=dark-light n times;
listed side goes up; side numbers correspond to those in puzzle
073) 1-fl-dl1 2-fr-dl2 3-br-dl3 4-bl-dl4 5-bot-dl5 (Hint "cover"
means maybe the focus should be on the DOWN side instead of the
UP side -- keep in mind for future puzzles.) Score 463 through
075.
076: 1,2,4; buttons choose; prime is right; for each not-top side up,
a number is given. One number in each set of 5 is prime. When
the prime-side is up, press 1. Repeat but press 2. Then ...3
...4 ...5.
077: 2,4; scale; ascending steps; make upside 4-bl 5-bot 1-fl 2-fr
3-br
- Puzzle changes so this specific combination doesn't always
work. I recorded the sound made by each of the 5 faces up,
then identified each compared to a previous recorded ascending
scale, then did the rotation steps in the correct order.
078: 1,2,4; match; first note; Press any key and get the all-important
target note. (I recorded it for easy playback and comparison in
the future.) Key 1 lights. Press key 2 and get a start note. Go
to the target note by stepping the start note up n times (fl face
up) or down n times (fr face up). When the target note sounds,
leave face fl or fr up, and press key 2 again (done with phase
2). This lights key 3. Continue... My winning round in detail:
- press 1, get note 4 (target), key 1 lights
- press 2, get note 5
- fr up, steps down 1 from note 5 to note 4 (target)
- press 2 (done), key 2 lights (progress)
- press 3, get note 2 (new starting note)
- fl up 2x, get note 4 (target)
- press 3 (done), key 3 lights (progress)
- press 4, get note 3 (new starting note)
- fl up, to step from note 3 to 4 (target)
- press 4 (done), key 4 lights (progress)
- press 5, get note 1 (new starting note)
- fl up 3x, to move from note 1 to 4 (target)
- press 5 (done), key 5 lights (WIN!)
079: 1,2,4; missing; press missing color; Put each of the 4 sides and
bot up. This names 5 colors, but one is duplicated and one is
missing. Press the missing color. Repeat 4 more times.
080: 2,3,4; each side is 1 to 5; on-off count; Push any key, hear
"shuffle". Try each side plus bot facing up. One will say a
number from 1 to 5. Orient top up and in a dark room, shine a
flashlight on (hear "whoop") then off (hear "umph") that number
of times. Repeat whole process 4 more times.
081: 2,4; shh; tilt to stop; top up, wait for all 5 tones, low to
high; bot(5) up (KEY: highest tone is missing), wait for 4 low to
high tones; bl(4) up, wait for 3 low to high tones; br(3) up,
wait for 2 low to high tones; fr(2) up, hear lowest tone; fl(1)
up, WIN.
082: 1,2,4; rotate changes numbers; 1 through 5 with 1 button; Once
the puzzle starts, press key 1. Record the spoken number.
Rotate fl up. Rotate top up. (This returns to starting position
and changes the key definitions.) Press key 1. Record the
spoken number. Repeat until 5 numbers are recorded, for example
51432. Since "2" was last spoken,
(let r = fl up, top up) do this: rr1rrr1rrrr1rrrr1rrr1
voiced number: 1 2 3 4 5
083: 1,2,3; light triples; count 1 to 5; in dark room (L =
light-dark), do 1 L 2 1 L 4 5. L triples the value voiced by
each key, and redefines the key as the LS digit of the 3*n value:
14765 (pressing key 1 says "1")
32185 (pressing keys 2 1 say "2" "3")
96345 (pressing keys 4 5 say "4" "5")
084: 1,2; not numerical; alphabetical; five four one three two = 54132
085: 1,5; 2 buttons; together; 1&2 together, 5 times
086: 1,5; together; consecutive pairs; 1&2 2&3 3&4 4&5 5&1
087: 1,4,5; 1 to 5; rotate up; press (hold) 1, fl up, release, press
2, bot up, release, press 3, br up, release, press 4, top up,
release, press 5, fr up, release
088: 3,4,5; while dark; rotate; make light-to-dark transition, then
make upside = fl bot fr top br
089: 1,3,4,5; 5 to 1; rotate while dark; in a dark room ( =
, found by trial and error -- pattern not
apparent to me...):
p5, fr up, fl up (key 1 lights), r5
p4, fr up, top up (key 2 lights), r4
p3, fl up, bot up (key 3 lights), r3
p2, br up, bl up (key 4 lights), r2
p1, top up, fr up (WIN) r1
090: 1,5; 4 buttons; all but mixed one; 4 per press, leaving out 1 2 3
4 5
091: 1,3,4,5; all choices; 2 or 3 together; pairs/triples of Strategy
Tools:
p1 p2 (key 1 lights) r1 r2 (Stategies 1,5)
dark-light, fl up (key 2 lights) 3,4
p5, top up (key 3 lights), r5 4,5
p5, dark (key 4 lights), r5, light 3,5
dark, p1, fl up (win) 3,5,4
092: 1,2; spell backward; alphabetical; cry, Jupiter, each, buttons,
shuffle; ehrsy = 53241 (Words change from game to game; sort
whatever is spoken in alphabetical order considering each word
spelled backwards.)
093: 1,2,3,4,5; match number; dark or rotate while pressing; light,
top up, and the 5 keys add 1 2 3 4 5 to total; dark, they add 10
20 30 40 50; dark + rotate, and they add 100 200 300 400 500 to
the total; start from light and top up before each term being
added to the sum; 6 key presses max; add up to the target number,
5 times
094: 1,2,3,4,5; 1 button triples plus 1; 2 buttons divide if even; The
first button pressed provides a starting value of 1 2 3 4 or 5,
or 10 20 30 40 50 if dark, or 100 200 300 400 500 if dark-light +
rotate. Then ANY button does 3*x+1 and (if total so far is
even), ANY two buttons divide by 2.
25=3*8+1 8=(3*5+1)/2 (51 1&2 1, or 50/2 -> dark 5 1&2)
148=3*49+1 49=3*16+1, 16=3*5+1 (5111)
553=3*184+1 184=3*61+1 61=3*20+1 (dark 2111)
70=3*23+1 23=(3*61+1)/2/2/2 61=3*20+1 (dark 211 1&2 1&2 1&2 1)
226=(3*301+1)/2/2 301=3*100+1 (dark-light rotate 1 1 1 1&2 1&2)
095: 1,2,3,4,5; multiply; enter product; use earlier methods to enter
large numbers (return to light and top up after each entry):
6x4x3 = 72 (dark 5 dark 2 2)
1x6x1 = 6 (5 1)
8x6x4 = 192 (dark rotate 1 dark 5 dark 4 2)
3x4x7 = 84 ...
2x7x3 = 42 ...
096: 1; answer changes; cycle through; start where previous set ends;
51234 45123 34512 23451 12345
097: 1,2; two meanings for buttons; alternate digit and operation;
operations 1 through 5 are + * - / =, no precedence (i.e. 5*5+5*5
= 150, not 50).
53 = 5*5*2+3 (5 2 5 2 2 1 3)
67 = 4*4*4+3 (4 2 4 2 4 1 3)
59 = 4*4*4-5 (4 2 4 2 4 3 5)
15 = 3*5 (3 2 5)
62 = 4*4*4-2 (4 2 4 2 4 3 2)
- Sometimes an "=" (key 5) is needed at the end and sometimes
not, for reasons I don't understand.
098: 1,2,5; chessboard; press together; x,y pairs, buttons do x- x+ y-
y+ (key 5 clicks, does nothing?)
1,1 -> 7,2 (2&4 22222)
1,1 -> 8,4 (2&4 2&4 2&4 2222)
1,1 -> 4,3 (2&4 2&4 2)
1,1 -> 1,5 (4444)
1,1 -> 5,6 (2&4 2&4 2&4 2&4 4)
- Software defect? 1,1 -> 2,8 was attempted on a re-trial of
this puzzle, as the 5th and final target. Pressing 2&4 444444
resulted in key 5 lighting momentarily (puzzle done) followed
by a "fail" sound and the need to start the puzzle over. There
is no way I can see to accomplish this in fewer steps.
099: 1,2; make map of board; grid with walls; Draw 5 8x8 grids,
numbered left to right along the bottom 1 to 8, and bottom to top
along the left 1 to 8. Coordinates are x,y =
horizontal,vertical. Listen carefully to target position, since
it doesn't seem to be repeatable. Buttons move until a wall is
hit in directions 1)left 2)right 3)down 4)up 5)unused. Move
around the grid keeping track of walls, and get to the
destination. Do so 5 times (5 different "mazes".)
1,1 -> 5,2 via 42423
4,7 -> 3,1 via 423131423
1,8 -> 2,5 via 23131324
4,5 -> 2,7 via 3142414
2,2 -> 6,7 via 242413
100: 1,2; 1 to 4 on compass; distance based on starting square;
Direction is the same as puzzle 99 -- 1)left 2)right 3)down 4)up
5)unused. Keep a grid like that below, with "-" meaning
unexplored, "" meaning a move from this cell in this direction
results in a move of n cells, and "x" meaning "fail". I found
this:
- - - - -
5 - - - - - - - - 2 -
- - - - 2
x x x x x
4 x 4 - 2 x*x 2 x 3 x
x 2 x 2 3
x - 1 x x
3 x*3 - 2 - 1 3*x 4*x
x - 1 x x
- 2 2 1 3
2 - 2 - 2 - 2 1 1 3 x
- x - 1 -
3 3 2 2 2
1 x 3 x 3 2 2 2 x 2 x
x x x x x
1 2 3 4 5
So the solution steps are:
1,1 -> 1,3 via 241
1,1 -> 3,1 via 2121
1,1 -> 4,2 via 42132
1,1 -> 5,5 via 2143224
1,1 -> 3,5 via 21432241
* Notice 1,3 4,3 5,3 and 3,4 should be avoided unless they are
target cells, since further progress from them is impossible.