Dungeons and Dragons Cartoon stats





Here are MY stats to all of the characters on the series who appeared in more than one episode, both good and evil. Other monster stats are kept on another page.

All of the gangs stats and levels are taken from the late second or third season,(in other words, after they have had time to gain some levels and experience.) To be specific, these are what I feel there levels are after the episode "The Dragon's Graveyard". I feel they earned some real Experience points in that episode...

Hank
Lawful Good
7th level Ranger
STR 17
INT 16
WIS 13
DEX 16
CON 15
CHR 18


HP 45
AC 5
Thaco 14


Magical Item: Energy Bow
Abilities: The Energy Bow can perform a wide range of abilities. The user just has to concentrate on what particular ability he wants the weapon to do. It gives a +1 to hit. It can strike opponents with energy arrows for 1D6 pts of damage, or create fireworks that blind (unless save vs. paralization) for 1d4 rounds. The arrow can become firm enough to entrap a mansized or smaller creature,(bend bars/lift gates to break free) or can be used as a rope.

Personal Info: Hank is the leader of the group of six children pulled from Earth to the Realm. He is quick thinking, and determined. A classic do-gooder, with a strong sense of responsibility.

Role-playing Hank: Be ready to take command of any situation. Always be on the lookout for Venger. Listen closely to everything DM says, he expects you to figure out his riddles more than any of the others.

Shiela
Nuetral Good
6th level Thief


STR 9
INT 16
WIS 18
DEX 16
CON 9
CHR 11


HP: 24
AC: 10 (7)
Thaco: 18


Magical Item: Cloak of Invisibility
Abilities: The Cloak has to be pulled over the head to work properly. It drops the user's AC to 0. The user is not silenced though, and can still be attacked if heard.

Personal Info: Sheila is only a thief in name. She uses her cloak to sneak around and confuse enemies. She is the most loving and caring of the group, and she seems to have a thing for Hank.

Role-playing Sheila: Worry alot. Always be concerned for others above yourself. Be trusting and friendly, almost ridiculously so.

Diana
Neutral Good
7th level Acrobat

STR 16
INT 13
WIS 12
DEX 18
CON 17
CHR 10

HP: 41
AC: 10 (7)
Thaco: 14

Magical Item: Staff of Reshaping
Abilities: The staff can grow to any length, and can be used for a weapon (1D6 pts of damage), or as a polevault, or a javelin: The weapon has a magical accuracy, giving a +1 to hit. While in the user's hands, it is virtually incapable of being broken. If it were broken, one half would regrow or shrink for use instantly. It stays palm size when not in use.

Personal Info: Diana is the most energetic of the group. An accomplished athlete, she can perform uncanny maneavers with her staff. She is always the optimist, and gives her teammates everything she's got.

Role-playing Diana: Be wity, and energetic. When everyone else is getting tired, keep up the pace. Be thoughtful and respectful to everyone, (except maybe Eric).

Eric
Chaotic Good
6th level Cavalier

STR 13
INT 16
WIS 10
DEX 17
CON 11
CHR 18

HP: 37
AC: 6
Thaco: 15

Magical Item: Magical Shield
Abilities: The Magical Shield can deflect anything thrown against it, from boulders to energy blasts. Take note that the momentum of certain things, (like the boulders) will be enough to knock him backwords a significant distance. The shield can also generate a small forcefield which can keep others safe within a 10 foot radius.

Personal Info: Eric was a rich and pampered kid on Earth. He has an inferiority complex, and seeks to hide it by putting down others in the group or by bragging about himself. He is sarcastic and a smartalec to the bone.

Role-playing Eric: Be sarcastic. Be annoying. You can't help being a grouch. If there's trouble, you are the first to run. But you are not always the jerk, and tend to do at least one nice thing per day.

Presto
Lawful Good
6th level Wizard

STR 8
INT 18
WIS 11
DEX 10
CON 11
CHR 13

HP: 23
AC: 10 (7)
Thaco: 19

Magical Item: Hat of Many Things
Abilities: Anything and everything comes out of this hat. When casting a spell to get something useful out of the hat, roll 1d6. On a 6, he gets exactly what he needed. On a 4 or 5, he gets something that helps, but not in the way intended. On a 2 or 3, he gets something that could only remotely be helpful. And on a 1, he gets something either of no use or harmful!

Personal Info: Presto is your average nerd. He is very intelligent, but slow witted, and often ends up on the recieving end of a prank. His hat is really only good for pulling stuff out, only once in a blue moon will it cast something like Fireball, (usually with bad results). Presto appears shy, but is actually very nice and a good friend once you get to know him.

Role-playing Presto: Talk through your nose. Be ready to gripe about your hat. Be shy around girls, and trip over your own feet alot.

Bobby
Chaotic Good
5th level Barbarian

STR 11
INT 11
WIS 9
DEX 12
CON 18
CHR 12

HP: 22
AC: 10 (7)
Thaco: 15

Magical Item: Thunder Club
Abilities: This club can smash through any non-living substance. It's smashing ability doesn't work on flesh, but still does 1d6 damage. To activate it's smashing power, you have to tap it against a substance(most likely the ground) first. The magical energy of the club can throw a creature up to 25 feet for extra large creatures, 50 feet for medium sized creatures, and 100 feet for small creatures. The creature has to some how be holding onto the club.

Personal Info: Bobby is just a kid who is out to have fun, but becomes really aggresive in battle. He doesn't like to run. His favorite friend/pet in the world is Uni, the baby unicorn.

Role-playing Bobby: Be a kid. Have fun at no matter what you are doing, even in battle. Go out of your way to protect and care for Uni. You do cry from time to time, after all, you are just a kid in a strange alien Realm, but you try to play the tough guy part.

Uni
Baby Unicorn

Important Stats:
Intellegence: 8
Alignment: Chaotic Good
AC:2
Movement rate: 12
Hit Points: 10
Thaco: 15
Damage Per Attack: 1D2

Magical Abilities: Can teleport once per day. When Uni gets older, she will be able to telepathically communicate with other unicorns.

Personal Info: Uni is the baby of the group. Orphaned when the group entered the Realm, Bobby has taken Uni as a pet. Uni has the habit of trying to talk like a human, and failing miserably.

Roleplaying Uni: Be annoying. Get on Erik's nerves. Stay close to Bobby constantly.

Venger
Evil Wizard, Servant of the Nameless One, would-be Ruler of the Realm.
Alignment: Chaotic Evil

Important Stats:
Intellegence: 20
HP: 100
AC: 0
Thaco: 13
Movement: 15 on foot, Mach 1 on flying horse.
Size: (7' tall) Large.
XP for slaying: 10,000...25,000 if permanent.

Magical Abilities: Venger is a truly terrifying opponent in battle. He can only be struck by magical weapons. He can cast the following spells at will: (Polymorph self, Lightning bolt, Fireball, Dispel Magic, Detect Magic, Read Magic, and Animate Dead, all at 15th level of use). Once per day he can cast the following: (control weather, teleport, monster summoning*special, see below). Even without his magic, he could strike with his huge fists for 2D4 points of damage each.

Personal Info: Venger is very difficult to kill. If he is ever reduced to 0 hit points, his body explodes, doing 50 points of damage to anyone close, (unless save vs. spell for half damage). His body will reform at one of his many castles within 1 weeks time (usually around Saturday Morning, Earth Time). The only things possibly able to kill Venger are Tiamat,(the only dragon Venger fears) and the kids weapons if used right, (for instance, as seen in The Dragon's Graveyard).

Notice that the kids never did slay Venger with their weapons, it was only either a building collapsing on him, or a powerful spell that reduced him to 0 HP.

Venger has an interest in Dragons, and usually creates unique dragons of his own design. These dragons can be summoned to aid him, as per monster summoning spell. Examples include the Lava Dragon's (from Servant of Evil), the Insect/Undead Thing/Dragon (from The Girl who Dreamed Tomorrow), and perhaps his most powerful creation: Demodragon (from The Treasure of Tardos).

Personal Info: This evil tyrant has some sort of past relationship with DM. Also, he has a sister named Karina. He has a nightmare for a steed, and is usually assisted by a creature of the negative plane, the shadowdemon. Everyone in the Realm knows to fear Venger.

Role-playing Venger: Be evil. Very Evil. Get angry quickly, and threaten the young ones constantly.

ShadowDemon
Servant of Venger
Chaotic Evil

Important Stats:
Int: 11
AC: 9,5,or1(see below)
Movement: 12(flying)
HP: 35
THACO:13
Damage:1d6/1d6
Size:M (6'tall)
Morale: 15
XP: 2,000

Abilities: Shadowdemon is 90% undetectable in dim light or shadows. In bright light,(open sunlight, or continual light spell) his AC is 9 and all attacks against him inflict double damage. In dimmer light, (torch, lantern, or light spell) his AC is 5, he takes normal damage, and +1 on attack rolls. In darkness,(candlelight or moonlight) is is +2 on attack rolls, and has an AC of 1. Shadowdemon is immune to cold, fire, and electricity. His claws do 1d6 damage apiece.

Personal Info: Shadowdemon is Vengers personal assistant, and of great use to him as a spy and messenger. He hardly involves himself in combat, but is capable of defending himself. If he were to be killed, Venger would simply summon another from the Negative Plane.

Roleplaying Shadowdemon: Hide in corners and cower before Venger alot.

Tiamat
Queen of Dragons

Important Stats:
Int: 20
AC: -2
Movement: 15(flying)
HP: 1,000
THACO: 5
Damage: 1D100, for fists or tail damage, special for breath(see below)
Morale: 20
Size: L (100 ft. tall)
XP: Forget it, you're not going to kill Tiamat!


Abilities: Tiamat has five breath weapons at her disposal. The damage per individual breath weapon is 24D10+12. Tiamat is also able to cast many spells, but usually relies on her strength and breath weapons.

Tiamat also has the power to travel between planes at will.(As seen in "The Dragon's Graveyard")

Personal Info: Tiamat's home is the Dragon's Graveyard, which lies on a different plane of existance then the Realm. She is the only thing that stands between Venger and his complete domination of the Realm.

Roleplaying Tiamat: Tiamat rarely speaks in human tongues, but it is a hideous noise to hear. Stomps around a lot, and fight Venger wherever you see him.

Dungeonmaster
Important Stats: Unknown

Abilities and Personal Info: Dungeonmaster has been alive and in the Realm a looooong time. He may be a Demigod of sorts, and he is also rumored to be a wizard of at least 40th level. He does not directly interfere with the events of the Realm, unless their is an absolute dire need of his assistance. (A good example is where DM secretly gives the Dragonsbane to Uni in "The Treasure of Tardos") And he never kills.(Another example is that he only destroyed the Slave Mines of Baramore in "In Search of the DM" after the dwarfs and the Orcs had escaped. Dungeonmaster is quite possibly the ultimate force of good in the Realm.

Roleplaying DM: Talk in riddles, and get on the kid's nerves!


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