Title: Samurai Showdown !2 FAQ Version 1.1
Console: NGPC (NeoGeo pocket color)
Game Genre: Fighting
FAQ by: Acorn, Rimu fanatic
Date completed (version 1.0): 14:30 ,March 15, 2000 (Singapore time)
Revision date (version 1.1) : 01:36 ,June 26, 2000 (Singapore time)
This is the first time me write a FAQ for a game..^^
So if have any mistakes please be forgiving..^^
Oh mine, how me hate .txt files. So hard to do text formatting. nvm, .txt files aren't
meant for data formatting/layout. Now let's get ahead with 'business'^^.
Ok, this is a FAQ written for the NGPC game Samurai Showdown !2. Purpose of writing this
FAQ? One reason is that me find that the present SS!2 FAQs over the net are not complete
and comprehensive enough for a gamer. Most of the FAQs for this game do not even have the
complete movelist for all the characters in the game...sigh. Okay, enough bragging over
such things...me sure that nobody likes to read about these things in any FAQ.
Contents:
- Update History
- Credits and Disclaimer
- Characters (Cast of the game)
- S.C.S (Samurai Combination System)
- Basic Movement Commands
- Character Movelist and Combos
- Tactics, combos, strategies!
- Samurai Graphic Cards
- Codes
- Comments and future enhancements
Update History
- 1.0 : First version of the FAQ^^ (document format)
- 1.1 : Converted .txt format. Added tactics, combos, strategies sections
Credits and Disclaimer
No part of this FAQ may be modified without the consent of Acorn, Rimu fanatic. This FAQ
may be freely distributed in a non-profit way. If you have any questions,doubts or want to
put/host part or the whole FAQ on your site, please contact me at rimucute@singnet.com.sg
Thanks to SNK for making such a good game.
Official SNK homepage: www.neogeo.co.jp
Thanks to Gamefaqs for putting up this FAQ.
Thanks to ICERURU for encouraging me to writeup this FAQ.
Thanks to Chee Liang and INtheINferno for giving me hints to new combos.
Thanks to Robin for being me sparring partner (although for only a short moment^^).
Commands/Jargons used in this FAQ
QCF - Down, DownFoward, Foward
QCB - Down, DownBack, Back
DPF - Foward, Down, DownForward
DPB - Back, Down, DownBack
HCF - Back, DownBack, Down, DownForward, Forward
HCB - Forward, DownForward, Down, DownBack, Back
BTD - Back, DownBack, Down
FTD - Forward, DownForward, Down
S.C.S - Back+B
Characters (Cast of the game):
Asra
Morosumi Taizan (Morozumi Taizan)
Charlotte
Shiki
Kazama Kazuki
Kazama Sogetsu
Haohmaru (Haohmal)
Kibagami Genjuro
Nakoruru
Rimururu (Rimnerel)
Tachibana Ukyo
Yagyu Jubei
Hattori Hanzo
Galford
Kuroko (The Prompter)
Yuga
Basic Movements/Commands
Dash forward - Forward, Forward
Dash high attack - (During Dash), A
Dash low attack - (During Dash), B
Hop retreat - Back, Back
Jump - Up,UpBack,UpForward
Crouch - Down, DownBack, Downforward
Guard - Back(stand), Backdown(crouch)
Dodge - B
Dodge Step-in - (After dodge), Forward
Dodge retreat - (After dodge), Back
Guard crush - Forward+A
Throw - Back+A
Quick recover - (when knocked down), A or B
Forward Rise - (when downed), Forward
Backward Rise - (when downed), Backward
Rising Middle attack - (when downed), A
Rising Low attack - (when downed), B
Rage Explosion - A+B
Issen (Flash attack) - (after rage explosion), A+B
Hidden Methods of Mayhem - (when rage max), Back,Foward,Down+A
S.C.S - Back+B,
S.C.S (continuation1) - (after S.C.S), AAA
S.C.S (continuation2) - (after S.C.S), ABB
S.C.S (continuation3) - (after S.C.S), BBB
Deflect - Foward+B(stand), Down+B(crouch)
S.C.S (Samurai Combination System)
This is a set of normal slashes chain. S.C.S that end with AAA maxes half of the player's
rage gauge. S.C.S that end with BBB floats the opponent, also it enable the player to
cancel the S.C.S combo to another special or desperation move. S.C.S that end with ABB
gives that opponent around 1/2 lifebar damage.
Character Movelist
Format of the movelist:
me will give a simple description on the usage of the character. Followed by a
detailed description of the basic/sub and moves of the character. Lastly, me will give some
combos used by the character. Some of the move names are translated from Japanese (As me
Japanese translation is not good, please mail me if the name is wrong.^^ Names translated
from Japanese is (bracketed)
Movelist Structure:
Basic/Sub attacks - There are 2 areas in the sub/basic attacks. Cancellable and type
of attack. Cancellable means the attack can be cancelled into a move. Type of attack means
where the attack hits. High attacks can be blocked either standing or crounching, Medium
attacks can only be blocked standing and Low attacks can only be blocked crouching.
Movelist - List of all the moves available for the character
Moves from cards - List of all available extra moves from graphic cards.
Combos - List of chainhits that me found..^^ Sub-divided into 3 categories,
normal combos from slashes, Technique specific combos(combos that based on a lot on timing
and quick reaction to perform.) and High damage specific combos (combos that deal
huge/insane damage to the opponent.)
Asra(Slash)
Range: Long
Speed: Slow
Description: Asra(Slash) is a character that uses his range to trap/kill
opponents. Most Asra's moves are slow and not combo-able. Has a ranged projectile. Jump
attacks are more ground-based than air-based.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
-Refi Shull HCB+(AA or BA)
-Shed Moosa QCF+A
-Rofe Lef DPF+A
-Noh Ahmu DPB+B
-(Nabaiberu) DPB+A
-Thanatus Hidden Methods of Mayhem
Moves from Graphic Cards:
- Helas QCF+B
- Beelzebub (Near opponent)DPF+B
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) DPB+A
-3) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) QCF+A
-2) DPB+A
-3) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) ANY move
-2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite)
Technique specific combos:
High damage specific combos:
Asra(Bust)
Range: Long
Speed: Slow
Description: Same as Asra(Slash) except that Asra(bust) has a fast
projectile,and a projectile that is unblockable. Asra(bust) is capable of flight. Asra's
lightning is a very strong move to use, a sure hit 'uppercut' to counter against opponents
who like to jump.Asra(bust) Hidden Method of Mayhem is unblockable.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Forward+A(short) Yes High
Forward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
Flying, A(short) No Medium
Flying, A(long) No Medium
Flying, B This is a dodge move.
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
-Le Ille Baque QCF+A
-Les Mals DPF+A
-Les Shima HCB+A
-Le Tag Ragoo QCF+B
-Les Fa La Hidden Methods of Mayhem
Moves from Graphic Cards:
-Nova Latem DPB+B
-(Leiru Hai) (After Nova Latem),DPB+A
-Le Curse DPF+B
-(Le Ugurau) (After Le Curse),QCF+A
-(Mi Bulegoo) (After Le Curse),DPB+A
-Les Fa La Hidden Methods of Mayhem
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) DPF+A
-3) Hidden Methods of Mayhem
Standing+A(long) with Power up card, cancel to
-1) QCF+A
-2) DPF+A
-3) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) ANY move
-2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite)
Technique specific combos:
High damage specific combos:
Morozumi Taizan(Slash)
Range: Medium
Speed: Medium
Description: Taizan(slash) has one of the highest damaging Hidden Methods of
Meyhem in the whole game (more than 1 lifebar out of 2). Quite fast in some of his moves,
but most of his moves are predictable.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Flame QCF+A
- Wind HCB+A
- Thunderbolt DPF+A
- Slash DPB+A
- Heaven's Rage Hidden Methods of Mayhem
Moves from Graphic Cards:
- Destruction DPF+B
- Heaven's Rage PowerUp move
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) DPB+A
-3) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) QCF+A
-2) DPF+A(short)
-3) DPB+A
-4) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) ANY move
-2) A(long, with powerup card), ANY move
Technique specific combos:
High damage specific combos:
1)Requirements: Rage max, Powerup Card, Heaven's rage powerup
Description: Just a normal high damage combo-in DM
S.C.S+BBB, A(opponent standing), Heaven's Rage
Morozumi Taizan(Bust)
Range: Medium
Speed: Medium
Description: Taizan(Bust) strongest move lies not in his attacks, it's in his
move Retribution (around 1 lifebar). He has one of the hardest to hit Hidden Methods of
Meyhem.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Flame QCF+A
- Eruption HCB+A
- Imprisonment DPF+A
- Slash DPB+A
- Flaming Blast Hidden Methods of Mayhem
Moves from Graphic Cards:
- Misfortune DPF+B
- Retribution DPB+B
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) QCF+A
-2) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) QCF+A
-2) HCB+A(short)
-3) A(long, with powerup card), QCF+A
Technique specific combos:
High damage specific combos:
Charlotte(Slash)
Range: Long
Speed: Fast
Description: Charlotte attacks are fast and very damaging.Though she is given
little moves, she has a projectile and a 'uppercut' move with high priority.Charlotte's
command throw allows her to combo in other attacks.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No,No High,High
Down+A(short) Yes Low
Down+A(long) No,No Low,Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Power Gradation DPF+A
- Triad Slash QCF+A
- Splash Gradation Hidden Methods of Mayhem
Moves from Graphic Cards:
- Splash Feint QCB+B
- Serge Lance (Near Opponent),DPF+B
Combos:
Foward+A(short), cancel to
-1) DPF+A
-2) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPF+A
-2) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) ANY move from movelist
-2) Forward,Forward+A, DPF+A
-3) A(long, with powerup card), DPF+A
Technique specific combos:
High damage specific combos:
Charlotte(Bust)
Range: Long
Speed: Fast
Description: Charlotte attacks are fast and very damaging.Though she is given
little moves, she has a 'uppercut' move with high priority. 'Offered Rose' is a very good
counter move. Charlotte's command throw allows her to combo in other attacks.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No,No High,High
Down+A(short) Yes Low
Down+A(long) No,No Low,Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Power Gradation DPF+A
- Bio Net Rush QCF+A
- Crystal Rose Hidden Methods of Mayhem
Moves from Graphic Cards:
- Offered Rose DPB+B
- Lion Lance (Near Opponent),DPF+B
Combos:
Foward+A(short), cancel to
-1) DPF+A
-2) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPF+A
-2) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) ANY move from movelist
-2) Forward,Forward+A, DPF+A
-3) A(long, with powerup card), DPF+A
Technique specific combos:
High damage specific combos:
Shiki(Slash)
Range: Medium
Speed: Medium
Description: Quite a good character to use. Most of her moves have little
startup time. Has a command throw that has a very very slow startup time, but the visuals
of that command throw is nice..^^
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Tenhourin DPF+A
- Tsuyu Barai QCF+A
- Kubi Katana DPB+B
- Kuge [a] QCF+B
- Kuge [un] QCB+B
- Yomiotoshi DPF+B
-Narakuotoshi (After Yomiotoshi),A
-Kagefumi (After Narakuotoshi),B
-Agito (After Yomiotoshi),B
- Tenmahajun Hidden Methods of Mayhem
Moves from Graphic Cards:
- Rengemai Down, Back, Forward+B
-Shuuga (After Rengemai),A
-Sange (After Rengemai),B
- Tenmahajun Powerup move
Combos:
Foward+A(short), cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
-3) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
-3) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) DPF+A(long)
-2) QCF+A(long)
-3) Forward,Forward+A, DPF+A
-4) A(long, with powerup card), DPF+A
Technique specific combos:
High damage specific combos:
Shiki(Bust)
Range: Medium
Speed: Medium
Description: Shiki(bust) can fly and she has 2 Hidden Methods of Meyhem. Her
projectile has the biggest covering area but it is slow. She has the ability to reverse the
controls of opponents(but not for com)
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
Flying, A(short) No Medium
Flying, A(long) No Medium
Flying, B No Medium
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Setsuna QCB+AorB
- Tenbourin QCF+A
- Mumyou Down, Back,Foward+B
- Mushyo DPB+A
- Mushyuka DPB+B
- Takumetsu Foward, Back,Down+B
- Shikishu Hidden Methods of Mayhem
Moves from Graphic Cards:
- Jibi Foward, HCF+B
- Soukuujin DPF+B
-hori (After Soukuujin), QCF+A
-Shikiun (After Soukuujin), Hidden Method of Mayhem
Combos:
Foward+A(short), cancel to
-1) DPB+A(Long)
-2) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPB+A(Long)
-2) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) DPB+A(long)
-2) QCF+A(short)
-3) A(long, with powerup card), DCF+A
Technique specific combos:
High damage specific combos:
Kazama Kazuki(Slash)
Range: Medium
Speed: Medium
Description: Fast projectile, good damage. Has a fast foward+A(long). Down+A
(long) is a good anti-air attack.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Fudougeki QCF+A
- Daibokusatsu DPF+A
- Saien QCB+B
- Enmetsu DPB+B
- Daienshou Hidden Methods of Mayhem
Moves from Graphic Cards:
- Chiryuen HCB+A
- Chuudaenjinjyo (Near Opponent),DPF+B
Combos:
Foward+A(short), cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
-3) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
-3) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) DPF+A(long)
-2) QCF+A(long)
-3) A(long, with powerup card), HCB+A(long,card)
-4) Hidden Methods of Mayhem
Technique specific combos:
1) Requirements: Opponent at corner
Description: Infinite.
S.C.S+BBB, Down+A(short, opponent standing), QCF+A,(cancel to S.C.S+BBB)...
High damage specific combos:
1) Requirements: Powerup card
Description: Very high damage^^
S.C.S+BBB, A(opponent standing), Daibokusatsu(with 2 Saien)
2) Requirements: Powerup card, opponent at corner, rage max.
Description: High damage juggler.
S.C.S+BBB, QCF+A(opponent floats), A(long), cancel to Hidden Method of Mayhem
Kazama Kazuki(Bust)
Range: Short
Speed: Medium
Description: Powerhouse. Has the ability to inflict huge damage in a single
combo. Has 5 variations for his Hidden Method of Mayhem. Almost unbeatable if mastered the
usage of Enoutenshin.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No High
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kaengeki DPB+A
- Ennetsugoku DPF+A
- Zutshoukibashikifunko DPB+B
- Rikudouretka
- [futsu] QCF+A
- [baku] (after [futsu]),A
- [metsu] (after [baku]),A
- Kyoukakusei Hidden Methods of Mayhem
- ?1 (after Kyoukakusei),A
- ?2 (after Kyoukakusei),B
- ?3 (after Kyoukakusei),Foward+A
- ?4 (after Kyoukakusei),Forward+B
- ?5 (after Kyoukakusei),Down+B
Moves from Graphic Cards:
- Rikudouretka
- [shigokudou][gakidou] (Rage max),QCF+B
- [Chikushoudou] (after [gakido]),A
- [Shuradou] (after [Chikushoudou]),B
- [Jindou] (after [Shuradou],A
- [tendou] (after [Jindou]),B
- Enoutenshin DPB+B
Combos:
Foward+A(short), cancel to
-1) DPF+A(Long)
-2) QCF+A,A,A
-3) (rage max),QCF+B,A,B,A,B
-4) DPB+A
-5) DPF+A
Standing A(long) with Power up card, cancel to
-1) DPF+A(Long)
-2) QCF+A,A,A
-3) (rage max),QCF+B,A,B,A,B
-4) DPB+A
-4) DPF+A
S.C.S+BBB, cancel to
-1) DPF+A(Long)
-2) A(long,with powerup card),refer to standing A
Technique specific combos:
1) Requirements: none
Description: Infinite
S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB...
High damage specific combos:
1) Requirements: PowerUp card, rage max
Description: Beautiful and high damage combo, good finisher to use..^^
(By INtheINferno)
S.C.S+BBB, Down+A(short, opponent standing), A(long, cancel after 2nd hit), QCF+B,A,B,A,B
2) Requirements: PowerUp card, rage max, opponent at corner
Description: Perhaps that's the only combo me can pull out with the Hidden
methods of Mayhem as a combo finisher.
S.C.S+BBB, A(long, opponent standing, cancel at 1st hit), Back,Foward,Down+A,(opponent will
get hit by the explosion), Forward+A
Kazama Sogetsu(Slash)
Range: Long
Speed: Medium
Description: Sort of like Kazuki(Slash) except that Sogetsu can shoot water
projectiles in air.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Getko DPF+A
- Getsurinha QCF+A (can be done in air)
- Shoukan QCB+B
- Tsukigakure QCB+A
- Getshousuichuuha Hidden Methods of Mayhem
Moves from Graphic Cards:
- Shigetsu (During Jump), QCB+B
- Getko Powered up move.
Combos:
Foward+A(short), cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
Standing A(long) with Power up card, cancel to
-1) DPF+A(Long)
-2) QCF+A(Long)
S.C.S+BBB, cancel to
-1) DPF+A(long)
-2) QCF+A(long)
-3) A(long, with powerup card), HCB+A(long,card)
-4) Forward,Forward+A,opponent standing, S.C.S+BBB...(infinite)
-5) Hidden Methods of Mayhem
Technique specific combos:
High damage specific combos:
Kazama Sogetsu(Bust)
Range: Long
Speed: Medium
Description: Has a high-priority 'uppercut' A character that is very strong in
ground-based attacks.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Shougetsu DPF+A
- Suigetsu QCB+A
- Rengesuibu
- [Aorenge] QCF+A
- [Benirenge] (after [Aorenge]),A
- [Shirorenge] (after [Benirenge]),A
- Tenshourenge Hidden Methods of Mayhem
-continuation (after Tenshourenge),A,A,A,A+B
Moves from Graphic Cards:
- Shougetsu Powered up move
- Suioutenshin DPB+B
Combos:
Foward+A(short), cancel to
-1) DPF+A(Long)
-2) QCF+A,A,A
-3) Hidden Methods of Mayhem
Standing A(long) with Power up card, cancel to
-1) DPF+A(Long)
-2) QCF+A,A,A
-3) Hidden Methods of Mayhem
S.C.S+BBB, cancel to
-1) DPF+A(long)
-2) QCF+A,A,A
-3) A(long, with powerup card),see Standing A
-3) Hidden Methods of Mayhem
Technique specific combos:
1) Requirements: none
Description: Infinite
S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB...
High damage specific combos:
Haohmaru/Haohmal(Slash)
Range: Medium
Speed: Medium
Description: Balanced character of the game.High damage and priority on his
famous move, Kogetsuzan. His projectile when hit can follow-up with moves/basic slashes.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kogetsuzan DPF+A
- Senbuuretsuzan QCF+A
- Sakebinuchi QCB+B
- Retshinzan DPB+A
- Gogetsunake (Near opponent),DPF+B
- Tenrafuushinzan Hidden Methods of Mayhem
Moves from Graphic Cards:
- Tenhaseiouzan HCB+A
- Tenrafuushinzan Powered up move.
Combos:
Foward+A(short), cancel to
-1) ANY move except DPB+A
-2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
-1) ANY move except DPB+A
-2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
-3) Hidden Methods of Mayhem
Technique specific combos:
1) Requirements: PowerUp card, rage max, Tenrafuushinzan card, opponent at corner.
Description: Combo that link moves together.
QCB+B,QCF+A, A(long, opponent standing), Tenrafuushinzan
High damage specific combos:
Haohmaru/Haohmal(Bust)
Range: Medium
Speed: Medium
Description: Balanced character of the game. With more added priorities than
Haohmaru(slash).
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes),(Yes) High,High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kogetsuzan DPF+A
- Senbuuretsuzan QCF+A
- Gouba DPF+B
-Gouba(2) (after Gouba), B
-Honagi (after Gouba), A
-Hatou (after Honagi),A
-Tenhaseiouzan (after Hatou, rage max), A
- Retshinzan DPB+A
- *Sakebinuchi (cancel from normal slash), QCB+B
- Tenhashinmetsuzan Hidden Methods of Mayhem
Moves from Graphic Cards:
- Dotoudan HCF+B
- Kogetsuzan Powered up move.
Combos:
Foward+A(short), cancel to
-1) ANY move except DPB+A
Standing A(long) with Power up card, cancel to
-1) ANY move except DPB+A
-2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
Technique specific combos:
1) Requirements: PowerUp card.
Description: Can say standard combo of Haohmaru(Bust)
S.C.S+BBB, A(Long,opponent standing), DPF+B,A,A,DPF+A(long)
High damage specific combos:
Kibagami Genjuro(Slash)
Range: Medium
Speed: Medium
Description: A character around the same as Haohmaru. Strong in his frontal
attacks. His uppercut move is one of the most damaging moves in the game, high priority
too.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kouyokujin DPF+A
- Oukazan QCB+A
- Sanrensatsu
-[Kiba] QCF+A
-[Tsuno] (after [Kiba]),A
-[Rin] (after [Tsuno]),A
- Shizukujin (Near opponent),DPF+B
- Gokouzan Hidden Methods of Mayhem
Moves from Graphic Cards:
- Kikazukiwari QCF+B
- Kouyokujin Powered up move.
Combos:
Foward+A(short), cancel to
-1) ANY move except DPF+B
-2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
-1) ANY move except DPF+B
-2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
-3) Hidden Methods of Mayhem
Technique specific combos:
1) Requirements: Powerup card, opponent 4-5 character spacing from corner.
Description: best juggler me seen
S.C.S+BBB, A(short, opponent floats), QCB+A(short), forward,forward+A(opponent floats),
Down+A, QCB+A(short), DPF+A(long).
High damage specific combos:
Kibagami Genjuro(Bust)
Range: Medium
Speed: Medium
Description: A character that has a very strong frontal attack. However, he is
not as strong in countering against air as his (Slash) counterpart.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Hyakukisatsu QCF+A
- Gashintotsu HCB+A, press A to release
- Shikure DPB+A
- Gokouzan Hidden Methods of Mayhem
Moves from Graphic Cards:
- Hikizurimawashi (Near opponent),DPF+B
- Hyakukisatsu Powered up move.
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
-1) QCF+A
-2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
-3) Hidden Methods of Mayhem
Technique specific combos:
High damage specific combos:
Nakoruru(Slash)
Range: Short
Speed: Fast
Description: Nakoruru(Slash) is a character that relies more on speed than range
to win. Lela Mutsube is a very good anti-air move that is very high-damaging. Nakoruru has
a huge variation of moves ranging from dash attacks, command throws, deflect projectiles,
high-speed air-to-ground attacks, Air-command throws.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Jump, Down+B No Medium
Foward+A(short) Yes High
Foward+A(long) No/No High/High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
A,(short, on Mamahaha) Yes Medium
A,(long, on Mamahaha) No Medium
B,(on Mamahaha) Drop to the ground
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kamui Risse DPB+A
- Annu Mutsube Back,Downback,Down+A
- Lela Mutsube DPF+A
- Lela O Chikiri (Near opponent),DPF+B
- Shichikapu Amu QCF+A
- Mamahaha ni tsukamaru QCB+B
- Kamui Mutsube (After Mamahaha ni tsukamaru),A+B
- Iruska Yatrori Musse Hidden Methods of Mayhem
Moves from Graphic Cards:
- Kamui Mutsube Powered up move.
- Kamui Risse Powered up move.
Combos:
Foward+A(short), cancel to
-1) Back,Downback,Down+A
-2) QCF+A(short)
-3) DPF+A
-4) DPB+A
-5) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
-1) Back,Downback,Down+A
-2) QCF+A(short)
-3) DPF+A
-4) DPB+A
-5) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
-3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite)
-4) Hidden Methods of Mayhem
Technique specific combos:
High damage specific combos:
1) Requirements: Rage explosion
Description: Combo-in issen
S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen.
2) Requirements: opponent at corner
Description: High damaging juggler.
S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A
Nakoruru(Bust)
Range: Short
Speed: Fast
Description: Same as Nakoruru(Slash) but will additional moves. Note when
Nakoruru rides on Shikuruu(wolf), she can run past opponents.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Jump, Down+B No Medium
Foward+A(short) Yes High
Foward+A(long) No/No High/High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
A,(short, on Shikuruu) Yes Medium
A,(long, on Shikuruu) No Medium
B,(on Shikuruu) Jump off Shikuruu
Jump+A(on Shikuruu) No Unblockable(Medium)
Jump+B(on Shikuruu) Jump off Shikuruu
Dash+A(short,on Shikuruu) No High
Dash+A(long,on Shikuruu) No High
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kamui Risse DPB+A
- Annu Mutsube Back,Downback,Down+A
- Lela Mutsube DPF+A
- ShitsouRutenkyougekiha QCF+B
- Kamui Shikite QCF+A
- Epunkine Shikite When hit by opponent, Forward+B
- Shikuruu ni noru QCB+B
Note: "*" are moves done when riding on Shikiruu
- Meu Shikite *Back,Downback,Down+A
- Kanto Shikite *DPF+A
- Imeru Shikite *(In air),QCF+A
- Kamui Mutsube
After Meu Shikite, Kanto Shikite or Imeru Shikite,
*(Back,Upback,Up,Upforward or Upforward)+A
- Iruska Emushi Newa Shikite Hidden Methods of Mayhem
Moves from Graphic Cards:
- Enbu Koukyaku(Enbu Sou Shyou) (Near opponent), DPF+B
- Annu Mutsube Powered up move.
Combos:
Foward+A(short), cancel to
-1) Back,Downback,Down+A
-2) QCF+A(short)
-3) DPF+A
-4) DPB+A
-5) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
-1) Back,Downback,Down+A
-2) QCF+A(short)
-3) DPF+A
-4) DPB+A
-5) Hidden Method of Mayhem
S.C.S+BBB, cancel to
-1) Any move
-2) A(long, with powerup card), see Standing A
-3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite)
-4) Shikuruu ni noru, refer to moves for attacks
-5) Hidden Methods of Mayhem
Technique specific combos:
1) Requirements: Rage max, PowerUp card
Description: Just a combo-in Super only...
S.C.S+BBB, A(long, opponent standing), Back,Forward,Down+A
2) Requirements: None
Description: Beautiful combo, one of the common juggle combo.
S.C.S+BBB, QCB+B, A(short), (Back,Downback,Down+A),Upforward+A
3) Requirements: None
Description: Combo that ends with an air-command throw, high damaging too.
S.C.S+BBB, QCB+B, Jump+A, B(touchground, jump off Shikuruu), Down+A(in air, command throw)
4) Requirements: None
Description: Strange combo to look at. Hard part is to get opponent standing after the
Imeru Shikite (QCF+A in air after ride Shikuruu)
S.C.S+BBB, QCB+B, Jump,QCF+A(in air, opponent standing) ,A(short), (Back,Downback,Down+A),
Upforward+A
High damage specific combos:
1) Requirements: Rage explosion
Description: Combo-in issen
S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen.
2) Requirements: opponent at corner
Description: High damaging juggler.
S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A
Rimururu/Rimnerel(Slash)
Range: Short
Speed: Fast
Description: Has the most damaging Hidden Method of Mayhem when the super
counters opponent's move. High damage and priority in her command-throws. Rimururu has the
cutest command-throw in the whole game^^. Rimururu(Slash) is one of the characters in SS!2
that has very little lag time in her projectile, she can overwhelm the opponent with
combinations of A(short), Forward+A(short), projectiles mix with other moves.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Rupus Quare QCF+A
- Konru Nonno DPF+A
- Upun Opu QCB+A
- Konru Shiraru In air, Down+B
- Etaie Shino Near opponent, DPF+B
- Rupus Kamui Emushi Hidden method of Mayhem
Moves from Graphic Cards:
- Tuke Pon Onkamikuru Near opponent, QCF+B
- Konru Nonno Powerup move
Combos:
Foward+A(short), cancel to
-1) QCF+A
-2) DPF+A
-3) QCB+A
Standing A(long) with Power up card, cancel to
-1) QCF+A
-2) DPF+A
-3) QCB+A
S.C.S+BBB, cancel to
-1) QCF+A
-2) DPF+A
-3) QCB+A
-4) Hidden method of Mayhem
Technique specific combos:
1) Requirements: Opponent at corner
Description: The one combo that me can pull off with the move Konru
Shiraru as the finisher.Quite damaging too.
S.C.S+BBB, Down+A(short,opponent standing), QCB+A(short), Jump foward, Down+B(you must do
the Down+B immediately at the start of the jump in order to get it to hit)
High damage specific combos:
Rimururu/Rimnerel(Bust)
Range: Short
Speed: Fast
Description: Her Hidden Method of Mayhem has the most hits and the longest range
in the game. High damage and priority in her command-throws. She also has the ability to
deflect opponent's projectiles. Rimururu has the cutest command-throw in the whole game^^.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Rupuu Teku Numu HCB+B
- Konru Mem QCB+A
- Kamui Shitouki DPB+A
- Konru Shiraru In air, Down+B
- Arka Arka Near opponent, DPF+B
- Ruyanpe Konru Nochiu Hidden method of Mayhem
Moves from Graphic Cards:
- Pirikano On Yan Near opponent, QCF+B
- Rupus Toumu DPB+B
- Konru Sutou (After Rupus Toumu), DPB+B
Combos:
Foward+A(short), cancel to
- 1) HCB+B
- 2) QCB+A
- 3) DPB+A
- 4) Hidden method of Mayhem
Standing A(long) with Power up card, cancel to
- 1) HCB+B
- 2) QCB+A
- 3) DPB+A
- 4) Hidden method of Mayhem
S.C.S+BBB, cancel to
- 1) HCB+B
- 2) QCB+A
- 3) DPB+A
- 4) Hidden method of Mayhem
Technique specific combos:
High damage specific combos:
Tachibana Ukyo(Slash)
Range: Long
Speed: Medium
Description: One of Ukyo's strong point is his forward+A(short) slashes.
Despite his slow speed, his dash is one of the fastest in the game.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes Low
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Tsubame Gaeshi (In air), QCF+A
- Hiken Chisameyuki QCB+A
- Tensounokamae HCB+B
- Amatsukaze (After Tensounokamae), A
- Shimokaze (After Tensounokamae), B
- Nadare (Near opponent), DPF+B
- Tsubame Rokuren Hidden Method of Mayhem (air possible)
Moves from Graphic Cards:
- Tsubame Gaeshi Powerup card
- Shunmunirenge HCB+A (unblockable)
Combos:
Foward+A(short), cancel to
1) QCB+A
2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
1) QCB+A
2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
1) QCF+A(in air)
2) QCB+A
3) Hidden Method of Mayhem
Technique specific combos:
1) Requirements: Opponent 2 character spacing away from player.
Description: Combo that consists of only normal attacks.
S.C.S+BBB, Dash+A(very short dash), Foward+A(long)
2) Requirements: Opponent 2 character spacing away from player, rage max
Description: Combo that consists of only normal attacks, with a super
as a combo finisher.
S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem
High damage specific combos:
Tachibana Ukyo(Bust)
Range: Long
Speed: Medium
Description: One of Ukyo's strong point is his forward+A(short) slashes.
Has a good 3hit attack.(with the card)
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes Low
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Tsubame Gaeshi (In air), QCF+A
- Asanagi DPB+A
- Yuunagi DPB+B
- Nadare (Near opponent), DPF+B
- Musou Kasumi (high) QCB+A
- Musou Kasumi (low) QCB+B
- Musouzankouka Hidden Method of Mayhem
Moves from Graphic Cards:
- Oboro Gatana QCF+A,A,A
- Tsubame Gaeshi Powerup move
Combos:
Foward+A(short), cancel to
1) QCB+A
2) QCB+B
3) QCF+A,A,A
4) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
1) QCB+A
2) QCB+B
3) QCF+A,A,A
4) Hidden Method of Mayhem
S.C.S+BBB, cancel to
1) QCB+A
2) QCB+B
3) QCF+A,A,A
4) Hidden Method of Mayhem
Technique specific combos:
1) Requirements: Opponent 2 character spacing away from player.
Description: Combo that consists of only normal attacks.
S.C.S+BBB, Dash+A(very short dash), Foward+A(long)
2) Requirements: Opponent 2 character spacing away from player, rage max
Description: Combo that consists of only normal attacks, with a super
as a combo finisher.
S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem
High damage specific combos:
Yagyu Jubei(Slash)
Range: Medium
Speed: Medium
Description: Jubei's projectile is one of the few projectiles that can stun
opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to
the ground. Jubei has one of the easiest to perform infinites in the whole game.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No/No Low/Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Geyser Thrust QCF+A
- Tsunami Sabre DPF+A
- Sabre Thrust QCB+A, A
- Jellyfish Thrust Hidden Method of Mayhem, A
Moves from Graphic Cards:
- ? (near opponent), DPF+B
- Tsunami Sabre Powerup move
Combos:
Foward+A(short), cancel to
1) DPF+A
2) QCF+A
Standing A(long) with Power up card, cancel to
1) DPF+A
2) QCF+A
S.C.S+BBB, cancel to
1) DPF+A
2) QCF+A
3) Hidden Method of Mayhem
Technique specific combos:
1) Requirements: opponent at corner
Description: Infinite
Down+A(short), QCF+A(short), Down+A(short)...
2) Requirements: PowerUp card, opponent at corner
Description: Infinite(2)
S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB...
High damage specific combos:
Yagyu Jubei(Bust)
Range: Medium
Speed: Medium
Description: Jubei's projectile is one of the few projectiles that can stun
opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to
the ground. Jubei has one of the easiest to perform infinites in the whole game. For the
(bust) version Jubei has added counterattack moves than the (slash) version, but it is
quite difficult to master those moves.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No/No Low/Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Geyser Thrust QCF+A
- Heavenly Exterminator QCB+A (long)
- Assured Destruction Swipe QCB+A (short)
- Geyser Death Thrust QCB+B
- ? QCF+B
- ? (After ?), A,A
- Furious String of Storms Hidden Method of Mayhem
Moves from Graphic Cards:
- Aaaah DPF+B
- Lollipop DPB+B
Combos:
Foward+A(short), cancel to
1) QCF+A
2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
1) QCF+A
2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
1) QCF+A
2) Hidden Method of Mayhem
Technique specific combos:
1) Requirements: opponent at corner
Description: Infinite
Down+A(short), QCF+A(short), Down+A(short)...
2) Requirements: PowerUp card, opponent at corner
Description: Infinite(2)
S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB...
High damage specific combos:
Hattori Hanzo(Slash)
Range: Medium
Speed: Medium
Description: One of the most damaging characters in the whole game. Also one of
the balanced characters.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Retbuushouriken QCF+A (air possible)
- Bakuenryu QCB+A
- Bakuenmijinkakure DPF+B
- Bakuenjin QCB+B
- Kagebunshin Foward, HCF+A or B
- Utsusemi Tenbu Back, HCB+A
- Utsusemi Chizan Back, HCB+B
- Mitare Retbuushouriken Hidden Method of Mayhem
Moves from Graphic Cards:
- (Tenbu) (When hit), Forward+B
- (Chizan) (When hit), Back+B
Combos:
Foward+A(short), cancel to
1) All moves
2) Hidden Method of Mayhem
Standing A(long) with Power up card, cancel to
1) All moves
2) Hidden Method of Mayhem
S.C.S+BBB, cancel to
1) All moves
2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite)
2) Hidden Method of Mayhem
Technique specific combos:
High damage specific combos:
1) Requirements: rage max
Description: High damage combo
S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), Hidden Method of
Mayhem
Hattori Hanzo(Bust)
Range: Medium
Speed: Medium
Description: The 'Clark' of the game. Most of his moves are all command throws
and multi-part arm breaking moves. Very good close range attacker.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Kirumai DPB+A or B
- Kagebunshin Forward, HCF+A or B
- Bakuin (When hit), Back+B
- Mozuotoshi DPF+B
- Kumobashiri QCB+B
- Shoku (During Kumobashiri), B
- Ritsu (During Shoku), A+B
- Goku (During Shoku), B
- Mei (During Shoku), A
- Gou (During Mei), A+B
- Batsu (Near opponent), HCF+B
- Rin (During Batsu), A
- Tan (During Rin), A
- Oboro (During Batsu), B
- Kai (During Oboro), B
- Rai (Near opponent), HCB+B
- Goku (During Rai), B
- Mei (During Rai), A
- Gou (During Mei), A
- In DPF+A(long)
- Kasumi DPF+A(short)
- Shin Mozuotoshi Hidden Method of Mayhem, DPF+B
Moves from Graphic Cards:
- Mozuotoshi Powerup move
- Shin Mozuotoshi Powerup Hidden Method of Mayhem
Combos:
Foward+A(short), cancel to
1) QCF+B (to followup multipart)
Standing A(long) with Power up card, cancel to
1) QCF+B (to followup multipart)
S.C.S+BBB, cancel to
1) QCF+B (to followup multipart)
2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite)
Technique specific combos:
High damage specific combos:
1) Requirements: none
Description: High damage multipart arm breaking combo
S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), QCF+B, B,A,A+B
Galford(Slash)
Range: Medium
Speed: Fast
Description: Galford(Slash) is quite a hit-and-run sort of character as his
combos are very limited. Galford(slash) has an air command throw whereas Galford(bust)
doesn't.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Shadow Copy Forward, HCF+A or B
- Rush Dog QCF+A(short)
- Machine Gun Dog QCF+A(long)
- Strike Dog QCB+A(short)
- Replica Dog QCB+A(long)
- Overhead Crush QCF+B
- Replica Attack Back, HCB+A or B
- D.D.D Hidden Method of Mayhem
Moves from Graphic Cards:
- Feed Poppy Powerup some of poppy's moves
- M.S.D (When raged), QCB+A
Combos:
Foward+A(short), cancel to
1) none
Standing A(long) with Power up card, cancel to
1) QCF+A(short)
S.C.S+BBB, cancel to
1) All moves
2) Hidden Method of Mayhem
Technique specific combos:
High damage specific combos:
Galford(Bust)
Range: Medium
Speed: Fast
Description: The only character in the game that is able to do a follow-up
attack after connecting his Hidden Method of Mayhem. Galford(bust)'s projectile is
'cancellable' too.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump, Down+A Command throw Unblockable
Jump+B No Medium
Foward+A(short) Yes High
Foward+A(long) No High
Down+A(short) Yes Low
Down+A(long) No Low
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- Shadow Copy Forward, HCF+A or B
- Plasma Blade QCF+A
- Plasma Spark (After Plasma Blade), A
- Plasma Break DPF+A
- Strike Heads (Near opponent), DPF+B
- Lightning Slash QCB+B
- Replica Attack Back, HCB+A or B
- T.B.C Hidden Method of Mayhem
Moves from Graphic Cards:
- L.S.T (When raged), QCB+A
- Plasma Factor DPB+B
- HLK (After Plasma Factor), DPB+B
- HLU (During HLK), A
- HLF (During HLK), B
- Plasma Fist (After Plasma Factor), Dash+A
- Rising (Gusm?) (After Plasma Factor), HCB+A
Combos:
Foward+A(short), cancel to
Standing A(long) with Power up card, cancel to
S.C.S+BBB, cancel to
Technique specific combos:
High damage specific combos:
1) Requirements: life little, rage explosion
Description: only combo in the game that comboin 2 DMs
S.C.S+BBB, Hidden Method of Mayhem, A(long, opponent standing), Hidden Method of Mayhem
Yuga (Slash)
Range: Long
Speed: Slow
Description: The boss of the game. His normal attacks can reach almost anywhere
on the screen, but only his close ranged normal slashes are combo-able. Yuga (slash) is
more powerful in attack moves than his/her counterpart, Yuga(bust). Normally me prefer
using hit-and-run tactic when using Yuga(slash). Yuga cannot crouch, but can block low
attacks normally.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) No High
Foward+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- (Wedaga) QCF+A
- (Rooda) DPF+A
- (Kushana) QCB+A
- (Darani) QCB+B
Moves from Graphic Cards:
- (Naraka) DPF+B
- (Wishasana) Hidden Method of Mayhem
Combos:
Foward+A(short), cancel to
Standing A(long) with Power up card, cancel to
S.C.S+BBB, cancel to
Technique specific combos:
High damage specific combos:
Yuga (Bust)
Range: Long
Speed: Slow
Description: The boss of the game. His normal attacks can reach almost anywhere
on the screen, but only his close ranged normal slashes are combo-able. Yuga(bust) has the
most damaging and ranged Hidden Method of Mayhem in the game. Yuga cannot crouch, but can
block low attacks normally.
Basic/Sub attacks: Cancellable? Type of attack?
A(short) Yes High
A(long) (Yes) High
Jump+A(short) No Medium
Jump+A(long) No Medium
Jump+B No Medium
Foward+A(short) No High
Foward+A(long) No High
Dash+A No Medium
Dash+B No Low
*Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when
the "Power Up" graphic card is equipped.
Movelist:
- (Buuyauaha) QCF+A
- (Tabutakunba) DPF+A
- (Mahaajuuara) QCB+A
- (Aruga) QCB+B
- (Ashibatorauana) (During Jump), QCF+A
- (Sandansha) DPF+B
Moves from Graphic Cards:
- (Karunaa) Forward, HCF+B
- (Rutiraanda) Hidden Method of Mayhem
Combos:
Foward+A(short), cancel to
Standing A(long) with Power up card, cancel to
S.C.S+BBB, cancel to
Technique specific combos:
High damage specific combos:
Tactics, Combos, Strategies!
Due to the fact that not many characters in this game have high damaging combos or combos
that require 'intense technique' to perform. me decided to have a section like this.
Basically this section contains all the 'wonders' me found out after 1.0 version of this
FAQ is out and that's around 3 mths.(you can call them 'real wonders'. Oh mine, SNK should
really hire me as a playtester^^). Ok, ok, enough blabbing. Let's get started.
Combo revision...let's do some revision on the types of combos. We have...'chains'(normal
chaining up of hits/moves), 'juggles'(series of hits that keep opponent away from the
ground), 'OTGs'(some of you who are not familiar with this term, OffTheGround, mostly used
in Capcom's vs.series, flip opponent up from downed position), 'Delayed' (combos that uses
the time delay of moves), 'Crossovers' (combos that attack opponent's back) and lastly
'infinites' (series of 'chains' that chain up together, forming an unbreakable pattern of
hits).
So, how is this suppose to help or mean? you might say.. But this is basically how me
catagorise/sort out the combos me found. These also become the 'backbone' of all fantastic
combos that anybody had seen. Take a look at this example.
Jubei(Slash/Bust)
S.C.S+BBB, walk-under opponent, Down+A(tap, opponent standing), QCF+A(hold), Forward+A
(tap), QCF+A(hold), Down+A(hold), Jump+A(hold) (10hits)
This is an example of a simple 'chain' attack, followed by 'crossover', 'OTG', another
'chain' and lastly, 'juggles'. Knowing how to break up combos is important, you can break
up a combo and link up with another. Normal hits are static, but the variety of chaining
hits up is endless. With the above example, me can change it to another type of combo...
S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Forward+A(tap), QCF+A(hold),
Back,FTD+A (super, for Bust version) or DPF+A(hold) (slash version).
As you can see, just by changing the 'juggle launcher'(Down+A, hold), another combo is
'found'. There are more variations like:
S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Dash+A, Down+A(tap), QCF+A(hold),
S.C.S+BBB...
An infinite is 'formed'. This is Jubei's 4th infinite in this game. (this game is an
infinite fest). So, vary with the different slashes/kicks/punches. You will find a lot of
absurd combos that you think will never be done. me cannot list out all the combos in the
game.(then this FAQ will be 'never-ending')
Speaking of 'juggle launchers', there are 2 common 'juggle launchers' in the game, Down+A
(hold) and the last hit of S.C.S+BBB. Both can be comboed into another move/hit. S.C.S+BBB
is very simple, but comboing after the Down+A(hold) is an 'art' (since Down+A,hold is not
cancellable at all. However Jubei and Haohmaru can find some way to combo, me see a
possibility of other characters to combo too^^). An example of 'uncommon juggle launchers'
in the game is Kazuki(bust) 2nd hit of his 3 part attack (slide,uppercut,jump and hit
down). Just perform till he does his uppercut, then wait for a while ('delayed' combo) and
Kazuki can juggle the opponent^^ (you can do a standing A or jump+B for example). That ends
the combo revision, me will list down the infinites of this game.
List of known infinites. 13 characters out of 15 have infinites.(me list the simple ones,
there are longer variation to some of the character's infinites, like
Nako's,Jubei's,Kazuki's etc). Yuga and Rimururu have no infinite at present.
Haohmaru: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Genjuro: S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Nakoruru: S.C.S+BBB, crossover, Down+A(short,OTG), DPB+A(short), S.C.S+BBB....
Hanzo: S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Kazuki(bust): S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Sogetsu(bust): S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB....
Kazuki(slash): S.C.S+BBB, crossover, Down+A(short,OTG), QCF+A(short), S.C.S+BBB....
Sogetsu(slash): S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Jubei: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Asra: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Shiki: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
Charlotte: S.C.S+BBB, crossover(dash over), Down+A(short,OTG), S.C.S+BBB....
Ukyo: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Taizan: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB....
Galford: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB....
*Note that the maximum number of hits is 99hits, the counter will not continue after 99.
Samurai Graphic Cards:
Each character in the game have 8 different graphic cards, 4 for slash version and 4 for
bust version. During character selection, the player is given the choice to equip 2 cards
of his choice for the chosen character. In total there are 120 different cards in the game
and the player can collect 8 cards of the same type each, making it a total of 960 cards.
Rarity of Graphic Cards:
The number of stars at the bottom-left of the card denotes the card's rarity, with * the
lowest and *** the most rare. Each character has one *** card, two ** cards and one * card
for each version(slash/bust).
Methods of collecting Graphic Cards:
1) Game Mode: 1P game
Game Difficulty: Easy
Collection time: After ending credits
No. of cards collected: 2
Prerequisite Complete the game
Cards collected: 1 card of the character used to complete the game (*), 1 random
character card (*).
2) Game Mode: 1P game
Game Difficulty: Medium
Collection time: After ending credits
No. of cards collected: 3
Prerequisite Complete the game
Cards collected: 1 card of the character used to complete the game (**), 2 random
character card (*).
3) Game Mode: 1P game
Game Difficulty: Hard
Collection time: After ending credits
No. of cards collected: 4
Prerequisite Complete the game
Cards collected: 1 card of the character used to complete the game (***), 2 random
character card (*), 1 random character card (**).
4) Game Mode: 1P game
Game Difficulty: All
Collection time: Between stages
No. of cards collected: 1
Prerequisite Defeat opponent with Hidden Method of Mayhem
Cards collected: 1 card of the character used. (a higher chance of getting those
cards not equipped)
5) Game Mode: 1P game
Game Difficulty: Easy
Collection time: After game over
No. of cards collected: 1
Prerequisite Continue 4 times and above.
Cards collected: 1 card of the character last used (*).
6) Game Mode: 1P game
Game Difficulty: Medium
Collection time: After game over
No. of cards collected: 1
Prerequisite Continue 8 times and above.
Cards collected: 1 card of the character last used (**).
7) Game Mode: 1P game
Game Difficulty: Hard
Collection time: After game over
No. of cards collected: 1
Prerequisite Continue 12 times and above.
Cards collected: 1 card of the character last used (***).
8) Game Mode: Survival
Game Difficulty: All
Collection time: Between stages
No. of cards collected: 1
Prerequisite After every 8 wins.
Cards collected: 1 card of the character used.
9) Game Mode: VS game
Game Difficulty: All
Collection time: Between stages
No. of cards collected: 1
Prerequisite After every 3 consecutive wins.
Cards collected: 1 card of the character used.
Graphic Cards Abilities:
There are 4 different cards for each character. One card powerup the character's damage and
allows the character to cancel his/her standing strong slash (A, long). One card beefed up
the defences of the character, reduces the amount of damage taken. The other 2 cards either
give the character new moves or powerup the damage/hits of their current existing moves.
Codes:
There is only the code to use Yuga.
During character selection, go to the prompter(Kuroko). Hold B button (you will hear a
'blub' clicking sound). Rotate the joystick in 360 motion in any direction 3 to 4 times,
pushing the joystick to the end in each direction. If you do it correctly, you will hear a
'confirmation' sound and the prompter(Kuroko) will be replaced by Yuga (do not let go of
the B button until you select Yuga).
Comments and Future Enhancements:
Wah..finally finished this FAQ after so long. In the next update version of the FAQ me will
add in the move names that are missing in this version.(those with the brackets( ) and
those ?). New combos will be added. This FAQ is presently uploaded to
CK's site (Samurai Showdown Forever) http://samuraispirits.net
GameFaqs http://www.gamefaqs.com
Dougurin (of course me own site^^) http://www.acorn-rf.com
me currently doing a web-based FAQ (with screenshots of the combos) of SS!2. There will be
a more detailed analysis of each individual character and tactics. The new site address is
at www.acorn-rf.com
(site name is called 'Dougurin', 'Acorn' in Japanese)
The site is expected to be up before Aug 24th 2000 (otherwise have to wait 3years)
Acorn, Rimu fanatic
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