Claw
132 = Ribbon
093 = Grand Glove
133 = Fire Ring
094 = Tiger Fang
134 = Ice Ring
095 = Diamond Knuckle
135 = Bolt Ring
096 = Dragon Claw
136 = Tetra Elemental
097 = Crystal Glove
137 = Safety Bit
098 = Motor Drive
138 = Fury Ring
099 = Platinum Fist
139 = Curse Ring
09A = Kaiser Knuckle
13A = Protect Ring
09B = Work Glove
13B = Cat's Bell
09C = Powersoul
13C = Reflect Ring
09D = Master Fist
13D = Water Ring
09E = God's Hand
13E = Sneak Glove
09F = Premium Heart
13F = HypnoCrown
If you have this code activated and you go into a battle, you may get
a strange effect that prevents you from fighting the battle. As the battle
begins, messages will appear, one after the other. Should you press L1+R1+Select
at any time, you're instantly taken out of the battle. While you don't
gain AP, gil, or experience points or items, you don't lose anything, either.
Not only can this be used to bypass normal battles, but it can be used
during boss battles and the game will continue as if you had fought and
beaten the boss!
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Materia Select - American
MATERIA SELECT
8009D0xx - 00yy
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As long as the GameShark switch is up, you have an infinite number
of whatever Materia you've selected. The only bad thing about this code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't get
another one by mastering it.
xx = Location where the materia appears on the Materia Menu. You can
change this number to enter the code multiple times to have
multiple materia of your choice, but you _must_ use EVEN numbers
(i.e. A0, C4, or 86) or the game may glitch. Also, if this code
would put a materia over an occupied space and not a blank one, the
game may freeze or the materia may not appear. Finally, try to
keep the location range between 8_ and C_ or the game may crash.
yy = Name of Materia:
00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = EXP. Plus 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Plus 36 = Heal
09 = Chocobo Plus 37 = Revive
0A = Pre-emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Mega All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash-All 3C = Poison
0F = Double Cut 3D = Demi
10 = Cover 3E = Barrier
11 = Underwater 3F =
12 = HP <-> MP 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 =
15 = W-Item 43 =
16 = 44 = Destruct
17 = All 45 = Contain
18 = Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifrit
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramuh
21 = Added Cut 4F = Odin
22 = Steal as well 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kjata
25 = Sense 53 = Alexander
26 = 54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Typoon
2A = Manipulate 58 = Bahamut ZERO
2B = Mime 59 = Knights of Round
2C = Enemy Skill 5A = Master Summon
2D = (glitch) 89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
you can't normally get during the game. In the Japanese game, they were
still usable, but their abilities, descriptions, and other stats. have
been removed/altered in this release.
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Save Aeris
To bring Aeris back to life, enter the GameShark code "8009CBDE FF03".
You can activate this code at any time, but the game might crash. It's
best to use it once you've reached disk 2.