Murphy's Laws


1.The first 90% of project takes 90% of the time, the last 10% takes the other 90% of the time.
2.If you can't get your work done in the first 24 hours, work nights.
3.A pat on the back is only a few centimeters from a kick in the butt.
4.Don't be irreplaceable, if you can't be replaced, you can't be promoted.
5.It doesn't matter what you do, it only matters what you say you've done and what you're going to do.
6.After any salary raise, you will have less money at the end of the month than you did before.
7.The more crap you put up with, the more crap you are going to get.
8.You can go anywhere you want if you look serious and carry a clipboard.
9.Eat one live toad the first thing in the morning and nothing worse will happen to you the rest of the day.
10.When the bosses talk about improving productivity, they are never talking about themselves.
11.If at first you don't succeed, try again. Then quit. No use being a fool about it.
12.There will always be beer cans rolling on the floor of your car when the boss asks for a ride home from the office.
13.Keep your boss's boss off your boss's back.
14.Everything can be filed under "miscellaneous."
15.Never delay the ending of a meeting or the beginning of a cocktail hour.
16.To err is human, to forgive is not our policy.
17.Anyone can do any amount of work provided it isn't the work he/she is supposed to be doing.
18.Important letters that contain no errors will develop errors in the mail.
19.If you are good, you will be assigned all the work. If you are really good, you will get out of it.
20.You are always doing something marginal when the boss drops by your desk.
21.People who go to conferences are the ones who shouldn't.
22.If it wasn't for the last minute, nothing would get done.
23.At work, the authority of a person is inversely proportional to the number of pens that person is carrying.
24.When you don't know what to do, walk fast and look worried.
25.Following the rules will not get the job done.
26.Getting the job done is no excuse for not following the rules.
27.When confronted by a difficult problem you can solve it more easily by reducing it to the question, "How would the Lone Ranger handle this?"
28.No matter how much you do, you never do enough.
29.The last person that quit or was fired will be held responsible for everything that goes wrong.

MURHPY'S LAWS OF COMBAT

1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, then the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough enough for the enemy to get in and you won't be able to get out.
17. Never share a foxhole with anyone braver than yourself.
18. If you're short of everything but the enemy, you're in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.


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