Alternity |
A stripped-down
"quick start" version of TSR's new sci-fi RPG. PDF format
only. There's supposed to be an HTML version here, but we
can't find it. |
Ars
Mechanica |
by Jared Sorensen.
A science-fantasy setting of living robots on a faraway planet where
even machines can work magic. For use with Ars Magica rules. |
Azad |
A fantasy world
for GURPS. Interesting magical system. |
Dominion
Rules |
Fantasy RPG
with "Open Source" license; you are encouraged to design and contribute
material such as settings, adventures, etc. Includes a shared
world under development (Kingdom of Gwenil) |
Dragon
Net |
Generic fantasy
RPG being built by committee. Skill-based, 2d10 system, very
flexible and quite fast to run. |
Fantasized
Adventures |
by W. Ty Dobson
& Great River Games. Roleplaying in the fantasy world
of Bakara. Detailed character creation rules per race. |
Forgotten
Futures |
by Marcus Rowland.
Steampunk RPG set in the Victorian Age. Plenty of background
material provided. |
FUDGE |
by Steffan
O'Sullivan. Very simple but flexible rules for handling any kind
of character in any genre. One of the best, if not the best,
free RPG's you can find. |
Fuzion |
R. Talsorian's
game engine, used in Bubblegum Crisis, Dragonball, Mekton Z, and
other anime adaptations; now offered online for free.
Site also includes "plugins" for various settings and campaigns.
PDF and HTML. |
Game
Engine Manual |
by Neale Davidson.
Die pool based generic system, with supplements. PDF format only. |
GURPS
Lite |
Steve Jackson
Games' free online version of their bestselling GURPS system. PDF
format only. |
Metalstorm |
a campaign
for use with Fuzion: Mekton Zeta. |
Octane |
by Jared Sorensen.
Action-oriented, post-apocalyptic fantasy in a Mad Max-ish setting,
but with magic and psionics. Uses Styles instead of physical
and mental ability descriptors; e.g. Crafty characters use their
Crafty stat to perform tasks involving deceit and quick thinking. |
Outlaws
of the Water Margin |
by Paul Mason.
Fantasy RPG set in 12th century China; characters are among the
108 fated heroes who must eventually defeat an oppressive tyrant.
Easy but detailed character creation, blends very well with the
Chinese setting. |
Plain
English Roleplaying Rules |
by Michael
Mearles. Uses freeform Traits that the player defines himself (e.g.
Honorable, Sneaky, etc etc) |
Risus:
the Anything RPG |
by S. John
Ross. Very rules-light, dice-pool based RPG that uses "cliches"
to describe what a character is and what the character can do. |
Shadow
Bindings |
by Joseph Teller
and Kiralee McCauley. Generic RPG that uses the character's
personality Aspects to determine his actual abilities. Site
includes background material for several campaigns. |
Shakhan |
by Telostic
Corporation. AD&Dish system, highly detailed setting of
a mighty civilization in decline; reminiscent of MAR Barker's Tekumel.
Word docs, zipped. |
Sorceror |
by Ron Edwards.
Stripped-down version of a dark RPG of summoner mages in the modern
world. Contains material for mature audiences. |
Sovereign
Stone |
Quickstart
rules for roleplaying in Larry Elmore's world of Loerem. |
Stella
Cognitae |
by Mike Collins.
A sprawling science fantasy universe of psionic Knights, sentient
planetary computers, magic and an invading horde of demons.
Uses the simple and fast URSWASA (Unnamed Roleplaying System With
A Silly Acronym) game engine; cute name, no? |
System
DL |
by Christopher
Casey. Diceless system based on spending of luck points to
add to skill rating. For those who want to try diceless RP
but can't find a copy of Amber. |
Tipop's
Talislanta Page |
The Talislanta
3rd ed. system and a very comprehensive backgrounder on the world
of Talislanta, including races, magic, history, and more.
One of the richest fantasy milieus we've ever seen.
Talislanta
is by Stephan M. Secchi.
|
The
Guide to Adventure |
by Michael
Ball. Skill-based fantasy RPG, with supplements for modern
and sci-fi settings. |
Thrash |
by Ewen Cluney.
Martial arts RPG based on various video fighting games and martial
arts anime. Offers a wide list of martial arts styles to choose
for your characters, and detailed rules for resolving their use
in combat. |
Transcendence |
by George Chatzipetros.
Dark fantasy RPG where your characters are "Awakened" spirits returned
to mortal flesh by the power of the gods and wielding a wide array
of magic and dream powers. |
Transformers
RPG |
one of the
coolest animations of the 80's transformed into a campaign for Fuzion:
Mekton Zeta. |
Two-Fisted
Tales |
by Matt Stevens.
Nice and simple RPG for emulating the "pulp" stories of the 1920's
and 30's; think back to such classics and classic characters as
The Shadow, The Phantom, Flash Gordon, Indiana Jones, Dick Tracy,
Sam Spade, and others. |