Schemes


Welcome to the Schemes page. Here the schemes and rules are listed.

Battle Race
Place your Worm at start. And use jumping skills to get to the finish. But it isn't that simple. You are allowed to attack your enemys with weapons. And somtimes there are tricky jumps. At some places it may require you to use certain weapons.

Bazooka 'N Grenade (BnG)
Place your Worm on the terrain. All the zook shots must be carried on the wind (no straight shots). You cannot fire from the same angle from the last turn. No sitting grenades. You may bounce the nades off a girder. I don't know the rules very well for BnG, so if I missed somthing or somthing was wrong, tell me ASAP.

Bungee Race
A race with the bungee. Place your worm(s) at start and start going up the ramps and bouncing off the walls with the bungee

Cannon Rope Race
It is the same thing as a Rope Race, but there are "cannons" you must put a banana bomb (Power of 5) into. Then they explode and you go flying to where it catches you.

Fort
You must place your worm on the side the host tells you to. (Unless if specified on the map) If the host says "No Invadeing", you are not allowed AT ALL to go on the other side. If the host says your allowed to "fish", you may only go on the other side to get a crate

Fly Shopper
Same rules as a Shopper. But you must also fly over the thing in the middle (the "head").

Jetpack Race
Place your Worm at start. And use jumping skills to get to the finish. But it isn't that simple. You are allowed to attack your enemys with weapons. And somtimes there are tricky jumps.

(P)Roper
Proper: You must get one health crate before you attack. Then attack the leading team. If you are in the lead, you attack the team in 2nd place, all in 15 seconds. When Sudden death comes, youu must touch both walls before you attack.
Roper: The same as a Proper, but you are not allowed to attack the team in last place.

Rope Race
You must place your worm on Start (or S) then rope your way to the Finish (F)

Shopper
You must get a crate before you attack. You must also not attack the person in last. If one worm of the team in last is with another worm you can attack there. That is called a pile.

Teleport Rope Race
It is the same thing as a rope race. This time there are places where you rope to X's with a number. Then you teleport to the next X with the same number. There is an additional rule that you might want to add. It's called checkpoints. You can teleport back to the teleport you went after you died

Warmer
This is just a simple warmup. You may do whatever you want. A Warmer map is usually a simple (P)Roper map.