Hasbro Nemesis Factor Solutions, by Rick Nungester
==================================================
- Last updated April 29, 2002.
- View what follows with a fixed-width  font, like Courier.  Lines are
  <= 70 characters long.
- Some puzzles involve randomization frrom user to user or game to
  game.  The logic listed should always help, but specific solutions
  might not apply to your puzzle.
- Puzzles 1-34 were done Christmas Eve  2001, score 245.
- Puzzle 100 was completed January 1, 22002, score 608.
   - I took both hints at the start of each puzzle.
- Puzzle 100 was completed February 10,, 2002 (3rd time), score 1000.
   - Defect: Game says "Your score is one-thousand and" followed by
     victory beeps.  The "and" just hangs there with nothing spoken
     after it.
- Strategy Tools (use  to solve the  puzzle)
   - 1: buttons
   - 2: listen
   - 3: light/dark
   - 4: orientation
   - 5: button pairs, or do something while a button is down
- Key: Puzzle; Strategy Tools; Hint 1;  Hint 2; Notes
   - Sides: fl=front-left, fr=front-right, bl=back-left,
     br=back-right, bot=bottom, top=top

001: 1; stairs; go up; 12345
002: 1; stairs; go down; 54321
003: 1; top; repeat; 55555
004: 1; alternate; bottom then top; 15243
005: 1; go up; repetition; 1 22 333 4444 55555
006: 1,2; reshuffle; count up; 51234
007: 1; any switch; repeat; 1 11 111 1111 11111
008: 1; ten presses; two each; 11 22 33 44 55
009: 1,2; 1 color; mix; take middle of color pair; ...
010: 1,2; choose 1; center; pick middle color of each triple
011: 1,2; follow; adjacent buttons; up or down from key pressed, with
     wrap; 132212
012: 1,2; twice; repeated color; press the repeated color in each set
     of 5
013: 1,2; sandwich; in between; press number between, with wrap from 5
     to 1
014: 1,2; gold; rainbow; press spoken colors in rainbow order, ROYGB;
     51342
015: 1,2; match; some numbers; hear "1" through "5" and press that key
     quick
016: 1; choose 2; alternate; 12121 (any 2 keys can be used to
     alternate)
017: 1,2; incomplete; missing color; pick 5th (missing) color for each
     4-set
018: 1,2; new order; alphabetical; order colors alphabetically; 31452
019: 1,2; above; add 1; 34512
020: 1,2; scale; low to high; 31452
021: 1,2; 1 to 5; press after number; ..."1" 1 ..."2" 2 ..."3" 3 ...
022: 1,2; 3 buttons; reverse order; reorder numbers large to small
023: 1,2; 1 word; mysteriously; order syllables to say word; 31524
024; 1,2; target color; number equals presses; "G,3" = press G 3
     times, ...
025; 1,2; tree bottom; root; square root of spoken number; 51342
026; 1,2; stutter; repeated number; same number spoken twice, press it
     quick
027: 1,2; match; note; 1-5 keys = low to high notes, match; ... (hard
     for me)
028: 1,2; count; count up; color + number = next key (wrap 5 to 1)
029: 1; up start(?); cycle through; 12345 23451 34512 45123 51234
030: 1,2; follow leader; match each; press key after spoken
     color/number
031: 1; palindrome; mirror image; 15 51 55 15 51
032: 1,2; wait; 1 before go; press color/digit before "go" just after
     "go"
033: 1,2; cry uncle; hold down; 12345, hold down each until "uncle",
     release
034: 1,2; in between; subtract; press abs("" - "")
035: 1,2; patience; wait before pressing; 2,5,8,11,14 sec delay before
     press
036: 1,2; list position; where in list; 1-5 list position of R,O,Y,G,B
037: 1,2; match; follow leader; match 1,2,3,4,5 sequence of tones
     (hard for me), recorded 5 tones on computer and matched manually
     tone for tone, took ~1/2 hour
038: 1,2; cards; blackjack; key 1-5 adds 1-5 to total, 55515 5 times
     (5 21's)
039: 1,2; song; lamb; Mary Had A Little Lamb; 14253
040: 1,2; watch; time; press 1,2,3,4,5 after valid 12-hour (not 24-)
     times
041: 1,2; move it; faster; press announced key color, fast
042: 1,2; powers; of 2; press "1" key (any key?) after hearing 2^n
043: 1,2; planets; distance; Mercury, Venus, Earth, Mars, Jupiter;
     31245
044: 1,2; growing; in size; Mercury, Mars, Venus, Earth, Jupiter;
     35142
045: 3; dark; then light; puzzle senses dark/light, alternate, cool...
046: 1,3; dark; turn off lights; dark, light, 1, dark, light, 2, ... 5
047: 1,2,3; 2 steps; light then button; simple, follow what it says
048: 1,2; follow; reverse; repeat notes in reverse; 5 15 415 2415
     32415
049: 1,3; ?)button, then light; ?)light = button; 1 dark/light, 2
     dark/light 2 times, 3 dark/light 3 times, ...
050: 1,2,3; dark & light; white is light; press key by color or
     white=light, black=dark, quick (time matters)
051: 1,2,3; light switch; press number again; press 1, make light "on"
     or "off", press 1 again; repeat for 2, 3, 4, 5
052: 2,3; think light; on and off; "switch" => toggle light/dark,
     ignore others
053: 1,2,3; all choices; think light; no buttons, black=off=dark,
     white=on=light, switch = toggle light/dark, follow
          commands. (Strategy
     Tool "1" an error? No button pushing.)
054: 2,3; dark to choose; alphabetical; dark-light after Earth,
     Jupiter, Mars, Mercury, Venus
055: 2,3; either or; odd is dark; light/dark after even/odd number
056: 1,2,3; dark to choose; find the sum; push buttons to find a+b,
     then dark-light
057: 1,2; smaller; word length; 1-leader 3-enter 4-each 2-add 5-of
058: 1,2; first; color is target; ..., then press
     x-colored button
059: 1,2,3; song; (d)ark = high note; row your boat, 11123 32345
     ddd555 333111 54321
060: 1,2; factor; all that divide; 1-5, 87:1,3 5:1,5 78:1,2,3 31:1
     49:1 ...
061: 1,2,3; button multiply; dark to subract 6; 16=4*4 39=(5*5-6-6)*3
     44=(2*4*5-6-6-6)*2 ...
062: 4; tilt; roll it; roll puzzle slowly clockwise viewed from
     front-right
063: 4; small circle; roll it; lay down bl, br, bot (5 times)
064: 4; top side; all different; lay down all 4 sides, then top
     (upside down)
065: 4; summersault; literal; rotate CW from front-right, 5 times
066: 4; full or partial side; alternate bottom; lay down fr, bot;
     repeat...
067: 2,4; side; on bottom; put named side down (special note: This
     puzzle doesn't time out -- keeps talking for > 10 minutes of
     inactivity. If trying for 10 points, get it right the first
     time...)
068: 3,4; two flip; think switch and box; flip upside-down,
     dark-light, rpt
069: 1,2,4; current side; top; 1  1, 2  2, 3 
     3, ...  (and time matters, so don't slow down very much)
070: 1,2,3,4; dark is hand; turn cover press:
     turn                       cover           press
     =========================  ==============  ===================
     "right" = fr down          "hand" = dark   "" key
     "left" = fl down           "foot" = light
     "twister right" = br down
     "twister left" = bl down
     Examples:
     - right foot red = fr down, light, red key
     - twister right hand red = br down, dark, red key
071: 1,4; match; match side and button; down-side fr=4 fl=3 br=1 bl=2
     top=5
072: 2,4; 1 through 5; put on top; fl=1 fr=2 br=3 bl=4 bot=5 (Time
     matters, so don't wait too long between moves.)
073: 2,4; think dice; numbers up; 3=br 5=bot 1=fl 4=bl 2=fr
     - I added stickers labeling sides as per this puzzle -- same
       convention used later.
     - Time matters, so don't wait too long before moving.  Doesn't
       time out?  If trying for a 10, get it right the first time...
074: 1,2,4; up; high to low; Soprano=br Alto=bl Tenor=fr Baritone=bot
     Bass=fl
075: 1,3,4; press turn cover; 1 to 5; (dl=dark-light n times;
     listed side goes up; side numbers correspond to those in puzzle
     073) 1-fl-dl1 2-fr-dl2 3-br-dl3 4-bl-dl4 5-bot-dl5 (Hint "cover"
     means maybe the focus should be on the DOWN side instead of the
     UP side -- keep in mind for future puzzles.)  Score 463 through
     075.
076: 1,2,4; buttons choose; prime is right; for each not-top side up,
     a number is given.  One number in each set of 5 is prime.  When
     the prime-side is up, press 1.  Repeat but press 2.  Then ...3
     ...4 ...5.
077: 2,4; scale; ascending steps; make upside 4-bl 5-bot 1-fl 2-fr
     3-br
     - Puzzle changes so this specific combination doesn't always
       work.  I recorded the sound made by each of the 5 faces up,
       then identified each compared to a previous recorded ascending
       scale, then did the rotation steps in the correct order.
078: 1,2,4; match; first note; Press any key and get the all-important
     target note. (I recorded it for easy playback and comparison in
     the future.)  Key 1 lights. Press key 2 and get a start note. Go
     to the target note by stepping the start note up n times (fl face
     up) or down n times (fr face up).  When the target note sounds,
     leave face fl or fr up, and press key 2 again (done with phase
     2). This lights key 3.  Continue...  My winning round in detail:
     - press 1, get note 4 (target), key 1 lights
     - press 2, get note 5
     - fr up, steps down 1 from note 5 to note 4 (target)
     - press 2 (done), key 2 lights (progress)
     - press 3, get note 2 (new starting note)
     - fl up 2x, get note 4 (target)
     - press 3 (done), key 3 lights (progress)
     - press 4, get note 3 (new starting note)
     - fl up, to step from note 3 to 4 (target)
     - press 4 (done), key 4 lights (progress)
     - press 5, get note 1 (new starting note)
     - fl up 3x, to move from note 1 to 4 (target)
     - press 5 (done), key 5 lights (WIN!)
079: 1,2,4; missing; press missing color; Put each of the 4 sides and
     bot up.  This names 5 colors, but one is duplicated and one is
     missing. Press the missing color.  Repeat 4 more times.
080: 2,3,4; each side is 1 to 5; on-off count; Push any key, hear
     "shuffle".  Try each side plus bot facing up.  One will say a
     number from 1 to 5.  Orient top up and in a dark room, shine a
     flashlight on (hear "whoop") then off (hear "umph") that number
     of times.  Repeat whole process 4 more times.
081: 2,4; shh; tilt to stop; top up, wait for all 5 tones, low to
     high; bot(5) up (KEY: highest tone is missing), wait for 4 low to
     high tones; bl(4) up, wait for 3 low to high tones; br(3) up,
     wait for 2 low to high tones; fr(2) up, hear lowest tone; fl(1)
     up, WIN.
082: 1,2,4; rotate changes numbers; 1 through 5 with 1 button; Once
     the puzzle starts, press key 1.  Record the spoken number.
     Rotate fl up.  Rotate top up.  (This returns to starting position
     and changes the key definitions.)  Press key 1.  Record the
     spoken number.  Repeat until 5 numbers are recorded, for example
     51432.  Since "2" was last spoken,
     (let r = fl up, top up) do this: rr1rrr1rrrr1rrrr1rrr1
                       voiced number:   1   2    3    4   5
083: 1,2,3; light triples; count 1 to 5; in dark room (L =
     light-dark), do 1 L 2 1 L 4 5.  L triples the value voiced by
     each key, and redefines the key as the LS digit of the 3*n value:
     14765 (pressing key 1 says "1")
     32185 (pressing keys 2 1 say "2" "3")
     96345 (pressing keys 4 5 say "4" "5")
084: 1,2; not numerical; alphabetical; five four one three two = 54132
085: 1,5; 2 buttons; together; 1&2 together, 5 times
086: 1,5; together; consecutive pairs; 1&2 2&3 3&4 4&5 5&1
087: 1,4,5; 1 to 5; rotate up; press (hold) 1, fl up, release, press
     2, bot up, release, press 3, br up, release, press 4, top up,
     release, press 5, fr up, release
088: 3,4,5; while dark; rotate; make light-to-dark transition, then
     make upside = fl bot fr top br
089: 1,3,4,5; 5 to 1; rotate while dark; in a dark room ( =
     , found by trial and error -- pattern not
     apparent to me...):
     p5, fr up, fl up (key 1 lights), r5
     p4, fr up, top up (key 2 lights), r4
     p3, fl up, bot up (key 3 lights), r3
     p2, br up, bl up (key 4 lights), r2
     p1, top up, fr up (WIN) r1
090: 1,5; 4 buttons; all but mixed one; 4 per press, leaving out 1 2 3
     4 5
091: 1,3,4,5; all choices; 2 or 3 together; pairs/triples of Strategy
     Tools:
     p1 p2 (key 1 lights) r1 r2             (Stategies 1,5)
     dark-light, fl up (key 2 lights)                  3,4
     p5, top up (key 3 lights), r5                     4,5
     p5, dark (key 4 lights), r5, light                3,5
     dark, p1, fl up (win)                           3,5,4
092: 1,2; spell backward; alphabetical; cry, Jupiter, each, buttons,
     shuffle; ehrsy = 53241 (Words change from game to game; sort
     whatever is spoken in alphabetical order considering each word
     spelled backwards.)
093: 1,2,3,4,5; match number; dark or rotate while pressing; light,
     top up, and the 5 keys add 1 2 3 4 5 to total; dark, they add 10
     20 30 40 50; dark + rotate, and they add 100 200 300 400 500 to
     the total; start from light and top up before each term being
     added to the sum; 6 key presses max; add up to the target number,
     5 times
094: 1,2,3,4,5; 1 button triples plus 1; 2 buttons divide if even; The
     first button pressed provides a starting value of 1 2 3 4 or 5,
     or 10 20 30 40 50 if dark, or 100 200 300 400 500 if dark-light +
     rotate.  Then ANY button does 3*x+1 and (if total so far is
     even), ANY two buttons divide by 2.
     25=3*8+1 8=(3*5+1)/2 (51 1&2 1, or 50/2 -> dark 5 1&2)
     148=3*49+1 49=3*16+1, 16=3*5+1 (5111)
     553=3*184+1 184=3*61+1 61=3*20+1 (dark 2111)
     70=3*23+1 23=(3*61+1)/2/2/2 61=3*20+1 (dark 211 1&2 1&2 1&2 1)
     226=(3*301+1)/2/2 301=3*100+1 (dark-light rotate 1 1 1 1&2 1&2)
095: 1,2,3,4,5; multiply; enter product; use earlier methods to enter
     large numbers (return to light and top up after each entry):
     6x4x3 = 72 (dark 5 dark 2 2)
     1x6x1 = 6 (5 1)
     8x6x4 = 192 (dark rotate 1 dark 5 dark 4 2)
     3x4x7 = 84 ...
     2x7x3 = 42 ...
096: 1; answer changes; cycle through; start where previous set ends;
     51234 45123 34512 23451 12345
097: 1,2; two meanings for buttons; alternate digit and operation;
     operations 1 through 5 are + * - / =, no precedence (i.e. 5*5+5*5
     = 150, not 50).
     53 = 5*5*2+3 (5 2 5 2 2 1 3)
     67 = 4*4*4+3 (4 2 4 2 4 1 3)
     59 = 4*4*4-5 (4 2 4 2 4 3 5)
     15 = 3*5 (3 2 5)
     62 = 4*4*4-2 (4 2 4 2 4 3 2)
     - Sometimes an "=" (key 5) is needed at the end and sometimes
       not, for reasons I don't understand.
098: 1,2,5; chessboard; press together; x,y pairs, buttons do x- x+ y-
     y+ (key 5 clicks, does nothing?)
     1,1 -> 7,2 (2&4 22222)
     1,1 -> 8,4 (2&4 2&4 2&4 2222)
     1,1 -> 4,3 (2&4 2&4 2)
     1,1 -> 1,5 (4444)
     1,1 -> 5,6 (2&4 2&4 2&4 2&4 4)
     - Software defect?  1,1 -> 2,8 was attempted on a re-trial of
       this puzzle, as the 5th and final target.  Pressing 2&4 444444
       resulted in key 5 lighting momentarily (puzzle done) followed
       by a "fail" sound and the need to start the puzzle over.  There
       is no way I can see to accomplish this in fewer steps.
099: 1,2; make map of board; grid with walls; Draw 5 8x8 grids,
     numbered left to right along the bottom 1 to 8, and bottom to top
     along the left 1 to 8.  Coordinates are x,y =
     horizontal,vertical.  Listen carefully to target position, since
     it doesn't seem to be repeatable. Buttons move until a wall is
     hit in directions 1)left 2)right 3)down 4)up 5)unused.  Move
     around the grid keeping track of walls, and get to the
     destination.  Do so 5 times (5 different "mazes".)
     1,1 -> 5,2 via 42423
     4,7 -> 3,1 via 423131423
     1,8 -> 2,5 via 23131324
     4,5 -> 2,7 via 3142414
     2,2 -> 6,7 via 242413
100: 1,2; 1 to 4 on compass; distance based on starting square;
     Direction is the same as puzzle 99 -- 1)left 2)right 3)down 4)up
     5)unused.  Keep a grid like that below, with "-" meaning
     unexplored, "" meaning a move from this cell in this direction
     results in a move of n cells, and "x" meaning "fail".  I found
     this:

         -    -    -    -    -
     5  - -  - -  - -  - -  2 -
         -    -    -    -    2

         x    x    x    x    x
     4  x 4  - 2  x*x  2 x  3 x
         x    2    x    2    3

         x    -    1    x    x
     3  x*3  - 2  - 1  3*x  4*x
         x    -    1    x    x

         -    2    2    1    3
     2  - 2  - 2  - 2  1 1  3 x
         -    x    -    1    -

         3    3    2    2    2
     1  x 3  x 3  2 2  2 x  2 x
         x    x    x    x    x

         1    2    3    4    5

     So the solution steps are:
     1,1 -> 1,3 via 241
     1,1 -> 3,1 via 2121
     1,1 -> 4,2 via 42132
     1,1 -> 5,5 via 2143224
     1,1 -> 3,5 via 21432241

     * Notice 1,3 4,3 5,3 and 3,4 should be avoided unless they are
       target cells, since further progress from them is impossible.

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