Title: Samurai Showdown !2 FAQ Version 1.1
Console: NGPC (NeoGeo pocket color)
Game Genre: Fighting
FAQ by: Acorn, Rimu fanatic
Date completed (version 1.0): 14:30 ,March 15, 2000 (Singapore time)
Revision date (version 1.1) : 01:36 ,June 26, 2000 (Singapore time)  

This is the first time me write a FAQ for a game..^^
So if have any mistakes please be forgiving..^^

Oh mine, how me hate .txt files. So hard to do text formatting. nvm, .txt files aren't 
meant for data formatting/layout. Now let's get ahead with 'business'^^.
Ok, this is a FAQ written for the NGPC game Samurai Showdown !2. Purpose of writing this
FAQ? One reason is that me find that the present SS!2 FAQs over the net are not complete 
and comprehensive enough for a gamer. Most of the FAQs for this game do not even have the 
complete movelist for all the characters in the game...sigh. Okay, enough bragging over 
such things...me sure that nobody likes to read about these things in any FAQ.

Contents:
      - Update History 
      - Credits and Disclaimer
      - Characters (Cast of the game)
      - S.C.S (Samurai Combination System)
      - Basic Movement Commands
      - Character Movelist and Combos
      - Tactics, combos, strategies!
      - Samurai Graphic Cards
      - Codes
      - Comments and future enhancements

Update History
      - 1.0 : First version of the FAQ^^ (document format)
      - 1.1 : Converted .txt format. Added tactics, combos, strategies sections

Credits and Disclaimer
No part of this FAQ may be modified without the consent of Acorn, Rimu fanatic. This FAQ 
may be freely distributed in a non-profit way. If you have any questions,doubts or want to 
put/host part or the whole FAQ on your site, please contact me at rimucute@singnet.com.sg

Thanks to SNK for making such a good game.
Official SNK homepage: www.neogeo.co.jp

Thanks to Gamefaqs for putting up this FAQ.

Thanks to ICERURU for encouraging me to writeup this FAQ.

Thanks to Chee Liang and INtheINferno for giving me hints to new combos.

Thanks to Robin for being me sparring partner (although for only a short moment^^).

Commands/Jargons used in this FAQ
 
 QCF   - Down, DownFoward, Foward
 QCB   - Down, DownBack, Back
 DPF   - Foward, Down, DownForward
 DPB   - Back, Down, DownBack
 HCF   - Back, DownBack, Down, DownForward, Forward
 HCB   - Forward, DownForward, Down, DownBack, Back
 BTD   - Back, DownBack, Down
 FTD   - Forward, DownForward, Down
 S.C.S - Back+B
 



Characters (Cast of the game):
      Asra
      Morosumi Taizan (Morozumi Taizan)
      Charlotte
      Shiki
      Kazama Kazuki
      Kazama Sogetsu
      Haohmaru (Haohmal)
      Kibagami Genjuro
      Nakoruru
      Rimururu (Rimnerel)
      Tachibana Ukyo
      Yagyu Jubei
      Hattori Hanzo
      Galford
      Kuroko (The Prompter)
      Yuga

Basic Movements/Commands
      Dash forward                  - Forward, Forward
      Dash high attack              - (During Dash), A
      Dash low attack               - (During Dash), B
      Hop retreat                   - Back, Back
      Jump                          - Up,UpBack,UpForward
      Crouch                        - Down, DownBack, Downforward
      Guard                         - Back(stand), Backdown(crouch)
      Dodge                         - B
      Dodge Step-in                 - (After dodge), Forward
      Dodge retreat                 - (After dodge), Back
      Guard crush                   - Forward+A
      Throw                         - Back+A
      Quick recover                 - (when knocked down), A or B
      Forward Rise                  - (when downed), Forward
      Backward Rise                 - (when downed), Backward
      Rising Middle attack          - (when downed), A
      Rising Low attack	            - (when downed), B
      Rage Explosion                - A+B
      Issen (Flash attack)          - (after rage explosion), A+B
      Hidden Methods of Mayhem      - (when rage max), Back,Foward,Down+A
      S.C.S	                        - Back+B, 
      S.C.S (continuation1)         - (after S.C.S), AAA
      S.C.S (continuation2)         - (after S.C.S), ABB
      S.C.S (continuation3)         - (after S.C.S), BBB
      Deflect                       - Foward+B(stand), Down+B(crouch)


S.C.S (Samurai Combination System)
This is a set of normal slashes chain. S.C.S that end with AAA maxes half of the player's 
rage gauge. S.C.S that end with BBB floats the opponent, also it enable the player to 
cancel the S.C.S combo to another special or desperation move. S.C.S that end with ABB 
gives that opponent around 1/2 lifebar damage.


Character Movelist

Format of the movelist:
      me will give a simple description on the usage of the character. Followed by a 
detailed description of the basic/sub and moves of the character. Lastly, me will give some 
combos used by the character. Some of the move names are translated from Japanese (As me 
Japanese translation is not good, please mail me if the name is wrong.^^ Names translated 
from Japanese is (bracketed)

Movelist Structure:
      Basic/Sub attacks - There are 2 areas in the sub/basic attacks. Cancellable and type 
of attack. Cancellable means the attack can be cancelled into a move. Type of attack means 
where the attack hits. High attacks can be blocked either standing or crounching, Medium 
attacks can only be blocked standing and Low attacks can only be blocked crouching.
		
      Movelist    - List of all the moves available for the character
	
      Moves from cards - List of all available extra moves from graphic cards.

      Combos      - List of chainhits that me found..^^ Sub-divided into 3 categories, 
normal combos from slashes, Technique specific combos(combos that based on a lot on timing 
and quick reaction to perform.) and High damage specific combos (combos that deal 
huge/insane damage to the opponent.)





Asra(Slash)
      Range:       Long
      Speed:       Slow
      Description: Asra(Slash) is a character that uses his range to trap/kill 
opponents. Most Asra's moves are slow and not combo-able. Has a ranged projectile. Jump 
attacks are more ground-based than air-based.

      Basic/Sub attacks:      Cancellable?      Type of attack?
      A(short)                 Yes                High
      A(long)                  (Yes)              High
      Jump+A(short)            No                 Medium
      Jump+A(long)             No                 Medium
      Jump+B                   No                 Medium
      Foward+A(short)          Yes                High
      Foward+A(long)           No                 High
      Down+A(short)            Yes                Low
      Down+A(long)             No                 Low
      Dash+A                   No                 Medium
      Dash+B                   No                 Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

      Movelist:
            -Refi Shull                   HCB+(AA or BA)
            -Shed Moosa                   QCF+A
            -Rofe Lef                     DPF+A
            -Noh Ahmu                     DPB+B
            -(Nabaiberu)                  DPB+A
            -Thanatus                     Hidden Methods of Mayhem

      Moves from Graphic Cards:
            - Helas                       QCF+B
            - Beelzebub                   (Near opponent)DPF+B

      Combos:
            Foward+A(short), cancel to
                  -1) QCF+A
                  -2) DPB+A
                  -3) Hidden Methods of Mayhem
		
            Standing A(long) with Power up card, cancel to
                  -1) QCF+A
                  -2) DPB+A
                  -3) Hidden Methods of Mayhem

            S.C.S+BBB, cancel to
			-1) ANY move
			-2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite)

	Technique specific combos:

	High damage specific combos:




Asra(Bust)
      Range:       Long
      Speed:       Slow
      Description: Same as Asra(Slash) except that Asra(bust) has a fast 
projectile,and a projectile that is unblockable. Asra(bust) is capable of flight. Asra's 
lightning is a very strong move to use, a sure hit 'uppercut' to counter against opponents 
who like to jump.Asra(bust) Hidden Method of Mayhem is unblockable.


      Basic/Sub attacks:      Cancellable?      Type of attack?
      A(short)                 Yes                High
      A(long)                  (Yes)              High
      Jump+A(short)            No                 Medium
      Jump+A(long)             No                 Medium
      Jump+B                   No                 Medium
      Forward+A(short)         Yes                High
      Forward+A(long)          No                 High
      Down+A(short)            Yes                Low
      Down+A(long)             No                 Low
      Dash+A                   No                 Medium
      Dash+B                   No                 Low
      Flying, A(short)         No                 Medium
      Flying, A(long)          No                 Medium
      Flying, B                  This is a dodge move.

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

      Movelist:
            -Le Ille Baque                      QCF+A
            -Les Mals                           DPF+A	
            -Les Shima                          HCB+A
            -Le Tag Ragoo                       QCF+B	
            -Les Fa La                          Hidden Methods of Mayhem

      Moves from Graphic Cards:
            -Nova Latem                         DPB+B 
                  -(Leiru Hai)                  (After Nova Latem),DPB+A
            -Le Curse                           DPF+B
                  -(Le Ugurau)                  (After Le Curse),QCF+A
                  -(Mi Bulegoo)                 (After Le Curse),DPB+A
                  -Les Fa La                    Hidden Methods of Mayhem 
      Combos:
            Foward+A(short), cancel to
                  -1) QCF+A
                  -2) DPF+A
                  -3) Hidden Methods of Mayhem
		
            Standing+A(long) with Power up card, cancel to
                  -1) QCF+A
                  -2) DPF+A
                  -3) Hidden Methods of Mayhem

            S.C.S+BBB, cancel to
                  -1) ANY move
                  -2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite)

      Technique specific combos:

      High damage specific combos:





Morozumi Taizan(Slash)
      Range:       Medium
      Speed:       Medium
      Description: Taizan(slash) has one of the highest damaging Hidden Methods of 
Meyhem in the whole game (more than 1 lifebar out of 2). Quite fast in some of his moves, 
but most of his moves are predictable.

      Basic/Sub attacks:      Cancellable?      Type of attack?
      A(short)                 Yes                High
      A(long)                  (Yes)              High
      Jump+A(short)            No                 Medium
      Jump+A(long)             No                 Medium
      Jump+B                   No                 Medium
      Foward+A(short)          Yes                High
      Foward+A(long)           No                 High
      Down+A(short)            Yes                Low
      Down+A(long)             No                 Low
      Dash+A                   No                 Medium
      Dash+B                   No                 Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

      Movelist:
            - Flame                             QCF+A
            - Wind                              HCB+A
            - Thunderbolt                       DPF+A
            - Slash                             DPB+A
            - Heaven's Rage                     Hidden Methods of Mayhem

      Moves from Graphic Cards:
            - Destruction                       DPF+B
            - Heaven's Rage                     PowerUp move

      Combos:
            Foward+A(short), cancel to
                  -1) QCF+A
                  -2) DPB+A
                  -3) Hidden Methods of Mayhem
		
            Standing A(long) with Power up card, cancel to
                  -1) QCF+A
                  -2) DPF+A(short)
                  -3) DPB+A
                  -4) Hidden Methods of Mayhem

            S.C.S+BBB, cancel to
                  -1) ANY move
                  -2) A(long, with powerup card), ANY move

		
      Technique specific combos:
      
      High damage specific combos:

            1)Requirements: Rage max, Powerup Card, Heaven's rage powerup 
              Description: Just a normal high damage combo-in DM

S.C.S+BBB, A(opponent standing), Heaven's Rage




Morozumi Taizan(Bust)
      Range:       Medium
      Speed:       Medium
      Description: Taizan(Bust) strongest move lies not in his attacks, it's in his 
move Retribution (around 1 lifebar). He has one of the hardest to hit Hidden Methods of 
Meyhem.

      Basic/Sub attacks:      Cancellable?      Type of attack?
      A(short)                 Yes                High
      A(long)                  (Yes)              High
      Jump+A(short)            No                 Medium
      Jump+A(long)             No                 Medium
      Jump+B                   No                 Medium
      Foward+A(short)          Yes                High
      Foward+A(long)           No                 High
      Down+A(short)            Yes                Low
      Down+A(long)             No                 Low
      Dash+A                   No                 Medium
      Dash+B                   No                 Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Flame					QCF+A
		- Eruption					HCB+A
		- Imprisonment				DPF+A
		- Slash					DPB+A
		- Flaming Blast				Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Misfortune				DPF+B
		- Retribution				DPB+B

	Combos:
		Foward+A(short), cancel to
			-1) QCF+A
			-2) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) QCF+A
			-2) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) QCF+A
			-2) HCB+A(short)
			-3) A(long, with powerup card), QCF+A

		

	Technique specific combos:

	High damage specific combos:





Charlotte(Slash)
	Range:	Long
	Speed:	Fast
	Description: 	Charlotte attacks are fast and very damaging.Though she is given 
little moves, she has a projectile and a 'uppercut' move with high priority.Charlotte's 
command throw allows her to combo in other attacks.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)		 	 Yes			  High
	A(long)			 (Yes),(Yes)	  High,High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No,No		  High,High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No,No 		  Low,Low
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Power Gradation			DPF+A
		- Triad Slash			QCF+A
		- Splash Gradation		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Splash Feint			QCB+B
		- Serge Lance			(Near Opponent),DPF+B
	
	Combos:
		Foward+A(short), cancel to
			-1) DPF+A
			-2) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A
			-2) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) ANY move from movelist
			-2) Forward,Forward+A, DPF+A
			-3) A(long, with powerup card), DPF+A

	
	Technique specific combos:

	High damage specific combos:






Charlotte(Bust)
	Range: 	Long
	Speed: 	Fast
	Description: 	Charlotte attacks are fast and very damaging.Though she is given 
little moves, she has a 'uppercut' move with high priority. 'Offered Rose' is a very good 
counter move. Charlotte's command throw allows her to combo in other attacks.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes),(Yes)	  High,High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No,No		  High,High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No,No 		  Low,Low
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Power Gradation	DPF+A
		- Bio Net Rush		QCF+A
		- Crystal Rose		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Offered Rose		DPB+B
		- Lion Lance		(Near Opponent),DPF+B

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A
			-2) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A
			-2) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) ANY move from movelist
			-2) Forward,Forward+A, DPF+A
			-3) A(long, with powerup card), DPF+A


	Technique specific combos:

	High damage specific combos:




Shiki(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Quite a good character to use. Most of her moves have little 
startup time. Has a command throw that has a very very slow startup time, but the visuals 
of that command throw is nice..^^

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes),(Yes)	  High,High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Tenhourin				DPF+A
		- Tsuyu Barai			QCF+A
		- Kubi Katana			DPB+B
		- Kuge [a]				QCF+B
		- Kuge [un]				QCB+B
		- Yomiotoshi			DPF+B
			-Narakuotoshi		(After Yomiotoshi),A
			    -Kagefumi		(After Narakuotoshi),B
			-Agito			(After Yomiotoshi),B
		- Tenmahajun			Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Rengemai				Down, Back, Forward+B
			-Shuuga			(After Rengemai),A
			-Sange			(After Rengemai),B
		- Tenmahajun			Powerup move

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
			-3) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
			-3) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) DPF+A(long)
			-2) QCF+A(long)
			-3) Forward,Forward+A, DPF+A
			-4) A(long, with powerup card), DPF+A

	
	Technique specific combos:

	High damage specific combos:






Shiki(Bust)
	Range: 	Medium
	Speed:	Medium
	Description: 	Shiki(bust) can fly and she has 2 Hidden Methods of Meyhem. Her 
projectile has the biggest covering area but it is slow. She has the ability to reverse the 
controls of opponents(but not for com)

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes		 	  High
	A(long)			 (Yes),(Yes)	  High,High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low
	Flying, A(short)		 No			  Medium
	Flying, A(long)		 No			  Medium
	Flying, B			 No			  Medium

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Setsuna				QCB+AorB
		- Tenbourin				QCF+A
		- Mumyou				Down, Back,Foward+B
		- Mushyo				DPB+A
		- Mushyuka				DPB+B
		- Takumetsu				Foward, Back,Down+B
		- Shikishu				Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Jibi				Foward, HCF+B
		- Soukuujin				DPF+B
			-hori				(After Soukuujin), QCF+A
			-Shikiun			(After Soukuujin), Hidden Method of Mayhem

	Combos:
		Foward+A(short), cancel to
			-1) DPB+A(Long)
			-2) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPB+A(Long)
			-2) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) DPB+A(long)
			-2) QCF+A(short)
			-3) A(long, with powerup card), DCF+A


	Technique specific combos:

	High damage specific combos:






Kazama Kazuki(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Fast projectile, good damage. Has a fast foward+A(long). Down+A
(long) is a good anti-air attack.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Fudougeki				QCF+A
		- Daibokusatsu			DPF+A
		- Saien				QCB+B
		- Enmetsu				DPB+B
		- Daienshou				Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Chiryuen				HCB+A
		- Chuudaenjinjyo			(Near Opponent),DPF+B

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
			-3) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
			-3) Hidden Methods of Mayhem

		S.C.S+BBB, cancel to
			-1) DPF+A(long)
			-2) QCF+A(long)
			-3) A(long, with powerup card), HCB+A(long,card)
			-4) Hidden Methods of Mayhem


	
	Technique specific combos:

		1)	Requirements: Opponent at corner
			Description: Infinite.

S.C.S+BBB, Down+A(short, opponent standing), QCF+A,(cancel to S.C.S+BBB)...


	High damage specific combos:

		1)	Requirements: Powerup card
			Description: Very high damage^^

S.C.S+BBB, A(opponent standing), Daibokusatsu(with 2 Saien)

		2)	Requirements: Powerup card, opponent at corner, rage max.
			Description: High damage juggler.

S.C.S+BBB, QCF+A(opponent floats), A(long), cancel to Hidden Method of Mayhem



Kazama Kazuki(Bust)
	Range: 	Short
	Speed: 	Medium
	Description: 	Powerhouse. Has the ability to inflict huge damage in a single 
combo. Has 5 variations for his Hidden Method of Mayhem. Almost unbeatable if mastered the 
usage of Enoutenshin.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)		 	  Yes			  High
	A(long)			  (Yes),(Yes)	  High,High
	Jump+A			  No			  Medium
	Jump+B			  No			  Medium
	Foward+A(short)		  Yes			  High
	Foward+A(long)		  No			  High
	Down+A(short)		  Yes			  Low
	Down+A(long)		  No 			  High
	Dash+A			  No			  High
	Dash+B			  No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kaengeki				DPB+A
		- Ennetsugoku			DPF+A
		- Zutshoukibashikifunko		DPB+B
		- Rikudouretka		
			- [futsu]			QCF+A
			- [baku]			(after [futsu]),A
			- [metsu]			(after [baku]),A
		- Kyoukakusei			Hidden Methods of Mayhem
			- ?1				(after Kyoukakusei),A
			- ?2				(after Kyoukakusei),B
			- ?3				(after Kyoukakusei),Foward+A
			- ?4				(after Kyoukakusei),Forward+B
			- ?5				(after Kyoukakusei),Down+B

	Moves from Graphic Cards:
		- Rikudouretka		
			- [shigokudou][gakidou]	(Rage max),QCF+B
			- [Chikushoudou]		(after [gakido]),A
			- [Shuradou]		(after [Chikushoudou]),B
			- [Jindou]			(after [Shuradou],A
			- [tendou]			(after [Jindou]),B
		- Enoutenshin			DPB+B

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A(Long)
			-2) QCF+A,A,A
			-3) (rage max),QCF+B,A,B,A,B
			-4) DPB+A
			-5) DPF+A
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A(Long)
			-2) QCF+A,A,A
			-3) (rage max),QCF+B,A,B,A,B
			-4) DPB+A
			-4) DPF+A

		S.C.S+BBB, cancel to
			-1) DPF+A(Long)
			-2) A(long,with powerup card),refer to standing A

	Technique specific combos:	
	
	 1) 	Requirements: none
		Description: 	Infinite

S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB...

	High damage specific combos:
	 1) 	Requirements: PowerUp card, rage max
		Description: 	Beautiful and high damage combo, good finisher to use..^^
 (By INtheINferno)

S.C.S+BBB, Down+A(short, opponent standing), A(long, cancel after 2nd hit), QCF+B,A,B,A,B

	 2)	Requirements: PowerUp card, rage max, opponent at corner
		Description:	Perhaps that's the only combo me can pull out with the Hidden 
methods of Mayhem as a combo finisher.

S.C.S+BBB, A(long, opponent standing, cancel at 1st hit), Back,Foward,Down+A,(opponent will 
get hit by the explosion), Forward+A




Kazama Sogetsu(Slash)
	Range: 	Long
	Speed: 	Medium
	Description: 	Sort of like Kazuki(Slash) except that Sogetsu can shoot water 
projectiles in air.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  Low
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Getko				DPF+A
		- Getsurinha			QCF+A (can be done in air)
		- Shoukan				QCB+B
		- Tsukigakure			QCB+A
		- Getshousuichuuha		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Shigetsu				(During Jump), QCB+B
		- Getko				Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A(Long)
			-2) QCF+A(Long)
		
		S.C.S+BBB, cancel to
			-1) DPF+A(long)
			-2) QCF+A(long)
			-3) A(long, with powerup card), HCB+A(long,card)
			-4) Forward,Forward+A,opponent standing, S.C.S+BBB...(infinite)
			-5) Hidden Methods of Mayhem

	Technique specific combos:

	High damage specific combos:




Kazama Sogetsu(Bust)
	Range: 	Long
	Speed: 	Medium
	Description: 	Has a high-priority 'uppercut' A character that is very strong in 
ground-based attacks.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Shougetsu				DPF+A
		- Suigetsu				QCB+A 
		- Rengesuibu		
			- [Aorenge]			QCF+A
			- [Benirenge]		(after [Aorenge]),A
			- [Shirorenge]		(after [Benirenge]),A
		- Tenshourenge			Hidden Methods of Mayhem
			-continuation		(after Tenshourenge),A,A,A,A+B

	Moves from Graphic Cards:
		- Shougetsu				Powered up move
		- Suioutenshin			DPB+B

	Combos:
		Foward+A(short), cancel to
			-1) DPF+A(Long)
			-2) QCF+A,A,A
			-3) Hidden Methods of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) DPF+A(Long)
			-2) QCF+A,A,A
			-3) Hidden Methods of Mayhem
		
		S.C.S+BBB, cancel to
			-1) DPF+A(long)
			-2) QCF+A,A,A
			-3) A(long, with powerup card),see Standing A
			-3) Hidden Methods of Mayhem

	Technique specific combos:

	 1) 	Requirements: none
		Description: 	Infinite

S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB...

	High damage specific combos:





Haohmaru/Haohmal(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Balanced character of the game.High damage and priority on his 
famous move, Kogetsuzan. His projectile when hit can follow-up with moves/basic slashes.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)		 	 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kogetsuzan			DPF+A
		- Senbuuretsuzan			QCF+A
		- Sakebinuchi			QCB+B
		- Retshinzan			DPB+A
		- Gogetsunake			(Near opponent),DPF+B
		- Tenrafuushinzan			Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Tenhaseiouzan			HCB+A
		- Tenrafuushinzan			Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) ANY move except DPB+A
			-2) Hidden Method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) ANY move except DPB+A
			-2) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A
			-3) Hidden Methods of Mayhem

	Technique specific combos:
	1)	Requirements: PowerUp card, rage max, Tenrafuushinzan card, opponent at corner.
			Description:	Combo that link moves together.

QCB+B,QCF+A, A(long, opponent standing), Tenrafuushinzan
	
	High damage specific combos:



	


Haohmaru/Haohmal(Bust)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Balanced character of the game. With more added priorities than 
Haohmaru(slash).

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes),(Yes)	  High,High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  High
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kogetsuzan			DPF+A
		- Senbuuretsuzan			QCF+A
		- Gouba				DPF+B
			-Gouba(2)			(after Gouba), B
			-Honagi			(after Gouba), A
			-Hatou			(after Honagi),A
			-Tenhaseiouzan 		(after Hatou, rage max), A
		- Retshinzan			DPB+A
		- *Sakebinuchi			(cancel from normal slash), QCB+B
		- Tenhashinmetsuzan		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Dotoudan				HCF+B
		- Kogetsuzan			Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) ANY move except DPB+A
		
		Standing A(long) with Power up card, cancel to
			-1) ANY move except DPB+A
			-2) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A

	Technique specific combos:
	1)	Requirements: PowerUp card.
			Description:	Can say standard combo of Haohmaru(Bust)

S.C.S+BBB, A(Long,opponent standing), DPF+B,A,A,DPF+A(long)

	High damage specific combos:

	


Kibagami Genjuro(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	A character around the same as Haohmaru. Strong in his frontal 
attacks. His uppercut move is one of the most damaging moves in the game, high priority 
too.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  Low
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kouyokujin			DPF+A
		- Oukazan				QCB+A
		- Sanrensatsu		
			-[Kiba]			QCF+A
			-[Tsuno]			(after [Kiba]),A
			-[Rin]			(after [Tsuno]),A
		- Shizukujin			(Near opponent),DPF+B
		- Gokouzan				Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Kikazukiwari			QCF+B
		- Kouyokujin			Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) ANY move except DPF+B
			-2) Hidden Method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) ANY move except DPF+B
			-2) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A
			-3) Hidden Methods of Mayhem

	Technique specific combos:

	 1) 	Requirements: Powerup card, opponent 4-5 character spacing from corner.
		Description: 	best juggler me seen

S.C.S+BBB, A(short, opponent floats), QCB+A(short), forward,forward+A(opponent floats), 
Down+A, QCB+A(short), DPF+A(long).

	High damage specific combos:




Kibagami Genjuro(Bust)
	Range: 	Medium
	Speed: 	Medium
	Description: 	A character that has a very strong frontal attack. However, he is 
not as strong in countering against air as his (Slash) counterpart.

	Basic/Sub attacks:	Cancellable?	Type of attack?
	A(short)			 Yes			  High
	A(long)			 (Yes)		  High
	Jump+A(short)		 No			  Medium
	Jump+A(long)		 No			  Medium
	Jump+B			 No			  Medium
	Foward+A(short)		 Yes			  High
	Foward+A(long)		 No			  High
	Down+A(short)		 Yes			  Low
	Down+A(long)		 No 			  Low
	Dash+A			 No			  Medium
	Dash+B			 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Hyakukisatsu			QCF+A
		- Gashintotsu			HCB+A, press A to release
		- Shikure				DPB+A
		- Gokouzan				Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Hikizurimawashi			(Near opponent),DPF+B
		- Hyakukisatsu			Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) QCF+A
			-2) Hidden Method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) QCF+A
			-2) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A
			-3) Hidden Methods of Mayhem

	Technique specific combos:

	High damage specific combos:




Nakoruru(Slash)
	Range: 	Short
	Speed: 	Fast
	Description: 	Nakoruru(Slash) is a character that relies more on speed than range 
to win. Lela Mutsube is a very good anti-air move that is very high-damaging. Nakoruru has 
a huge variation of moves ranging from dash attacks, command throws, deflect projectiles, 
high-speed air-to-ground attacks, Air-command throws.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes		  	 	  High
	A(long)				 (Yes)		  	  High
	Jump+A(short)			 No		 	 	  Medium
	Jump+A(long)			 No		 	 	  Medium
	Jump, Down+A			 Command throw		  Unblockable
	Jump+B				 No		  		  Medium
	Jump, Down+B			 No		  		  Medium
	Foward+A(short)			 Yes		  		  High
	Foward+A(long)			 No/No		  	  High/High
	Down+A(short)			 Yes		  		  Low
	Down+A(long)			 No 			  	  High
	Dash+A				 No		  		  Medium
	Dash+B				 No		  		  Low
	A,(short, on Mamahaha)		 Yes		 		  Medium
	A,(long, on Mamahaha)		 No			  	  Medium
	B,(on Mamahaha)			 Drop to the ground

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kamui Risse			DPB+A
		- Annu Mutsube			Back,Downback,Down+A
		- Lela Mutsube			DPF+A
		- Lela O Chikiri			(Near opponent),DPF+B
		- Shichikapu Amu			QCF+A
		- Mamahaha ni tsukamaru		QCB+B
			- Kamui Mutsube		(After Mamahaha ni tsukamaru),A+B
		- Iruska Yatrori Musse		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Kamui Mutsube			Powered up move.
		- Kamui Risse			Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) Back,Downback,Down+A
			-2) QCF+A(short)
			-3) DPF+A
			-4) DPB+A
			-5) Hidden Method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) Back,Downback,Down+A
			-2) QCF+A(short)
			-3) DPF+A
			-4) DPB+A
			-5) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A
			-3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite)
			-4) Hidden Methods of Mayhem

	Technique specific combos:

	High damage specific combos:

	  1) 	Requirements: Rage explosion
		Description: 	Combo-in issen

S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen.

	  2) 	Requirements: opponent at corner
		Description: 	High damaging juggler.

S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A



Nakoruru(Bust)
	Range: 	Short
	Speed: 	Fast
	Description: 	Same as Nakoruru(Slash) but will additional moves. Note when 
Nakoruru rides on Shikuruu(wolf), she can run past opponents.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)		  	  	  Yes		  		  High
	A(long)			 	  (Yes)		  	  High
	Jump+A(short)		 	  No			  	  Medium
	Jump+A(long)			  No			  	  Medium
	Jump, Down+A		 	  Command throw 	  	  Unblockable
	Jump+B		 		  No				  Medium
	Jump, Down+B		  	  No				  Medium
	Foward+A(short)	  		  Yes				  High
	Foward+A(long)		  	  No/No		 	  High/High
	Down+A(short)		  	  Yes				  Low
	Down+A(long)		  	  No 				  High
	Dash+A				  No				  Medium
	Dash+B				  No				  Low
	A,(short, on Shikuruu)	  	  Yes			 	  Medium
	A,(long, on Shikuruu)	  	  No				  Medium
	B,(on Shikuruu)		  	  Jump off Shikuruu
	Jump+A(on Shikuruu) 	  	  No				  Unblockable(Medium)	  
	Jump+B(on Shikuruu)	  	  Jump off Shikuruu	  
	Dash+A(short,on Shikuruu) 	  No			  	  High
	Dash+A(long,on Shikuruu) 	  No			  	  High

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kamui Risse		 		DPB+A
		- Annu Mutsube		 		Back,Downback,Down+A
		- Lela Mutsube		 		DPF+A
		- ShitsouRutenkyougekiha 		QCF+B
		- Kamui Shikite	 			QCF+A
		- Epunkine Shikite			When hit by opponent, Forward+B
		- Shikuruu ni noru	 		QCB+B
			Note: "*" are moves done when riding on Shikiruu
				- Meu Shikite	 	*Back,Downback,Down+A
				- Kanto Shikite	 	*DPF+A
				- Imeru Shikite	 	*(In air),QCF+A
				- Kamui Mutsube		 
		    			After Meu Shikite, Kanto Shikite or Imeru Shikite,
		    		 *(Back,Upback,Up,Upforward or Upforward)+A
		
		- Iruska Emushi Newa Shikite		Hidden Methods of Mayhem

	Moves from Graphic Cards:
		- Enbu Koukyaku(Enbu Sou Shyou)	(Near opponent), DPF+B
		- Annu Mutsube				Powered up move.

	Combos:
		Foward+A(short), cancel to
			-1) Back,Downback,Down+A
			-2) QCF+A(short)
			-3) DPF+A
			-4) DPB+A
			-5) Hidden Method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			-1) Back,Downback,Down+A
			-2) QCF+A(short)
			-3) DPF+A
			-4) DPB+A
			-5) Hidden Method of Mayhem
		
		S.C.S+BBB, cancel to
			-1) Any move
			-2) A(long, with powerup card), see Standing A
			-3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite)
			-4) Shikuruu ni noru, refer to moves for attacks
			-5) Hidden Methods of Mayhem

	Technique specific combos:
	
	  1) 	Requirements: Rage max, PowerUp card
		Description: 	Just a combo-in Super only...

S.C.S+BBB, A(long, opponent standing), Back,Forward,Down+A

	  2)	Requirements: None
		Description: 	Beautiful combo, one of the common juggle combo.

S.C.S+BBB, QCB+B, A(short), (Back,Downback,Down+A),Upforward+A

	  3)	Requirements: None
Description: 	Combo that ends with an air-command throw, high damaging too.

S.C.S+BBB, QCB+B, Jump+A, B(touchground, jump off Shikuruu), Down+A(in air, command throw)

	  4)	Requirements: None
Description: 	Strange combo to look at. Hard part is to get opponent standing after the 
Imeru Shikite (QCF+A in air after ride Shikuruu)

S.C.S+BBB, QCB+B, Jump,QCF+A(in air, opponent standing) ,A(short), (Back,Downback,Down+A), 
Upforward+A 


	High damage specific combos:

	  1) 	Requirements: Rage explosion
		Description: 	Combo-in issen

S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen.

	  2) 	Requirements: opponent at corner
		Description: 	High damaging juggler.

S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A




Rimururu/Rimnerel(Slash)
	Range: 	Short
	Speed: 	Fast
	Description: 	Has the most damaging Hidden Method of Mayhem when the super 
counters opponent's move. High damage and priority in her command-throws. Rimururu has the 
cutest command-throw in the whole game^^. Rimururu(Slash) is one of the characters in SS!2 
that has very little lag time in her projectile, she can overwhelm the opponent with 
combinations of A(short), Forward+A(short), projectiles mix with other moves.

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes			  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  High
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No 			  Low
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Rupus Quare				QCF+A
		- Konru Nonno				DPF+A
		- Upun Opu					QCB+A
		- Konru Shiraru				In air, Down+B
		- Etaie Shino				Near opponent, DPF+B
		- Rupus Kamui Emushi			Hidden method of Mayhem

	Moves from Graphic Cards:
		- Tuke Pon Onkamikuru			Near opponent, QCF+B
		- Konru Nonno				Powerup move

	Combos:
		Foward+A(short), cancel to
			-1) QCF+A
			-2) DPF+A
			-3) QCB+A
		
		Standing A(long) with Power up card, cancel to
			-1) QCF+A
			-2) DPF+A
			-3) QCB+A

		S.C.S+BBB, cancel to
			-1) QCF+A
			-2) DPF+A
			-3) QCB+A
			-4) Hidden method of Mayhem

	Technique specific combos:

	  1)	Requirements: Opponent at corner
		Description: 	The one combo that me can pull off with the move Konru 
Shiraru as the finisher.Quite damaging too.

S.C.S+BBB, Down+A(short,opponent standing), QCB+A(short), Jump foward, Down+B(you must do 
the Down+B immediately at the start of the jump in order to get it to hit)

	High damage specific combos:



Rimururu/Rimnerel(Bust)
	Range: 	Short
	Speed: 	Fast
	Description: 	Her Hidden Method of Mayhem has the most hits and the longest range 
in the game. High damage and priority in her command-throws. She also has the ability to 
deflect opponent's projectiles. Rimururu has the cutest command-throw in the whole game^^.

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes			  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  High
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No 			  Low
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Rupuu Teku Numu			HCB+B
		- Konru Mem				QCB+A
		- Kamui Shitouki			DPB+A
		- Konru Shiraru			In air, Down+B
		- Arka Arka				Near opponent, DPF+B
		- Ruyanpe Konru Nochiu		Hidden method of Mayhem

	Moves from Graphic Cards:
		- Pirikano On Yan			Near opponent, QCF+B
		- Rupus Toumu			DPB+B
			- Konru Sutou		(After Rupus Toumu), DPB+B

	Combos:
		Foward+A(short), cancel to
			- 1) HCB+B
			- 2) QCB+A
			- 3) DPB+A
			- 4) Hidden method of Mayhem
		
		Standing A(long) with Power up card, cancel to
			- 1) HCB+B
			- 2) QCB+A
			- 3) DPB+A
			- 4) Hidden method of Mayhem
	
		S.C.S+BBB, cancel to
			- 1) HCB+B
			- 2) QCB+A
			- 3) DPB+A
			- 4) Hidden method of Mayhem

	Technique specific combos:

	High damage specific combos:




Tachibana Ukyo(Slash)
	Range: 	Long
	Speed: 	Medium
	Description: 	One of Ukyo's strong point is his forward+A(short) slashes. 
Despite his slow speed, his dash is one of the fastest in the game.

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes			  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  Low
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No 			  High
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Tsubame Gaeshi			(In air), QCF+A
		- Hiken Chisameyuki		QCB+A
		- Tensounokamae			HCB+B
			- Amatsukaze		(After Tensounokamae), A
			- Shimokaze			(After Tensounokamae), B
		- Nadare				(Near opponent), DPF+B
	- Tsubame Rokuren				Hidden Method of Mayhem (air possible) 	
        

	Moves from Graphic Cards:
		- Tsubame Gaeshi			Powerup card
		- Shunmunirenge			HCB+A (unblockable)
	
	Combos:
		Foward+A(short), cancel to
			1) QCB+A
			2) Hidden Method of Mayhem

		Standing A(long) with Power up card, cancel to
			1) QCB+A
			2) Hidden Method of Mayhem
	
		S.C.S+BBB, cancel to
			1) QCF+A(in air)
			2) QCB+A
			3) Hidden Method of Mayhem

	Technique specific combos:

	  1)	Requirements: Opponent 2 character spacing away from player.
		Description: 	Combo that consists of only normal attacks.

S.C.S+BBB, Dash+A(very short dash), Foward+A(long)

	  2)	Requirements: Opponent 2 character spacing away from player, rage max
		Description: 	Combo that consists of only normal attacks, with a super 
as a combo finisher.

S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem


	High damage specific combos:




Tachibana Ukyo(Bust)
	Range: 	Long
	Speed: 	Medium
	Description: 	One of Ukyo's strong point is his forward+A(short) slashes.
Has a good 3hit attack.(with the card)

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes			  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  Low
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No 			  High
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Tsubame Gaeshi			(In air), QCF+A
		- Asanagi				DPB+A
		- Yuunagi				DPB+B
		- Nadare				(Near opponent), DPF+B
		- Musou Kasumi (high)		QCB+A
		- Musou Kasumi (low)		QCB+B
	- Musouzankouka				Hidden Method of Mayhem

	Moves from Graphic Cards:
		- Oboro Gatana			QCF+A,A,A
		- Tsubame Gaeshi			Powerup move

	Combos:
		Foward+A(short), cancel to
			1) QCB+A
			2) QCB+B
			3) QCF+A,A,A
			4) Hidden Method of Mayhem

		Standing A(long) with Power up card, cancel to
			1) QCB+A
			2) QCB+B
			3) QCF+A,A,A
			4) Hidden Method of Mayhem
	
		S.C.S+BBB, cancel to
			1) QCB+A
			2) QCB+B
			3) QCF+A,A,A
			4) Hidden Method of Mayhem

	Technique specific combos:

	  1)	Requirements: Opponent 2 character spacing away from player.
		Description: 	Combo that consists of only normal attacks.

S.C.S+BBB, Dash+A(very short dash), Foward+A(long)

	  2)	Requirements: Opponent 2 character spacing away from player, rage max
		Description: 	Combo that consists of only normal attacks, with a super
as a combo finisher.

S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem


	High damage specific combos:



Yagyu Jubei(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Jubei's projectile is one of the few projectiles that can stun 
opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to 
the ground. Jubei has one of the easiest to perform infinites in the whole game.

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes			  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  High
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No/No 		  Low/Low
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Geyser Thrust				QCF+A
		- Tsunami Sabre				DPF+A
		- Sabre Thrust				QCB+A, A
		- Jellyfish Thrust			Hidden Method of Mayhem, A

	Moves from Graphic Cards:
		- ?						(near opponent), DPF+B
		- Tsunami Sabre				Powerup move

	Combos:
		Foward+A(short), cancel to
			1) DPF+A
			2) QCF+A
		
		Standing A(long) with Power up card, cancel to
			1) DPF+A
			2) QCF+A

		S.C.S+BBB, cancel to
			1) DPF+A
			2) QCF+A
			3) Hidden Method of Mayhem

	Technique specific combos:

	 1) 	Requirements: opponent at corner
		Description: 	Infinite

Down+A(short), QCF+A(short), Down+A(short)...

	 2) 	Requirements: PowerUp card, opponent at corner
		Description: 	Infinite(2)

S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB...

	High damage specific combos:




Yagyu Jubei(Bust)
	Range: 	Medium
	Speed: 	Medium
	Description: 	Jubei's projectile is one of the few projectiles that can stun 
opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to 
the ground. Jubei has one of the easiest to perform infinites in the whole game. For the 
(bust) version Jubei has added counterattack moves than the (slash) version, but it is 
quite difficult to master those moves.

	Basic/Sub attacks:		Cancellable?	Type of attack?
	A(short)				 Yes		 	  High
	A(long)				 (Yes)		  High
	Jump+A(short)			 No			  Medium
	Jump+A(long)			 No			  Medium
	Jump+B				 No			  Medium
	Foward+A(short)			 Yes			  High
	Foward+A(long)			 No			  High
	Down+A(short)			 Yes			  Low
	Down+A(long)			 No/No 		  Low/Low
	Dash+A				 No			  Medium
	Dash+B				 No			  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Geyser Thrust				QCF+A
		- Heavenly Exterminator			QCB+A (long)
		- Assured Destruction Swipe		QCB+A (short)
		- Geyser Death Thrust			QCB+B
			- ?					QCF+B
			- ?					(After ?), A,A
		- Furious String of Storms		Hidden Method of Mayhem

	Moves from Graphic Cards:
		- Aaaah					DPF+B
		- Lollipop					DPB+B

	Combos:
		Foward+A(short), cancel to
			1) QCF+A
			2) Hidden Method of Mayhem

		Standing A(long) with Power up card, cancel to
			1) QCF+A
			2) Hidden Method of Mayhem
	
		S.C.S+BBB, cancel to
			1) QCF+A
			2) Hidden Method of Mayhem

	Technique specific combos:

	 1) 	Requirements: opponent at corner
		Description: 	Infinite

Down+A(short), QCF+A(short), Down+A(short)...

	 2) 	Requirements: PowerUp card, opponent at corner
		Description: 	Infinite(2)

S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB...

	High damage specific combos:




Hattori Hanzo(Slash)
	Range: 	Medium
	Speed: 	Medium
	Description: 	One of the most damaging characters in the whole game. Also one of  
the balanced characters.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump, Down+A			 Command throw		  Unblockable
	Jump+B				 No				  Medium
	Foward+A(short)			 Yes				  High
	Foward+A(long)			 No				  High
	Down+A(short)			 Yes				  Low
	Down+A(long)			 No 				  High
	Dash+A				 No				  Medium
	Dash+B				 No				  Low
	
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Retbuushouriken			QCF+A (air possible)
		- Bakuenryu				QCB+A
		- Bakuenmijinkakure		DPF+B
		- Bakuenjin				QCB+B
		- Kagebunshin			Foward, HCF+A or B
		- Utsusemi Tenbu			Back, HCB+A
		- Utsusemi Chizan			Back, HCB+B
		- Mitare Retbuushouriken	Hidden Method of Mayhem

	Moves from Graphic Cards:
		- (Tenbu)				(When hit), Forward+B
		- (Chizan)				(When hit), Back+B

	Combos:
		Foward+A(short), cancel to
			1) All moves
			2) Hidden Method of Mayhem

		Standing A(long) with Power up card, cancel to
			1) All moves
			2) Hidden Method of Mayhem
	
		S.C.S+BBB, cancel to
			1) All moves
			2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite)
			2) Hidden Method of Mayhem

	Technique specific combos:


	High damage specific combos:

	 1) 	Requirements: rage max
		Description: 	High damage combo

S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), Hidden Method of 
Mayhem



Hattori Hanzo(Bust)
	Range: 	Medium
	Speed: 	Medium
	Description: 	The 'Clark' of the game. Most of his moves are all command throws 
and multi-part arm breaking moves. Very good close range attacker.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump, Down+A			 Command throw		  Unblockable
	Jump+B				 No				  Medium
	Foward+A(short)			 Yes				  High
	Foward+A(long)			 No				  High
	Down+A(short)			 Yes				  Low
	Down+A(long)			 No 				  High
	Dash+A				 No				  Medium
	Dash+B				 No				  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Kirumai				DPB+A or B
		- Kagebunshin			Forward, HCF+A or B
		- Bakuin				(When hit), Back+B
		- Mozuotoshi			DPF+B
		- Kumobashiri			QCB+B
			- Shoku			(During Kumobashiri), B
				- Ritsu		(During Shoku), A+B
				- Goku		(During Shoku), B
				- Mei			(During Shoku), A
					- Gou		(During Mei), A+B
		- Batsu				(Near opponent), HCF+B
			- Rin				(During Batsu), A
				- Tan			(During Rin), A
			- Oboro			(During Batsu), B
				- Kai			(During Oboro), B
		- Rai					(Near opponent), HCB+B
			- Goku			(During Rai), B
			- Mei				(During Rai), A
				- Gou			(During Mei), A
		- In					DPF+A(long)
		- Kasumi				DPF+A(short)
		- Shin Mozuotoshi			Hidden Method of Mayhem, DPF+B

	Moves from Graphic Cards:
		- Mozuotoshi			Powerup move
		- Shin Mozuotoshi			Powerup Hidden Method of Mayhem

	Combos:
		Foward+A(short), cancel to
			1) QCF+B (to followup multipart)

		Standing A(long) with Power up card, cancel to
			1) QCF+B (to followup multipart)

		S.C.S+BBB, cancel to
			1) QCF+B (to followup multipart)
			2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite)

	Technique specific combos:


	High damage specific combos:

	 1) 	Requirements: none
		Description: 	High damage multipart arm breaking combo

S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), QCF+B, B,A,A+B




Galford(Slash)
	Range: 	Medium
	Speed: 	Fast
	Description: 	Galford(Slash) is quite a hit-and-run sort of character as his 
combos are very limited. Galford(slash) has an air command throw whereas Galford(bust) 
doesn't.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump, Down+A			 Command throw		  Unblockable
	Jump+B				 No				  Medium
	Foward+A(short)			 Yes				  High
	Foward+A(long)			 No				  High
	Down+A(short)			 Yes				  Low
	Down+A(long)			 No 				  Low
	Dash+A				 No				  Medium
	Dash+B				 No				  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Shadow Copy			Forward, HCF+A or B
		- Rush Dog				QCF+A(short)
		- Machine Gun Dog			QCF+A(long)
		- Strike Dog			QCB+A(short)
		- Replica Dog			QCB+A(long)
		- Overhead Crush			QCF+B
		- Replica Attack			Back, HCB+A or B
		- D.D.D				Hidden Method of Mayhem

	Moves from Graphic Cards:
		- Feed Poppy			Powerup some of poppy's moves
		- M.S.D				(When raged), QCB+A

	Combos:
		Foward+A(short), cancel to
			1) none
			
		Standing A(long) with Power up card, cancel to
			1) QCF+A(short)

		S.C.S+BBB, cancel to
			1) All moves
			2) Hidden Method of Mayhem

	Technique specific combos:


	High damage specific combos:



Galford(Bust)
	Range: 	Medium
	Speed: 	Fast
	Description: 	The only character in the game that is able to do a follow-up 
attack after connecting his Hidden Method of Mayhem. Galford(bust)'s projectile is 
'cancellable' too.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump, Down+A			 Command throw		  Unblockable
	Jump+B				 No				  Medium
	Foward+A(short)			 Yes				  High
	Foward+A(long)			 No				  High
	Down+A(short)			 Yes				  Low
	Down+A(long)			 No 				  Low
	Dash+A				 No				  Medium
	Dash+B				 No				  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- Shadow Copy			Forward, HCF+A or B
		- Plasma Blade			QCF+A
			- Plasma Spark		(After Plasma Blade), A
		- Plasma Break			DPF+A
		- Strike Heads			(Near opponent), DPF+B
		- Lightning Slash			QCB+B
		- Replica Attack			Back, HCB+A or B
		- T.B.C				Hidden Method of Mayhem

	Moves from Graphic Cards:
		- L.S.T				(When raged), QCB+A
		- Plasma Factor			DPB+B
			- HLK				(After Plasma Factor), DPB+B
				- HLU			(During HLK), A
				- HLF			(During HLK), B
			- Plasma Fist		(After Plasma Factor), Dash+A
			- Rising (Gusm?)		(After Plasma Factor), HCB+A

	Combos:
		Foward+A(short), cancel to
		
		Standing A(long) with Power up card, cancel to
	
		S.C.S+BBB, cancel to

	Technique specific combos:


	High damage specific combos:

	 1) 	Requirements: life little, rage explosion
		Description: 	only combo in the game that comboin 2 DMs

S.C.S+BBB, Hidden Method of Mayhem, A(long, opponent standing), Hidden Method of Mayhem




Yuga (Slash)
	Range: 	Long
	Speed: 	Slow
	Description: 	The boss of the game. His normal attacks can reach almost anywhere 
on the screen, but only his close ranged normal slashes are combo-able. Yuga (slash) is 
more powerful in attack moves than his/her counterpart, Yuga(bust). Normally me prefer 
using hit-and-run tactic when using Yuga(slash). Yuga cannot crouch, but can block low 
attacks normally.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump+B				 No				  Medium
	Foward+A(short)			 No				  High
	Foward+A(long)			 No				  High
	Dash+A				 No				  Medium
	Dash+B				 No				  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- (Wedaga)				QCF+A
		- (Rooda)				DPF+A
		- (Kushana)				QCB+A
		- (Darani)				QCB+B

	Moves from Graphic Cards:
		- (Naraka)				DPF+B
		- (Wishasana)			Hidden Method of Mayhem

	Combos:
		Foward+A(short), cancel to
		
		Standing A(long) with Power up card, cancel to
	
		S.C.S+BBB, cancel to

	Technique specific combos:


	High damage specific combos:




Yuga (Bust)
	Range: 	Long
	Speed: 	Slow
	Description: 	The boss of the game. His normal attacks can reach almost anywhere 
on the screen, but only his close ranged normal slashes are combo-able. Yuga(bust) has the 
most damaging and ranged Hidden Method of Mayhem in the game. Yuga cannot crouch, but can 
block low attacks normally.

	Basic/Sub attacks:		Cancellable?		Type of attack?
	A(short)				 Yes				  High
	A(long)				 (Yes)			  High
	Jump+A(short)			 No				  Medium
	Jump+A(long)			 No				  Medium
	Jump+B				 No				  Medium
	Foward+A(short)			 No				  High
	Foward+A(long)			 No				  High
	Dash+A				 No				  Medium
	Dash+B				 No				  Low

*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when 
the "Power Up" graphic card is equipped.

	Movelist:
		- (Buuyauaha)			QCF+A
		- (Tabutakunba)			DPF+A
		- (Mahaajuuara)			QCB+A
		- (Aruga)				QCB+B
		- (Ashibatorauana)		(During Jump), QCF+A
		- (Sandansha)			DPF+B

	Moves from Graphic Cards:
		- (Karunaa)				Forward, HCF+B
		- (Rutiraanda)			Hidden Method of Mayhem

	Combos:
		Foward+A(short), cancel to
		
		Standing A(long) with Power up card, cancel to
	
		S.C.S+BBB, cancel to

	Technique specific combos:


	High damage specific combos:



Tactics, Combos, Strategies!
Due to the fact that not many characters in this game have high damaging combos or combos 
that require 'intense technique' to perform. me decided to have a section like this. 
Basically this section contains all the 'wonders' me found out after 1.0 version of this 
FAQ is out and that's around 3 mths.(you can call them 'real wonders'. Oh mine, SNK should 
really hire me as a playtester^^). Ok, ok, enough blabbing. Let's get started.

Combo revision...let's do some revision on the types of combos. We have...'chains'(normal 
chaining up of hits/moves), 'juggles'(series of hits that keep opponent away from the 
ground), 'OTGs'(some of you who are not familiar with this term, OffTheGround, mostly used 
in Capcom's vs.series, flip opponent up from downed position), 'Delayed' (combos that uses 
the time delay of moves), 'Crossovers' (combos that attack opponent's back) and lastly 
'infinites' (series of 'chains' that chain up together, forming an unbreakable pattern of 
hits).

So, how is this suppose to help or mean? you might say.. But this is basically how me 
catagorise/sort out the combos me found. These also become the 'backbone' of all fantastic 
combos that anybody had seen. Take a look at this example.

Jubei(Slash/Bust)

S.C.S+BBB, walk-under opponent, Down+A(tap, opponent standing), QCF+A(hold), Forward+A
(tap), QCF+A(hold), Down+A(hold), Jump+A(hold) (10hits)

This is an example of a simple 'chain' attack, followed by 'crossover', 'OTG', another 
'chain' and lastly, 'juggles'. Knowing how to break up combos is important, you can break 
up a combo and link up with another. Normal hits are static, but the variety of chaining 
hits up is endless. With the above example, me can change it to another type of combo...

S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Forward+A(tap), QCF+A(hold), 
Back,FTD+A (super, for Bust version) or DPF+A(hold) (slash version).

As you can see, just by changing the 'juggle launcher'(Down+A, hold), another combo is 
'found'. There are more variations like:

S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Dash+A, Down+A(tap), QCF+A(hold), 
S.C.S+BBB...

An infinite is 'formed'. This is Jubei's 4th infinite in this game. (this game is an 
infinite fest). So, vary with the different slashes/kicks/punches. You will find a lot of 
absurd combos that you think will never be done. me cannot list out all the combos in the 
game.(then this FAQ will be 'never-ending')

Speaking of 'juggle launchers', there are 2 common 'juggle launchers' in the game, Down+A
(hold) and the last hit of S.C.S+BBB. Both can be comboed into another move/hit. S.C.S+BBB 
is very simple, but comboing after the Down+A(hold) is an 'art' (since Down+A,hold is not 
cancellable at all. However Jubei and Haohmaru can find some way to combo, me see a 
possibility of other characters to combo too^^). An example of 'uncommon juggle launchers' 
in the game is Kazuki(bust) 2nd hit of his 3 part attack (slide,uppercut,jump and hit 
down). Just perform till he does his uppercut, then wait for a while ('delayed' combo) and 
Kazuki can juggle the opponent^^ (you can do a standing A or jump+B for example). That ends 
the combo revision, me will list down the infinites of this game.

List of known infinites. 13 characters out of 15 have infinites.(me list the simple ones, 
there are longer variation to some of the character's infinites, like 
Nako's,Jubei's,Kazuki's etc). Yuga and Rimururu have no infinite at present.

Haohmaru: 		S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Genjuro: 		S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Nakoruru: 		S.C.S+BBB, crossover, Down+A(short,OTG), DPB+A(short), S.C.S+BBB....
Hanzo: 		S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Kazuki(bust): 	S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Sogetsu(bust):	S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Kazuki(slash):	S.C.S+BBB, crossover, Down+A(short,OTG), QCF+A(short), S.C.S+BBB....
Sogetsu(slash):	S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Jubei:		S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Asra:			S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Shiki:		S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Charlotte:		S.C.S+BBB, crossover(dash over), Down+A(short,OTG), S.C.S+BBB....
Ukyo:			S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Taizan:		S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Galford:		S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....

*Note that the maximum number of hits is 99hits, the counter will not continue after 99.

Samurai Graphic Cards:
Each character in the game have 8 different graphic cards, 4 for slash version and 4 for 
bust version. During character selection, the player is given the choice to equip 2 cards 
of his choice for the chosen character. In total there are 120 different cards in the game 
and the player can collect 8 cards of the same type each, making it a total of 960 cards.


Rarity of Graphic Cards:
The number of stars at the bottom-left of the card denotes the card's rarity, with * the 
lowest and *** the most rare. Each character has one *** card, two ** cards and one * card 
for each version(slash/bust).


Methods of collecting Graphic Cards:

1) 	Game Mode:			1P game
	Game Difficulty:		Easy
	Collection time:		After ending credits
	No. of cards collected:	2
	Prerequisite		Complete the game
	Cards collected:	1 card of the character used to complete the game (*), 1 random 
character card (*).

2) 	Game Mode:			1P game
	Game Difficulty:		Medium
	Collection time:		After ending credits
	No. of cards collected:	3
	Prerequisite		Complete the game
	Cards collected:	1 card of the character used to complete the game (**), 2 random 
character card (*).

3) 	Game Mode:			1P game
	Game Difficulty:		Hard
	Collection time:		After ending credits
	No. of cards collected:	4
	Prerequisite		Complete the game
	Cards collected:	1 card of the character used to complete the game (***), 2 random 
character card (*), 1 random character card (**).

4) 	Game Mode:			1P game
	Game Difficulty:		All
	Collection time:		Between stages
	No. of cards collected:	1
	Prerequisite		Defeat opponent with Hidden Method of Mayhem
	Cards collected:	1 card of the character used. (a higher chance of getting those 
cards not equipped)

5) 	Game Mode:			1P game
	Game Difficulty:		Easy
	Collection time:		After game over
	No. of cards collected:	1
	Prerequisite		Continue 4 times and above.
	Cards collected:	1 card of the character last used (*).

6) 	Game Mode:			1P game
	Game Difficulty:		Medium
	Collection time:		After game over
	No. of cards collected:	1
	Prerequisite		Continue 8 times and above.
	Cards collected:	1 card of the character last used (**).

7) 	Game Mode:			1P game
	Game Difficulty:		Hard
	Collection time:		After game over
	No. of cards collected:	1
	Prerequisite		Continue 12 times and above.
	Cards collected:	1 card of the character last used (***).

8) 	Game Mode:			Survival
	Game Difficulty:		All
	Collection time:		Between stages
	No. of cards collected:	1
	Prerequisite		After every 8 wins.
	Cards collected:	1 card of the character used.

9) 	Game Mode:			VS game
	Game Difficulty:		All
	Collection time:		Between stages
	No. of cards collected:	1
	Prerequisite		After every 3 consecutive wins.
	Cards collected:	1 card of the character used.


Graphic Cards Abilities:
There are 4 different cards for each character. One card powerup the character's damage and 
allows the character to cancel his/her standing strong slash (A, long). One card beefed up 
the defences of the character, reduces the amount of damage taken. The other 2 cards either 
give the character new moves or powerup the damage/hits of their current existing moves.


Codes:

	There is only the code to use Yuga.

During character selection, go to the prompter(Kuroko). Hold B button (you will hear a 
'blub' clicking sound). Rotate the joystick in 360 motion in any direction 3 to 4 times, 
pushing the joystick to the end in each direction. If you do it correctly, you will hear a 
'confirmation' sound and the prompter(Kuroko) will be replaced by Yuga (do not let go of 
the B button until you select Yuga). 


Comments and Future Enhancements:

Wah..finally finished this FAQ after so long. In the next update version of the FAQ me will 
add in the move names that are missing in this version.(those with the brackets( ) and 
those ?). New combos will be added. This FAQ is presently uploaded to 

	CK's site (Samurai Showdown Forever) http://samuraispirits.net
	GameFaqs  					 http://www.gamefaqs.com
	Dougurin (of course me own site^^)	 http://www.acorn-rf.com

me currently doing a web-based FAQ (with screenshots of the combos) of SS!2. There will be 
a more detailed analysis of each individual character and tactics. The new site address is 
at www.acorn-rf.com
(site name is called 'Dougurin', 'Acorn' in Japanese)
The site is expected to be up before Aug 24th 2000 (otherwise have to wait 3years)

Acorn, Rimu fanatic

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